Cellar Door Posted April 19, 2015 Posted April 19, 2015 (edited) Sharingan | Copy Wheel Eye | 写輪眼 Originally thought to be a mutation of the Byakugan, the Sharingan, or Copy Wheel Eye is a dōjutsu blood inheritance that appears in some members of the Uchiha clan. It is still commonly believed to be descended from the Hyūga clan’s kekkei genkai, but certain texts hidden within the Naka Shrine in the Uchiha Estates are written with the details of the Sharingan’s evolution and its relationship to the most legendary of dojutsu, the Rinnegan. Along with the Byakugan and Rinnegan, the Sharingan makes up one third of what is collectively known as the Three Great Dōjutsu. An activated Sharingan alters the color of the wielder’s irises to a bright crimson which has been described as possessing its own luminescence, making the eyes seem to glow in the dark. Depending on the wielder’s mastery over their blood inheritance, an activated Sharingan possesses a number of slightly swirled pupils, or tomoe, which orbit the center pupil. A fully matured Sharingan has three tomoe per eye. The Second Hokage referred to the Sharingan as ‘the eye that reflects feelings’ because of the particularities in how the dojutsu manifests in the Uchiha clansmen. The Sharingan is assumed to manifest when an Uchiha’s body and psyche are under great duress, but in truth the kekkei genkai most often manifests when a person, place or thing that an Uchiha feels very strongly for is put into jeopardy. This is accomplished by a special form of chakra being released in the brain which specifically effects the optic nerve endings, mutating them on contact. It has also been called the Heaven’s Eye due to the large range of abilities that it bestows on the wielder. The first of the Sharingan’s considerable powers is its ability to see the flow of chakra. The Sharingan is able to give color to the varying types of chakra, allowing the wielder to differentiate between them. This allows wielders of the dojutsu to detect the presence of Genjutsu by noting irregularities in the flows of chakra in people, and even in themselves. The eyes grant exceptional clarity in combating illusions, though not to the same extent as the Byakugan. The exceptional detail at which the Sharingan processes visual information extends beyond just viewing chakra. This also allows the wielder to pick up on subtle details, enabling them to read lip movements or mimic something like pencil movements. As the Sharingan evolves, gaining more tomoe, this ability extends to being able to track fast-moving objects before finally giving some amount of predictive capabilities to the wielder, allowing them to see the image of an attacker's next move from the slightest muscle tension in their body and counter-attack or dodge without any wasted movement. However, even though the wielder may be able to see an attack or know it is coming, their body may not always have time to react. The most well known ability of the Sharingan is that it grants its wielder the ability to copy almost any technique they witness. In order to reproduce a copied technique though, the wielder must possess the necessary skill to perform it. Lastly, the Sharingan is capable of inducing hypnosis in others that involves suggesting actions and thoughts. This is usually performed through eye contact. The Sharingan requires the wielder’s chakra while activated, but being a naturally occurring aspect of their body, most Uchiha who have properly adapted to the dojutsu do not experience significant drains on their chakra levels. Anyone who receives an incomplete set of Sharingan eyes, through theft or transfusion though, must spend more extreme amounts of chakra, both because a single eye is incapable of deactivating, and a non-Uchiha body is not adapted to the drain on their bodies. Restrictions: Ranks within the Sharingan do not stack, If the Sharingan is active all advanced regeneration is suspended until it is deactivated. Each rank overrides the previous except Mangekyō Sharingan, which does not override Toripuruha Sharingan . The Sharingan upkeep is payed every turn in the Main Phase. Key to Dokushinha Sharingan Once per stat battle, or once per role play topic (All rolls made must reflect situations of great emotional stress, and roll may be made no more than 1 time per day [OOC & IC]. A GM may award additional rolls.), this character may roll a D100. If the roll turns up any number with a 4, 5, 6, or 7 in its digits, then they are awarded the Dokushinha Sharingan. This skill cannot be used in the Practice Arena. Upon a successful roll during a stat battle, corresponding Sharingan ranks may be purchased during battle in the phase that the roll took place. Key to Ninjūha Sharingan Once per stat battle, or once per role play topic (All rolls made must reflect situations of great emotional stress, and roll may be made no more than 1 time per two