Kay Posted August 28, 2009 Posted August 28, 2009 (edited) "To Heal ...some say it is one of the greatest arts in the world... because while others destroy I piece people back together ...sometimes from scratch... Body. Mind. Heart. Soul. This is my calling... This is who I am. Me." - Umikoi Kaysu Name: Umikoi Kaysu Age: Twenty-Three Titles: Kyoukai no Umikoi Warrusu za Shichi [umikoi Warrusu za Shichi's Heart], Keizen Houshu no Umikoi [shining Jewel of the Umikoi] Date of Birth: August 8, 2092 Zodiac Sign: Leo Gender: Female Sexual Orientation: Straight Blood Type: A+ Clan: Umikoi [海愛] Village: Kirigakure no Sato [霧隠れの里] Nationality: Mizu no Kuni [水の国 ] Location: Kirigakure no Sato, Mizu no Kuni [霧隠れの里 , 水の国 ] Addendum 0: Basic Info. This Post. 1: Physical Appearance 2: Persona 3: History 4: History II 5: History III 6: History IV 7: Connections 8: Level/Rank/Stats 9: Skills 10: Skills II 11: Techniques 12: Techniques II 13: Techniques III 14: Items/Armor/Weapons 15: Experience, Missions, and Levelling 16: Experience, Missions, and Levelling II 17: Experience, Missions, and Levelling III 18: Miscellaneous Edited September 10, 2012 by Kay
Kay Posted August 28, 2009 Author Posted August 28, 2009 (edited) ~Appearance~ "Please, Warrusu. No more pictures. You've taken enough!" -Umikoi Kaysu to her husband, Umikoi Warrusu -Height: 5'4 -Weight: 130lbs -Hair: Kaysu's hair is a deep purple, hanging barely to her shoulders. She's been known to consistently forget to get it trimmed so it stays at her preferred length. When this happened as a child, it fell into her eyes and she was known to rip at it. From time to time, she had even gone so far as to rip chunks of it out. When she was a child her mother-figure - Naosu - would force Kaysu to sit still long enough for her hair to be trimmed, studiously fixing the spots that Kaysu had ripped out in her annoyance. Since her childhood, Kaysu has simply grown out her bangs to avoid the problem, tucking her hair behind her ear or yanking it up into a bun with a spare chopstick. Her hair still grows longer than she would like, but she has mostly put her hair-ripping days behind her. -Eyes: Kaysu's eyes are the color of spun gold. They shift depending on how the light hits them, sometimes looking yellow and sometimes looking like deeply colored honey. Her eyes often seem to glow with the inner light that shines within Kaysu's very soul...a light which shines even more brightly at the sight of her only love, Warrusu. Her eyes have also been said to literallly glow when she activates Seitsuno...the pendant which matches the color of her eyes so exactly that it's sometimes seen as eerie. -Clothing: Kaysu prefers more conservative clothing, unless in the privacy of her own home as a surprise for Warrusu. She tends to wear a well-fitting, softly colored Hakama-Shita and matching tabi boots. Kaysu has three dresses to be worn at various occasions, and she has a few sets of clothing that were gifts from her sister in law, Umikoi Mitsukai. She has only ever worn each outfit into public once, each time under Mitsukai's badgering, bullying, and outright threatening. The one thing that is always consistent about Kaysu's clothing are the slim, sturdy boots on her feet and the simple, yet elegant wedding band on her left hand. -Physical Description: Kaysu is small and soft. The opposite of a fighter. Nevertheless, she has been trained by Warrusu to defend herself, and carries a sword he gave her. She has reluctantly used a sword in the past - one that she gave to her friend and protector Gingitsune Musei upon their meeting - and she has killed. Some fighters make notches in their swords for each kill they make, but instead Kaysu has three long scars directly across her left wrist, each in a straight line. She mixed a small potion that the natives of the village she was staying in at the time gave her the recipe for. After using her sharpest scalpel to cut three lines across her wrist, Kaysu smeared the cream on it so that it would leave a permanent, unfading scar. Kaysu has regained the weight that she lost during the war against the NCIA, thanks mostly to Warrusu's cooking. She is healthy and happy looking, spending her days at the hospital part time as one of the healers and spending the rest of her time during the days with her four children tagging after her as she makes her way around the village either making house calls or on the beach letting her water-loving children swim with their cousins while she and Mitsukai sit in the sun. Due to this, Kaysu has -finally- gotten some measure of a light tan, though she's still extremely pale, especially when held up against her sister-in-law's golden skin. Kaysu has settled into her own skin in the past five years. She has become who she felt she was meant to be...a mothering, loving, sheltering healer and it shows in her every smile. She has matured from the hyperactive, bubbly girl she was into a warm, sensitive young woman whose golden eyes hold shadows that only Warrusu can chase away. In her first year of marriage to Warrusu, Kaysu spent extensive hours with him sitting on the cliffside in one of their favorite spots simply murmuring to him the stories from the war, sharing with him the pain that the healer doesn't feel comfortable letting anyone else see. Having shadows in her eyes doesn't mean Kaysu doesn't still have a smile for everyone, however. If anything, she's become even more cheery...more happy. The bright beacon of life and love and hope shining its light upon anyone she speaks to. Edited December 11, 2009 by Kay
Kay Posted August 28, 2009 Author Posted August 28, 2009 ~Persona~ "For each step I take along this road, it makes it a little easier for someone else to follow." ~ Umikoi Kaysu Personality: Kaysu's greatest dream has always been to heal. It never crossed her mind that she might have to injure someone to protect herself, let alone kill, until the war with the NCIA when she killed three ninjas to protect herself and those around her. Doing so almost killed the young healer's spirit. Kaysu has always had a bright and happy - if delicate - spirit, often drawing those around her as moths to the light. Kaysu has never been known to hold a grudge...or even to get angry. On the rare occasions that she's seen not wearing a smile, she's usually sporting a look of determination or a thoughtful frown. Very few people have seen the medi-nin break. Kaysu's personality is shifting, almost like the ocean. She's shy when she first meets most people, though she doesn't seem to be...hiding her insecurities behind a wall of bright cheer and smiles...instead, she seems almost shallow with her cheer. Kaysu uses her smile as a shield from the cruelties and unhappiness in the world, dropping it for only a few select people. As Kaysu opens up, however, it's clear that she's much deeper than she seems, often using her shallow appearance to