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Lisha

Konoha Nin
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About Lisha

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  • Birthday 09/23/1991

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  1. I understand and have removed those path specific effects from the Advanced System. I figured those were pushing boundaries but doesn't hurt to try lol
  2. I modeled the cost and bonus of Twice-Born off the Earth Release Earth Spear skill that provides 1200 Defense for -5 SP with 5 ranks. I don't know if the Health bonuses themselves cost very much but part of the cost is accounted for the Resuscitation-like effect and the status removal effect. I adjusted the wording for the status removal effect so hopefully it's a little clearer now too. I fixed Bifold Shield's effect to specify it only works against chakra-based physical attacks as intended. This allows it to primarily block Ninjutsu or weapon attacks that are paid with chakra. It is switching the full SP value of the skill to doing something else even if it is a bit narrow and situational. One use for it is stopping very low damage heavy status effect attacks but it is better when combined with Shield/Barrier techniques to negate even more damage and require less resources to spend since you always have a cost free Shield on hand or multiple if more than one attack targets you. Otherwise, just the default damage reduction is better the majority of the time. I've changed Bifold Spear a little but I'm not sure if it's too much. Would rather start higher than lower lol. The maximum fail chance against only Ninjutsu RPJ with Void is 40% while Wind provides 10% chance against everything for -1 SP without any trade off. The Barrier/Shield damage increase can reach as high as 400 which is kind of a lot but that's damage that is only being applied against a Barrier/Shield and cannot be factored into total damage if you were break through and it also cannot be factored into critical hits or any other effects anymore. And its only for Ninjutsu ones too. I believe Barrier/Shield breaker effects don't have a very high cost either in techniques but up to 200 additional damage is like increasing your Ninjutsu stat by 800 for attack which costs a lot.
  3. Sorry non-Archetype was what I meant. I've changed it.
  4. Scion of Duality The Scion of Duality was once considered nothing more than a mild gene anomaly that manifested itself randomly in one out of a few thousand children. While the premature form exhibited forms of suppression of chakra in varying degrees, particularly in those that came into contact with the subject, the genetic mutation has fully revealed itself in a handful across the world as far more capable than expected. It is common knowledge amongst those in the shinobi world that the creation of chakra rests in the combination of the physical and spiritual energies of the body, with exercising, training, studying and gaining experiences in life being the methods to increase its power. Those in possession of this mutation however are able to obtain far stronger chakra with far less effort and work in comparison to the average shinobi. Based on intensive observations, studies have found the chakra coils possess a function that looks to remove deficiencies in the twin energies of the body used to create the chakra. As a result, the chakra seeks to become increasingly refined until it reaches a pinnacle state, void of any and all imperfection. Except such strives to perfection results in the opposite in some cases, providing insight as to why possessors find it difficult to applying nature transformation to their chakra. Dual Reserves Due to the body’s enhanced manner of combining physical and spiritual energies, the chakra created has the potential to become twice as powerful as usual. As the refined energy courses through the Chakra Pathways System and coats the tenketsu, it also offers some defense against attacks of chakra-based nature as it makes constant with the skin. Effect: The user may purchase 1 rank of Ninjutsu Mastery Void or Resistance for 1 Skill Point and receive 1 rank in the other skill for 0 Skill Points. Requirements: Power of the Void. Level 30 Cost: -2 Bifold Spear The potent chakra belonging to those with the genetic mutation has a tendency to move and shape itself virtually autonomously to the possessor's desires. When faced with barricades fashioned of chakra or other methods designed to obstruct the user’s already chakra-enhanced attacks, the chakra will reflexively contour itself into an appropriate form that allows it to spear and eat through these defensive measures with greater ease. Effect: As a free action in the Main Phase, the user may add the following effect to Void attacks used during the same Main Phase: Ninjutsu Response Phase techniques have their chance to fail increased by x% with x being the user's ranks in Ninjutsu Mastery Void and y being equal to the user's ninja rank. Ninjutsu Constructs take damage equal to 10xy. During the turn this skill is activated, the user does not gain the bonus of Ninjutsu Mastery Void when performing attacks. Requirements: Dual Reserves Cost: -2 Bifold Shield The potent chakra belonging to those with the genetic mutation has a tendency to move and shape itself virtually autonomously to the possessor’s desires. As the user is bombarded with projectiles or constructs of chakra-based nature, their chakra is capable of forcing itself out of the tenketsu around the targeted area of the body and compacts itself together tightly into a body shield of sorts that wards off the incoming assault. Effect: As a free action in the Response Phase, for each chakra-based physical attack targeting the user, they gain a Shield with Health equal to 10x with x being the user's rank in Resistance. These Shield(s) are destroyed at the end of the user's Response Phase. Each Shield created by this ability has a 5% chance to fail. During the turn this skill is activated, the user does not gain the bonus of the Resistance when defending against attacks. Requirements: Dual Reserves Cost: -2 Twice-Born Taking advantage of their chakra’s seeming cognizant desire to rid itself of impurities within their body’s chakra pathway system, the user meticulously directs their chakra through every other major organ system in their body or even into the body of another individual altogether. As the chakra courses through the bodily systems, its inability to identify the physical and spiritual energies and instead eliminates waste, impurities, toxins and everything else that negatively resides in the organs. As a result the individual in question experiences an unknown surge in vitality, feeling more lively than they’ve likely felt in life. Even when the individual is subjected to injuries, the chakra optimizes the body’s ability to heal itself, allowing it to recover faster than normal. While a miraculous ability, it is only temporary as any signs of revitalization fades away when the chakra ceases supplying its effects. Cost: 5% Total Stamina & Chakra Activation; 5% Total Stamina & Chakra Upkeep Activation: The user chooses an allied target when activating this ability and only one character may be affected by this ability at a time. The user may activate this ability as a Setup Phase or Main Phase action and may deactivate it as a free action in any Phase. Rules: This is an Advanced System. If the target of this ability is not the user and their Health is reduced to 0 or lower while it is active, this ability deactivates at the beginning of the user's turn. Effect: When Twice-Born is activated as a Setup Phase action, the target of this ability has their total Health increased by x per rank in this skill with x being the user’s level. When Twice-Born is activated as a Main Phase action, the target's current and total Health is increased by x per rank in this skill. This ability may only increase a target's current Health once per battle and cannot increase current Health above 0. When this ability is deactivated, all Health gained by this ability is lost. If the target's Health would be reduced below -25% of their total when this ability is deactivated, it is set to -25% of their total Health instead. Requirements: Dual Reserves, Bifold Spear and Bifold Shield Ranks: 5. Ranks may be purchased every 10 levels. Cost: -1