days [OOC & IC]. A GM may award additional rolls.), this character may roll a D100. If the roll turns up any number with a 5, 6, or 7 in its digits, then they are awarded the Ninjūha Sharingan. This skill cannot be used in the Practice Arena. Upon a successful roll during a stat battle, corresponding Sharingan ranks may be purchased during battle in the phase that the roll took place. Key to Toripuruha Sharingan Once per stat battle, or once per role play topic (All rolls made must reflect situations of great emotional stress, and roll may be made no more than 1 time per three days [OOC & IC]. A GM may award additional rolls.), this character may roll a D100. If the roll turns up any number with a 6 or 7 in its digits, then they are awarded the Toripuruha Sharingan. This skill cannot be used in the Practice Arena. Upon a successful roll during a stat battle, corresponding Sharingan ranks may be purchased during battle in the phase that the roll took place. Key to Mangekyō Sharingan Once per stat battle, or once per role play topic (All rolls made must reflect situations of great emotional stress, and roll may be made no more than 1 time per four days [OOC & IC]. A GM may award additional rolls.), this character may roll a D100. If the roll turns up any number with a 7 in its digits, then they are awarded the Mangekyō Sharingan. This skill cannot be used in the Practice Arena. Upon a successful roll during a stat battle, corresponding Sharingan ranks may be purchased during battle in the phase that the roll took place. Dokushinha/Ninjūha Sharingan activation/upkeep • Genin: 10% total chakra • • Chūnin: 5% total chakra • • Jōnin+: 2.5% total chakra • Toripiruha Sharingan activation/upkeep • Genin: 20% total chakra • • Chūnin: 10% total chakra • • Jōnin+: 5% total chakra • Mangekyō Sharingan activation/upkeep • Gennin: 40% total chakra • • Chūnin: 20% total chakra • • Jōnin: 10% total chakra • • Sennin: 7.5% total chakra • Dokushinha Sharingan The initial state of all Sharingan, the Dokushinha Sharingan is the first step in attaining all the powers that the Sharingan offers its possessor. With the addition of another pupil into the eyes of the wielder, they are capable of perceiving their environment with much greater clarity than before. That clarity, combined with their ability to view chakra allows the the possessor of the Dokushinha Sharingan the abilities to predict the movements of their opponents, defend against the effects of genjutsu, and mimic the abilities of their enemies.Requirements: Dormant Sharingan; Key to Dokushinha Sharingan [success] Sharingan Vision – Rank OneEffect: While the Sharingan is active, a character with this skill’s Accuracy, Evasion, and Concentration statistics are increased by x, with ‘x’ being equivalent to the character’s level. The value of ‘x’ may never be less than 20. All statistical bonuses provided by this skill may not exceed 1.5x the base value of the individual statistics. Bonuses to Accuracy and Evasion are nullified when the character targets an opponent whose Speed statistic is 1.5x greater than the character’s.Description: The first ability that is attributed to the Sharingan is the heightened state of awareness that the wielder enters when activating the dōjutsu. The eyes are able to predict the movements of enemies, or photographically catalog the details of the environment with great superiority. The enhanced accuracy and evasion that is the root of many of the Sharingan's abilities becomes stronger as each new tomoe develops. In its early stages, the Sharingan's influence increases the wielder's sensory awareness greatly, but opponents with great speed are capable of besting the dōjutsu. At more mature stages, the Sharingan is capable of predicting the movements of even the fastest foe.Cost: -1 Sharingan Focus – Rank OneEffect: While the Sharingan is active, Genjutsu performed by an opponent of equal or lesser rank than a character with this skill apply 90% of their total damage, and effect. The duration of status effects applied in this way are reduced by 1 turn, to a minimum of 1. This skill may not stack with other skills that reduce the effectiveness of Genjutsu.Description: The natural ability of the Sharingan to see chakra provides an intuitive wielder with a powerful defense against illusions. The eye can only pick up scant whisps of chakra at early stages of its development. As it matures the Sharingan's aptitude for piercing illusions, and for creating illusions of its own becomes much more noticeable. This ability has often given Sharingan wielders a reputation as some of the most gifted genjutsu practitioners in the world.Cost: -1 Sharingan Copy – Rank OneEffect: If the Sharingan is active during the Response Phase, a character with this skill may pay .8x Chakra, where 'x' is the cost of any technique used after this character's previous turn. The character must roll