think slowly and thoroughly through a matter before quietly voicing her opinion on it. From time to time she'll also mutter seemingly nonsense phrases and words to herself, working on something with her hands and growling under her breath about the problem she's working on. Kaysu is very fierce about three things: Her Warrusu, Her Children, and Her Patients. She will fight to her very last breath defending any of those three things, and then she will fight some more until there is nothing left of her. Kaysu cares little for her on health, and this often pisses Warrusu off, though he is always quick to intervene, trying to teach Kaysu restraint and keep her from destroying herself to heal everyone else around her. Stubborn when she needs to be, Kaysu nevertheless tends to bow to Warrusu's judgment more often than she does anyone else's. She has only ever loved Warrusu, and it's clear in her every glance or movement that he's everything to her. Likes: + Warrusu + Healing + Helping People + Learning about Historical figures + Traveling + Sunrises + Friendly People + The Ocean + Being a Mother + Family + Music + Dance + Learning new methods of healing Dislikes: + Fighting + Swords + Pain + Causing Pain or Discontent + Loud Noises + Being Helpless + Cruelty + Being Embarrassed or Made Fun Of + Genjutsu ~Favorite~ Food; Enchiladas and Rice, Beef and Rice, Teriyaki Chicken and Rice. Pretty much anything Warrusu cooks. Drink; Cola Color; Purple Music Genre; Irish Metal Book Genre; Fantasy, Adventure, Romance, Healing Journals Hangout; Anywhere Warrusu is Season; Fall Animal; Newborn Fawns Quote; "Die Defending Those Which Your Heart Holds Closest"
Kay Posted August 28, 2009 Author Posted August 28, 2009 (edited) ~The Tangled web of Past and Present~ ~Childhood and The Medi-nin Goes to War~ Kaysu's father Serasaki Kasuko was a Jounin, her mother, Serasaki Sokai, a Medi-nin. Kaysu was generally thought of as the outcast when she was a child, too weak to be any challenge, for her desire to heal instead of fight. Her mother died when she was very young, leaving Kaysu's father to raise his daughter and two sons alone. Her father was always very hard on- albeit very protective of- his only daughter. When Kirigakure No Sato was invaded by Kumo's forces, he went to fight the invading army and was crushed alongside the head of the Umikoi Clan and his son. Kaysu and her two younger brothers, Sansu and Kohoru, have been living as adopted members of the Umikoi Clan since the war. They have remained unaffiliated with the struggles between the Kumo and the Resistance, choosing instead not to fight and living in relative harmony masquerading as a simple clan of fishermen. The children were largely unaffected by the discontinuation of their training, having gained what skills they have at present before the invasion. She met the closest- and the only- friend that she had when she was being picked on by a particularly aggressive group of boys and Warrusu stepped in, defending her and sending the other students running due to the threat of his bloodline. After the event, Kaysu tried everything to grow closer to Warrusu, sometimes growing rather downhearted about her task and often just sighing and walking off after a good amount of trying. Still, she persisted, and has grown to the point where her attempts at conversation with Warrusu are the highlight of her days. She's spent the majority of the years with the Umikoi Clan tagging along after one of their healers trying to learn by watching them work, or pestering Warrusu to spend some time with her. She has acquired some mild healing knowledge, and is able to bind wounds and check for broken bones or sprains with mild ease. She has also learned how to mix herbs together into a healing brew for minor illnesses and into poultices for infections such as a wound that hasn't been properly tended to and allowed to fester painfully. Kaysu's only inheritance from either parent is the amber pendant that she wears at all times around her neck. Kaysu's father once told a story of how the pendant enabled her mother's chakra to stretch after a major battle. The other healers in the village where the wounded had been taken had exhausted their own chakra hours before and the pendant around Kaysu's mother's neck had begun to glow yellow. She was able to save a good deal more of the wounded than would have been otherwise possible, and only when the other healers could return to work did Kaysu's mother's energy run out...making her collapse into bed and sleep for almost forty-eight hours straight before waking up and being forced to eat and drink to regain her strength. The pendant had literally eaten into the woman's body to stretch her healing. Her clothes had grown several sizes too large and as a healer, Kaysu's mother hadn't cared...giving her life for the people she was healing. Kaysu's mother never regained her full strength, passing away before she could even fully come back to consciousness. This property did not show itself while the pendant was in Kaysu's care until she went to war, and even then only when Kaysu had taxed her chakra to the limits and there was no one else around with enough chakra to do the healing. This first occured during a battle in which the NCIA army attacked the medical encampment Kaysu was with, where Kaysu was knocked unconscious for an hour before waking up to find that she was the only person in the encampment still conscious and that the NCIA had moved in behind the warriors her encampment had been travelling with, ambushing them from behind. The second time Seitsuno activated was when Kaysu was moved to the front lines as the battles heated up. This is where the greatest damage to Kaysu's body was done, making her drop weight with frightening rapidity and never allowing her to regain it, no matter how she ate. The third and final time Kaysu's ever activated Seitsuno was during the very end of the war when the NCIA poisoned a circuit of wells and other water supplies in several small villages and Kaysu and her 'keeper', her friend Gingitsune Musei managed to reach the third of six villages as the poison started to kick in, allowing Kaysu to heal the villagers and quickly begin to work on an antidote. As a result of all three incidents so quickly on top of each other, Kaysu was malnourished even more greatly than her comrades during the war. Due to this, her growth was stunted, leaving her much smaller in size and stature than she would have been otherwise. For her deeds in the villages, Kaysu was awarded a Chuunin vest by her superior officer, Head-Healer Beikashi Serasu. While on her way to a nearby stream to bathe, however, Kaysu came across a young NCIA-nin who was very near death from the exact poison the NCIA had put in the water supplies. Serasu gave Kaysu a direct order not to heal the young ninja, since her superiors had given her a direct order that all