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PhantasyIV

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Posted (edited)

Trap Type - Backlash

Type: Genjutsu [Trap; Dynamic]

Cost: 16 per bunshin destroyed

Rank: Gennin

Damage: 20 per Clone.

Effect: Enemy takes Ghost Damage (if their HP is put to 0 or less, it is instead at 1 and they are Stunned for 1 round). The Oboro Bunshin is lost and cannot be held onto for the 5 chakra cost if this jutsu is used. If more than one are set off, apply multi-hit rules. User cannot use offensive actions in their main phase.

Description: As an Oboro Bunshin from this nin is hit by an attack, a backlash of mental energy hits the ninja responsible for destroying it.

Conditions:

-Must have at least one Oboro Bunshin in play

-Enemy must miss with a non-Genjutsu attack

-Must be used in the Response Phase

Points: 1

Name: Bullseye

Type: Genjutsu

Rank: Gennin

Cost: 50 (-10 if an eye-based bloodline is in effect by the user)

Damage: N/A

Description: The ninja in question sees a swirling chakra dot, similar to the dots one sees when a camera's flash goes off. These dots are fleeting, but are essentially a split second lead to the opponent's next movement.

Effect: Opponent is Vulnerable for 1 turn

Points: 3

Name: Decoy attack

Type: Genjutsu

Rank: Gennin

Cost: 20

Damage: N/A

Effects: Enemy distracted for 1 turn

Description: The ninja projects a bunshin of his imminent attack, making the enemy flinch into their block or dodge prematurely. While the enemy is distracted, the ninja using this technique can only use standard Martial Art attacks.

Points: 1

Name: Pins-N-Needles

Type: Genjutsu

Rank: Gennin

Cost: 40

Damage: N/A

Effects: -30 Defense for 2 rounds

Description: The opponent feels like they are constantly being stabbed by sharp objects, thus lowering their pain threshholdas they act.

Points: 2

Removed Image

Rank: Genin

Type: Genjutsu

Cost: 40 chakra, 28 chakra upkeep (max of 4 upkeeps)

Effect: +40 Evasion, +20 Accuracy

Description: By using chakra to disrupt the light waves around them, a ninja with this technique can make them harder to pinpoint, much less even see. At beginning levels, the user is a distorted blur in their surroundings. With the right skill, this can elevate to invisibility. Makes a very powerful method of nondetection in missions.

Points: 2

Name: Sluggish

Type: Genjutsu

Rank: Genin

Cost: 60

Damage: N/A

Effects: Target has -60 Taijutsu for 1 turn and "Tired" status for 2 turns (simultaneous)

Description: The user of this Jutsu transmits the idea into the target that they are feeling the passage of time go by slower. With this in effect, the target will attack at the wrong times and places. In addition to the misplacement of attacks, they also feel more of the strain and muscle use of every movement which for the duration of this jutsu will cause fatigue until they return to normal speed.

Points: 3

Name: Countering Type - Mind Clearing Technique

Type: Genjutsu

Rank: Gennin

Cost: 50 Chakra

Damage: N/A

Effect: Ignore 1 round of being "Vulnerable"; May be used in the response phase; Usable Once by Gennin, Twice by Chuunin, Thrice by Jounin+

Description: Instead of trying to evade a Genjutsu, this nin instead dissolves some of the justsu coming their way.

Points: 3

Name: Countering Type - Disciplined Mind Technique

Type: Genjutsu

Rank: Jounin

Requirements: Willful Mind Technique

Cost: 80 Chakra

Damage: N/A

Effect: Ignore 200 points of stat loss from one stat; May be used in the Response Phase

Description: The Nin using this technique knows their abilities well enough to preserve them through an enemy Genjutsu so long as their body still functions. In addition to clearing their mind, and remembering their personal efficiency, the user of this jutsu focuses on an economy of chakra to enhance the use of the former techniques in this series.

Points: 2

Just tell me which others make you wake up in a cold sweat screaming and you can't remember why ;)

Please tell me which others I need to add to this thread and we'll get them done in a happy clump.

Edited by PhantasyIV
Posted
Name: Trap Type - Backlash

Type: Genjutsu

Cost: 16 per bunshin destroyed

Rank: Gennin:

Requirements: Oboro Bunshin in effect for you

Damage: 20

Effect: Enemy takes Ghost Damage (if their HP is put to 0 or less, it is instead at 1 and they are Stunned for 1 round). The Oboro Bunshin is lost and cannot be held onto for the 5 chakra cost if this jutsu is used.

Description: As any Bunshin from this nin is hit by an attack, a backlash of mental energy hits the ninja responsible for destroying it. If more than one are set off, apply multi-hit rules.

