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Kasumi

Konoha Nin
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Kasumi last won the day on November 19 2017

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  1. Senju Shizuka accepts [thanks, you didn't have to^^]
  2. Character Name: Senju Shizuka Village: Konohagakure Specialties: Defense & Ninjutsu Past Gift: N/A
  3. Name: Fickle Fingers Type: Ninjutsu [Wood|Senju] Rank: Gennin Cost: 80 Chakra Damage: 5 Effects: Causes 'Choking' for 3 turns. Description: Roots come shooting from the ground or through the walls with the hope to pierce and/or strangle their target. Points: 4
  4. Another struggling university student greets you~
  5. Ninjutsu: - Senju ninjutsu Gennin rank: Uene
  6. I think I've fixed everything. Replaced the Jutsu with the Senju clan one for gennin.
  7. Name: Uene|Starving Roots|飢え根 Type: Ninjutsu [Mokuton|Hijutsu: Senju] Rank: Gennin Cost: 30 Chakra Damage: 10 Effects: This attack also deals 10 Chakra and 10 Stamina Jutsu Description: The user summons small roots from the ground below their opponent that lash out hungrily, feasting upon the unfortunate victim's life and energy before retreating back underground. Points: 2
  8. ~Logs~ Earned exp. and mission Sunlit Pages - 250 EXP (-10% slow learner) = 225 Exp earned & $75 Another Dish, Please - 250 EXP (-10%) = 225 Exp & $200 A Night Out - 200 EXP (-10%) = 180 Exp & $25 Registraion Nin - 580 EXP (reward type) & $110 Total Exp: 1,210 Total $: 535
  9. ~Statistics~ Rank: Gennin Level: 3 Total Stat Points: 800 -Stats- (Health) 160 (Stamina) 40 (Chakra) 100 [+ 200 Vitality] (Taijutsu) 0 (Defense) 100 (Ninjutsu) 120 (Genjutsu) 0 (Concentration) 40 (Speed) 40 (Accuracy) 60 (Evasion) 140 ~Inventory~ --Armor: Hitai-ate -Head: -Neck: -Body: -Waist: -Forearm(s): -Hand(s): -Thigh(s): -Calve(s): -Feet: --Weapons: -Main Weapon: -Sub Weapon: --Item Listing -Items on Hand: 3 Shuriken, 3 Kunai, and 4 Senbon Needles -Items in Vault: None -Money on Hand: $125 (Start) -Money in Bank: 0
  10. Jutsu's (Effect: Character gains 1 extra Jutsu Point every other level. Current level: 3 > +1 JP) Jutsu points: Used: 4 Available: 4 Total: 8 Body Replacement Technique | Kawarimi no Jutsu Type: Ninjutsu Rank: Academy Student Cost: x Chakra Effect: This technique may be performed as a Free Action in the Response Phase following a failed dodge roll. When determining the cost of this technique "x" is equivalent to the cost of 1 basic attack or small weapon attack that the user failed to dodge. The damage and effects of that basic attack or small weapon attack are negated. The user may take no action in the Setup Phase or Main Phase on the turn this technique is used. This technique has a 5% chance to fail. This technique may be performed 1 time per battle. Description: A life-saving technique for most young shinobi, the Body Replacement Jutsu has been a staple in academy learning for many years. By utilizing their ability to manipulate chakra, with quick movement, a skillful shinobi is capable of switching their position with another object to evade damage. By creating a simple optical illusion, the user of the Kawarimi no Jutsu can make it appear as though they were damaged or even killed by the opponent's attack. Some ninja become extremely adept in the usage of this technique, and have even been known to swap places with hazardous materials to trap their enemies. Points: Free Upon Creation Clone Technique | Bunshin no Jutsu Type: Ninjutsu Rank: Academy Student Cost: 5x Chakra Effect: This technique may be used in the Setup Phase or Main Phase. When determining the cost of this technique "x" is considered to be the number of "Clones" created by the user and may never be greater than 2. "Clones" have 1 Health and 1% of the user's other statistics. "Clones" are not physical, and may not use items, techniques or attack during their turn. The user of this technique gains +20 Evasion or +20 Accuracy for every "Clone" on the battlefield. The effects of 'Clones' may be ignored by any character with heightened senses (i.e; Byakugan, Path of the Sensor, Inuzuka Smell Tracker, etc). This technique may be used in the Setup Phase 1 time per battle. Description: A technique that most students are required to be proficient in before they can graduate from the academy, the Bunshin no Jutsu is the most basic of the myriad of clone techniques that exist in the world. By properly molding their chakra, the user is capable of creating near perfect replicas of themselves. Unlike most bunshinjutsu, the basic clone technique does not produce physical clones but creates something more akin to a projected image, which is a real image that has no form. The Clone Technique is considered an E-Ranked jutsu, and