  5. Dance of the Lunar Phases | Eiki no Mai | 盈虧の舞 Type: Taijutsu [Style-less] Rank: Jonin Cost: 190 Stamina Damage: 95 per strike Effect: This technique possesses 4 strikes. The user may spend a 'Circle Charge' to treat this technique as a Void & Style-less Ninjutsu/Taijutsu. - Coalescence [2; Dansetsu Taiyou]: This technique possesses 5 strikes that deal 110 Damage each. One of the users may spend a 'Circle Charge' to treat this technique as a Void Ninjutsu/Taijutsu hybrid. Additionally the primary user's Accuracy is increased by 150 for this attack. Description: Brandishing a bladed weapon the user employs a combination of agile footwork and incredible speed as they encircle around a target. Identifying four vulnerable points on the body the user thrusts the weapon at each point with considerable precision sometimes with chakra coursing through the blade to enhance its cutting edge. While this technique can be used by itself it is especially devastating when combined with another shinobi performing the Dansetsu Taiyou as they time their attacks accordingly to inflict the greatest injury upon their target. Points: 7 Severing Sun | Dansetsu Taiyou | 断截太 Type: Taijutsu [Style-less] Rank: Jonin Cost: 190 Stamina Damage: 380 - Coalescence [2; Eiki no Mai]: This technique possesses 5 strikes that deal 110 Damage each. One of the users may spend a 'Circle Charge' to treat this technique as a Void Ninjutsu/Taijutsu hybrid. Additionally the primary user's Accuracy is increased by 150 for this attack. Description: A technique as straightforward as it is powerful, the user retrieves a bladed weapon and enters a stance that brings their body lower to the ground with knees bent. The arm holding the weapon is held at a diagonal angle from the torso with the blade point away from the user through a reverse grip. After channeling all of their strength into the arm they unleash a powerful slash that cuts cleanly through the target's defenses. While this technique can be used by itself it is especially devastating when combined with another shinobi performing the Eiki no Mai as they time their attacks accordingly to inflict the greatest injury upon their target. Points: 6
  6. I've removed all requirements and ties to the White Chakra Release clan skill from this AS as advised by cntrstrk14.
  7. I decided to adjust the Taijutsu Style to remove Basic Weapon Attacks from the first and third effects as well as removed the second effect altogether and added Basic Weapon Attacks back in as a way to generate Charges since those are a big focus on my character's fighting style. I believe that would merit bringing the cost down to -1 but if that's not the case I can take it back up to -2 no problem! I also adjusted the first skill to include Genjutsu for the effect on Void attacks since I wasn't sure if it would apply automatically with Elemental Archetype; Void.
  8. Hatake Inoue is buying +60 Defense for her Chainmail Shirt and +10 Evasion on her White Light Chakra Knife. Armor Stats: 60 * 4 = $240 Weapon Stats: 10 * 5 = $50 Total: $290 Cash On Hand: $6 (From above post) + $300 Remaining: $16
  9. Critical Point Found upon the chakra flow techniques utilized in a myriad of abilities the Critical Point was created using a similar method by Hatake Inoue. By applying certain characteristics of the White Chakra Release secret technique hailing from her clan and combining those with chakra flow to channel her chakra into both her body and her weapons, this amalgamation of abilities dyes the blades and exteriors of these weapons in a radiant white light from the heavy concentration of chakra that envelops them. Not only are their appearances different, attributes possessed by a given tool are augmented in a number of ways from erecting elemental shields out of inlaid elemental chakra to using them beyond their natural limitations, further increasing any advantage the user can gain from their use. Even when the weapons are at risk of being destroyed, the chakra can "spring to life" and can act as a makeshift adhesive that fills any gaps or missing pieces of the weapon in order to hold it together not unlike recovering from a injury. Cost: 2.5% Total Stamina & Chakra Activation; 2.5% Total Stamina & Chakra Upkeep Activation: The user may activate this ability as a Setup Phase action and may deactivate it as a free action in any Phase. Rules: This is an Advanced System. Critical Point may only be activated if the user is equipped with at least 1 weapon; if this condition is not met by the end of the user's Setup Phase the ability is deactivated. Critical Point; Critical Release Effect: While Critical Point is active, stat bonuses granted by the equipped weapon are increased by 50% if they are passive equipment bonuses or by 100% if they are not passive equipment bonuses. Additional stats gained through this effect do not count towards the passive equipment bonus limit. Cost: -2 Critical Point; Weaponized Defense Effect: While Critical Point is active, choose one equipped weapon with the Inlaid Element [Element] attribute. The user gains a Shield with Health equal to 2x + 50 that absorbs physical [Element] damage while the weapon is equipped. If the weapon possesses the corresponding Elemental Resonance [Element] attribute and the user is Chuunin rank, the Shield has Health equal to 4x + 75 instead . If the weapon possesses the corresponding True Elemental Resonance [Element] attribute and the user is Jonin rank or higher, the Shield has Health equal to 6x + 100 instead. This ability may be applied once per weapon per battle and only one Shield may be gained at a time. Cost: -2 Critical Point; Limit Break Effect: While Critical Point is active, if the user’s equipped weapon possess the Defend, Dispel, Parry or Ward attributes, the user may choose one of the attributes. The chosen attribute may be used 1 additional time per battle. If the user is of Jounin rank or higher, the user may instead choose two of the attributes and the same attribute may be chosen twice. Cost: -2 Critical Point; Living Weapon Effect: While Critical Point is active, if the user is afflicted with Destroy Weapon, as a Setup Phase action they may pay 1.5x of the CP cost of the status effect with any amount of Stamina and Chakra to remove the status from the weapon. This ability may be applied once per weapon per battle. Cost: -2
  10. Lisha