of the healers needed to save their Chakra for the other villages that would need it. Kaysu disobeyed, healing the young man when he turned out to be Gingitsune Hoeru, Kaysu's friend Musei's younger brother. Kaysu's act of disobedience was betrayed to Beikashi Serasu by Nakashi Reiki, the gennin that Kaysu first befriended when she went to war. Reiki had observed Kaysu's superior healing abliities and the young Kiri-nin's sheer refusal to give up on anyone throughout their time together in the war. She had grown more jealous of Kaysu as time progressed, and when the chance came to ruin the purple-haired girl, Reiki had taken it. After witnessing Kaysu's dishonorable discharge, Reiki had taken things a step further and added insult to injury by burning Kaysu's brand new Chuunin vest and the pack that contained all of her medical supplies and Kaysu's letters to Warrusu - one for each day that she'd been separated for him. ~The Medi-nin Returns~ "A mind, once broken, must heal at its own pace. To force it to heal quickly with genjutsu and ninjutsu seals off a part of who that man or woman was. Who they might have been. I have disgraced myself this day as a healer." ~ Umikoi Kaysu Broken, exhausted, and heart-sick, Kaysu had decided that she wanted to go home. As 'Home' for Kaysu has always been a person rather than a place, she set out for the first place she could think of to begin her search for Warrusu: Kirigakure no Sato and his brother Wairu. Before she could get there, however, she was captured by a rogue NCIA nin named Nokusha Saamo, who had been one of the top interrogators of the NCIA - so he claimed. He used Genjutsu on Kaysu, along with nine other young ninjas who'd been returning home, to make them live through their worst nightmares...waking and asleep...with no reprieve until their minds snapped like twigs. Because he knew Kaysu was so kind hearted and warm, Nokusha Saamo demanded the impossible from her. He demanded that she learn to dive into the minds that had snapped and put them back together again. Kaysu, helplessly trapped in nightmares of her own telling her that Warrusu would never - never - be hers, obeyed. With Nokusha Saamo guiding her as if he were teaching her a true jutsu for the first time, Kaysu healed the minds of two young Kiri-nin. And soon learned the horrors of sealing parts of someone's mind away from their reach. Five days, Kaysu was held in the prison camp, watching the sun rise over Avalon each morning as she was denied sleep, denied rest. Five days. Five nights. Each hour brought a new nightmare to the young healer. Each hour, the torture began anew. Kaysu watched Warrusu marry another. She watched another have his baby. She watched him. Always, when he looked at her, he sneered. What good is a healer that kills? On the third day, impossibly, Kaysu began hearing the sound of waves breaking across a cliff. In her genjutsu-induced nightmare, she was standing on the edge of a cliff she had fallen off of once, scaring her father and Warrusu so much that they had forbidden her to approach the edge again. Once again, she was watching Warrusu as he wrapped his arms around another. As he gave another everything he was. Only this time, she heard the roar of those waves and a cooler, warmer voice in the back of her head. You will not watch. I must...I have no choice. Umikoi Kaysu! The name made her start. She wasn't married to Warrusu! Umikoi Kaysu, you will not watch! Who are you? Kaysu tried to turn away. Found it just as impossible as ever. Umikoi Kaysu. You will not watch. This time, when Kaysu tried to turn, she felt weightless...as if she were swimming, the waves of the ocean...the comforting press of its strength around her. She turned away. Kaysu stared at the edge of the cliff, jumping to realize that she was closer to the edge than she had been since she fell. Swallowing hard, she reassured herself that it was but a dream and took a step towards the edge. Stop. But if I cannot watch... You are too close to the edge, child. Step backwards. If you reach the edge of this cliff, you'll never get back to your brothers. Kaysu stared at the cliff's edge, taking a slow step back. As she did, she felt a weight that she hadn't even noticed prior to that moment lessen in the very back of her mind. Encouraged, she took another step back. And then a third, until she was safely back from the edge, on the path that Warrusu had marked for her when she was a child. From then on, Kaysu felt that heavy presence during each nightmare and found herself able to look away - even if she couldn't drown out the sounds as Nokusha Saamo gave her nightmares of Warrusu's wedding night with those other faceless women. Two days later, Kaysu felt the nightmares stop. She crept out of the camp as soon as they did, running. Like a wild thing, she kept off of the main path, freezing at the sight of anyone along the road...from the gypsies who were slowly trickling back into the country with the end of the war to the merchants to the soldiers from the NCIA and Kiri alike. She didn't sleep or eat, wanting only to get home. Finally, she was within sight of Kirigakure no Sato. Upon arriving, she was reunited with her love in short order. Almost too short order, for her mind was unable to handle the overload of no sleep and less food in seven-plus days. Certain that it was a hallucination, it wasn't until her surrogate mother Naosu-chan had gently helped ease the exhaustion from Kaysu's body that the purple haired medi-nin was able to realize that she was indeed home, not trapped in another nightmare. ~The Past Five Years~ "My husband will always be needed for who he is. I will always be needed for who I am. Most of the time, I can be content with this. But sometimes...I really wish I could say that my husband belonged only to me..." ~ Umikoi Kaysu, speaking to her sister-in-law, Umikoi Mitsukai Kaysu has married her love, her Umikoi. She has spent the past five years devoting herself to him and their four children, as well as spending a week each month travelling the villages in the countryside healing those who need it. Kaysu is the head of this small healing organization, and she makes up a schedule once every six months for herself and the other healers of when and where their circuits will occur. She is also active in Kirigakure no Sato's hospital and keeps her own herb garden, separate from the large kitchen garden that she and her mother-in-law keep. Because of the level of her busy-ness, Kaysu has always been thankful that she actually let Warrusu win the argument about his mother, Umikoi Ameko, living with them. When Kaysu is called off for an emergency, Ameko keeps the four children. As often as she gets the time to, Kaysu takes her four children to the beach...four-year-old twins Umikoi Warrusu za Hachi (Who much to his father's annoyance Kaysu calls 'Rusu' and to his mother's annoyance the rest of the clan calls 'Hachi') and Umikoi Ameko Naosu Kaien (their only daughter, whom Kaysu calls Kaien and Warrusu calls Ame-osu); three-year-old Umikoi Wairudo za Go; and two-year-old Umikoi Ezenji. Kaysu is extremely proud of her children, as well as very protective. For each of the children, she refused to leave them with anyone else for more than a few minutes until they had reached their second birthay. All four children are clearly from Clan Umikoi, most especially Kaien, who was manipulating jutsu by the age of eighteen months, and Hachi, who walked on water before his second birthday. The running joke about the only female in Kaysu and Warrusu's brood is that she's going to be her father reincarnated as a female, as she's already an adept fisher-nin and - after hearing Warrusu make a joke about being the King of the Fisher-nin at one point - has taken to loudly declaring herself the Princess of the Fisher-nin. Edited June 14, 2010 by Kay