is not very powerful, but with practice and ingenuity many shinobi have come to use it in masterful ways. Most often stalling by hiding out among their clones, or setting themselves up for a strong offensive. Points: Free Upon Creation Transformation Technique | Henge no Jutsu Type: Ninjutsu Rank: Academy Student Cost: 10 Chakra Effect: During any situation in which a character with this technique would need to calculate their "Visibility Score", they may use this technique to reduce their "Visibility Score" by -10%. "Visibility Score" reduction caused by this technique may be ignored by any character with heightened senses (i.e; Byakugan, Path of the Sensor, Inuzuka Smell Tracker, etc). Description: The Transformation Technique is a time-honored staple of nearly every shinobi academy the world over. Its concept and execution are both extremely basic, making it a perfect training technique for young students. By molding chakra around their body, the user of the Transformation Jutsu is able to temporarily take on the physical characteristics of another person. Though the Henge no Jutsu rarely offers a perfect disguise, clever ninja have been using it for hundreds of years to confound their foes. Points: Free Upon Creation Mokuton; Mokusei Kunai | Wood Release; Wooden Kunai| 木遁・木クナイ Type: Ninjutsu [Wood | Clan] Rank: Gennin Cost: 20x Effects: This technique must be performed in the Set-Up Phase. In terms of chakra cost calculation ‘x’ is equal to the number of kunai created by this technique, and ‘x’ may never equal more than 4. Kunai created by this technique may be thrown in any turn following their creation as if they were a regular kunai owned by the user. Wooden kunai deal 4 damage per kunai. If thrown in the Main Phase following their creation, the user gains a +2% bonus to hit with each kunai. The user most possess the Mokuton Shakuhō bloodline. Description: This technique is considered to be one of the most simplistic of the Senju clan’s mokuton techniques. By altering the cellular structure of their hands, the user is capable of growing a number of kunai in the palm of their hand. While these weapons are the exact scale of the average kunai, the wooden versions of the weapon are noticeably lighter than steel, and have not the cutting power. They do less of the damage that an average kunai would, but those Senju who have mastered the technique have devised ways of making the technique more suitable for battle. Points: 2 Name: Uene|Starving Roots|飢え根 Type: Ninjutsu [Mokuton|Hijutsu: Senju] Rank: Gennin Cost: 30 Chakra Damage: 10 Effects: This attack also deals 10 Chakra and 10 Stamina Jutsu Description: The user summons small roots from the ground below their opponent that lash out hungrily, feasting upon the unfortunate victim's life and energy before retreating back underground. Points: 2
  11. Skills Skills learned from Jounins: (You can learn up to 4 SP worth of skills for free, if a Jounin teaches you them. Link to where you learned the skill.) Skill Point Tally: 9 Remaining Skill Points: 1 Inner Calm Your are more efficient with your chakra, doing more with smaller amounts than others. Chakra-Based Techniques cost 5 less Chakra per ninja rank of the technique. This shares ranks with the skill 'Steadfast Durability'. Ex: Genin techniques cost -5 Chakra, Chuunin techniques cost -10 Chakra, etc Cost: -1 SP Mokuton Affinity – Rank One Effect: Characters with this skill gain the skill ‘Combinatorial; Wood’ for 0 Skill Points. When purchased at character creation, the skill 'Combinatorial; Wood' replaces their village, bonus skill. When purchasing the skill ‘Ninjutsu Mastery; Wood’, characters with this skill may purchase 2 ranks for 1 Skill Point. Description: The strength of the Mokuton kekkei genkai is much greater than the power of an average wood style technique, because of the natural bond between the user's chakra and the element of wood. Those who practice wood release without this bloodline are never able to match a bearer of Mokuton in terms of sheer power. Cost: -1 Mokuton Regeneration – Rank [ 1 ] Effect: When damaged by a physical attack, a character with this skill is afflicted with x turns of the status effect ‘Induced Regeneration; 20x’ with ‘x’ being equivalent to the wielder’s rank in this skill. This skill may only be triggered x times per battle, and may not trigger while the character is afflicted with the status effect 'Induced Regeneration'. Characters with skill do not regenerate Chakra for 1 turn after this skill is triggered. Description: Because of the nature of the Mokuton blood limit, the bodies of those who wield the bloodline are able to easily adapt to and become wood on a genetic level. This makes it possible for the body of a Mokuton user to become