cntrstrk14 Posted September 14, 2011 Posted September 14, 2011 Crow Stepping Lock Type: Taijutsu [Desert Aikido; Trap] Rank: Genin Cost: 58 Stamina Damage: 18 Conditions: User must have dodged or blocked a technique this turn from the target. Effects: Uses one kunai. Opponent is "Vulnerable" for one turn. Description: Using the opponent's movements to their advantage, the user will close the distance between them and slide around an attack. Once doing so they will lock the opponent's leg with their own, snapping a kunai to the ground to pin their pants leg or footwear to the ground. Once pinned the user will strike the opponent and send them to the ground before detaching and gaining distance from them. The kunai pins the opponent for a following attack. Points: 3 Breaking Wall Drop Type: Taijutsu [Desert Aikido; Trap] Rank: Chuunin Cost: 120 Stamina Damage: 120 Conditions: User must have dodged or blocked a technique this turn from the target. Effects: Opponent is "Exposed" for one turn. Description: Using the opponent's movements to their advantage, the user will close the distance after an attack and with swift movements hurl the opponent into the air. During the toss they will use their middle and fore fingers to strike both of the opponent's upper arms, before delivering a roundhouse kick and sending them to the ground. The strikes to the upper arms leave the opponent's muscles numb, making it much harder for them to use them to block or react to attacks in the near future. Points: 4 No cost reduction, just a trap with a simple condition. - First One: (8 damage from kunai, 10 damage from 8 Stamina) Desert Breaking Will Type: Taijutsu [Desert Aikido] Rank: Chuunin Cost: x Stamina Damage: n/a Effects: Negates the effects and damage of one long range Ninjutsu of Chuunin or lower rank. The value of x is equal to the cost of the enemy technique. The user skips their next Main Phase. May only be used two times per battle. Description: Drawing stamina and bodily energy into their fists, the user will take a strong stance and literally break into the enemy attack. With expert timing, the user will spread their right arm up and left arm down to disperse the energy of the attack sent at them, rendering it harmless. Points: 4
Warr Posted September 14, 2011 Posted September 14, 2011 Crow Stepping Lock: Everything there works out, approved. Breaking Wall Drop: Before I address anything else; the maximum duration for 'exposed' is 1 turn. Deseret Breaking Will: Effects or effects and damage?
cntrstrk14 Posted September 14, 2011 Author Posted September 14, 2011 Wow, durped on that one. Breaking Wall Drop fixed. Also I meant damage and effects, typo'ed.
Warr Posted September 14, 2011 Posted September 14, 2011 Breaking Wall Drop should cost: 80 Stamina, 3 JP.
cntrstrk14 Posted September 15, 2011 Author Posted September 15, 2011 That was weird, it didn't save edits when I swapped the damage to 120. That should be right now.