Kay Posted August 28, 2009 Author Posted August 28, 2009 (edited) ~Placeholder~ Edited June 14, 2010 by Kay
Kay Posted August 28, 2009 Author Posted August 28, 2009 (edited) ~Placeholder~ Edited June 14, 2010 by Kay
Kay Posted August 28, 2009 Author Posted August 28, 2009 (edited) ~Placeholder~ Edited June 14, 2010 by Kay
Kay Posted August 28, 2009 Author Posted August 28, 2009 (edited) ~Relationships~ Family Husband - Umikoi Warrusu za Shichi Children - Umikoi Warrusu za Hachi [(4) The eldest of Kaysu and Warrusu's brood, Kaysu loves her little Rusu. She spends hours on end teaching him with gentle patience the basic healing and herbal crafts, being a firm believer that even warriors need to know how to mend wounds. Kaysu sometimes looks at Hachi with sorrow in her eyes, understanding that he and his sister are both their Father's children, and it's unlikely they'll remain safe within the bounds of Kirigakure no Sato when they are needed elsewhere.] Umikoi Ameko Naosu Kaien [(4) The self-proclaimed Princess of the Fisher-nin, Kaien's bloodline was activated during her first bath, and she is just as adept with water as her father, already performing minor jutsus with great tenacity at the age of 18 Months. Kaysu watches her daughter with eyes that understand Kaien's feeling of isolation, even if Kaien doesn't think her mother knows the feeling. Kaysu takes what love her daughter can offer with an open heart and asks for nothing more, understanding that first and foremost Kaien is her father's daughter, and Hachi's twin sister.] Umikoi Wairudo za Go [(3) Kaysu's quiet little one. Kaysu spends her time with Wairu teaching him the healing properties that can sometimes be found in the ocean's most common residents: the fish. She has also begun guiding him in preparing poultices of fish oil and herbs, as well as other common remedies that can use fish.] Umikoi Ezenji [(2) Kaysu's baby boy, and the one to which she is closest. Kaysu often jokes sheepishly that Ezenji got her gift of talking and not always making sense to those around him. Despite her fear-born hatred of genjutsu, the fact that the medi-nin is often found with her youngest on her hip when she's going about her day-to-day business, listening to him talk and speaking soothingly and gently in return when he seems to need it has done nothing to ease the rumors about his already having performed genjutsu.] Iyokan Takeshi [(15) Kaysu calls Tak, fondly, her gift from the ocean. When he washed into her life at the age of ten, her heart went out to him, and as with all of her children he still holds that piece of Kaysu's heart, even though he is only her foster son. She sometimes thinks that Tak gets the wrong idea about her ideals on fighting...despite being a pacifist, she understands the inherent necessity of the fighters around her and even encourages them to be at their best.] Father - Serasaki Kasuko [Deceased] Mother - Serasaki Sokai no Sedai Kyokai no Ijutsu, ariki Rai no Kuni [(Serasaki Sokai of Sedai Kyoukai no Ijutsu, originating from Rai no Kuni) Deceased] Older Sibling(s) - N/A Younger Brother(s) - Serasaki Sansu, Serasaki Kohoru (Twins) Younger Sister(s) - N/A Cousin(s) - N/A * Siblings by Marriage - Umikoi Wairu, Umikoi Suki, Umikoi Mitomi, Umikoi Mitsukai Cousins by Marriage - Umikoi Ayoku, Umikoi Sorai, Umikoi Ebisu, Umikoi Kin, Umikoi Suiren, Umikoi Suiru, Umikoi Suzuki, Umikoi Kamasu Mentors Umikoi Naosu Umikoi Ameko Serasaki Sokai Beikashi Serasu Kaguya Ezenji Close Friends Takeshi Hajime Gingitsune Musei Friends None, yet. Acquaintances [Allies] None, yet. Acquaintances [Enemies] Nakashi Reiki Aquaintances * Kasuko was the only son of only children. Sokai was long ago expelled from her home country for her influential disapproval of the Raikage's way of thinking. She travelled with the Gypsies for a short time before meeting Kasuko, with whom she fell in love on first sight. It is unknown if Sokai had any siblings. Kaysu gets her eyes from Sokai. Edited June 14, 2010 by Kay
Kay Posted August 28, 2009 Author Posted August 28, 2009 (edited) Rank: Jounin Level: 57 TXP: 17,995 -Stats- (6500 Used Out of 6500) (Health Power) 880 (Stamina) 400 (Chakra) 880 (Taijutsu) 500 (Defense) 420 [80] (Effective Defense: 500) (Ninjutsu) 800 (Genjutsu) 360 (Concentration) 520 (Speed) 400 (Accuracy) 720 (Evasion) 620 [80] (Effective Evasion: 700) [insert Number] = Bonuses from Jounin Vest Edited June 14, 2010 by Kay
Kay Posted August 28, 2009 Author Posted August 28, 2009 (edited) ~Skills~ 34 (Level) + 6 (Hinderances) + 2 (Chuunin) + 3 (Jounin) = 45 SP Total. 38 SP Used. 7 SP Remaining. Medical Skills Skill Name: The Path of the Medical Ninja Description: The road to becoming a Medical Shinobi is a long and difficult process. It takes a great amount of time to study Medical Jutsu, as the type of chakra used is quite different from that used to mold into Elemental Jutsu. To heal is considerably more difficult than it is to destroy. Those who go down this path sacrifice one type of strength in order to build up another. Effect: Character no longer applies Ninjutsu modifier when using Ninjutsu techniques (75% of ninjutsu mods for Clan Ninjutsu). Character now applies 50% of the Ninjutsu modifier to Medical Ninjutsu. Anatomical Intelligence: First Aid Provider is free with this skill. Character may also use all Gennin Medical Jutsu before acquiring EMT. RP Guide: A character that follows the path of the Medical ninja likely understands the fragility of life, and seeks to preserve it. Though not all medi-nin are caring, it is very likely that a shinobi-nin who has begun to follow the path of medical ninjutsu is and does care for others immensely. Intelligence is something which is for the most part required to be a Medical Ninja, and likewise, curiosity into medical practices and surgical procedures is likely. Restriction: Character may not have more than +4 points of Hindering Traits. Cost: -1 Skill Name: The Path of the