Guest MrSako Posted July 12, 2005 Posted July 12, 2005 (edited) Frog Summoning (Water Element) *Requires permission from the new (un)Perverted Frog Summoner, Narusagawa Hyuuga* All Jutsus are from the .com site or from this unless otherwise stated (ie, the Frog Summon Only Jutsu) Level: 0 Name: Otamajakushi (Tadpole) Appearance: A small little tadpole, sometimes appearing with a tiny pair of legs. Personality: It cannot speak, nor does it move around very much. It can be picked up and tossed about with ease. Weapon: None -Stats- (100) (Health Power) 20 (Stamina) 0 (Chakra) 0 (Taijutsu) 0 (Defense) 0 (Ninjutsu) 0 (Resistance) 0 (Genjutsu) 0 (Concentration) 0 (Speed) 0 (Accuracy) 0 (Evasion) 80 (+20% dodge roll) Skills: N/A (+100 to Summoner's Evasion) Techs: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Level: 1 Name: Gamakichi or Gamatatsu Appearance: In this beginner level, more of a stage for genin to learn how to summon and test their powers in that field rather than having an actual use in battle, user of the toad summoning skill will be able to summon either one of the toad brothers Gamakichi and Gamatatsu. The two small toads shouldn't be used in battle and are pretty useless fighters, although helping them, giving them treats and generally being nice to them might grant you their eternal gratitude, which could be translated some day as the help of their father, the Gamabunta. Personality: These little frogs have a mind of their own, though their courage should not be questioned. They are able to speak and converse, and normally do what is asked of them, though it always helps to be polite and to have a few snacks at hand (especially for Gamatatsu). Weapon: None -Stats- (500) (Health Power) 50 (Stamina) 10 (Chakra) 140 (Taijutsu) 0 (Defense) 0 (Ninjutsu) 80 (+20 damage) (Resistance) 0 (Genjutsu) 0 (Concentration) 0 (Speed) 60 (Accuracy) 100 (-25% opponent dodge) (Evasion) 60 (+15% dodge) Skills: Name: Inner Calm Details: Chakra-based Techniques cost 5 Chakra less (minimum of 5) (-1) Techs: Name: Recovery (Chiyu) lvl 1 Type: Ninjutsu (Medical) Rank: Gennin Cost: 60 Damage: N/A Effects: Heals 60 Health Description: The Medical Ninja allows a green aura of Chakra to surround their hands, and places it over the site of injury, healing it somewhat. ----------------------------------------- Name: Crystalline Rain Type: Ninjutsu (Water) Rank: Gennin Cost: 25 Damage: 5 Effects: Every crystal lowers the enemies speed by 10, and raises the users by 10. It lasts for two posts, and every turn after costs 10 to keep the jutsu active. Description: A white-blue crytsal falls from the heavens and slams into the opponent. While the shards paste the ground ice and slow the enemy, the others hit the casters feet enriching their step, and boosting their speed. ----------------------------------------- Name: Suiton: Supittobooru (Water Type: Spitball) lvl 1 Type: Ninjutsu Rank: Gennin Cost: 80 Damage: 20 Effect: Deactivates opponent's Doujutsu (eye-based bloodline) for 2 turns. Description: The user spits into their palm and then uses the chakra to manipulate it into a high velocity projectile, which is thrown into the opponent's eyes. Does not require hand seals to perform. ----------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Level: 2 Name: Hikigaeru (Toad) Appearance: A large toad, approximately half the size of a normal human being. Most of the toads are orange in color, although some of them do come in red or yellow. They are adorned with colorful patches and designs, each of one other color that compliments. Personality: Weapon: None (Does not use the lvl 1 Medium Weapon) -Stats- (1,000) (Health Power) 100 (Stamina) 20 (Chakra) 200 (Taijutsu) 0 (Defense) 0 (Ninjutsu) 320 (+80 damage) (Resistance) 0 (Genjutsu) 0 (Concentration) 0 (Speed) 80 (Accuracy) 160 (-40% opponent dodge) (Evasion) 120 (+30% dodge) Skills: 3 Name: Inner Calm Details: Chakra-based Techniques cost 15 Chakra less (minimum of 5) (-3) Techs: Name: Recovery (Chiyu) lvl 1 Type: Ninjutsu (Medical) Rank: Gennin Cost: 60 Damage: N/A Effects: Heals 60 Health Description: The Medical Ninja allows a green aura of Chakra to surround their hands, and places it over the site of injury, healing it somewhat. ----------------------------------------- Name: Sweet Nectar Type: Ninjutsu (Medical) Rank: Gennin Cost: 10 Damage: N/A Effects: Halts the effects of bleeding, minor poisons, and other debilitating qualities Description: A sweet smelling, lightly