wood on a cellular level. Their body does this autonomically when damaged, allowing their wounds to heal at an extremely rapid rate. This ability becomes more powerful as the wielder becomes more adept at controlling their bloodline. This ability has a strong drawback, as regenerating their body damages their ability to regenerate chakra. Maximum Ranks: 3 Cost: -1 Mokuton Vitality – Rank [ 1 ] Effect: Characters with this skill permanently gain 200 Chakra per rank in this skill. Description: The Mokuton is as legends say a bloodline that stems from one most ancient and elusive. The Rikudō Sennin had two sons. The eldest was said to have been born with the gift of the Sennin's eyes, and his younger son, Ashura, with the spirit of determination, force of will, and indomitable energy of his father. The younger son went on to found the Senju clan. Senju who now command the powers of the Mokuton kekkei genkai also burst with the overwhelming energy of Ōtsutsuki Ashura. Maximum Ranks: 5 Cost: -2 The path of the Shaman There are ninjas who spend their entire lives struggling against the elements, and then there are those who have an innate connection with the land itself. These ninja act as microcosms of the land, being capable of sensing disturbances within the world's lay lines. Their chakra is naturally in sync with the elements, granting them control over all five building blocks of life at a younger age than most. With artistic potential, these Shamans bend the world's elements in magnificent and awe-inspiring ways. These ninja grow up to be spiritualists and peacemakers, traveling the land to repair the war-torn world. Effect: Character gains 1 extra Jutsu Point every other level. Nature's path: - Earthen Rage: May purchase 'Shiva, The Destroyer' for 1 skill point. - Cosmic Alignment: May purchase five ranks of 'Subtle Elements'. Cost: -1 Shiva, The Destroyer Sometimes it takes the form as a blessing on unknown origin, sometimes as a hardened ideology crafted from an early age, and sometimes its seen as an innate ability for Ninjutsu. Regardless of its origin, the results are the same. You take to Ninjutsu techniques like a fish in water, but Genjutsu simply evades or does not interest you. Some may come to fear the power you possess, but you know that it comes at a vast cost. Ninjutsu from the user will deal an additional 20% base damage and cost 10% less Chakra, rounded up. This multiplier, in this case and this case only, allows you to break the base damage cap. The taker of this skill may not use Genjutsu and may not have any skills that give negative effects towards Genjutsu abilities. Ex: 100 [Base Damage] * 1.2 = 120 + 100 [Ninjutsu Modifier] - 80 [Defense Modifier] = 140 Damage. Cost: -1 (Earthen Rage - Shaman path) Subtle Elements; Water May use Water element techniques. All Water Techniques cost 10% less. All 5 'Subtle Element' skills share ranks. Cost: -1 SP Hindering skills: Slow Learner You are not good with books or studying, and you always need to ask the teacher to repeat what they just said because you just didn't quite grasp in the first time around. You are not stupid, you just don't soak up information like a normal person does. -10% EXP From Missions and Training. EXP given as holiday gifts or handed out from events by the staff is not included in this. +2 SP Slow to Adapt You do not think well on your feet, and you are not very good at adapting to situations. You like to stick your feet on familiar ground and go about the battle plan that you have practiced. Deviation from that throws you off. A negative for being in terrain not of your current village. Gives -%10 speed when not in your village's terrain +1 SP Merciful You bring mercy to your opponents on the battlefield, no matter how terrible they may be. You refuse to bring yourself to their level, and as such will always pull back on that finishing blow. Not to say you won't finish them, but everyone deserves the chance to surrender. Whenever you would deal the finishing blow in combat to an opponent, you must let them live with one HP left, only applies once a battle. +1 SP ~~~~~~~~~~~~~~~~~~~~~~~~~~~