Advanced Medical Ninja Description: After years of training in the art of medicine, the Medical Ninja has an easier time diagnosing and treating their patients. These medical ninja have devoted all of their power to saving lives and healing others. Because of this, their battle capabilities are much lower than the average shinobi. This is a path for the devoted healer. Effect: Medical Jutsu now use 100% of Ninjutsu Modifier. Clan ninjutsu only apply 25% of the ninjutsu mod. Anatomical Intelligence: Medical Genius- -1 sp toward Medical skills to a minimum of 1. (Does not apply to those already taken.) RP Guide: -A character that follows the path of the Medical ninja likely understands the fragility of life, and seeks to preserve it. Though not all medi-nin are caring, it is very likely that a shinobi-nin who has begun to follow the path of medical ninjutsu is and does care for others immensely. Intelligence is something which is for the most part required to be a Medical Ninja, and likewise, curiosity into medical practices and surgical procedures is likely. Despite the fact that shinobi-nin that follow the path of the Advanced Medical Ninja are innately caring, their capacity to show is usually diminished, and in the case of some it is usually hidden behind a fear of loss. Restriction: -Chuunin. Path of the Medical Ninja. May not be taken with Path of the Combative Medical Ninja. Cost: -1 Skill Name: First Aid Provider Effect: May use Gennin Medical Jutsu that cost up to 3 points. Cost: -0 (Path of the Medical Ninja) Skill Name: Adept Medical Knowledge Effect: +10% base healing to all jutsu and Curative items. Requirements: Emergency Medical Technician (EMT) Cost: -1 Skill Name: Advanced Medical Knowledge Effect: +25% base healing to all jutsu and Curative items. (Overrides Adept Medical Knowledge) Requirements: Field Medic, Adept Medical Knowledge Cost: -1 (Path of the Advanced Medical Ninja) Skill Name: Expert Medical Knowledge Effect: +50% base healing to all jutsu and Curative items. (Overrides Advanced Medical Knowledge) Requirements: Field Surgeon, Advanced Medical Knowledge Cost: -1 (Path of the Advanced Medical Ninja) Skill Name: Emergency Medical Technician (EMT) Effect: May use all Gennin Level Medical Jutsu. May use Chuunin Medical Jutsu that cost up to 4 points. Requirements: Level 10 Cost: -2 Skill Name: Field Medic Effect: May use all Chuunin Level Medical Jutsu. May use Jounin Medical Jutsu that cost up to 5 points. Requirements: Level 25, EMT, Adept Medical Knowledge, Path of the Medical Ninja Cost: -1 (Path of the Advanced Medical Ninja) Skill Name: Field Surgeon Effect: May use all Medical Jutsu Requirements: Level 40, Field Medic, Advanced Medical Knowledge Cost: -1 (Path of the Advanced Medical Ninja) Skill Name: Physician’s Assistant (PA) Effect: Healing Medical Jutsus cost 25% less Chakra. Does not affect Offensive Medical Jutsu. Requirements: Field medic, Chuunin Cost: -3 (Path of the Advanced Medical Ninja) Skill Name: Physician (Doctor) Effect: Healing Medical Jutsus cost 50% less Chakra (Overrides PA) and Medical Jutsu that only restore health also can remove a Status Effect that is a result of jutsu. Does not affect Offensive Medical Jutsu. Requirements: Field Surgeon, PA, and Jounin Cost: -3 (Path of the Advanced Medical Ninja) Skill Name: Survival Tactics Effect: Once per rank in this skill a Medical Ninja may activate this skill during their response phase. The user now has a +20% chance to dodge, and block is extended by 5 for the turn. Defense stats are also increased by 50% for the turn. The user cannot use any offensive jutsu aside basic attacks for two turns. This skill can only be used every 3 turns and only once per rank. Requirements: Emergency Medical Technician (EMT) Cost: -1 Skill Name: Quick Heal Effect: Once per rank in this skill, a medical ninja may use any Healing Medical Jutsu during their setup phase without sacrificing their main phase. The damage healed is reduced by 50% after modifiers. Requirements: Field Medic Cost: -3 Ranks: 3/3 Skill Name: Emergency Care Effect: Used in the setup phase, once per battle. The next healing jutsu used, heals +100%. User loses their next turn including their response phase Requirements: Field Medic Cost: -1 (Path of the Advanced Medical Ninja) Herbalist Bloodline: General Description: Market-bought herbs are all well and good, but a good herbalist can add an extra kick to any medicine with herbs harvested on particular days of the month, particular months of the year, and even specific harvesting and preservation methods. While the medicines and pills made from hand-gathered herbs might be a little more crude-looking, they're just as effective. Effect: Healing components meant to make Rank One, Rank Two, and Rank Three Items specifically labelled as 'Medicine' or 'Pills' can be gathered at a cost of $2 per line. The Herbalist does not need to pay for items up to these ranks, instead directly gathering the components and making the items themselves. Rank One items can be made at a discount of 25% and Rank Two items can be made at a discount of 15% Requirements: Must have had a relative or mentor tied into Sedai Kyoukai no Ijutsu, of be a member of Sedai Kyoukai no Ijutsu. Cost: -1 Master Herbalist Bloodline: General Effect: Medi-nin does not need to pay the cost for Items specifically labelled as 'Medicine' or 'Pills' in $ and instead can gain them using a rate of writing at a cost of $2 per line. Rank Five items are available to be made by this Medi-nin at a normal rate. Rank Three and Rank Four items are available to be mixed at a discount of 25%. Rank One and Rank Two items are available to be mixed by this Medi-nin at a discount of 50%. Requirements: Herbalist, Path of the Advanced Medical Ninja OR Path of the Combative Medical Ninja Cost: -1 (Path of the Advanced Medical Ninja) General Skills Skill Name: Quick Learner Effect: +10% EXP From Missions and Training. EXP given as holiday gifts or handed out from events by the staff is not included in this. Cost: -2 Skill Name: Savior Effect: Once per team battle you may choose to take an attack in place of your ally without need for any rolls. Apply all armors against this attack regardless of if it is supposed to bypass armor or not. When you take the hit, you gain a +100 to the relevant defense stat. Cannot be used against Genjutsu. Requirements: n/a Cost: -1 Skill Name: Poison Creator Effect: Shinobi-nin does not have to pay the cost for Poisons, and can instead gain them at a rate of value in $2 per line. First Tier (Basic) and Second Tier (Advanced) poisons are capable of being made by this shinobi-nin, and costs which would otherwise be there within the poisons are not there, instead paid for in words. Requirements: n/a Cost: -2 Skill Name: Chakra Flow Effect: Rank 1: Gain 10% of your Total Chakra every turn. This replaces normal Chakra regeneration. Rank 2: Gain 15% of your