colored fluid coats the ninja's hands and is applied to the troubled area. This technique will take care of any light maladies from minor infection to bleeding to poisons. ----------------------------------------- Name: Crystalline Rain Type: Ninjutsu (Water) Rank: Gennin Cost: 25 per crystal Damage: 5 Effects: Every crystal lowers the enemies speed by 10, and raises the users by 10. It lasts for two posts, and every turn after costs 10 per crystal to keep the jutsu active. Description: A white-blue crytsal falls from the heavens and slams into the opponent. While the shards paste the ground ice and slow the enemy, the others hit the casters feet enriching their step, and boosting their speed. ----------------------------------------- Name: Spin Cycle Type: Ninjutsu (Water) Rank: Gennin Cost: 30 Damage: 25 Effects: A successful strike reduces Defense by 20 for the next 3 posts. Description: A small whirlpool of water is created under the target and stabs up with great force, causing damage and disorientation. ----------------------------------------- Name: Suiton: Supittobooru (Water Type: Spitball) lvl 1 Type: Ninjutsu Rank: Gennin Cost: 80 Damage: 20 Effect: Deactivates opponent's Doujutsu (eye-based bloodline) for 2 turns. Description: The user spits into their palm and then uses the chakra to manipulate it into a high velocity projectile, which is thrown into the opponent's eyes. Does not require hand seals to perform. ----------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Level: 3 Name: Tsunotokage (Horned Toad) Appearance: Summons one human sized toad that is incapable of human speech, but is nonetheless a formidable opponent. Its swift and agile tongue is capable of paralyzing a grown man, although it makes it vulnerable to outside attack by doing so, so it is useless against multiple enemies. This toad is capable of few taijutsu moves (One of them would be actually smashing the enemy under its feet- a very undesirable action as the toad weighs over 300 pounds. Personality: This quiet, unassuming toad is a capable warrior of its species, and will gladly lend its assistance to its Master. It has sacrificed its will to learn how to fight better, until it once again assumes its will and becomes more independent as an adult. Weapon: Medium lvl 10 Weapon Kind: Tongue Size: Medium Level: 10 Cost: 8 Stamina (up to 2 attacks per turn) Special: Can strike at up to two different opponents Description: A long tongue, heavy and thick, not easily cut. Weapon Attributes Indestructible: May not be destroyed -Stats- (2,500) (Health Power) 200 (Stamina) 100 (Chakra) 200 (Taijutsu) 200 (+50 damage) (Defense) 200 (-50 damage) (Ninjutsu) 400 (+100 damage) (Resistance) 200 (-50 damage) (Genjutsu) 0 (Concentration) 200 (-50 stat drain) (Speed) 100 (Accuracy) 400 (-100% opponent dodge) (Evasion) 300 (+75% dodge) Skills: 5 Name: Inner Calm Details: Chakra-based Techniques cost 25 Chakra less (minimum of 5) (-5) Techs: Name: Recovery (Chiyu) lvl 1 Type: Ninjutsu (Medical) Rank: Gennin Cost: 60 Damage: N/A Effects: Heals 60 Health Description: The Medical Ninja allows a green aura of Chakra to surround their hands, and places it over the site of injury, healing it somewhat. ----------------------------------------- Name: Sweet Nectar Type: Ninjutsu (Medical) Rank: Gennin Cost: 10 Damage: N/A Effects: Halts the effects of bleeding, minor poisons, and other debilitating qualities Description: A sweet smelling, lightly colored fluid coats the ninja's hands and is applied to the troubled area. This technique will take care of any light maladies from minor infection to bleeding to poisons. ----------------------------------------- Name: Crystalline Rain Type: Ninjutsu (Water) Rank: Gennin Cost: 25 Damage: 5 Effects: Every crystal lowers the enemies speed by 10, and raises the users by 10. It lasts for two posts, and every turn after costs 10 to keep the jutsu active. Description: A white-blue crytsal falls from the heavens and slams into the opponent. While the shards paste the ground ice and slow the enemy, the others hit the casters feet enriching their step, and boosting their speed. ----------------------------------------- Name: Spin Cycle Type: Ninjutsu (Water) Rank: Gennin Cost: 30 Damage: 25 Effects: A successful strike reduces Defense by 20 for the next 3 posts. Description: A small whirlpool of water is created under the target and stabs up with great force, causing damage and disorientation. ----------------------------------------- Name: Suiton: Supittobooru (Water Type: Spitball) lvl 1 Type: Ninjutsu Rank: Gennin Cost: 80 Damage: 20 Effect: Deactivates opponent's Doujutsu (eye-based bloodline) for 2 turns. Description: The user spits into their palm and then uses the chakra to manipulate it into a high velocity projectile, which is thrown into the opponent's eyes. Does not require hand seals to perform. ----------------------------------------- Name: Water Type; Water Barrier Wall (Suiton Suijinheki) Type: Ninjutsu Rank: Chuunin Cost: 50 Effect: Used as an "in response" technique. Stops any one ninjutsu attack. Doesn't stop the damage taken from Taijutsu techniques, but deals 20 damage to the opponent who is attacking with the Taijutsu attack. Description: A barrier made out of water from the surrounding area. This barrier is effective with blocking incoming Ninjutsu techniques and stops them from reaching the user. Unfortunately, it cannot fully stop Taijutsu techniques...but makes it harder on the opponent using the Taijutsu by damaging them a little. ----------------------------------------- Name: Water Clone Skill (Mizu Bunshin no Jutsu) Type: Ninjutsu Rank: Chuunin Cost: 30 per clone Effect: Whenever an opponent attacks you, there is a 30 percent chance per clone (rolling a 30 or less on a 100-sided die means they miss you) that your opponent will miss you. This goes for each clone made. Clones disappear when hit. Description: Using the surrounding water, the user makes clones of himself/herself. This helps in fooling the opponent, making it less likely that they will hit the user. ----------------------------------------- Name: Still Glare Type: Ninjutsu Rank: Chuunin Cost: 80 Damage: 20 Effect: Opponent is Blind for 2 turns. Description: The user freezes over the liquid on the opponent's eyes. Causes frost burns and sight problems. ----------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Level: 4 Name: Gamaseijin (Adult Frog) Appearace: When one of the Frog species reaches the adult stage, it receives its first katana to use in battle. The katana is the symbol of the warrior and represents its dedication to fight and to serve its master. The adult Frog is also used to having its Master ride on it for long distances. These are roughly three to four times the size of an average human being. They mostly come in darker skin tones, but it is not uncommon to find some that are red or orange, although the yellow ones are the rarest ones of all. Personality: The adult is docile and obedient to its Master's commands, although if it is abused, it will leave. It is a fierce warrior that will fight to the death, as it would like to prove itself in battle, especially after having received their katana. Weapon: Large lvl 20 Weapon Kind: Katana Size: Large Level: 20 Cost: 16 Stamina (up to 3 attacks per turn) Damage: 40 Special: None Description: An ornate katana wrought in a land of mystery. Weapon Attributes: Indestructible: May not be destroyed -Stats- (8,000) (Health Power) 800 (Stamina) 400 (Chakra) 680 (Taijutsu) 1,200 (+300 damage) (Defense) 600 (-150 damage) (Ninjutsu) 1,200 (+300 damage) (Resistance) 600 (-150 damage) (Genjutsu) 0 (Concentration) 600 (-150 stat drain) (Speed) 500 (Accuracy) 1,100 (-275% opponent dodge) (Evasion) 800 (+200% dodge) Skills: 8 Name: Quick Travel Effect: Gamaseijin and its rider may post every 3 hours instead of every 12 hours when traveling to another country. (-2) Name: Iron Skin Effect: You take 75% Taijutsu Damage (-2) Name: Chakra Barrier Effect: You take 75% Ninjutsu Damage (-2) Name: Gifted: Ninjutsu/Taijutsu Effect: Gain +25% bonus in named stats (-2) Techs: Name: Recovery (Chiyu) lvl 1 Type: Ninjutsu (Medical) Rank: Gennin Cost: 60 Damage: N/A Effects: Heals 60 Health Description: The Medical Ninja allows a green aura of Chakra to surround their hands, and places it over the site of injury, healing it somewhat. ----------------------------------------- Name: Sweet Nectar Type: Ninjutsu (Medical) Rank: Gennin Cost: 10 Damage: N/A Effects: Halts the effects of bleeding, minor poisons, and other debilitating qualities Description: A sweet smelling, lightly colored fluid coats the ninja's hands and is applied to the troubled area. This technique will take care of any light maladies from minor infection to bleeding to poisons. ----------------------------------------- Name: Crystalline Rain Type: Ninjutsu (Water) Rank: Gennin Cost: 25 Damage: 5 Effects: Every crystal lowers the enemies