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Muse

Konoha Nin
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Muse last won the day on May 17 2014

Muse had the most liked content!

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1 Academy Applicant

About Muse

  • Rank
    Slendergirl
    Mentor
  • Birthday 06/13/1994

Previous Fields

  • Rank
    Lilac Bunny!
  • Ninja Rank
    Jounin

Profile Information

  • Gender
    Female
  • Location
    Indy
  • Interests
    Cheese-Spreading

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    http://

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  1. I EFFING UPDATED IT T_____T

  2. Muse

    Hello ! :o3

    Welcome in Daniel! Bleop! Bloop! Boopity boppity boop!
  3. Muse

    BONJOURNO!

    I'd second for sushi if it was fried, smothered in sauce, and wasn't sushi. I'm trying to expand but my body doesn't know what to do around raw food, so I just run away and hide. Hi Kuberis, you're very interesting and I love that picture. Captures everything I like/want, including the hoodie. Did you draw that? Crazy skills. <3
  4. I appreciate your concerns on the cost- though I do question it, if you don't mind. While 3/4 for two stats and 1/2 for another seems like a lot at first, when you realize the rest of the statistics are reduced to one, that doesn't even make up the statistic loss, say if a clone had 1/2 the user's stats. I'd ask to reason on what I can change, but considering I've eliminated... 9 of the 12 stats, I don't think that it is necessary to completely null what makes this type of clone useful. Think of the bonus that I added, relative to other clone techniques that deal -damage-. This clone has a handicap of only performing defensive/supporting techniques. This bonus should make sense, thus. I think the setup phase is absolutely necessary, thanks a bunch for pointing that out! Completely forgot to add that in. I'm not dismissing what you have to say, I'm just saying- I've depleted the clone as much as I can without making the clone ineffective. EDIT: I changed the cost to 200x, as oppose to 150x.
  5. Bachi Kiyome [Curse Purification] Type: Ninjutsu [Medical] Rank: Jounin Cost: .8x [x = DP value removed] Effect: May be used in the setup phase. Status effects with a DP value of 300 or lower, caused from opposing attacks of jounin rank or lower, are removed from the target. May be used in the setup phase during events where the user is unable to use a technique, in which case the cost is considered 1.2x, where x = DP value removed, and in such an event, the user sacrifices their main phase for the same turn. Description: When afflicted with irritating harm, a medic nin can choose to pour healing chakra onto the afflicted; emitting a healing glow that acts as a ward to fight and remove pains and weaknesses that had once plagued them to the point of submission. Restriction: The Path of the Medic, Field Medic Points: 7 Katon: Hakabakashii Suteppu [Fire Type: Quick Step] Type: Ninjutsu [Fire] [Medical] Rank: Jounin Cost: 75 chakra initial ; 60 chakra upkeep Effect: User is afflicted with haste, for a maximum of four turns. While Quick Step is active, offensive non-genjutsu techniques utilizing chakra as the cost, by the user, have a 40% chance of inflicting metabolic breakdown on the target, for one turn. Description: To help speed up oxygen flow in the blood, in attempts to become more agile in the battle, a ninja may utilize the fire element to raise their heart rate, for an increase in flexibility and overall, a jump start in agility. To safely use the technique one must have refined their expertise in the medical arts, otherwise bodily harm is inevitable. Restriction: The Path of the Medic Points: 6
  6. Bengonin Mamori [Defender Charm] Type: Ninjutsu [Medical] Rank: Sennin Cost: .8x initial cost, .6x upkeep (where x = total defense statistic) Effect: May be used on two targets, including self. Increase target's total defense by 1.5x, where x is the target's total defense, for a maximum duration of four turns. While the target is under the effects of Defender Charm, status effects he or she is inflicted with are reduced by one turn, to a minimum of one turn. May be used in the response phase (forfeit dodge roll), as well as the setup phase. While Defender Charm is active, the user may only use defensive techniques, as well as requisites of their response phase. Description: A standard 'go-to' for the adept medical ninja; the caster places an invisible seal onto the target. This seal acts almost as a guardian angel, providing a protective chakra-barrier to null and negate oncoming attacks aimed towards them. Because it requires the utmost focus, the medical nin has to stay within the realms of healing and defensive strategy so as to not become overwhelmed. Restriction: Path of the Advanced Medic, Expert Medical Knowledge Points: 13 Chakra Kyouryou [Chakra Offering] Type: Ninjutsu [Medical] Rank: Sennin Cost: x [x = amount of chakra transferred, maximum = 700] Effect: Cannot be used on self. User transfers x of their chakra to the target. May not exceed targets base chakra stat. Description: To sustain an ally, a medic-nin may choose to offer his or her own reserves to benefit another, tapping into the recipient's chakra stream and transferring their own; giving them a chance to recover and continue for another round. This technique is often used as a saving grace for an ailing comrade, and as a medics core knowledge is comprised solely of chakra, its usage should be treated sparingly. Restriction: Path of the Advanced Medic, Expert Medical Knowledge Points: 11
  7. Ashisuto Bunshin no Jutsu {Assist Clone} Type: Ninjutsu [Medical] Rank: Jounin Cost: 200x Chakra Effect: In terms of chakra cost calculation, 'x' is equal to the number of clones created through this technique (the value of x may never exceed 2). May be used in the Main Phase or the Set-Up Phase. If used in the Set-Up Phase, the user's Main Phase is not consumed. Assist Clones created during the setup phase may use medical ninjutsu in the same turn that they were summoned (does not apply to offensive medical ninjutsu), but are automatically destroyed at the end of their main phase. Assist clones may -only- use defensive/supporting techniques. Assist clones have 1 Health Point, 3/4 of the user's ninjutsu stat, 3/4 of the user's chakra stat, 1/2 of the user's evasion stat- all other statistics is reduced to one. For every Assist Clone on the field (of the user), the user gains a 10% additive total healing bonus for medical ninjutsu and curative items provided by the user (applies after modifiers, does not include offensive medical ninjutsu). Should the Assist Clone be destroyed, the bonus lasts for an additional turn. Description: To reach all wounds endured by her comrades, a medical ninja can create clones that specifically mend and treat the afflicted, in a divide and protect aspect. Their appearance provides reassurance and relief, supporting with uplifting morale when a friend faces the rough tides of battle, as well giving the user an additive focus in medical procedures. Points: 7
  8. Muse

