Shades Posted September 16, 2006 Posted September 16, 2006 (edited) Name: Lightning (fire if bloodline is active): Jinkourai kondama (artificial lightning spirit gem) lvl 1 Type: Ninjutsu Rank: Genin Cost: 10 chakra per orb (costs an additional 10 chakra to initiate, regardless of the amount of orbs); maximum number is 5 Damage: (See the effects description) Effects: Each orb has a 5% cumulative chance (10% max ) to be expended when the user is attacked by taijutsu, effecting the taijutsu technique or attack depending on type: for melee attacks as well as ranged weapons that are still connected to the attacker ( like a chain and sickle or a kunai that has a wire attached to it that's being held by the user), it does 10 damage to the attacker. For ranged attacks that aren't connected to user, it reduces the damage taken by 10. Each orb can also be expended to add 10 damage to any taijutsu/weapon/basic attack that the user makes. Description: Developed by Jaaku Shiden. It generates small orbs of lightning which float in random orbits around the user's body. The orbs can be absorbed into the user's weapon, hand, or foot where it discharges into the user's next attack, allowing the user to inflict more damage. Requirement for some future jutsus. Points: 3 Name: Lightning (fire if bloodline is active): Jinkourai kondama (artificial lightning spirit gem) lvl 2 Type: Ninjutsu Rank: Chunin Cost: 10 chakra per orb (costs an additional 10 chakra to initiate, regardless of the amount of orbs); maximum number is 10 orbs Damage: (See the effects description) Effects: Each orb has a 5% cumulative chance (25% max) to be expended when the user is attacked by taijutsu, effecting the taijutsu technique or attack depending on type: for melee attacks as well as ranged weapons that are still connected to the attacker ( like a chain and sickle or a kunai that has a wire attached to it that's being held by the user), it does 10 damage to the attacker. For ranged attacks that aren't connected to user, it reduces the damage taken by 10. Each orb can also be expended to add 10 damage to any taijutsu/weapon/basic attack that the user makes. Description: Developed by Jaaku Shiden. It generates small orbs of lightning which float in random orbits around the user's body. The orbs can be absorbed into the user's weapon, hand, or foot where it discharges into the user's next attack, allowing the user to inflict more damage. Requirement for some future jutsus. Points: 2 Name: Lightning (fire if bloodline is active): Jinkourai kondama (artificial lightning spirit gem) Lvl 3 Type: Ninjutsu Rank: Jounin Cost: 10 chakra per orb (costs an additional 10 chakra to initiate, regardless of the amount of orbs); maximum number is 15 orbs Damage: (See the effects description) Effects: Each orb has a 5% cumulative chance (35% max) to be expended when the user is attacked by taijutsu, effecting the taijutsu technique or attack depending on type: for melee attacks as well as ranged weapons that are still connected to the attacker ( like a chain and sickle or a kunai that has a wire attached to it that's being held by the user), it does 10 damage to the attacker. For ranged attacks that aren't connected to user, it reduces the damage taken by 10. Each orb can also be expended to add 10 damage to any taijutsu/weapon/basic attack that the user makes. Description: Developed by Jaaku Shiden. It generates small orbs of lightning which float in random orbits around the user's body. The orbs can be absorbed into the user's weapon, hand, or foot where it discharges into the user's next attack, allowing the user to inflict more damage. Requirement for some future jutsus. Points: 2 Name: Lightning (fire if bloodline is active): Jinkourai kondama (artificial lightning spirit gem) lvl 4 Type: Ninjutsu Rank: Jounin Cost: 10 chakra per orb (costs an additional 10 chakra to initiate, regardless of the amount of orbs); maximum number is 20 orbs Damage: (See the effects description) Effects: Each orb has a 5% cumulative chance (50% max) to be expended when the user is attacked by taijutsu, effecting the taijutsu technique or attack depending on type: for melee attacks as well as ranged weapons that are still connected to the attacker ( like a chain and sickle or a kunai that has a wire attached to it that's being held by the user), it does 10 damage to the attacker. For ranged attacks that aren't connected to user, it reduces the damage taken by 10. Each orb can also be expended to add 10 damage to any taijutsu/weapon/basic attack that the user makes. Description: Developed by Jaaku Shiden. It generates small orbs of lightning which float in random orbits around the user's body. The orbs can be absorbed into the user's weapon, hand, or foot where it discharges into the user's next attack, allowing the user to inflict more damage. Requirement for some future jutsus. Points: 2 (erosion 1) this is for my character that i am currently working on creating. I wanted to see if this jutsu was ok for him to have. any comments/suggestions are welcome Edited October 22, 2006 by Shades
Takius Posted September 17, 2006 Posted September 17, 2006 -Should be a maximum amount of orbs... 3~6. -You do not pay with Ninjutsu; you pay with Chakra. -So, to my understanding, whenever the user is attacked by a Taijutsu or Shoujutsu attack, the balls have a 5% chance to explode... and... What do you mean by connected?