speed by 10, and raises the users by 10. It lasts for two posts, and every turn after costs 10 to keep the jutsu active. Description: A white-blue crytsal falls from the heavens and slams into the opponent. While the shards paste the ground ice and slow the enemy, the others hit the casters feet enriching their step, and boosting their speed. ----------------------------------------- Name: Spin Cycle Type: Ninjutsu (Water) Rank: Gennin Cost: 30 Damage: 25 Effects: A successful strike reduces Defense by 20 for the next 3 posts. Description: A small whirlpool of water is created under the target and stabs up with great force, causing damage and disorientation. ----------------------------------------- Name: Suiton: Supittobooru (Water Type: Spitball) lvl 1 Type: Ninjutsu Rank: Gennin Cost: 80 Damage: 20 Effect: Deactivates opponent's Doujutsu (eye-based bloodline) for 2 turns. Description: The user spits into their palm and then uses the chakra to manipulate it into a high velocity projectile, which is thrown into the opponent's eyes. Does not require hand seals to perform. ----------------------------------------- Name: Water Type; Water Barrier Wall (Suiton Suijinheki) Type: Ninjutsu Rank: Chuunin Cost: 50 Effect: Used as an "in response" technique. Stops any one ninjutsu attack. Doesn't stop the damage taken from Taijutsu techniques, but deals 20 damage to the opponent who is attacking with the Taijutsu attack. Description: A barrier made out of water from the surrounding area. This barrier is effective with blocking incoming Ninjutsu techniques and stops them from reaching the user. Unfortunately, it cannot fully stop Taijutsu techniques...but makes it harder on the opponent using the Taijutsu by damaging them a little. ----------------------------------------- Name: Water Clone Skill (Mizu Bunshin no Jutsu) Type: Ninjutsu Rank: Chuunin Cost: 30 per clone Effect: Whenever an opponent attacks you, there is a 30 percent chance per clone (rolling a 30 or less on a 100-sided die means they miss you) that your opponent will miss you. This goes for each clone made. Clones disappear when hit. Description: Using the surrounding water, the user makes clones of himself/herself. This helps in fooling the opponent, making it less likely that they will hit the user. ----------------------------------------- Name: Still Glare Type: Ninjutsu Rank: Chuunin Cost: 80 Damage: 20 Effect: Opponent is Blind for 2 turns. Description: The user freezes over the liquid on the opponent's eyes. Causes frost burns and sight problems. ----------------------------------------- Name: Recovery (Chiyu) lvl 2 Type: Ninjutsu (Medical) Rank: Chunnin Cost: 120 Damage: N/A Effects: Heals 150 Health Description: The Medical Ninja allows a green aura of Chakra to surround their hands, and places it over the site of injury, healing it. ----------------------------------------- Name: Divine Seal (Tenrai Gokuin) Type: Ninjutsu (medical) Rank: Chuunin Cost: 80 Effect: The medical nin forcefully seals the target's ability to either use genjutsu or ninjutsu. This requires all of the medical nin's focus and leaves them unable to avoid the next attack made by their target. The effects last five posts. Description: The medical nin sends hundreds of miniscule darts of chakra at the target, striking the body in key points to seal their ninjutsu or genjutsu skills. ----------------------------------------- Name: Water Element: Gun Bullet (Suiton Teppoudama) Type: Ninjutsu (Water) Rank: Jounin Cost: 280 Damage: 280 Effects: Apply 50% of target's Resistance for Damage Description: A small whirlpool of water is created under the target and stabs up with great force, causing damage and disorientation. ----------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Level: 5 Name: Yatai Kuzishi (Stand Destroyer) Appearance: This large Frog comes with two katana strapped across its back. It is the size of a large house. The skin is mostly dark, and the usual colors are either brown or red, although an orange one may be rarely found. Personality: The last of the docile creatures of the Frog Summons. This one has not been known to speak, but it may do so on occasion. It listens to the commands of its Master, except when they are obviously needless or stupid. It likes efficiency, and therefore expects to be dismissed when it is not needed, else it will leave on its own. Weapon: Large lvl 30 Weapon Kind: Katana Size: Large Level: 30 Cost: 24 Stamina (up to 3 attacks per