a 10-sided dice, and on an outcome of 1 - 5, the technique may be added to the character’s list of known techniques. Techniques added in this way have no Jutsu Point cost. Techniques of a certain Element, Archetype, or Style may be used without the necessary skill, but the Sharingan must be active to utilize techniques which require skills that the character does not possess. Techniques with bloodline or clan skill requirements that the character does not possess, or techniques that the character could not purchase for their standard Jutsu Point cost may not be copied. This skill may be activated 1 time per battle, or 1 time per role-play topic. Activating this skill is a free action.Description: The power to record and store the details of any technique witnessed is a feat that has long made the Sharingan one of the most coveted kekkei genkai in existence. By simply having their bloodline active, wielders of the Sharingan are able to see the most minute details in the muscles of their foes, identify handseals in mid-combat, and even see the exact patterns of the enemy's chakra. These abilities make Sharingan-wielders impressive copy cats. In it's formative stages, the act of copying a technique is more strenuous on the body, and can produce hit or miss replications, but as the bloodline matures and the wielder becomes more practiced, the ability becomes almost fool-proof.Cost: -1 Sharingan Reflection – Rank OneEffect: When a character with this skill successfully utilizes Sharingan Copy against a Taijutsu or Ninjutsu technique, the unresolved technique has a 10% chance of being negated. This is a triggered effect and may only activate 1 time per battle. The character consumes their Set-Up and Main Phases on a turn in which this skill activates. The activation of this skill is a free action.Description: So fast are the reaction times of those who wield the Sharingan, that the brain is capable of quickly responding to incoming threats, and exactly duplicating the attacks of their enemies. In doing so, the wielder is able to match the exact force of the threat and nullify it. At this early stage of the Sharingan, the art of reflection is difficult, and often only performed by luck and instinct.Cost: -1 Ninjūha Sharingan Only with the appearance of the second extra pupil, does the Sharingan eye begin to truly develop its considerable powers. At this stage it is must more difficult for the exemplary vision of the eyes to be bested with speed. The Sharingan's capabilities with chakra and illusions are enhanced to a higher level. At this stage, the eye begins to manifest its own forms of hypnotism. The ability to copy techniques viewed in passing is made easier through the growth, causing less strain on the body of the wielder. Most astoundingly though, the wielder develops the ability to reflect enemy jutsu back to their source.Requirements: Level 20, Dormant Sharinan; Key to Ninjūha Sharingan [success], Replaces Dokushinha Sharingan Sharingan Vision – Rank TwoEffect: While the Sharingan is active, a character with this skill’s Accuracy, Evasion, and Concentration statistics are increased by 2x, with ‘x’ being equivalent to the character’s level. The value of ‘x’ may never be less than 30. All statistical bonuses provided by this skill may not exceed 1.5x the base value of the individual statistics. Bonuses to Accuracy and Evasion are nullified when the character targets an opponent whose Speed statistic is 2x greater than the character’s.Description: The first ability that is attributed to the Sharingan is the heightened state of awareness that the wielder enters when activating the dōjutsu. The eyes are able to predict the movements of enemies, or photographically catalog the details of the environment with great superiority. The enhanced accuracy and evasion that is the root of many of the Sharingan's abilities becomes stronger as each new tomoe develops. In its early stages, the Sharingan's influence increases the wielder's sensory awareness greatly, but opponents with great speed are capable of besting the dōjutsu. At more mature stages, the Sharingan is capable of predicting the movements of even the fastest foe.Cost: -1 Sharingan Focus – Rank TwoEffect: While the Sharingan is active, Genjutsu performed by an opponent of equal or lesser rank than a character with this skill apply 80% of their total ghost damage, and effect. The duration of status effects applied in this way are reduced by 1 turn, to a minimum of 1. This skill may not stack with other skills that reduce the effectiveness of Genjutsu. Genjutsu performed by a character with this skill deal and additional 5% of their total ghost damage, effect, and duration. Description: The natural ability of the Sharingan to see chakra provides an intuitive wielder with a powerful defense against illusions. The eye can only pick up scant whisps of chakra at early stages of its