Cloudnine Posted March 19, 2013 Posted March 19, 2013 (edited) Hagemasu Taijutsu: SwallowType: Taijutsu [Clan; Hagemasu]Rank: JouninCost: .8x [where x is the cost of the incoming attack]Damage: --Effect: Useable only in the response phase against non-Genjutsu techniques with an element tag. Swallow has a 5% chance to fail and prevents Main Phase actions. Reduces the damage [but not the effects] of the incoming attack by y, where y is the proportion subtle elements Lighting and Wind make up the technique’s element. [Examples listed below] The user may choose to store ONE subtle element that makes up the technique’s element and use its effects in his/her next non-Genjutsu attack. This replaces the element of the user’s next attack with rank 1 of the stored subtle element. User can only use this element in his/her following attack, and is no longer stored afterwards. Useable only two times per battle.Examples: Using Swallow against an incoming Sound type attack= 2 [Lightning and Wind]/2[sound: Lightning and Wind] = 100% damage reductionUsing Swallow against an incoming Wood type attack: 0 [No Lightning or Wind]/2 [Wood: Water and Earth] = 0% damage reductionUsing Swallow against an incoming Glass type attack: 1 [Wind, no Lightning]/3 [Glass: Fire, Wind, Earth]= 33% damage reductionUsing Swallow against an incoming Light type attack: 2 [Lightning and Wind]/5 [Light: Fire, Water, Wind, Lightning, Earth]= 40% damage reductionDescription: Hagemasu are known colloquially as the Sound Eaters, and have displayed remarkable fortitude in devouring incoming sound techniques without any ill effects. Some gutsier clan members started projecting this practice against techniques of other elements with differing rates of success. The more familiar the element is to sound, the easier a Hagemasu can eat it with little consequence. With practice, a Sound Eater is even capable of temporarily holding onto more foreign elements within their bodies and then regurgitating it out soon after.Points: 8 [[Feel free to negotiate costs. Also willing to scrap the entire element proportion thing and have something similar to a flat block chance against all elements, as long as the ability to 'store' a subtle element remains.]] Edited November 26, 2013 by Cloudnine
Cellar Door Posted November 24, 2013 Posted November 24, 2013 This needs to cost closer to x, where x is the cost of the incoming technique. Seeing as how the cost of an incoming technique is already having it's cost scaled.
cntrstrk14 Posted November 25, 2013 Posted November 25, 2013 You might want to check out this little bit of rules from http://ninja-academy-online.com/battlesystem.php#3.01 Responding to Attacks Not Aimed At You You can only respond properly to attacks aimed at you. If you are in a team fight you can however jump in front of a single attack aimed at a comrade. To do so you roll a 20 sided dice. If you roll a 6 or higher you succeed, 1-5 is a failure. You cannot block, dodge or use a skill/technique; you simply take the damage and all effects of the attack instead of your comrade. This is a Setup Phase action that may only be used if you have no Response Phases this turn. (you get no Response Phases if no one attacked you) TL;DR - You can already do the last part with any technique with the rules.
Cloudnine Posted November 26, 2013 Author Posted November 26, 2013 Alrighty! Took out that last part!
Hardcore Skittlez Posted March 16, 2014 Posted March 16, 2014 Didn't know this was sitting in here for 3 months with just 1 app. Approved.