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Ravage Nocturne

Nankan Clan Mastery Skills

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Posted (edited)

Nankan Advanced Bloodline Skills

-These skills require Nankan heritage and bloodline, as they tie directly into the dysfunctional/abnormal Tenketsu, and the Nankan's Skin Ninjutsu capabilities

[Advanced Tenketsu Release; Abnormal Chakra Field] (-2)

Requirement: Seals 201-240 Unlocked

Description: As a Nankan's power grows, they begin to emit a peculiar field of Chakra that devours other forms of Chakra or kinetic energies. Although largely unreliable due to the rarity of flaring up, when the field of Chakra peaks, it tends to consume energies to the point of reducing most forms of attack to a simpler format, sometimes even rendering them useless

Effect:

-Before a dodge roll, Character rolls a 1d100 when subject to a Taijutsu or Ninjutsu technique. A roll of 1-10 will have a positive effect, while all other numbers result in failure and a subsequent 'normal' dodge roll: A roll of 1-3 will offer the Nankan to apply x1.5 Defense or Resistance to the attack (should the dodge fail), a 4-7 will allow for a +5% (after modifiers) dodge chance, a 8-10 will reduce damage by 10%.

May not roll on attacks that come from a ninja of higher rank than user. May not be used against physical, basic, or ranged 'non technique' attacks

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[Textured Skin; Natural Affinity (Skin)] (-2)

Requirement: Seals 161-200 Unlocked

Description: The trademark of the Nankan revolves around their unique "Skin" jutsu that specifically manipulates -as suggested- the texture and quality of their skin to fit a given scenario. Some Nankan develop a natural elegance for crafting and maintaining their skin jutsu

Effect:

-All Nankan "Skin" Jutsu cost 10% less Chakra to activate and maintain

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[Textured Skin; Multiple Layer Formation] (-2 per rank)

Description: The trademark of the Nankan revolves around their unique "Skin" jutsu that specifically manipulates -as suggested- the texture and quality of their skin to fit a given scenario. As the Nankan grows in strength and potential, they find it possible to maintain multiple layers of these skins, effectively granting them the opportunity to promote various characteristics all at once

Effect:

-Character may now activate additional skills equal to their ninja rank and rank in this skill

Rank One: Chuunin level; may activate and maintain up to two skins during the set-up phase

Rank Two: Jounin+ level; may activate and maintain up to three skins during the set-up phase

Notice: Each skin must be activated during a different Set-Up Phase. They may all be deactivated at once, but you cannot activate two or three skins in one turn

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[Textured Skin; Multiple Layer Maintenance] (-2 per rank)

Requirement: [Textured Skin; Natural Affinity (Skin)]; [Textured Skin; Multiple Layer Formation]; Ranks One/Two, respectively

Description: The trademark of the Nankan revolves around their unique "Skin" jutsu that specifically manipulates -as suggested- the texture and quality of their skin to fit a given scenario. As the Nankan becomes affiliated with this ability, they often times find more efficient ways to convert their skins into less Chakra intensive formats

Effect:

-Character may now activate additional skills equal to their ninja rank and rank in this skill

Rank One: Chuunin level; First Skin costs 85% total Chakra, Second costs 100%

Rank Two: Jounin+ level; First Skin costs 75% total Chakra, second costs 85%, third costs 100%

Edited by Ravage Nocturne
Posted (edited)

First one seems underpowered if anything.

Check your PMs.

Edited by Khaos
Posted
First one seems underpowered if anything.

Feel free to make suggestions. I just don't want it to be an all powerful means of preventing damage. The highest I'd be comfortable with going is 5%.

Posted

I'd personally go for damage and effects for 1 on a 1d100. 2 - just damage, possibly 3 - 50%. even that may be thinking small but as you said it isn't meant to be anything major. There might even be a -1SP cost in that.