development. As it matures the Sharingan's aptitude for piercing illusions, and for creating illusions of its own becomes much more noticeable. This ability has often given Sharingan wielders a reputation as some of the most gifted genjutsu practitioners in the world.Cost: -1 Sharingan Copy – Rank TwoEffect: If the Sharingan is active during the Response Phase, a character with this skill may pay .7x Chakra, where 'x' is the cost of any technique used after this character's previous turn. The character must roll a 10-sided dice, and on an outcome of 1 - 6, the technique may be added to the wielder’s list of known techniques. Techniques added in this way have no Jutsu Point cost. Techniques of a certain Element, Archetype, or Style may be used without the necessary skill, but the Sharingan must be active to utilize techniques which require skills that the character does not possess. Techniques with bloodline or clan skill requirements that the character does not possess, or techniques that the character could not purchase for their standard Jutsu Point cost may not be copied. This skill may be activated 2 times per battle, or 1 time per role-play topic. Activating this skill is a free action.Description: The power to record and store the details of any technique witnessed is a feat that has long made the Sharingan one of the most coveted kekkei genkai in existence. By simply having their bloodline active, wielders of the Sharingan are able to see the most minute details in the muscles of their foes, identify handseals in mid-combat, and even see the exact patterns of the enemy's chakra. These abilities make Sharingan-wielders impressive copy cats. In it's formative stages, the act of copying a technique is more strenuous on the body, and can produce hit or miss replications, but as the bloodline matures and the wielder becomes more practiced, the ability becomes almost fool-proof.Cost: -1 Sharingan Reflection – Rank TwoEffect: When a character with this skill successfully utilizes Sharingan Copy against a Taijutsu or Ninjutsu technique, the unresolved technique has a 20% chance of being negated. This is a triggered effect and may only activate 1 time per battle. The character consumes their Set-Up and Main Phases on a turn in which this skill activates. The activation of this skill is a free action.Description: So fast are the reaction times of those who wield the Sharingan, that the brain is capable of quickly responding to incoming threats, and exactly duplicating the attacks of their enemies. In doing so, the wielder is able to match the exact force of the threat and nullify it. With the appearance of a second tomoe, the ability to reflect attacks becomes more reliable, but still depends greatly on raw instinct.Cost: -1 Toripuruha Sharingan For many years it was thought that this rank of the Sharingan was the pinnacle of what could be achieved. Despite this being proven untrue, the Toripuruha Sharingan is still considered a fully mature specimen of the kekkei genkai. As such, it has fully developed strength and range of its abilities. The chakra drain on the wielder is significant, but many who train themselves diligently are capable of keeping this rank of the Sharingan activated almost continuously.Requirements: Chūnin Rank, Level 40, Dormant Sharingan; Key to the Toripuruha Sharingan [success], Replaces Ninjūha Sharingan Sharingan Vision – Rank ThreeEffect: While the Sharingan is active, a character with this skill's Accuracy, Evasion, and Concentration statistics are increased by 3x, with ‘x’ being equivalent to the character’s level. The value of ‘x’ may never be less than 40. All statistical bonuses provided by this skill may not exceed 1.5x the base value of the individual statistics. Bonuses to Accuracy and Evasion are nullified when the character targets an opponent whose Speed statistic is 2.5x greater than the character’s.Description: The first ability that is attributed to the Sharingan is the heightened state of awareness that the wielder enters when activating the dōjutsu. The eyes are able to predict the movements of enemies, or photographically catalog the details of the environment with great superiority. The enhanced accuracy and evasion that is the root of many of the Sharingan's abilities becomes stronger as each new tomoe develops. In its early stages, the Sharingan's influence increases the wielder's sensory awareness greatly, but opponents with great speed are capable of besting the dōjutsu. At more mature stages, the Sharingan is capable of predicting the movements of even the fastest foe.Cost: -2 Sharingan Focus – Rank ThreeEffect: While the Sharingan is active, Genjutsu performed by an opponent of equal or lesser rank than a character with this skill apply 70% of their total ghost damage, and effect. The duration of status effects applied in this way are reduced by 2 turns, to a minimum of 1. This skill may