Shades Posted September 18, 2006 Author Posted September 18, 2006 (edited) -Maximum of 5 orbs per character rank: 5 for genin, 10 for chunin, 15 for jounin, 20 for kage, each costing 1 or 2 points for the upgrading. -the maximum % is one-half of the maximum number of orbs possible at that level (i.e.genin: 10%, chunin:20%, etc.) -I know, but that's how some of the other techniques are set up: so 10 chakra per orb, possibly 20 chakra for the first orb. -a ranged weapon that still has at least part of that's connected being held by the user: like a chain and sickle or a kunai that has a wire being held by the user attached to it -also I forgot to add that it can be attached to meelee weapons and normal physical attacks I made the changes noted above along with one other one. Edited September 29, 2006 by Shades
Shades Posted September 22, 2006 Author Posted September 22, 2006 (edited) is there anything else I can add or does anything else need specification? Or should I subtract something? Edited September 29, 2006 by Shades
Guest Taro-kun Posted September 29, 2006 Posted September 29, 2006 Since it can do 60 damage I would say 3 JP.
Shades Posted September 29, 2006 Author Posted September 29, 2006 (edited) ok. I clarified on the chakra and changed the points to 3. is that ok? Edited September 29, 2006 by Shades
Shades Posted September 29, 2006 Author Posted September 29, 2006 would someone mind giving this their approval?
Guest Taro-kun Posted September 30, 2006 Posted September 30, 2006 Thats much better, now then PM anyone with a grey username or bolded red one, or the admins and mods. They are under moderating team at the bottom of the home page as well. They can approve this for you.
Matthias Drake Posted October 1, 2006 Posted October 1, 2006 1. Spell check! 2. Capitalization! 3. I suppose other than that it is fine.
Shades Posted October 2, 2006 Author Posted October 2, 2006 (edited) Done. would anyone care to give their approval? Edited October 5, 2006 by Shades
Shades Posted October 18, 2006 Author Posted October 18, 2006 (edited) yay! I got one approval. so, how many more do I need? Edited October 18, 2006 by Shades
cntrstrk14 Posted October 19, 2006 Posted October 19, 2006 Each orb has a 5% cumulative chance (the maximum the % can go is one-half of the maximum number of orbs that can be created at that level, rounded down) ^That is a bit confusing, can you explain. Also, I would rather you just made each jutsu seperate for each rank, just copy paste the above and make it for each rank.
Shades Posted October 19, 2006 Author Posted October 19, 2006 How's that? I seperated each rank, and I put the maximum percentage for each rank.
cntrstrk14 Posted October 19, 2006 Posted October 19, 2006 But in the chakra the maximum amount of chakra that can be used one each.
Shades Posted October 20, 2006 Author Posted October 20, 2006 (edited) it's more so the chance that the opponent will hit one of the orbs, since they all spin around the user, thus the more orbs there are the more likely the opponent will hit one of them but because they never go near each other, the opponent will never hit more than one per each attack they make, (and that's if they are very unlucky). Edited October 21, 2006 by Shades
Shades Posted October 22, 2006 Author Posted October 22, 2006 (edited) woops. my bad. there fixed Edited October 22, 2006 by Shades