  12. ~User Data~ -Posting: 3 - 7 times a week -Time Zone: +1 Greenwich time -Character Slot: 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Vital Statistics~ Name: Senju Shizuka Clan: Senju Birthplace: Konoha Current Residence: the Konoha village Age: 14 D.O.B.: Born on January 21st, 2102 Sex: Female Bloodtype: A- ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Appearance~ -Height: About 1.60m tall. -Weight: Weighs 49 kg. -Hair Color: Snowy white with hints of silver, long and slightly messy. -Eye Color: Icy blue with white eyelashes and thin eyebrows of the same color. -Clothing: A loose white T-shirt makes it hard to define if Shizuka’s male or female if you would discard her long hair. She often wears a long, silky, royal blue scarf with it no matter the season. Dark, mostly dark grey or black, pants that are pretty tight cover her legs and hold a belt with some equipment on it. For shoes Shizuka opts for light black combat boots with a steel plate right beneath the toes. -Physical Description: (Body build, skin tone, any scars, etc.) Shizuka isn’t tall but is very lean. She has muscles but not a lot of roundings (perhaps those will appear as she grows older, she surely hoped for that). Her skin is pale with pastel green veins being visible here and there, you can see it very clearly on the back of her hands where the veins briefly make their appearance. While her jaw and shoulders are a bit boney she has very elegant fingers and nails. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Persona~ Personality: While she can be a bit outgoing when something gets her excited, Shizuka is fairly calm and collected most of the time. Something melancholic seems to be hanging around the fairly young female that might have to do with her family’s troubles in the last couple of years. Not one to burden others with her troubles she frequently keeps things to herself. It takes a while for her to really trust someone but when she does she’ll be loyal to them. The last part ties into her pride, if she makes a promise she feels like she had to keep it not simply because it’s the honorable thing to do but because she’s better than that, and therefore should not break it. There is a little bit of arrogance hiding in there as well, but not enough to be seen from the surface. Likes: Rainy weather during the warmer days, snow, and very cold bright days. Special weapons/ ornamented ones Quiet places where she can think or talk to someone Swimming Drawing and reading Exploring places and mapping them Making decisions from the shadow/ instead of being the leader, being close to one. Dislikes: Noisy people, insects, and small animals like rats (and everything smaller than that) Lies and hypocrisy Hot, dry places, also little spaces. Favorites: -Food: Green grapes -Color: Royal blue and silver -Music Genre: Listens to pretty much everything, cannot pick one, but dislikes anything too ‘violent’ -Book Genre: Fantasy and fiction -Hangout: The Konoha park ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Background~ Current Allegiance: Senju family Relationships: -Parent(s): Ryurika and Haruki Senju -Sibling(s): None -Significant Other(s): None -Pet(s): an emerald green boa History: Born in 2102 Shizuka was only a toddler when the world seemed to fall apart. With the Senju refusing to bow to the new rulers it became harder and harder for her family to maintain a normal way of living. It’s why her parents decided to move outside of the village and take refuge in one of the scattered camps built by those who had to hide. During the first years things weren’t too bad, only when the rebellion in 2109 failed to do what it was supposed to, and her father died among those fighting for freedom, did her world truly collapse. With it being too dangerous to linger in the camps around Konoha, Ryurika decided to move away with her daughter and a small group of loyal friends. One of them was Yoko who used to train the smaller kids in the years prior to the rebellion because she had briefly been a teacher at the Academy. It’s because of her that Shizuka was fairly well trained and didn’t appear to limp behind when she finally returned, in the Spring of 2110, to the village she was born in. Ever since she’s been living with her mother and Midori the boa in a little house fairly near to the park. Having attended the Academy she’s graduated with grades slightly above average in the year of 2116. Happy to have become a Gennin, she’s looking forward to become a part of the communicate and help it progress toward even better times. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Statistics Death Bonus: None Rank: Gennin Level: Zero TXP: N/A Total Stat Points: 500 -Stats- (Health) 80 (Stamina) 20 (Chakra) 60 (Taijutsu) 0 (Defense) 60 (Ninjutsu) 100 (Genjutsu) 0 (Concentration) 40 (Speed) 20 (Accuracy) 60 (Evasion) 60 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Skills~ Skill Point Tally: (6/6) Remaining Skill Points: None Skills: Inner Calm Your are more efficient with your chakra, doing more with smaller amounts than others. Chakra-Based Techniques cost 5 less Chakra per ninja rank of the technique. This shares ranks with the skill 'Steadfast Durability'. Ex: Genin techniques cost -5 Chakra, Chuunin techniques cost -10 Chakra, etc Cost: -1 SP Mokuton Affinity – Rank One Effect: Characters with this skill gain the skill ‘Combinatorial; Wood’ for 0 Skill Points. When purchased at character creation, the skill 'Combinatorial; Wood' replaces their village, bonus skill. When purchasing the skill ‘Ninjutsu Mastery; Wood’, characters with this skill may purchase 2 ranks for 1 Skill Point. Description: The strength of the Mokuton kekkei genkai is much greater than the power of an average wood style technique, because of the natural bond between the user's chakra and the element of wood. Those who practice wood release without this bloodline are never able to match a bearer of Mokuton in terms of sheer power. Cost: -1 Mokuton Regeneration – Rank [ 1 ] Effect: When damaged by a physical attack, a character with this skill is afflicted with x turns of the status effect ‘Induced Regeneration; 20x’ with ‘x’ being equivalent to the wielder’s rank in this skill. This skill may only be triggered x times per battle, and may not trigger while the character is afflicted with the status effect 'Induced Regeneration'. Characters with skill do not regenerate Chakra for 1 turn after this skill is triggered. Description: Because of the nature of the Mokuton blood limit, the bodies of those who wield the bloodline are able to easily adapt to and become wood on a genetic level. This makes it possible for the body of a Mokuton user to become wood on a cellular level. Their body does this autonomically when damaged, allowing their wounds to heal at an extremely rapid rate. This ability becomes more powerful as the wielder becomes more adept at controlling their bloodline. This ability has a strong drawback, as regenerating their body damages their ability to regenerate chakra. Maximum Ranks: 3 Cost: -1 Mokuton Vitality – Rank [ 1 ] Effect: Characters with this skill permanently gain 200 Chakra per rank in this skill. Description: The Mokuton is as legends say a bloodline that stems from one most ancient and elusive. The Rikudō Sennin had two sons. The eldest was said to have been born with the gift of the Sennin's eyes, and his younger son, Ashura, with the spirit of determination, force of will, and indomitable energy of his father. The younger son went on to found the Senju clan. Senju who now command the powers of the Mokuton kekkei genkai also burst with the overwhelming energy of Ōtsutsuki Ashura. Maximum Ranks: 5 Cost: -2 The path of the Shaman There are ninjas who spend their entire lives struggling against the elements, and then there are those who have an innate connection with the land itself. These ninja act as microcosms of the land, being capable of sensing disturbances within the world's lay lines. Their chakra is naturally in sync with the elements, granting them control over all five building blocks of life at a younger age than most. With artistic potential, these Shamans bend the world's elements in magnificent and awe-inspiring ways. These ninja grow up to be spiritualists and peacemakers, traveling the land to repair the war-torn world. Nature's path: - Earthen Rage: May purchase 'Shiva, The Destroyer' for 1 skill point. - Cosmic Alignment: May purchase five ranks of 'Subtle Elements'. Cost: -1 Hindering skills: Slow Learner You are not good with books or studying, and you always need to ask the teacher to repeat what they just said because you just didn't quite grasp in the first time around. You are not stupid, you just don't soak up information like a normal person does. -10% EXP From Missions and Training. EXP given as holiday gifts or handed out from events by the staff is not included in this. +2 SP Slow to Adapt You do not think well on your feet, and you are not very good at adapting to situations. You like to stick your feet on familiar ground and go about the battle plan that you have practiced. Deviation from that throws you off. A negative for being in terrain not of your current village. Gives -%10 speed when not in your village's terrain +1 SP Merciful You bring mercy to your opponents on the battlefield, no matter how terrible they may be. You refuse to bring yourself to their level, and as such will always pull back on that finishing blow. Not to say you won't finish them, but everyone deserves the chance to surrender. Whenever you would deal the finishing blow in combat to an opponent, you must let them live with one HP left, only applies once a battle. +1 SP ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Techniques~ Jutsu points: Used: 2 Available: 2 Total: 4 Body Replacement Technique | Kawarimi no Jutsu Type: Ninjutsu Rank: Academy Student Cost: x Chakra Effect: This technique may be performed as a Free Action in the Response Phase following a failed dodge roll. When determining the cost of this technique "x" is equivalent to the cost of 1 basic attack or small weapon attack that the