not stack with other skills that reduce the effectiveness of Genjutsu. Genjutsu performed by a character with this skill deal and additional 10% of their total ghost damage, effect, and duration. Description: The natural ability of the Sharingan to see chakra provides an intuitive wielder with a powerful defense against illusions. The eye can only pick up scant whisps of chakra at early stages of its development. As it matures the Sharingan's aptitude for piercing illusions, and for creating illusions of its own becomes much more noticeable. This ability has often given Sharingan wielders a reputation as some of the most gifted genjutsu practitioners in the world.Cost: -2 Sharingan Copy – Rank ThreeEffect: If the Sharingan is active during the Response Phase, a character with this skill may pay .6x Chakra, where 'x' is the cost of any technique used after this character's previous turn. The character must roll a 10-sided dice, and on an outcome of 1 - 7, the technique may be added to the character’s list of known techniques. Techniques added in this way have no Jutsu Point cost. Techniques of a certain Element, Archetype, or Style may be used without the necessary skill, but the Sharingan must be active to utilize techniques which require skills that the character does not possess. Techniques with bloodline or clan skill requirements that the character does not possess, or techniques that the character could not purchase for their standard Jutsu Point cost may not be copied. This skill may be activated 3 times per battle, or 1 time per role-play topic. Activating this skill is a free action.Description: The power to record and store the details of any technique witnessed is a feat that has long made the Sharingan one of the most coveted kekkei genkai in existence. By simply having their bloodline active, wielders of the Sharingan are able to see the most minute details in the muscles of their foes, identify handseals in mid-combat, and even see the exact patterns of the enemy's chakra. These abilities make Sharingan-wielders impressive copy cats. In it's formative stages, the act of copying a technique is more strenuous on the body, and can produce hit or miss replications, but as the bloodline matures and the wielder becomes more practiced, the ability becomes almost fool-proof.Cost: -2 Sharingan Reflection – Rank ThreeEffect: When a character with this skill successfully utilizes Sharingan Copy against a Taijutsu or Ninjutsu technique, the unresolved technique has a 30% chance of being negated. This is a triggered effect and may only activate 2 times per battle. The character consumes their Main Phase on a turn in which this skill activates. The activation of this skill is a free action.Description: So fast are the reaction times of those who wield the Sharingan, that the brain is capable of quickly responding to incoming threats, and exactly duplicating the attacks of their enemies. In doing so, the wielder is able to match the exact force of the threat and nullify it. The fully matured Sharingan is a much more reliable tool when attempting to negate an incoming threat, and can competently match the force of enemy attacks.Cost: -1 Mangekyō Sharingan | Kaleidoscope Mirror Wheel Eye | 万華鏡写輪眼The Mangekyō Sharingan is the very peak of the Sharingan's power. So rare is the ability to manifest this stage of the Sharingan, that some once said that it was a myth. It was then believed that to induce the Mangekyō Sharingan, the wielder would have to witness someone very dear to their heart die. The powers presented at this stage, are much greater than even the Toripuruha. The standard abilities of the Sharingan are all available to the Mangekyō Sharingan, but at a state that is beyond comparison to the other stages of the bloodline's evolution. The true power of the Mangekyō Sharingan lies in the abilities unique to it. Each wielder's eyes are different, holding different amazing powers. The use of the Mangekyō Sharingan is a double edged sword though. Extended use will eventually blind the wielder.Requirements: Jōnin Rank, Level 70, Dormant Sharingan; Key to the Mangekyō Sharingan [success], Does not replace Toripuruha Sharingan. Sharingan Vision – Rank FourEffect: While the Sharingan is active, a character with this skill’s Accuracy, Evasion, and Concentration statistics are increased by 4x, with ‘x’ being equivalent to the characters’s level. The value of ‘x’ may never be less than 50. All statistical bonuses provided by this skill may not exceed 1.5x the base value of the individual statistics. Bonuses to Accuracy and Evasion are nullified when the character targets an opponent whose Speed statistic is 2.5x greater than the character’s.Description: The first ability that is attributed to the Sharingan is the heightened state of awareness that the wielder enters when activating the dōjutsu. The eyes are able to predict the movements