Jump to content
MadKatters

Sky Dancer (Taijutsu Style)

Recommended Posts

Posted (edited)

Sky Dancer
.::Taijutsu Style::.

 
Sky Dancer is a style that claims it’s home as Rai No Kuni and is taught to a select few Kumogakure Shinobi. Requirement for style is being a Kumogakure shinobi, or allied with the village, and OOC permission from MadKatters.

Description: From the dawn of Kumogakure it’s shinobi have said to be capable of dancing in the sky. Although just rumor and urban legend it was that very legend that spawned the creation of this style. Users of the Sky Dancer style are experts of the usage of Hybrid techniques, primarily Raiton and Unton elements but rare cases have Shinobi using their native affinities instead, and utilize these techniques for all of their actions. When using the style a user’s elemental nature engulfs their body as the excess chakra they bring to the surface is expelled from their pores. In the case of the Raiton element the user is said to be: ‘Dancing across the battlefield like a thundercloud does the sky.’

Users of this particular style are often graceful and nimble fighters even before they begin to use it. Once they do their combat style becomes even more of a dance. It's practitioners dancing across the battlefield as if to a song in their own head.

Effect(s): Sky Charges are gained whenever a technique tagged “Sky Dancer” successfully hits an opponent. Additionally users of this style get the following:

1.) Player may sacrifice their set-up phase to add the following effect to the next Sky-Dancer style technique used in this turn: "Upon a successful hit, generate one additional Sky Charge"
2.) In the response phase, characters with this skill may pay X Sky Charges, to increase their Evasion stat by 10x% of their total Evasion statistic.
3.) For every Sky charge the user has the cost(s) of Nin/Tai Hybrid actions are increased by 4% per charge. (Costs are rounded up to the nearest whole number.)
4.) For every Sky charge the user has their chance to hit of Nin/Tai Hybrid actions is increased by 2%.


Cost: 1 SP; 10 Post training (With someone who has the style) Edited by MadKatters
Posted

I don't have much time to look at this fully (working 12 hours a day this week) but a couple things stick out to me.

  • Styles are always active unless they state specifically they need to be activated. The bonus effect you have now is always going to be active as written.
  • 'Blow' isn't effective terminology we use in battles. Change that sentence to "Sky Charges are gained whenever a technique tagged “Sky Dancer” successfully hits an opponent.
  • What is a basic action? Do you mean basic attack, or something more?
Posted

I understand with the 12 hour day situation. Thanks for even saying anything at all.

1.) Ah, I misunderstood something I read... or my brain crossed wires at some point. I've reworded the 'active' line to remove reference to that bit..

2.) Er, Whoops again. Reworded again to be more in line.

3.) I basically meant every non technique/jutsu action... but reworded to be basic attack/strikes and weapon attacks/strikes as.. that's about all that would be.

Posted

Ba-Bump?

If there's anything someone wishes to discuss on this I have access to Skype again and will be on whenever available, like now, so.. hit me up there or here? Just bumpin' this like a bawss.

Posted

So let's break down what this does overall so I can think straight.

  • Makes basic attacks and weapon attacks draw from both ninjutsu and taijutsu.
  • Increases the potency of basic attacks and weapon attacks, effectively by 1.5x.
  • Allows the user to spend charges to increase their evasion.
  • Effectively allows the user to spend more per charge they have, to increase the accuracy of their techniques.

My first thought is that the first two could be combined and removed from this to be a skill on their own. The second two I'd be fine with approving as a style at -1. (You can honestly ditch 5) if you want, that's not much of a hindrance since it's highly unlikely someone with this is going to use/make other techniques.)

 

I'm not exactly sure how I feel about the first two points yet and I'd like to see what another staff member has to say. This is all fine together, though. The first two just seem to be more of a skill than a style. There's nothing saying this can't be both. I guess I'm just a fan of keeping things simple.

Posted (edited)

1.) The Ageshio do something similar in adding Ninjutsu to Taijutsu and don't reduce their value (Just capping it). I reduce Nin/Tai modifiers to 75% For the basic/weapon attacks. So.. Yeah, 1000 in both would add 187 * 2 = 374 (Then split between any strikes, etc.) As opposed to 500 I'd get from both if it was natural. And.... That's 1000 in both... Putting 2000 in the one would give me that 500 without this skill. I Noticed that about a week after I posted that. Don't generally view clan stuff.

TL;DR It's worse than pure tai or pure nin would give for a weapon (With Nin honing) But better than a hybrid normally gets for weapon or basic hits.

2.) Actually answered above?

I'll settle for 3/4 being the style. I already set myself aside to do that if need be.

IF the first two work better as separate skills I can work with that. (The first two being one thing anyway more or less). They'd just wind up as supplemental to this style from my logic more or less.

TL;DR Chakra courses through entire body in almost ninjutsu in the style. Makes pretty much everything she did half-hybrid (In my head canon) Without converting actual Taijutsu-Techniques to an official Hybrid. Just Basic stuff and weapons.

As for 5? Yeah, sure, just seemd to be the typical type-of-thing I saw with styles.

I'll leave it all as is for now.

Thanks for a comment at all <3

Actually, its 5:30 for Basic attacks... so.. the numbers are actually a bit higher above than they should be...

1000 in Tai/Nin would yield 165 In each, Times 2, multiplied by .75 for 248 not 374. As opposed to the 330 that you get at 5:30 from Nin for basic hits.

The above numbers were correct for weapons however. (If they aren't ranged. That just makes things even more mathy)

Edited by MadKatters
Posted

Right, I'm taking Major's advice (And someone else's who said they liked what he said)

I've removed the initially problematic portions to be created at a later date as a skill of itself.

This leaves the following as the primary bonuses of the style:

Evasion STAT bonus of 10% Per charge spent in response phase.

Accuracy PERCENT up 2% per charge the character has.

Hybrid Costs up 2% Per Charge. (Rounded up)

It now costs 1 SP with the removal of the other effects.

Annd, this should be good now.

Posted

Moved back to address the issue of

 

"1.) Player may sacrifice their set-up action during a battle to gain 1 Sky Charge."

 

As I elaborated to her in skype, this means that a non-taijutsu using character could take this style and just sacrifice set-up phases to gain benefits to non-style things. My suggestion to her was:

 

"1.) Player may sacrifice their set-up phase to add the following effect to the next Sky-Dancer style technique used in this turn: "Upon a successful hit, generate one additional Sky Charge"."

 

Or something to the effect of that.

Posted

Yeah, Non Tai character would get the bonus of line 2.... *Grumbles under breath*

Changes made, beyond line 4, to clarify something I was intending to change sooner or later anyway.

Cost increases have gone up to 4% per charge.

While Accuracy was changed to Chance To Hit instead.

So, updated/review ready again.

Posted

Yeah, it'd be an even split in that case.

It's 'total cost' but since it's a hybrid, it's split.

Like, if a cost were to be increased by 10, it'd go 5 to each because of how it's split.

etc, etc, etc.

Guest
This topic is now closed to further replies.


  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...