turn) Damage: 132 or 33 Special: Deals 200% Damage on lvl 4-6 Summoned Creatures (and other Charaters/Demons of similar size) while only dealing 50% damage on anything smaller. Description: A larger version of the katana given to the adult frogs. These are unwieldly against smaller beings, but are of greater use against larger foes. Weapon Attributes Indestructible: May not be destroyed Sharpened Edge: +10% Damage -Stats- (20,000) (Health Power) 2,000 (Stamina) 1,000 (Chakra) 1,000 (Taijutsu) 2,500 (+625 damage) (Defense) 2,500 (-625 damage) (Ninjutsu) 2,500 (+625 damage) (Resistance) 2,500 (-625 damage) (Genjutsu) 0 (Concentration) 2,000 (-500 stat drain) (Speed) 1,000 (Accuracy) 2,500 (-625% opponent dodge) (Evasion) 2,000 (+500% dodge) Skills: 10 Name: Iron Skin Effect: You take 75% Taijutsu Damage (-2) Name: Chakra Barrier Effect: You take 75% Ninjutsu Damage (-2) Name: Shiva the Destroyer Effect: Attack Jutsus do +25% damage, but may not use Genjutsus or Medical Jutsus. (-3) Name: Gifted: Ninjutsu/Taijutsu/Accuracy Effect: Gain +25% bonus in named stats (-3) Techs: Name: Revolution (Kakumei) Type: Ninjutsu (Water) Rank: Gennin Cost: 30 Damage: 15 Effects: Leave opponent vulnerable to Houfuku Description: An eddy of water moves up behind the opponent and slams into them, forcing them forward. ----------------------------------------- Name: Retribution (Houfuku) Type: Taijutsu Rank: Gennin Cost: 30 Damage: 60 Effects: Only usable after opponent is struck with Kakumei. Can not be dodged by evasion. Description: The user thrusts forward, miniscule traces of water forming around their hand into razor blades of force that slice the opponent's body for far more damage than a standard punch would. ----------------------------------------- Name: Crystalline Rain Type: Ninjutsu (Water) Rank: Gennin Cost: 25 Damage: 5 Effects: Every crystal lowers the enemies speed by 10, and raises the users by 10. It lasts for two posts, and every turn after costs 10 to keep the jutsu active. Description: A white-blue crytsal falls from the heavens and slams into the opponent. While the shards paste the ground ice and slow the enemy, the others hit the casters feet enriching their step, and boosting their speed. ----------------------------------------- Name: Spin Cycle Type: Ninjutsu (Water) Rank: Gennin Cost: 30 Damage: 25 Effects: A successful strike reduces Defense by 20 for the next 3 posts. Description: A small whirlpool of water is created under the target and stabs up with great force, causing damage and disorientation. ----------------------------------------- Name: Suiton: Tatsumaki (Water Type: Waterspout) lvl 1 Type: Ninjutsu Rank: Gennin Cost: 320 Damage: 60 Effect: Area Effect. This Jutsu may not be negated by a skill. Description: The ground beneath the opponent begins to swirl as a small dust tornado is forming, and within moments a waterspout appears, flinging the opponent away. ----------------------------------------- Name: Suiton: Tatsumaki (Water Type: Waterspout) lvl 2 Type: Ninjutsu Rank: Chuunin Cost: 500 Damage: 120 Effect: Area Effect. This Jutsu may not be negated/dodged by a skill or Jutsu. Description: The ground beneath the opponent begins to swirl as a small dust tornado is forming, and within moments a waterspout appears, flinging the opponent away. ----------------------------------------- Name: Water Type; Water Barrier Wall (Suiton Suijinheki) Type: Ninjutsu Rank: Chuunin Cost: 50 Effect: Used as an "in response" technique. Stops any one ninjutsu attack. Doesn't stop the damage taken from Taijutsu techniques, but deals 20 damage to the opponent who is attacking with the Taijutsu attack. Description: A barrier made out of water from the surrounding area. This barrier is effective with blocking incoming Ninjutsu techniques and stops them from reaching the user. Unfortunately, it cannot fully stop Taijutsu techniques...but makes it harder on the opponent using the Taijutsu by damaging them a little. ----------------------------------------- Name: Water Clone Skill (Mizu Bunshin no Jutsu) Type: Ninjutsu Rank: Chuunin Cost: 30 per clone Effect: Whenever an opponent attacks you, there is a 30 percent chance per clone (rolling a 30 or less on a 100-sided die means they miss you) that your opponent will miss you. This goes for each clone made. Clones disappear when hit. Description: Using the surrounding water, the user makes clones of himself/herself. This helps in fooling the opponent, making it less likely