of enemies, or photographically catalog the details of the environment with great superiority. The enhanced accuracy and evasion that is the root of many of the Sharingan's abilities becomes stronger as each new tomoe develops. In its early stages, the Sharingan's influence increases the wielder's sensory awareness greatly, but opponents with great speed are capable of besting the dōjutsu. At more mature stages, the Sharingan is capable of predicting the movements of even the fastest foe.Cost: -2 Sharingan Focus – Rank FourEffect: While the Sharingan is active, Genjutsu performed by an opponent of equal or lesser rank than a character with this skill apply 60% of their total ghost damage, and effect. The duration of status effects applied in this way are reduced by 2 turns, to a minimum of 1. This skill may not stack with other skills that reduce the effectiveness of Genjutsu. Genjutsu performed by a character with this skill deal and additional 15% of their total ghost damage, effect, and duration. Description: The natural ability of the Sharingan to see chakra provides an intuitive wielder with a powerful defense against illusions. The eye can only pick up scant whisps of chakra at early stages of its development. As it matures the Sharingan's aptitude for piercing illusions, and for creating illusions of its own becomes much more noticeable. This ability has often given Sharingan wielders a reputation as some of the most gifted genjutsu practitioners in the world.Cost: -2 Sharingan Copy – Rank FourEffect: If the Sharingan is active during the Response Phase, a character with this skill may pay .5x Chakra, where 'x' is the cost of any technique used after this character's previous turn. The character with skill must roll a 10-sided dice, and on an outcome of 1 - 8, the technique may be added to the character’s list of known techniques. Techniques added in this way have no Jutsu Point cost. Techniques of a certain Element, Archetype, or Style may be used without the necessary skill, but the Sharingan must be active to utilize techniques which require skills that the character does not possess. Techniques with bloodline or clan skill requirements that the character does not possess, or techniques that the character could not purchase for their standard Jutsu Point cost may not be copied. This skill may be activated 4 times per battle, or 1 time per role-play topic. Activating this skill is a free action.Description: The power to record and store the details of any technique witnessed is a feat that has long made the Sharingan one of the most coveted kekkei genkai in existence. By simply having their bloodline active, wielders of the Sharingan are able to see the most minute details in the muscles of their foes, identify handseals in mid-combat, and even see the exact patterns of the enemy's chakra. These abilities make Sharingan-wielders impressive copy cats. In it's formative stages, the act of copying a technique is more strenuous on the body, and can produce hit or miss replications, but as the bloodline matures and the wielder becomes more practiced, the ability becomes almost fool-proof.Cost: -2 Sharingan Reflection – Rank FourEffect: When a character with this skill successfully utilizes Sharingan Copy against a Taijutsu or Ninjutsu technique, the unresolved technique has a 40% Chance of being negated. This is a triggered effect and may only activate 2 times per battle. Activation of this skill is a free action.Description: So fast are the reaction times of those who wield the Sharingan, that the brain is capable of quickly responding to incoming threats, and exactly duplicating the attacks of their enemies. In doing so, the wielder is able to match the exact force of the threat and nullify it. At the pinnacle of the Sharingan's ability, the wielder reacts so swiftly to enemy threats that reflecting them almost becomes a second nature.Cost: -1 Sharingan Binding – [Technique]Effect: Characters with this skill may purchase 1 technique with the 'Hijutsu; Mangekyō Sharingan' Descriptor. The chosen technique is considered to have the 'Seal-less' descriptor. This technique may be utilized a total of 10 times. (This number is inclusive of both statistical battles, and role play topics.) Upon reaching 10 uses, the technique chosen by this skill may not be utilized, and all branches of the Sharingan Bloodline have their effects reduced by 50%. If this would reduce the effects of the Sharingan to 0% then the Sharingan may not be activated, and the character with this skill is considered to be permanently under the status effect 'Blind'. The wielder may only possess as many Sharingan Binding skills as they do functioning Sharingan.Description: Upon reaching the Mangekyō Sharingan, the wielder’s eyes have fully matured, and with that maturation come the benefits of the secret techniques embedded within each Sharingan, and known only to