Staff opinion would make it official though

Posted

Increased to a 5% chance, and made it a little more appealing. Note that this roll is separate from a dodge roll (which must be failed to trigger) and cannot in any way be modified

Posted
Effect:

-After a failed dodge roll, Character rolls a 1d100 when subject to a Taijutsu or Ninjutsu technique. A roll of 1-5 will have a positive effect: A roll of 1 will prevent all incoming damage and effects, a 2 will prevent all damage (but not prevent effects), a 3 will reduce damage by 40%. Any other roll is failure, and has no effect.

Just be sure to change it to a roll of 1-3.

Posted
Nankan Advanced Bloodline Skills

-These skills require Nankan heritage and bloodline, as they tie directly into the dysfunctional/abnormal Tenketsu, and the Nankan's Skin Ninjutsu capabilities

[Advanced Tenketsu Release; Abnormal Chakra Field] (-2)

Requirement: Seals 201-240 Unlocked

Description: As a Nankan's power grows, they begin to emit a peculiar field of Chakra that devours other forms of Chakra or kinetic energies. Although largely unreliable due to the rarity of flaring up, when the field of Chakra peaks, it tends to consume energies to the point of reducing most forms of attack to a simpler format, sometimes even rendering them useless

Effect:

-After a failed dodge roll, Character rolls a 1d100 when subject to a Taijutsu or Ninjutsu technique. A roll of 1-5 will have a positive effect: A roll of 1 will prevent all incoming damage and effects, a 2 will prevent all damage (but not prevent effects), a 3 will reduce damage by 40%. Any other roll is failure, and has no effect. May not roll on attacks that come from a ninja of higher rank than user. May not be used against physical, basic, or ranged 'non technique' attacks

1. You have another skill in the other thread that triggers at the same time and may conflict with this one. I would rather not see a player begin to take a series of these type of skills, having them roll 3-4 die after a missed dodge roll for secondary chances to negate.

2. You say a 1-5 will result in a positive effect and then say anything aside a 1-3 will not result in any effect.

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[Textured Skin; Natural Affinity (Skin)] (-2)

Requirement: Seals 161-200 Unlocked

Description: The trademark of the Nankan revolves around their unique "Skin" jutsu that specifically manipulates -as suggested- the texture and quality of their skin to fit a given scenario. Some Nankan develop a natural elegance for crafting and maintaining their skin jutsu

Effect:

-All Nankan "Skin" Jutsu cost 10% less Chakra to activate and maintain

APPROVED

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[Textured Skin; Multiple Layer Formation] (-2 per rank)

Description: The trademark of the Nankan revolves around their unique "Skin" jutsu that specifically manipulates -as suggested- the texture and quality of their skin to fit a given scenario. As the Nankan grows in strength and potential, they find it possible to maintain multiple layers of these skins, effectively granting them the opportunity to promote various characteristics all at once

Effect:

-Character may now activate additional skills equal to their ninja rank and rank in this skill

Rank One: Chuunin level; may activate and maintain up to two skins during the set-up phase

Rank Two: Jounin+ level; may activate and maintain up to three skins during the set-up phase

Notice: Each skin must be activated during a different Set-Up Phase. They may all be deactivated at once, but you cannot activate two or three skins in one turn

APPROVED

/////=//////////==////////////////////

[Textured Skin; Multiple Layer Maintenance] (-2 per rank)

Requirement: [Textured Skin; Natural Affinity (Skin)]; [Textured Skin; Multiple Layer Formation]; Ranks One/Two, respectively

Description: The trademark of the Nankan revolves around their unique "Skin" jutsu that specifically manipulates -as suggested- the texture and quality of their skin to fit a given scenario. As the Nankan becomes affiliated with this ability, they often times find more efficient ways to convert their skins into less Chakra intensive formats

Effect:

-Character may now activate additional skills equal to their ninja rank and rank in this skill

Rank One: Chuunin level; First Skin costs 85% total Chakra, Second costs 100%

Rank Two: Jounin+ level; First Skin costs 75% total Chakra, second costs 85%, third costs 100%

APPROVED



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