that they will hit the user. ----------------------------------------- Name: Still Glare Type: Ninjutsu Rank: Chuunin Cost: 80 Damage: 20 Effect: Opponent is Blind for 2 turns. Description: The user freezes over the liquid on the opponent's eyes. Causes frost burns and sight problems. ----------------------------------------- Name: Scylla Type: Ninjutsu (Water) Rank: Chunnin Cost: 80 Damage: 80 Effects: Stuns target for 1 post. Description: The user concentrates a great deal of water into the ground under the opponent, with natural liquids to dissolve the ground in it as well. This is then spun at an incredible rate, enough to visibly wear away the ground where this attack was used. The target is sucked down, struck against the sides of the pit containing the whirlpool and eventually crushed into the bottm of the put. ----------------------------------------- Name: Water Element: Gun Bullet (Suiton Teppoudama) Type: Ninjutsu (Water) Rank: Jounin Cost: 280 Damage: 280 Effects: Apply 50% of target's Resistance for Damage Description: One of the most powerful Suiton techniques that, like the Katon is to the Uchiha, is the distinguishing feature for the Frogs to prove that one has become a seasoned warrior. Restriction: Frog Summon Only ----------------------------------------- Name: Combination Transformation (Kombi Henge) Type: Ninjutsu Rank: Jounin Cost: 200 per turn. Damage: N/A Effects: Summoner must perform Henge no Jutsu. Combine stats of the two into one. New ‘being' is same size as the Summoned creature was, but continue turns as the Summoner would. While transformed, limited to using attacks and Jutsu of Summoned creature only. Description: Frogs are notorious for being slow-minded when it comes to Genjutsu, and thus are unable to transform into any other form without the help of the Summoner. Restriction: Frog Summon Only ----------------------------------------- Name: Toad Sword Beheading (Gama Dosuzan) Type: Taijutsu Rank: Jounin Cost: 500 Damage: 500 Effects: Can only be used against Summoned Creatures lvl 4+ or Characters/Demons of similar size. Apply 50% Defense to determine damage. Breaks normal damage caps for Jounin. Description: The larger katana of the Frog are powerful weapons, but are only effective against beings of equal size. By leaning back on its hind legs, the Frog springs forward at a terrifying speed, ready to slice open the large beast that stands in its way. Restriction: Frog Summon Only ----------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Level: 6 Name: Gamabunta Appearance: The biggest frog of them all. This is the third and final level of the toad summoning skill, in which the user can summon the legendary Gamabunta, the toad boss. Gamabunta is a giant toad, rivaling the height of mountains effortlessly. He is a great warrior and has a huge sword which he can wield and slash easily. This toad is also an experienced warrior, known to have fight demon like Shukaku and even the Youma Kyuubi. Gamabunta also has the ability to spit large streams of oil out of his mouth, and combined with katon it might prove a deadly fireball. Personality: The oldest and wisest of all the Frogs. He can be quite cranky at times, although he loves people with guts. He will never call the Summoner his Master, but might consider making them his Underling. He will ONLY engage in battle when there is a Level 5+ Summon on the Battle (or a Demon / Character of equivalent size) as he is quite prideful of his abilities and would not want to be bothered for something lesser. He will also protect his Underlings from certain death. Weapon: Large lvl 50 Weapon Kind: Katana Size: Large Level: 50 Cost: 35 Stamina (up to 4 attacks per turn) Damage: 240 or 60 Special: Deals 200% Damage on lvl 4-6 Summoned Creatures (and other Charaters/Demons of similar size) while only dealing 50% damage on anything smaller. Description: The most powerful blade forged for the Frog Clan. It is passed down from the Head from one generation to another. Weapon Attributes Razor Edge: +20% Damage Indestructible: May not be destroyed -Stats- (50,000) (Health Power) 5,250 (Stamina) 2,000 (Chakra) 3,750 (Taijutsu) 6,000 (+1,500 damage) (Defense) 7,500 (-1,875 damage) (Ninjutsu) 6,000 (+1,500 damage) (Resistance) 5,000 (-1,250 damage) (Genjutsu) 0 (Concentration) 4,000 (-1,000 stat drain) (Speed) 2,000 (Accuracy) 10,800 (-2,700% opponent dodge) (Evasion) 7,700 (+1,925% dodge) Skills: 15 Name: Gifted: Health, Chakra, Taijutsu, Defense, Ninjutsu, Resistance, Accuracy, Evasion Effect: Gain +25% bonus to named stats (-8) Name: Iron Skin Effect: Take 75% Taijutsu Damage (-2) Name:Chakra Barrier Effect: Take 75% Ninjutsu Damage (-2) Name: Shiva the Destroyer Effect: Attack Jutsus do +25% damage, but may not use Genjutsus or Medical Jutsus. (-3) Techs: Name: Suiton: Tatsumaki (Water Type: Waterspout) lvl 1 Type: Ninjutsu Rank: Gennin Cost: 320 Damage: 60 Effect: Area Effect. This Jutsu may not be negated by a skill. Description: The ground beneath the opponent begins to swirl as a small dust tornado is forming, and within moments a waterspout appears, flinging the opponent away. ----------------------------------------- Name: Suiton: Tatsumaki (Water Type: Waterspout) lvl 2 Type: Ninjutsu Rank: Chuunin Cost: 500 Damage: 120 Effect: Area Effect. This Jutsu may not be negated/dodged by a skill or Jutsu. Description: The ground beneath the opponent begins to swirl as a small dust tornado is forming, and within moments a waterspout appears, flinging the opponent away. ----------------------------------------- Name: Suiton: Tatsumaki (Water Type: Waterspout) lvl 3 Type: Ninjutsu Rank: Jounin Cost: 600 Damage: 240 Effect: Area Effect, does not effect the user. This Jutsu may not be negated/dodged by a skill or Jutsu. Description: The ground beneath the opponent begins to swirl as a small dust tornado is forming, and within moments a waterspout appears, flinging the opponent away. ----------------------------------------- Name: Body Freeze Skill (Kanashibari no Jutsu) Type: Ninjutsu Rank: Chuunin Cost: 50 Ninjutsu Effects: Cannot be dodged. Opponent rolls 1d100. If they roll higher than 25, then they skip their next response and main phase. Description: Used to cause ones opponent to lose the advantage of movement. Freezing them in their tracks, this Jutsu creates an opening for a more dangerous attack. Most Anbu Ninjas seem to know this technique. ----------------------------------------- Name: Water Clone Skill (Mizu Bunshin no Jutsu) Type: Ninjutsu Rank: Chuunin Cost: 30 per clone Effect: Whenever an opponent attacks you, there is a 30 percent chance per clone (rolling a 30 or less on a 100-sided die means they miss you) that your opponent will miss you. This goes for each clone made. Clones disappear when hit. Description: Using the surrounding water, the user makes clones of himself/herself. This helps in fooling the opponent, making it less likely that they will hit the user. ----------------------------------------- Name: Water Type; Water Barrier Wall (Suiton Suijinheki) Type: Ninjutsu Rank: Chuunin Cost: 50 Effect: Used as an "in response" technique. Stops any one ninjutsu attack. Doesn't stop the damage taken from Taijutsu techniques, but deals 20 damage to the opponent who is attacking with the Taijutsu attack. Description: A barrier made out of water from the surrounding area. This barrier is effective with blocking incoming Ninjutsu techniques and stops them from reaching the user. Unfortunately, it cannot fully stop Taijutsu techniques...but makes it harder on the opponent using the Taijutsu by damaging them a little. ----------------------------------------- Name: Dead Soul Skill (Shikon no Jutsu) Type: Ninjutsu Rank: Jounin Cost: 50 Chakra per body per turn. Effects: Must have a dead body to manipulate. The body is under the control of the user like a bunshin or summon. Description: With this Jutsu the user can make the dead seem lifelike. Allowing dead bodies to move around as a diversion or decoy. This skill causes the dead bodies' hearts to beat allowing the user to control them for a few minutes. ----------------------------------------- Name: Water Element: Gun Bullet (Suiton Teppoudama) Type: Ninjutsu (Water) Rank: Jounin Cost: 280 Damage: 280 Effects: Apply 50% of target's Resistance for Damage Description: One of the most powerful Suiton techniques that, like the Katon is to the Uchiha, is the distinguishing feature for the Frogs to prove that one has become a seasoned warrior. Restriction: Frog Summon Only ----------------------------------------- Name: Combination Transformation (Kombi Henge) Type: Ninjutsu Rank: Jounin Cost: 200 per turn. Damage: N/A Effects: Summoner must perform Henge no Jutsu. Combine stats of the two into one. New ‘being' is same size as the Summoned creature was, but continue turns as the Summoner would. While transformed, limited to using attacks and Jutsu of Summoned creature only. Description: Frogs are