the wielder. Each Sharingan eye has its own technique hidden within it, and while the Mangekyō stage is active that technique may be utilized almost as effortlessly as breathing, but these techniques come at a high price. Each usage causes pain to the wielder, and with frequency of use, the eye will begin to bleed, and eventually go dim until the eye is left blinded and useless.Cost: -0 Sharingan Binding – [Technique]Effect: Characters with this skill may purchase 1 technique with the 'Hijutsu; Mangekyō Sharingan' Descriptor. The chosen technique is considered to have the 'Seal-less' descriptor. This technique may be utilized a total of 10 times. (This number is inclusive of both statistical battles, and role play topics.) Upon reaching 10 uses, the technique chosen by this skill may not be utilized, and all branches of the Sharingan Bloodline have their effects reduced by 50%. If this would reduce the effects of the Sharingan to 0% then the Sharingan may not be activated, and the character with this skill is considered to be permanently under the status effect 'Blind'. The wielder may only possess as many Sharingan Binding skills as they do functioning Sharingan.Description: Upon reaching the Mangekyō Sharingan, the wielder’s eyes have fully matured, and with that maturation come the benefits of the secret techniques embedded within each Sharingan, and known only to the wielder. Each Sharingan eye has its own technique hidden within it, and while the Mangekyō stage is active that technique may be utilized almost as effortlessly as breathing, but these techniques come at a high price. Each usage causes pain to the wielder, and with frequency of use, the eye will begin to bleed, and eventually go dim until the eye is left blinded and useless.Cost: -0 Eien No Mangekyō Sharingan | Eternal Kaleidoscope Mirror Wheel Eye | 永遠の万華鏡写輪眼The Eternal Mangekyō Sharingan is considered to be a very rare, and unnatural stage that is built off of the mature form of the Sharingan. It was quickly discovered amongst the Uchiha clan that heavy use of the Mangekyō Sharingan would permanently and irrevocably destroy the vision in their eyes. It was through chance that the clan learned of one rare, and chancy way to restore a wielders sight and even bolster their power. By transplanting another pair of Mangekyō Sharingan, a clansmen's eyes would once again see clearly, but only suitable donors would work correctly, most often blood relatives. Several times in the history of the Uchiha clan a member has slaughtered his family in an attempt to regain his sight. While this is considered the final form the Sharingan can achieve, it often comes with a stigma that leads others to avoid the wielder.Requirements: Sennin Rank, Level 90, Sharingan Transfusion [success], Replaces Mangekyō Sharingan Sharingan Transcendence – Rank OneEffect: Characters with this skill do not suffer the negative effects contained within the skill ‘Sharingan Binding’. The activation and upkeep costs of the Mangekyo Sharingan is reduced by 2.5% and all Sharingan skills that have a usage limit may be used 1 additional time per statistical battle, or role-play topic.Description: The Eternal Mangekyō Sharingan breathes new life into the power of the Sharingan, and increases its usefulness in battle by reducing the strain on the eyes. The costs that are imposed on the body are lessened in this new state, and so the Sharingan is able to function in a more economical and efficient way, granting the wielder a greater longevity on the battlefield.Cost: -4 Edited May 26, 2015 by Cellar Door
Cellar Door Posted April 19, 2015 Author Posted April 19, 2015 (edited) List Of Changes: Sharingan Vision; Editted the scale of stat increase from 2x, 2.5x, 3.5x, and 4x to x, 2x, 3x, 4x. I also fixed the clauses where the minimum requirements for the Sharingan were insane. Minimums are now 20, 60, 120, 200, instead of 20, 100, 280, 800. (The nerfs have shaved 1 total SP off the cost of this branch.) Sharingan Focus: Minor wording changes, no systematic change. Sharingan Copy: Minor wording changes. The cost of this has been reduced from x, .8x, .7x, .6x to the more reasonable .8x, .7x, .6x, .5x. The chance to copy was increased to 50%, 60%, 70%, and 80%, which makes the Copy thing a more integral part of the bloodline and less of a crap shoot that you only do when you're fuckin' around in a spar. I felt like compared to the Byakugan which has a really solid, strong focus with 100% useful abilities, this was weak. Sharingan Reflection: Minor wording changes, no systematic change. Sharingan Binding: Minor wording changes, no systematic change. Sharingan Transcendace: Minor wording changes, no systematic change. Previous Sharingan Edited May 7, 2015 by Cellar Door
Hardcore Skittlez Posted May 7, 2015 Posted May 7, 2015 Poppin' in as the clan head to say that this was discussed and is fully ready for approvals.