Conditions:

-Must have at least one Oboro Bunshin in play

-Enemy must miss with a non-Genjutsu attack

-Must be used in the Response Phase

Points: 1

Ok, first off, the part about multi hit needs to be put into the effect, the description is 100% RP. Just tells what the tech looks like, etc. After Genjutsu you need to put the take [Trap; Dynamic]

In the effect it needs to read that you cannot attack on your main phase the turn this is used.

The 20 damage needs to read 20 damage each.

Below is my version...

Trap Type - Backlash

Type: Genjutsu [Trap; Dynamic]

Cost: 16 per bunshin destroyed

Rank: Gennin

Damage: 20 per Clone.

Effect: Enemy takes Ghost Damage (if their HP is put to 0 or less, it is instead at 1 and they are Stunned for 1 round). The Oboro Bunshin is lost and cannot be held onto for the 5 chakra cost if this jutsu is used. If more than one are set off, apply multi-hit rules. User cannot use offensive actions in their main phase.

Description: As an Oboro Bunshin from this nin is hit by an attack, a backlash of mental energy hits the ninja responsible for destroying it.

Conditions:

-Must have at least one Oboro Bunshin in play

-Enemy must miss with a non-Genjutsu attack

-Must be used in the Response Phase

Points: 1

Posted

I c/p'd and wasn't paying attention where I entere the multi-hit part. my appologies. I'll go with your verison then.

Posted

Upon reviewal of the topic that had this jutsu approved I would appreciate that you resubmit the following here too:

Name: Bullseye

Type: Genjutsu

Rank: Gennin

Cost: 50 (-10 if an eye-based bloodline is in effect by the user)

Damage: N/A

Description: The ninja in question sees a swirling chakra dot, similar to the dots one sees when a camera's flash goes off. These dots are fleeting, but are essentially a split second lead to the opponent's next movement.

Effect: Opponent is Vulnerable for 1 turn

Points: 2

Name: Decoy attack

Type: Genjutsu

Rank: Gennin

Cost: 40

Damage: N/A

Effects: Enemy distracted for 1 turn

Description: The ninja projects a bunshin of his imminent attack, making the enemy flinch into their block or dodge prematurely. While the enemy is distracted, the ninja using this technique can only use standard Martial Art attacks.

Points: 1

Name: Pins-N-Needles

Type: Genjutsu

Rank: Gennin

Cost: 30

Damage: 30 (ghost)

Effects: -20 Defense for 2 rounds

Description: The opponent feels like they are constantly being stabbed by sharp objects, thus lowering their pain threshholdas they act.

Points: 2

Removed Image

Rank: Genin

Type: Genjutsu

Cost: 40 chakra, 10 chakra upkeep

Effect: +40 Evasion, +20 Accuracy

Description: By using chakra to disrupt the light waves around them, a ninja with this technique can make them harder to pinpoint, much less even see. At beginning levels, the user is a distorted blur in their surroundings. With the right skill, this can elevate to invisibility. Makes a very powerful method of nondetection in missions.

Points: 2

Name: Sluggish

Type: Genjutsu

Rank: Genin

Cost: 60

Damage: N/A

Effects: Target has -60 Taijutsu for 1 turn and "Tired" status for 4 turns (simultaneous)

Description: The user of this Jutsu transmits the idea into the target that they are feeling the passage of time go by slower. With this in effect, the target will attack at the wrong times and places. In addition to the misplacement of attacks, they also feel more of the strain and muscle use of every movement which for the duration of this jutsu will cause fatigue until they return to normal speed.

Points: 4

Name: Countering Type - Mind Clearing Technique

Type: Genjutsu

Rank: Gennin

Cost: 40 Chakra

Damage: N/A

Effect: Ignore 60 stat points drained from a non-tank stat or 1 turn of status effect (after all other calculations) from a Genjutsu; May be used in the response phase

Description: Instead of trying to evade a Genjutsu, this nin instead dissolves some of the justsu coming their way.

Points: 2

Name: Countering Type - Willful Mind technique

Type: Genjutsu

Rank: Chuunin

Requirements: Mind Clearing Technique

Cost: 50 Chakra

Damage: N/A

Effect: Ignore 100 points drained from one stat from a Genjutsu (after all other calculations); May be used in the Response Phase

Description: An enhancement of the Mind Clearing Technique, the Willful Mind Technique creates a more powerful mental barrier. The user of this technique focuses on one of their qualities as it was, preserving as much of its efficiency as possible.

Points: 2

Name: Countering Type - Disciplined Mind Technique

Type: Genjutsu

Rank: Jounin

Requirements: Willful Mind Technique

Cost: 80 Chakra

Damage: N/A

Effect: Ignore 200 points of stat loss divided over any number of stats; May be used in the Response Phase

Description: The Nin using this technique knows their abilities well enough to preserve them through an enemy Genjutsu so long as their body still functions. In addition to clearing their mind, and remembering their personal efficiency, the user of this jutsu focuses on an economy of chakra to enhance the use of the former techniques in this series.