Total Chakra every turn. This replaces normal Chakra regeneration. Does not stack with previous ranks. Restrictions: User may not have any other skill (or bloodline skill) that effects Health, Stamina, or Chakra Regeneration. This skill may not be taught. Cost: -5 per rank Ranks: 1/2 Skill Name: Second Wind Effect: Upon reaching 0 health, user regains 1Hp, but only once per battle. Requirements: n/a Cost: -2 Bloodline Junkyousha No Chishio [blood Of The Martyr] 殉教者の血 Description: The ability to regenerate damage sustained to the human body without advanced ninjutsu training is a rare gift. The Junkyousha No Chishio has existed for generations, but it's true origins remain a mystery. Some speculate that this strange genetic anomaly originated in the labratories of the legendary sennin Orochimaru, and yet other schools of thought claim that the Kekkai Genkai found it's roots even before that. The abilities of the bloodline however are true to their name. Should a wounded individual bite down onto a bearer of the Junkyousha No Chishio then they may siphon the chakra from their bodies which in turn regenerates the wounds of the biter. All that confirms the bloodlines true abilities are a scattered number of historical texts, and the case studies conducted by NCIA scientists. Recently, the experimentation of the Imperial NCIA have found several bearers of this bloodline. Of the few that were made test subjects, even fewer survived the tests and probings that they were forced to endure before the fall of the Empire. Records show that a strange mental anomaly is shown to sometimes accompany the manifestation of the Junkyousha No Chishio. Notice: There may only be two characters with this bloodline at any given time. Rank Requirements: Saisho: Must be taken at character creation Saichuu: Chuunin, Junkyousha No Chishio; Saisho Shimekiri: Jounin, Junkyousha No Chishio; Saichuu Junkyousha No Chishio; Saisho Effect: The user may sacrifice their Set-Up and Main Phase of their turn to allow another combatant on the field to bite them. The biter is healed an amount of HP equal to 1/4x, where x is the amount of chakra payed by the user. This ability may be used once per battle. If the combatant receiving the healing has reached 0 Health Points prior to healing he may only be restored to 1 HP. The user of this bloodline may not bite themselves to regain health. Cost: -1 Junkyousha No Chishio; Saichuu Effect: The user may sacrifice their Set-Up and Main Phase of their turn to allow another combatant on the field to bite them. The biter is healed an amount of HP equal to 1/2x, where x is the amount of chakra payed by the user. This ability may be used once per battle. If the combatant receiving the healing has reached 0 Health Points prior to healing he may only be restored to a maximum of 25 HP. The user of this bloodline may not bite themselves to regain health. Cost: -1 Junkyousha No Chishio; Shimekiri Effect: The User may sacrifice their Set-Up and Main Phase of their turn to allow another combatant on the field to bite them. The biter is healed an amount of HP equal to x, where x is the amount of chakra payed by the user. This ability may be used once per battle. If the combatant receiving the healing has reached 0 Health Points prior to healing he may only be restored to a maximum of 100 HP. The user of this bloodline may not bite themselves to regain health. Cost: -2 Junkyousha No Chishio may be found Here. Hindrances Merciful Whenever you would deal the finishing blow in combat to an opponent, you must let them live with one HP left, only applies once a battle. (+1) Self-Defense Opponents always act first, no matter what. (+2) Paralyzing Guilt Bloodline: General, Must have permission from Warr and/or Kay "Not everyone in this world can wash their sins away like a window pane. Some are delicate cloths which cannot clean the stains of guilt even with metaphorical bleach. True believers, followers of faith in mankind. They may not say that death is no man's right to deal, but they don't think it's their right to deal it, and every time they do kill another or harm another, they are proverbially paralyzed, their mind and body froze with guilt and the pain of their sin sprayed against their face." A character with this hindering skill is one of those such souls. More often than not medi-nin or other types who seek to restore the damage caused by destruction, anyone may find themselves dealt with paralyzing guilt at times. This phenomenon is one of the proofs used in the argument of mind over matter. Effect: Whenever this character make an opponent reach less than 0 HP in battle, no matter how much the other tried to kill this character, this character is dealt; Distracted, Dizzy, Exposed, Fazed, Migraine, Stunned, Susceptible, and Vulnerable, for their maximum durations. Cannot use My way of the Ninja to remove all of these effects. Requirements: Merciful; if Merciful is to be bought off, one must pay to buy off Merciful, -and- this skill. Cost: +3 Skills learned from Jounins: 0/4 Edited September 10, 2012 by Kay
Kay Posted August 28, 2009 Author Posted August 28, 2009 (edited) ~Placeholder~ Edited June 14, 2010 by Kay
Kay Posted August 28, 2009 Author Posted August 28, 2009 (edited) ~Techniques~ 142 (Level) + 5 JP (Chuunin) + 10 JP (Jounin) + 2 (Holiday) = 159 JP Total. 51 JP Used. 108 JP Remaining. Medical Jutsus: Gennin Serene Touch (Seion Souhou) Type: Ninjutsu (Medical) Rank: Gennin Cost: 20 Effect:: Heals the target for 20 points. Description: Like most other techniques the ninja lays their hands on their target, a soft light enveloping them and healing minor wounds. Points: 2 Sweet Nectar (Amai Kanro) Type: Ninjutsu (Medical) Rank: Gennin Cost: 10 Effect:: Halts the effect of bleeding, minor poisons, and other debilitating qualities. Description: A sweet smelling, lightly colored fluid coats the ninja's hands and is applied to the troubled area. This technique will take care of any light maladies from minor infection to bleeding to poisons. Points: 2 Regeneration (Kousei) Type: Ninjutsu (Medical) Rank: Gennin Cost: 15 Effect: Heals the target for five points for the next five posts made by them. Description: The skin of the target takes on a very light green tinge as healing chakra fuses through their body, slowly healing their wounds over time. Points: 2 Recovery Level 1 Type: Ninjutsu (Medical) Rank: Gennin Cost: 60 Effect:: Heal 60 Health on target Description: A green glow surrounds the medical shinobi's hand as they use one of the few Jutsus that is able to restore life. Points: 3 Salvation (Kyuusei): Level 1 Type: Ninjutsu (Medical) Rank: Gennin Cost: 75 Effect: Cancel one Gennin level Genjutsu on target. Description: A small spark of azure light appears beside the target's head and explodes in a shower of diamand blue sparkles which land on the target's body and heal them slightly, as well as clearing their