notorious for being slow-minded when it comes to Genjutsu, and thus are unable to transform into any other form without the help of the Summoner. Restriction: Frog Summon Only ----------------------------------------- Name: Toad Sword Beheading (Gama Dosuzan) Type: Taijutsu Rank: Jounin Cost: 500 Damage: 500 Effects: Can only be used against Summoned Creatures lvl 4+ or Characters/Demons of similar size. Apply 50% Defense to determine damage. Breaks normal damage caps for Jounin. Description: The larger katana of the Frog are powerful weapons, but are only effective against beings of equal size. By leaning back on its hind legs, the Frog springs forward at a terrifying speed, ready to slice open the large beast that stands in its way. Restriction: Frog Summon Only ----------------------------------------- Name: Leapfrog (Kaerutobi) Type: Taijutsu Rank: Jounin Cost: 200 Damage: N/A Effects: Used in the response phase. Dodges any Jutsu (including Area Effect Jutsu). Summoner also dodges if standing on top of head. During Summoner's next Main Phase, Summoner may not attack but Gamabunta may perform Suiton Teppoudama. Usable three times per battle. Description: Gamabunta is able to dodge fierce attacks by leaping high into the air. From this position he likes to fire off a Water Bullet at the foe. Restriction: Frog Summon Only ----------------------------------------- Name: Oilspray (Sekiyushibuku) Type: Ninjutsu Rank: Jounin Cost: 400 Damage: 50 Effects: Area Effect Jutsu. Blinds Targets in frontal arc for 2 turns. If hit by a Fire Jutsu in the next turn, targets only apply 50% Resistance to the attack. Description: By spraying the opponents with oil, Gamabunta is setting them up for a his version of a barbeque. Restriction: Frog Summon Only ----------------------------------------- Name: Five Part Seal (Goguoufuuin) Type: Sealing Rank: SEALING/FORBIDDEN Cost: 400 Ninjutsu Effects: Opponent cannot use target stat. This lasts until the seal is released, so after the battle. The stat is treated as if it was 0. Cannot target HP. Description: This Seal, being an odd number Seal, causes the Seal on Naruto's stomach, an even number Seal, to be negated. ----------------------------------------- Name: Five Part Seal Release (Goguoukaiin) Type: Sealing Rank: SEALING/FORBIDDEN Cost: 100 Ninjutsu Effects: Releases the effects of Five Part Seal (Goguoufuuin). Also releases the effects of other seals at an admin's descression. Description: This Seal dispells the Five Part Seal that was added onto the Seal on Naruto's belly. Allowing Naruto to, once again, be able to control his Chakra properly, and be able to access Kyubi's Chakra and tap into it at will. ----------------------------------------- Name: Toad Oil Flame Cannon (Gamayo Emudan) Type: Ninjutsu Rank: Kage Cost: 500 Damage: N/A Effects: Combine with a Fire-based Jutsu to be used by the Summoner. It turns into an Area Effect Jutsu that affects targets in the frontal arc. Add Gamabunta's Ninjutsu modifier to the attack. Apply 50% Resistance to calculate damage. Description: Perhaps the most powerful Jutsu used by Gamabunta. By summoning up Oil from deep within his belly, he combines this with an attack by the Summoner to burn everything that is in front of them, leaving all opponents charred and destroyed. Restriction: Frog Summon Only ----------------------------------------- Edited May 9, 2006 by MrSako
Guest Shikyo Posted July 12, 2005 Posted July 12, 2005 I agree with Aether and would also like a contract with the frogs LOL
Guest MrSako Posted July 12, 2005 Posted July 12, 2005 aha... disciples of Gamabunta! mwa ha ha... the Frog Boss will be looking forward to these new snacks! er... Underlings... well, step 1 will be to find Hyuuga Narusagawa. step 2... will be to RP with her... and i don't know what step 3 is... so don't ask... lol
Kitai Tenshi Posted July 12, 2005 Posted July 12, 2005 I agree with my brother and since i created a character on this site i have wanted to forge a contract with the frogs. I feel they are an awesome summon.
Guest MrSako Posted March 5, 2006 Posted March 5, 2006 Since this was done way before the change to Chakra Shouten, and since I can't go back and edit the darn thing right now (unless someone merges my posts), the 'Chakra Shouten' Jutsu shall be replaced with the 'Suiton: Tatsumaki' Jutsu
Guest ditochi Posted May 16, 2006 Posted May 16, 2006 (edited) i want a contract with the frogs. please tell me how. Edited May 16, 2006 by ditochi