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Desert Aikido Traps

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Posted

Crow Stepping Lock

Type: Taijutsu [Desert Aikido; Trap]

Rank: Genin

Cost: 58 Stamina

Damage: 18

Conditions: User must have dodged or blocked a technique this turn from the target.

Effects: Uses one kunai. Opponent is "Vulnerable" for one turn.

Description: Using the opponent's movements to their advantage, the user will close the distance between them and slide around an attack. Once doing so they will lock the opponent's leg with their own, snapping a kunai to the ground to pin their pants leg or footwear to the ground. Once pinned the user will strike the opponent and send them to the ground before detaching and gaining distance from them. The kunai pins the opponent for a following attack.

Points: 3

Breaking Wall Drop

Type: Taijutsu [Desert Aikido; Trap]

Rank: Chuunin

Cost: 120 Stamina

Damage: 120

Conditions: User must have dodged or blocked a technique this turn from the target.

Effects: Opponent is "Exposed" for one turn.

Description: Using the opponent's movements to their advantage, the user will close the distance after an attack and with swift movements hurl the opponent into the air. During the toss they will use their middle and fore fingers to strike both of the opponent's upper arms, before delivering a roundhouse kick and sending them to the ground. The strikes to the upper arms leave the opponent's muscles numb, making it much harder for them to use them to block or react to attacks in the near future.

Points: 4

No cost reduction, just a trap with a simple condition.

- First One: (8 damage from kunai, 10 damage from 8 Stamina)

Desert Breaking Will

Type: Taijutsu [Desert Aikido]

Rank: Chuunin

Cost: x Stamina

Damage: n/a

Effects: Negates the effects and damage of one long range Ninjutsu of Chuunin or lower rank. The value of x is equal to the cost of the enemy technique. The user skips their next Main Phase. May only be used two times per battle.

Description: Drawing stamina and bodily energy into their fists, the user will take a strong stance and literally break into the enemy attack. With expert timing, the user will spread their right arm up and left arm down to disperse the energy of the attack sent at them, rendering it harmless.

Points: 4

Posted

Crow Stepping Lock: Everything there works out, approved.

Breaking Wall Drop: Before I address anything else; the maximum duration for 'exposed' is 1 turn.

Deseret Breaking Will: Effects or effects and damage?

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