minds. Points: 3 Protective Cross lvl 1 (Kago Kouso) Type: Ninjutsu (Medical) Rank: Gennin Cost: 75 Effect: The next Gennin level Ninjutsu/Genjutsu used against the target is negated. Description: The medical nin inscribes a small cross on any exposed skin of the target. This cross glows very dimly and protects the bearer from harm. Points: 3 Medical Jutsus: Chuunin Null Poison Type: Ninjutsu (Medical) Rank: Chuunin Cost: 120 Effect: Null an Injected poison of tier 1 or 2 rank up to 120 DP, at the cost of 5 HP damage to the target. These effects will also work on injested poisons whose effects are meant to activate upon reaching a character's bloodstream. It has no effect on poisons that work on contact. Description: With a growing knowledge of poisons, the making of such, and the understanding of how they work and what must be done to counteract them one can also determine how best to remove them. With this jutsu, the character draws poison such as snake or spider venom out of the body through the original wound. The same can be done with Injected poisons, as there is a needle mark left behind. This jutsu can also be used when a poison is injested, but a wound must be physically made through which the character can draw the poison from the blood. This wound can be an already existing wound, such as a scratch or stab wound. Points: 5 Requirements: Field Medic Wash Fatigue Type: Ninjutsu (Medical) Rank: Chuunin Cost: X (X cannot be higher than 150) Effects: Medi-nin can exchange X chakra to give a teammate stamina. For every point of Chakra used, a point of Stamina is given. The medi-nin must be touching the teammate in some way for this to take effect. This technique cannot be used on one's self. Description: Some Medical Nin are so self-sacrificing that they're even willing to give of their own energy and stamina to allow a teammate to keep going. The medic lays a hand on his or her teammate and pushes their chakra into the body. As if a cool breeze has passed by on a hot day, the fatigue is washed from the body of the affected Shinobi-nin. Requirements: Must have a tie to Sedai Kyoukai no Ijutsu, whether it be having been a part of the order before it fell or having a relative/mentor who was active in the organization Points: 5 Recovery Level 2 Type: Ninjutsu (Medical) Rank: Chuunin Cost: 100 Effect: Heal 120 Health on target Points: +1 Special: Evolving: if you have the level before this one, this Jutsu costs +1 point to learn Salvation (Kyuusei): Level 2 Type: Ninjutsu (Medical) Rank: Chuunin Cost: 100 Effect: Cancel one Chuunin level or lower Genjutsu on target Description: A spark of azure light appears over the targets head and explodes in a shower of of diamond blue sparkles which land on the target's body, clearing their mind. Points: +1 Special: Evolving: if you have the level before this one, this Jutsu costs +1 point to learn. Replaces lower level. Protective Cross lvl 2 (Kago Kouso) Type: Ninjutsu (Medical) Rank: Chuunin Cost: 100 Effect: The next Chuunin level or lower Ninjutsu/Genjutsu used against the target is negated Points: +1 Special: Evolving: if you have the level before this one, this Jutsu costs +1 point to learn Medical Jutsus: Jounin Recovery; Level 3 Type: Ninjutsu (Medical) Rank: Jounin Cost: 210 Effect: Heal 320 Health on target Points: +2 Special: Evolving: if you have the level before this one, this Jutsu costs +2 point to learn Salvation (Kyuusei); Level 3 Type: Ninjutsu (Medical) Rank: Jounin Cost: 150 Effect: Cancel one Jounin level Genjutsu on target. Description: A spark of azure light appears over the targets head and explodes in a shower of of diamond blue sparkles which land on the target's body, clearing their mind. Points: +2 Special: Evolving: if you have the level before this one, this Jutsu costs +2 point to learn. Replaces lower level. Protective Cross (Kago Kouso); Level 3 Type: Ninjutsu (Medical) Rank: Jounin Cost: 150 Effect: The next Jounin level or lower Ninjutsu/Genjutsu used against the target is negated Points: +2 Special: Evolving: if you have the level before this one, this Jutsu costs +2 point to learn Erase Fatigue Type: Ninjutsu (Medical) Rank: Jounin Cost: X (X cannot be higher than 380) Effects: Medi-nin can exchange X chakra to give a teammate stamina. For every 4 points of Chakra used, 5 Stamina is given. The medi-nin must be touching the teammate in some way for this to take effect. This technique cannot be used on one's self. Descripton: Healing encompasses many levels. To heal the mind, to heal the body, to heal the heart. All require a variety of different knowledges. The healer who weilds this jutsu understands that, and has a deep knowledge of healing a person's body. Using this jutsu, the Medi-nin pushes his or her own energy into a teammate, letting the fresh flow of chakra push away the weariness in the muscles and healing them at a much deeper level than a simple restoration jutsu. Requirements: Wash Fatigue Points: 8 Edited September 10, 2012 by Kay
Kay Posted August 28, 2009 Author Posted August 28, 2009 (edited) ~Techniques II~ 142 (Level) + 5 JP (Chuunin) + 10 JP (Jounin) + 2 (Holiday) = 159 JP Total. 51 JP Used. 108 JP Remaining. Personal Jutsus: Ammonia Vertebrae Spit Type: Trap Ninjutsu (Personal) Rank: Gennin Cost: 80 Condition: If Opponent remains in Close range for this turn. Effects: Causes the effects of the Poison; Ammonia. Three time use Per Battle. +20% Acc. Bonus. Description: This technique contains a corrosive component of poison that is expelled from the mouth in a response to those unprepared. This technique holds in incredible range of attack, but is most effective while the opponent threatens to trespass amidst close proximity. The solution of Ammonia is recognized to penetrate the sturdiest of matter and will affect the opponents’ anatomical structure with discrepant methods, especially when reproduced in a liquid substance. Requirements: Poison Creator, The Path of the Medical Ninja. Points: 4 Water-type Jutsus: Water Type; Water Dragon Blast Skill (Suiton Suiryuudan no Jutsu) Type: Ninjutsu Rank: Chuunin Cost: 96 Chakra Damage: 100 Effect: +20 accuracy to hit with this technique. Description: After performing a series of hand seals, the user gathers water around him with his/her chakra. In an instant the water takes form of a dragon and hurrles itself at the opponent. The impact causes an immense amount of damage and is frightening in appearance. Points: 4 Water Type; Water Barrier Wall (Suiton Suijinheki) Type: Ninjutsu (Water) Rank: Jounin Cost: x Chakra Effect: Used in the Response Phase. Negates damage and effects from all Ninjutsu string of attacks (of equal or less rank to the user) aimed at the user of this jutsu, where x is the total damage. Negates the effects but only half the damage from all Taijutsu string of attacks (of equal or less rank to this technique) aimed at the user of this justu. May not