Tw33dle Posted February 5, 2021 Share Posted February 5, 2021 (edited) Projective Archetype Description: Sometimes people are so uncomfortable with what they are experiencing they project their own emotions and reactions onto others. Those who utilize this archetype have found a way to project their own thoughts and mental images onto others. Through the use of projecting their own thoughts and spending time in the targets mind, the user gains a slight advantage in predicting the opponents attacks. Effect: Projective Archetypes techniques increase the user's block range by five (5) for one turn. Cost: -2 Edited February 11, 2021 by Tw33dle Link to comment Share on other sites More sharing options...
wolfnin Posted February 9, 2021 Share Posted February 9, 2021 To keep the wording similar, best to change it to: "The first strike of a Projective Archetype Genjutsu afflicts its target with one (1) turn of 'Confused'." Link to comment Share on other sites More sharing options...
Tw33dle Posted February 9, 2021 Author Share Posted February 9, 2021 Fixed Link to comment Share on other sites More sharing options...
wolfnin Posted February 9, 2021 Share Posted February 9, 2021 Approved Link to comment Share on other sites More sharing options...
Tw33dle Posted February 10, 2021 Author Share Posted February 10, 2021 Added in that the unmodified damage caused by confusion through this archetype is ghost damage. I upped the SP cost from 1 to 2 to pay for this change. Let me know if that is still approvable. Link to comment Share on other sites More sharing options...
Yurane Posted February 10, 2021 Share Posted February 10, 2021 The effect of this seems more like an element than any of the archetypes. I don't think we want the element and archetype design space to overlap like this. Open to second opinions. Link to comment Share on other sites More sharing options...
Princess Posted February 10, 2021 Share Posted February 10, 2021 With Lan on this, I feel an archetype should be directly related to an element of that genjutsu, not just taking what an element can do and making it an archetype. Because then you go and make nin/gen hybrids with this and sound and you're doubling up the value. I think you'd be better off, if confused is your goal, looking at a way you could modify confused to be more unique when using the archetype, rather than just slapping it on all your techs for free like an element. Link to comment Share on other sites More sharing options...
Tw33dle Posted February 10, 2021 Author Share Posted February 10, 2021 The reduction from stat modifiers was really was I was looking from Confusion. I changed the skill up a bit to fit what I'm trying to do with the archetype. Here are my notes on what is stated above. I recognize the Carnal Archetype does something a bit similar by increasing and/or reducing Ninjutsu, Genjutsu, and Taijutsu. I figured this was different enough since this directly effects the modifiers. I thought that 10x% would be a decent percentage to start with since it increased by the rank of the technique used, not the rank of the user. I also thought 10x% might be a good start since it stops the next technique, not just the next offensive technique. I'm totally open to suggestions on this if what I have down does not work. Link to comment Share on other sites More sharing options...
Princess Posted February 10, 2021 Share Posted February 10, 2021 This is wildly more powerful. Someone with 1,000 net offence loses 400 stats for free vs a sennin. For carnal to march that you need to e doing a base 4,000 stat reduction. Gonna have to say no and back to the drawing board with this Link to comment Share on other sites More sharing options...
Tw33dle Posted February 11, 2021 Author Share Posted February 11, 2021 Went back to the drawing board and this is what I came up with. Changed it so it gives +5 to block range. Left the cost at 2sp. Thought that was fair since Guard Expertise gives +6 for the same SP cost. Link to comment Share on other sites More sharing options...
Yurane Posted February 11, 2021 Share Posted February 11, 2021 Quote Subtle Elements; Earth May use Earth element techniques. Whenever an Earth Element technique is used, the user gains +8 to their Block Range on the following turn. This ability cannot stack with itself. All 5 'Subtle Element' skills share ranks -1 SP This is exactly what I meant by acting more like an element than an archetype. Link to comment Share on other sites More sharing options...
Tw33dle Posted February 11, 2021 Author Share Posted February 11, 2021 I forgot about that :P Back to the drawing board! Link to comment Share on other sites More sharing options...
Tw33dle Posted February 11, 2021 Author Share Posted February 11, 2021 Requesting this be moved to dead for now. Link to comment Share on other sites More sharing options...
almondsAndRain Posted February 11, 2021 Share Posted February 11, 2021 Moved to dead by creator request Link to comment Share on other sites More sharing options...