    Random Facts.

    In Natoma, Kansas, it's illegal to throw knives at men wearing striped suits It happens I:
  9. Katon: Sensou Atsusa {Fire Type: Thermal War} Type: Ninjutsu {Close-Range} Rank: Jounin {Fire} Cost: 140 Chakra Damage: 100 to Stamina Effect: Dehydration for the proceeding turn. Description: Utilizing properties of fire to their advantage, a shinobi can effectively increase and pool heat against the target's skin which acts as a nerve that ceases his or her internal organs for a moment, leading to a brief state of later stage hyperthermia, upon contact with skin. Along with the severity of this technique, combined with short bursts of intensity shot over the course of battle, the victim's internal body temperature would never appropriate and cool enough for necessary perspiration, thereby possibly leading to a heat-related stroke or even unconsciousness. JP: 3 Katon: Nenshou Naibu {Fire Type: Internal Combustion} Type: Ninjutsu Rank: Jounin {Fire} Cost: 340 Chakra Damage: 0 Effect: Metabolic Break Down for three turns, Dehydration for one turn. Description: Toying with fire, he or she shoots a vast gust of heat-infused vapor towards the opponent, with it acting as a vapor barrier which absorbs natural hydration, thus inducing dehydration- without a hydrated system, the body suffers from metabolic break down, exhausting the victims stamina reserves as a result. JP: 8
  10. Muse

    Supocalypse:.

    I don't even know. My life. Mouth Manifestation and Cartoon Construction years of wondering if God is displeased with me confirmed
  11. Yamanaka Hijitsu: Shitsunen Bachi (Secret Yamanaka Art: Forgetting Curse) Type: Ninjutsu/Genjutsu [Clan][Personal] Rank: Sennin Cost: 200 + [X-Y]; X is the user's current level, Y is the target's current level Damage: N/A Effects: If the target is currently under the effects of a Yamanaka-exclusive technique, this technique is considered to be a dynamic trap for the purposes of to-hit. If technique successfully used in battle while the target is conscious, the battle is considered a draw for experience purposes [if the target is rendered unconscious by finishing blow, etc, before the technique is used, experience is determined as normal, through win/loss or by staff decision]. The opponent then 'forgets' his/her encounter with the caster, including all actions the caster made during the battle. If target is rendered unconscious as a result of this technique, the target may not be killed, nor have items stolen from him/her- this does not apply if the target is rendered unconscious as a result of a finishing blow, etc, before the technique is used. Forgetting Curse may only be used during battle when the target's health is at or below 50% of their base, or when the target is rendered unconscious through a finishing blow. May only be used on ninja of an equal or lesser rank than the user. The user’s accuracy modifier and the average of the opponent’s concentration/evasion modifiers follow the to-hit for this technique. Technique may only be used successfully once per battle. Description: An ability that Bara invented while on the run, having to flee her captors without a trace marker. When her captors or unfortunate victims are in the heat of battle, Bara may choose to launch a surprise assault, and by chance, put them under a sleeping spell for a time. To the naked eye the enemy would faint for reasons unknown, while in actuality their mind receives a strong and sudden surge of chakra to disrupt its connection with the eyes, bringing them to a state of limbo and ultimately, unconsciousness. In the time of their slumber, Bara can forcibly lock their brief memories of her, so she could remove her existence and have a clean slate with the victim, in case they are to meet again- hopefully on sweeter circumstances. Restriction(s): Must have the skill Illusive Art of Valentine. Points: 6 [Let's talk. xD]
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