act in their main phase the turn that this is used. May only use two times per battle. If the technique does not deal damage or is a lightning technique this jutsu does not work. Description: A barrier made out of water from the surrounding area. This barrier is effective with blocking incoming Ninjutsu techniques and stops them from reaching the user. Unfortunately, it cannot fully stop Taijutsu techniques. Points: 7 Dehydrate (Gansuikagoubutsu) Type: Ninjutsu (Water) Rank: Jounin Cost: 170 Damage: 255 Effect: n/a Description: The user manipulates the water in the cells of the target, causing it to be used at an increased rate. The target's body is starved for water, several impairing their ability to function and causing great internal mayhem. This condition must be treated very quickly, or else the chance of fatality is high. Points: 4 Basic Academy Jutsus: Bunshin no Jutsu (Clone Technique) Type: Genjutsu Rank: Academy Student Cost: 10 Genjutsu Description: Creates an illusionary replica of the user. It is unable to attack or interact with other objects, but can serve as a good distraction. Damage: None Effects: Adds +5 evasion and +5 accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it. Henge no Jutsu (Transformation Technique) Type: Genjutsu Rank: Academy Student Cost: 5 Genjutsu Description: Wrap chakra around your body to change your appearance. You can still use the features of the thing you can become, e.g use the claws of a clawed animal, but not to the extent of if you were that thing. Damage: None Effects: Change your appearance. Kawarimi no Jutsu (Body Substitute Technique) Type: Ninjutsu Rank: Academy Student Cost: 10 Ninjutsu Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening. You can only use this 3 times per battle. Damage: None Effects: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques. Jutsus learned from Jounins: 0/12 Edited June 14, 2010 by Kay
Kay Posted August 28, 2009 Author Posted August 28, 2009 (edited) ~Placeholder~ Edited June 14, 2010 by Kay
Kay Posted August 28, 2009 Author Posted August 28, 2009 (edited) ~Items, Armor, Updates, Weapons~ Armor: -Village Amulet: Worn on Head (Gives no Bonus) -Head: N/A -Neck: N/A -Body: Jounin Vest -Waist: N/A -Forearm(s): N/A -Hand(s): N/A -Thigh(s): N/A -Calve(s): N/A -Feet: N/A Weapons: -Main Weapon: N/A -Sub Weapon: N/A -Un-equipped Slot one: N/A -Un-equipped Slot two: N/A -Un-equipped Slot three: N/A Items-- -Pouch: 3 Shuriken, 3 Kunai, and/or 4 Needles -Items in Vault: Nothing -Money on hand: 1,700$ Misc Items: Seitsuno Item Slots Taken: 1 Effect: Reduces the chakra needed to use medical jutsu to almost nothing in exchange for the Character's health in a 5:1 exchange- for every 5 chakra required, the character will lose 1 health instead. Special: Unique Description: An amber stone set into a bronze background, both cut into the shape of a wolf howling at the moon in stunning detail. A gold rune is imbedded into the polished face of the stone, and the entire pendant has several other gold highlights on the details. The pendant is the only thing left to Kaysu by her mother, and Kaysu never takes it off. The pendant is said to have magical properties that enable it to stretch the energy of a healer- at the cost of the healer's own body and life- far beyond what it is normally capable of. Kaysu's father once told a story of how the pendant enabled her mother's chakra to stretch after a major battle. The other healers in the village where the wounded had been taken had exhausted their own chakra hours before and the pendant around Kaysu's mother's neck had begun to glow yellow. She was able to save a good deal more of the wounded than would have been otherwise possible, and only when the other healers could return to work did Kaysu's mother's energy run out...making her collapse into bed and sleep for almost forty-eight hours straight before waking up and being forced to eat and drink to regain her strength. The pendant had literally eaten into the woman's body to stretch her healing. Her clothes had grown several sizes too large and as a healer, Kaysu's mother hadn't cared...giving her life for the people she was healing. This property first showed itself only rarely while in Kaysu's care during the war, and only under the most desperate circumstances. Since the war, however, Kaysu has been working with the pendant and has learned how to manipulate its effects at will when needed. Cost: $400 Seitsuno can be found Here. Animals- N/A Edited June 14, 2010 by Kay
Kay Posted August 28, 2009 Author Posted August 28, 2009 (edited) ~Experience Log~ Leveled up: - Marrow Depths - The First Adventure of Kirigakure's 4th Team 800 EXP (Levelled Eight Times, yippee!) - Marrow Depths - Medical Clout, Hisataga 200 EXP (Levelled Twice) - Demonic Inebriation 800 EXP (Levelled Four Times) - Oceans Against the Coast 1340 EXP + 134 EXP for Quick Learner (Levelled Seven Times) - Trials and Tribulations of a Healer in War 4500 EXP + 450 EXP for Quick Learner (Levelled Twelve Times) - Safe Harbor 555 EXP + 56 EXP for Quick Learner (Levelled Twice) - Standby Healers for GERTS 3000 EXP + 300 EXP for Quick Learner (Levelled Eight Times) - Defend the Kirigakure no Sato GERTs 1600 EXP + 160 EXP for Quick Learner (Levelled Four Times) - Time Skip: 4000 EXP (Levelled Ten Times) Exp Earned: - Marrow Depths - The First Adventure of Kirigakure's 4th Team 800 EXP - Marrow Depths - Medical Clout, Hisataga 200 EXP - Demonic Inebriation 800 EXP - Oceans Against the Coast 1340 EXP + 134 EXP for Quick Learner (Total 1474) - Trials and Tribulations of a Healer in War 4500 EXP + 450 EXP for Quick Learner (Total 4950) - Safe Harbor 555 EXP + 56 EXP for Quick Learner (Total 611) - Standby Healers for GERTS 3000 EXP + 300 EXP for Quick Learner (Total 3300) - Defend the Kirigakure no Sato GERTs 1600 EXP + 160 EXP for Quick Learner (Total 1760) - Time Skip 4000 EXP - Holiday Gift 06/14/2010 100 EXP Battles: Wins: (against whom?) Losses: (against whom?) Draws: (against whom?) Missions: Rank D: Medical Clout, Hisataga Rank C: Rank B: Demonic Inebriation Rank A: Defend the Kirigakure no Sato GERTs Rank S: Trials and Tribulations of a Healer in War Standby Healers for GERTS Edited June 14, 2010 by Kay
Kay Posted August 28, 2009 Author Posted August 28, 2009 (edited) ~Placeholder~ Edited June 14, 2010 by Kay
Kay Posted August 28, 2009 Author Posted August 28, 2009 (edited) ~Placeholder~ Edited June 14, 2010 by Kay
Kay Posted August 28, 2009 Author Posted August 28, 2009 (edited) ~Miscellaneous Log~ Money Log: - Holiday Gift 06/14/2010 100$ Character Approval: - Arashi - cntrstrk14 Sheets: - Sheet 1 Edited June 14, 2010 by Kay
Kay Posted August 28, 2009 Author Posted August 28, 2009 (edited) ~Ready for Approval~ Edited June 14, 2010 by Kay
Kay Posted August 28, 2009 Author Posted August 28, 2009 (edited) Ignore this post. It doesn't exist. Really. Edited August 28, 2009 by Kay