Points: 2

Posted
Stat Subtraction Prevention

-Genjutsu can prevent/counter stat subtractions at the same stat reduction ratio. Can only be done at chuunin level and above. Counts as a counter/response jutsu and follows the same rules. *Must make a technique that does this or find one, this is not automatic.

I don't see how the last two are offensive.

Posted

Name: Bullseye

Type: Genjutsu

Rank: Gennin

Cost: 50 (-10 if an eye-based bloodline is in effect by the user)

Damage: N/A

Description: The ninja in question sees a swirling chakra dot, similar to the dots one sees when a camera's flash goes off. These dots are fleeting, but are essentially a split second lead to the opponent's next movement.

Effect: Opponent is Vulnerable for 1 turn

Points: 2

3 JP

Name: Decoy attack

Type: Genjutsu

Rank: Gennin

Cost: 20

Damage: N/A

Effects: Enemy distracted for 1 turn

Description: The ninja projects a bunshin of his imminent attack, making the enemy flinch into their block or dodge prematurely. While the enemy is distracted, the ninja using this technique can only use standard Martial Art attacks.

Points: 1

Actually.. I don't know why I said this one; Approved.

Name: Pins-N-Needles

Type: Genjutsu

Rank: Gennin

Cost: 40

Damage: 6 (ghost)

Effects: -30 Defense for 2 rounds

Description: The opponent feels like they are constantly being stabbed by sharp objects, thus lowering their pain threshholdas they act.

Points: 2

Cost: 46

JP: 3

Removed Image

Rank: Genin

Type: Genjutsu

Cost: 40 chakra, 28 chakra upkeep (max of 4 upkeeps)

Effect: +40 Evasion, +20 Accuracy

Description: By using chakra to disrupt the light waves around them, a ninja with this technique can make them harder to pinpoint, much less even see. At beginning levels, the user is a distorted blur in their surroundings. With the right skill, this can elevate to invisibility. Makes a very powerful method of nondetection in missions.

Points: 2

Same instance; approved.

Name: Sluggish

Type: Genjutsu

Rank: Genin

Cost: 60

Damage: N/A

Effects: Target has -60 Taijutsu for 1 turn and "Tired" status for 2 turns (simultaneous)

Description: The user of this Jutsu transmits the idea into the target that they are feeling the passage of time go by slower. With this in effect, the target will attack at the wrong times and places. In addition to the misplacement of attacks, they also feel more of the strain and muscle use of every movement which for the duration of this jutsu will cause fatigue until they return to normal speed.

Points: 3

Approved.

Name: Countering Type - Mind Clearing Technique

Type: Genjutsu

Rank: Gennin

Cost: 40 Chakra

Damage: N/A

Effect: Ignore 1 turn of status effect (after all other calculations) from a Genjutsu; May be used in the response phase

Description: Instead of trying to evade a Genjutsu, this nin instead dissolves some of the justsu coming their way.

Points: 2

Cost should be equal to the DP of the status effect, this would count as being a Response phase jutsu that negates an effect and thus would result in the loss of your main phase. And 3 JP.

Name: Countering Type - Disciplined Mind Technique

Type: Genjutsu

Rank: Jounin

Requirements: Willful Mind Technique

Cost: 80 Chakra

Damage: N/A

Effect: Ignore 200 points of stat loss divided over any number of stats; May be used in the Response Phase

Description: The Nin using this technique knows their abilities well enough to preserve them through an enemy Genjutsu so long as their body still functions. In addition to clearing their mind, and remembering their personal efficiency, the user of this jutsu focuses on an economy of chakra to enhance the use of the former techniques in this series.

Points: 2

Does not divide over any number of stats; and 3 JP.

Posted

Name: Bullseye

Type: Genjutsu

Rank: Gennin

Cost: 50 (-10 if an eye-based bloodline is in effect by the user)

Damage: N/A

Description: The ninja in question sees a swirling chakra dot, similar to the dots one sees when a camera's flash goes off. These dots are fleeting, but are essentially a split second lead to the opponent's next movement.

Effect: Opponent is Vulnerable for 1 turn

Points: 2

3 JP

Name: Countering Type - Mind Clearing Technique

Type: Genjutsu

Rank: Gennin

Cost: X Chakra (X is the cost/turn of the status efect)

Damage: N/A

Effect: Ignore 1 turn of status effect (after all other calculations) from a Genjutsu; May be used in the response phase

Description: Instead of trying to evade a Genjutsu, this nin instead dissolves some of the justsu coming their way.

Points: 2

I said this should equal the DP cost. A status effect is different from an effect, a satus effect would be those Main site thingers which cost a maximum of like 50 for 1 turn. And so this should have a max JP of 3 as the max you'd be spending would be like 50; this would count as being a Response phase jutsu that negates an effect and thus would result in the loss of your main phase

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