user failed to dodge. The damage and effects of that basic attack or small weapon attack are negated. The user may take no action in the Setup Phase or Main Phase on the turn this technique is used. This technique has a 5% chance to fail. This technique may be performed 1 time per battle. Description: A life-saving technique for most young shinobi, the Body Replacement Jutsu has been a staple in academy learning for many years. By utilizing their ability to manipulate chakra, with quick movement, a skillful shinobi is capable of switching their position with another object to evade damage. By creating a simple optical illusion, the user of the Kawarimi no Jutsu can make it appear as though they were damaged or even killed by the opponent's attack. Some ninja become extremely adept in the usage of this technique, and have even been known to swap places with hazardous materials to trap their enemies. Points: Free Upon Creation Clone Technique | Bunshin no Jutsu Type: Ninjutsu Rank: Academy Student Cost: 5x Chakra Effect: This technique may be used in the Setup Phase or Main Phase. When determining the cost of this technique "x" is considered to be the number of "Clones" created by the user and may never be greater than 2. "Clones" have 1 Health and 1% of the user's other statistics. "Clones" are not physical, and may not use items, techniques or attack during their turn. The user of this technique gains +20 Evasion or +20 Accuracy for every "Clone" on the battlefield. The effects of 'Clones' may be ignored by any character with heightened senses (i.e; Byakugan, Path of the Sensor, Inuzuka Smell Tracker, etc). This technique may be used in the Setup Phase 1 time per battle. Description: A technique that most students are required to be proficient in before they can graduate from the academy, the Bunshin no Jutsu is the most basic of the myriad of clone techniques that exist in the world. By properly molding their chakra, the user is capable of creating near perfect replicas of themselves. Unlike most bunshinjutsu, the basic clone technique does not produce physical clones but creates something more akin to a projected image, which is a real image that has no form. The Clone Technique is considered an E-Ranked jutsu, and is not very powerful, but with practice and ingenuity many shinobi have come to use it in masterful ways. Most often stalling by hiding out among their clones, or setting themselves up for a strong offensive. Points: Free Upon Creation Transformation Technique | Henge no Jutsu Type: Ninjutsu Rank: Academy Student Cost: 10 Chakra Effect: During any situation in which a character with this technique would need to calculate their "Visibility Score", they may use this technique to reduce their "Visibility Score" by -10%. "Visibility Score" reduction caused by this technique may be ignored by any character with heightened senses (i.e; Byakugan, Path of the Sensor, Inuzuka Smell Tracker, etc). Description: The Transformation Technique is a time-honored staple of nearly every shinobi academy the world over. Its concept and execution are both extremely basic, making it a perfect training technique for young students. By molding chakra around their body, the user of the Transformation Jutsu is able to temporarily take on the physical characteristics of another person. Though the Henge no Jutsu rarely offers a perfect disguise, clever ninja have been using it for hundreds of years to confound their foes. Points: Free Upon Creation Mokuton; Mokusei Kunai | Wood Release; Wooden Kunai| 木遁・木クナイ Type: Ninjutsu [Wood | Clan] Rank: Gennin Cost: 20x Effects: This technique must be performed in the Set-Up Phase. In terms of chakra cost calculation ‘x’ is equal to the number of kunai created by this technique, and ‘x’ may never equal more than 4. Kunai created by this technique may be thrown in any turn following their creation as if they were a regular kunai owned by the user. Wooden kunai deal 4 damage per kunai. If thrown in the Main Phase following their creation, the user gains a +2% bonus to hit with each kunai. The user most possess the Mokuton Shakuhō bloodline. Description: This technique is considered to be one of the most simplistic of the Senju clan’s mokuton techniques. By altering the cellular structure of their hands, the user is capable of growing a number of kunai in the palm of their hand. While these weapons are the exact scale of the average kunai, the wooden versions of the weapon are noticeably lighter than steel, and have not the cutting power. They do less of the damage that an average kunai would, but those Senju who have mastered the technique have devised ways of making the technique more suitable for battle. Points: 2
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