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Suna Weapon Techs

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Posted (edited)

Name: Wind - Typhoon Kunai

Type: Taijutsu

Rank: Gennin

Cost: 40 (max: 4)

Damage: 20

Description: The user generates a turret of wind around his fist with a small weapon inside which spins at a high velocity. The weapon is then launched at a rate double it's normal speed as the rotation acts like a drill past nominal defenses.

Effects: (Multi- Attack Jutsu), Target's defense and evasion bonus is cut by -10 points.

Name: Wind - Vortex Asphyxiation

Type: Genjutsu

Rank: Gennin

Cost: 40

Damage: 60 Ghost Damage

Description: The vortex of a tornado is inverted and positioned around the target's head, sucking all of the available oxygen from their lungs.

Effects:

Name: Wind - Typhoon Cannon

Type: Taijutsu

Rank: Chunnin

Cost: 100 (max: 8)

Damage: 100

Description: The user generates a turret of wind around his fists with up to 2 small weapons per hand which spins at a high velocity. The weapon is then launched at a rate quadruple it's normal speed as the rotation acts like a drill past nominal defenses.

Effects: (Multi- Attack Jutsu), Target's defense and evasion bonus is cut by -20 points.

Edited by Gornok
Posted

Will someone take a look at this for a critique or approval?

Posted

Aren't they in the ratios? 1:1 and 2:3?

Posted (edited)

bumped for approval or critique

Added V A for review as well.

Edited by Gornok
Posted

Okay, please remember that you cannot bump within 72-hours of your last post.

The first one and the third one are good as is, but the second one seems like it should be more a status effect jutsu than anything, but whatever.

Approval No Jutsu

Posted

Edited to reflect Ironwolf's comments.

Posted

Typhoon Kunai - add to the effect that it is an multi attack jutsu. If it is a nin or tai, the stat substraction follows the 1:1 ratio, so it will only drain -5 and -5 or cost 10 more.

Vortex Asphyxiation - Even ghost damage is max.60, I think. And you forgived to say "ghost damage", between.

Typhoon Cannon - same as typhoon kunai.

Posted

Techs changed accordingly to reflect suggestions.

Posted

You missed to add "Multi attack jutsu" to the effect in tech 1 and 3. Besides of that everything seems fine.

Posted

That sounds like an approval from Kuota, need another one to make it official

Posted

How is the last tech "max: 8" if you can only hold 2 per hand? That's assuming gyour character doesn't have four arms.

First two Approved

Posted

LOL,

My character has four arms, but these techs were made for all. All in basic math, one hand, two kunai max at a time. In ref to my character, eight kunai total for four arms.

Posted

That is a VERY strong technique (in Gornok's FOUR arms), i'll need a second opinion.

Posted

Not really because it is still limited by factors.

1) shooting the limit requires 800 chakra from the user (400 with two arms), and even out of desperation, it still requires probability to hit that many in #, so one could effectively waste 50% or more of their chakra.

2) The target still rolls for the evasion, which is rather hard to fail 4 in a row, nevertheless 8

3) By the time most reach chunnin, evasion and defense on most characters are substancially high compared to gennins. Even in this exam coming up, like 6 gennins are close to or over level twenty, and losing 20 in that stat is peanuts compared to their HP, DEF, and EVA.

Posted

yeah, and it's a multi attack jutsu, so I don't sees any problems. Approved

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