Ravage Nocturne Posted October 4, 2011 Share Posted October 4, 2011 (edited) Intrinsic Taxation Archetype: Bloodline Skill Description: The Kaguya tend to be outstandingly efficient combatants and are perceptive of their limitations. Although rarely reckless, they do acknowledge moments where relying upon physical stamina serves as a dangerous premise, as balance maintains the flow of battle. In these consecutive engagements, a Kaguya might rely upon their natural regenerative properties to fuel their attacks, sacrificing well-being for a tactical advantage in a stalemate of conservation Effect: Character may choose to pay X of a Stamina cost with Health, where X may not exceed 50% of the original cost. May not be applied to basic or weapon attacks. When this skill is used, Health Regeneration from Kenkousonomon for this turn is reduced by 25% Restrictions: Chuunin+; [shikotsumyaku; Kenkousonomon)] must be active. May not be applied to techniques that already require Health be paid as a cost Cost: -1 (Resubmission and alteration of “Blood Debt”! I added a clause to help limit its overall effectiveness, but feedback would be appreciated. Added a restriction that hinders the healing of the bloodline if this is used, hopefully to help lower the skill cost (and because it makes sense)) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Intrinsic Recuperation Archetype: Bloodline Skill Description: The Kaguya are renowned for their regenerative properties, and they exude an unconscious will to recover from any physical affliction. Their bodies, so long as their bloodline remains active, will immediately respond to invasive threats or sudden injuries. Naturally, the body will not recover from ailments that do not truly exist, such as illusions Effect: Character receives an additional +1% Health Regeneration per [shikotsumyaku; Kenkousonomono] for every status effect that ails them, up to a maximum of +2%. This regenerative bonus only occurs on turns the Kaguya is actively afflicted with negative status effects Restrictions: Chuunin+; [shikotsumyaku; Kenkousonomono] must be active. Does not affect Genjutsu, Ghost Damage, or status effects resulting from a Genjutsu Cost: -1 (Resubmission and alteration of [invigoration: Indomitable Courage]!) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Intrinsic Urgency Archetype: Bloodline Skill Description: As the flow of combat leaves a Kaguya vulnerable and softened, a primal instinct revives their talents for survivability provoking them to manipulate their bloodline to its fullest defensive potential, heightening the density of their skeletal structure exponentially Effect: While the character's health is below 75%, the effects of Shikotsumyaku; Honeokori [when used to increase Taijutsu and Defense] are increased by +1(X) where X is the character's level Restrictions: Chuunin+; [shikotsumyaku; Honeokori] must be active Cost: -1 (Hope this is reasonable. Added specifics that the non-regenerative part of the bloodline be active as well as that a certain effect be as well. I think the increase is slight enough to justify the cost but feel free to let me know otherwise) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Intrinsic Guardian Archetype: Bloodline Skill Description: The defensive capabilities of the Kaguya are limited only by imagination, some even capable of predicting potential locations of vulnerability and instinctively responding by bolstering their skeleton the moment before impact. It is through this method that a Kaguya might dampen the potency of attacks, rendering them considerably dulled. However, such a meager fortification rarely provides effective garrison in response to more skilled opponents Effect: So long as [shikotsumyaku; Honeokori)] remains active, reduce all incoming non-Genjutsu damage by .5(X) where X is equal to character level. When attacked by a ninja of higher rank, reduce this effect to .3(X) or .10(X), respective of how many ranks the enemy is superior. This damage reduction may never reduce the damage below minimum values Restrictions: Jounin+; [shikotsumyaku; Honeokori] must be active. An additional 1% Chakra upkeep must be paid each turn Cost: -2 Edited October 16, 2011 by Ravage Nocturne Link to comment Share on other sites More sharing options...
Ravage Nocturne Posted October 7, 2011 Author Share Posted October 7, 2011 Shameless bump. I have re-organized the skills in accordance to which part of the bloodline they correspond with (+healing and +utility respectively), and have altered one of the later additions (originally a retaliatory skill that became decidedly unbalanced) with something more defensive Link to comment Share on other sites More sharing options...
Hardcore Skittlez Posted October 16, 2011 Share Posted October 16, 2011 Discussed via AIM, and we lowered the overall effect on Intrinsic Guardian from .8x to .5x. That being done, I think I feel okay approving these. Link to comment Share on other sites More sharing options...
Warr Posted October 16, 2011 Share Posted October 16, 2011 Having looked over them too I can say they're approvable without hesitation. Approved. Link to comment Share on other sites More sharing options...
Hardcore Skittlez Posted October 19, 2011 Share Posted October 19, 2011 moving~ Link to comment Share on other sites More sharing options...