cntrstrk14 Posted May 8, 2015 Posted May 8, 2015 One problem the copy has always had is the issue of people just scouting other people's spars and stealing stuff, which leads to very strange meta games and is the reason the copy has struggled to be strong in the past. Can we possible half the chance to successfully copy a technique if the Uchiha is not the target of the technique? Or possibly if they are not an active participant? (that is even weird because you can just have your level 20 Uchiha "participate" in a level 80 vs level 80 spar) Also, is it intended for copy to never be able to copy techniques that target the user of the technique? Since those are "resolved" on the person's turn, and never "unresolved" during the Response Phase?
Cellar Door Posted May 26, 2015 Author Posted May 26, 2015 How would those proposed changes of yours interact with copying in an RP scenario? Like, the cheesiest part is scouting battles that you aren't in... but in those scenarios you're not a participant in battle, and it counts as an RP situation, so you've got the more limited chance to copy. Level 80 vs Level 80 vs Level 20, would just be a weak Uchiha asking to get beat up and have their eyes taken. They'd be using Jonin/Senin techs, and there's no way that Uchiha could copy them anyhow. So I think that example isn't very good. To copy techs targeted at other people, the Uchiha needs to have a turn before the target does, which is a crap shoot anyway. So, I don't see much wrong with using their copy ability against opponents who target their allies, or whatever. As far as self-targeted stuff. I always figured it was just a thing that fell by the wayside for ease of game mechanics. Copy is already a sizeable chunk of words and didn't want to add more to it. There aren't a ton of self-targeting jutsu, and I personally have never felt like it was a terrible loss to the Sharingan not to be able to copy them. Peter can feel free to chime in on that, as he has an Uchiha and all, but I felt like keeping the Copy skill as concise as possible was more important than picking up every scrap of jutsu.
Hardcore Skittlez Posted May 26, 2015 Posted May 26, 2015 Not being able to copy some self-targeting techniques is alright- a la medical techniques or set-up phase stuff, but it has struck me as odd that an Uchiha couldn't copy a Barrier or a Shield, as they are "resolved" the moment they're used. I would be in favor of increasing the range of things that could be copied in combat even at the expense of the copy skill's overall length, but I do share some measure of concern over clarity as length is increased. Therefore, I would propose some manner of wording like: Effect: If the Sharingan is active during the Response Phase, a character with this skill may pay .5x Chakra, where 'x' is the cost of any technique used after this character's previous turn. This only adds a few extra words, and is fairly clear in when it may be used. As a player, I'd like to personally request the removal of this line from the copy skill. Techniques of a certain Element, Archetype, or Style may be used without the necessary skill, but the Sharingan must be active to utilize techniques which require skills that the character does not possess. I can understand why it exists, but as the Sharingan costs more and possesses more restrictions than its relative bloodlines, I'd kind of like to be able to use those copied techniques outside of battle. It's not like copying a Light technique would let you create and purchase other Light techniques if you didn't already possess the prerequisite skills, after all. However, again, this is coming from me the player and not me the clan head.
cntrstrk14 Posted May 26, 2015 Posted May 26, 2015 Brief discussion on the side in which we discussed lowering the amount of times this can be used in RP. The real problem that I was coming across was the spectator problem, as I've said before in discussions I really think that the copy design here is brilliant when in real "fair" combat. So with RP uses cut down drastically I am much more okay with where copy is now. Also, Peter's highlighted orange wording works well with good clarity, so let's use that. As for dropping that line, I am very against that. Having to have the bloodline active to use those techniques that you don't have the prereq's for is a fair trade of for being able to use them at all.
Cellar Door Posted May 26, 2015 Author Posted May 26, 2015 Done and done. I agree with Tony on leaving the activation requirement on jutsu you don't have the prereqs for. For a bloodline that can give you infinite techniques that you might otherwise not have access to (whether because you lack the elements, or are not able to train with those who own them.), this is a good trade. It also appears to be canonically accurate as all signs indicate that Kakashi lost all abilities he had associated with the Sharingan when it was taken from him.
Hardcore Skittlez Posted November 23, 2016 Posted November 23, 2016 Sharigan was resubbed here, moving this one to dead.