    Hayate <-> Inoue

    Inoue agrees to the trade.
  11. Link: Blacksmith's Forge Problem: Affliction: [Status Effect] has the text "A weapon with this attribute has the potential to afflict a target with one (1) turn of a status effect when successfully struck." Even though it makes sense struck isn't really a word defined in the game or the Glossary but hit is and fits the same Expected: Change "struck" to "hit" Character Rewarded: Hatake Inoue Link: Blacksmith's Forge Problem: Defend has the text "As an action in your Response Phase you may Block (take half damage) a single Taijutsu or Basic attack." Basic Attack has been changed to include Basic Unarmed Attacks and Basic Weapon Attacks. I don't believe the intention was to affect Basic Weapon Attacks since that's what the Parry attribute does Expected: Change "Basic Attack" to "Basic Unarmed Attacks" Character Rewarded: Hatake Inoue Link: Blacksmith's Forge Problem: Parry has the text "As an action in your Response Phase you may Block (take half damage) a single weapon attack." Weapon attack nomenclature has been changed Expected: Change "single weapon attack" to "Basic Weapon Attack". Character Rewarded: Hatake Inoue Link: Blacksmith's Forge Problem: Link Formation has the text "Character may use this weapon with regular or ranged weapon modifiers." Ranged weapon modifiers have been removed though Expected: Remove "or ranged weapon", rework the whole effect or remove the whole attribute possibly? Character Rewarded: Hatake Inoue
  12. I'm sorry I didn't know those were the specific rules surrounding that effect. I've changed the techniques to exclude it now.
  13. Chakura Myaku Bakudan | Chakra Pulse Bomb | チャクラ脈爆弾 Type: Ninjutsu/Taijutsu [Void | Style-less] Rank: Genin Cost: 40 Chakra/40 Stamina Damage: 20 Effect: 1 Exploding Dagger Ball must be used for this technique. This technique targets all opponents in battle. Description: The user pulls out a unique throwing weapon called an Exploding Dagger Ball originating from Tsuchi no Kuni and surrounds the many blades of the ball with chakra. When the weapon is thrown and explodes the chakra enhanced blades are better able to cut through certain creations of chakra such as clones. Points: 5 Chakura Myaku Bakudan | Chakra Pulse Bomb II | チャクラ脈爆弾 Type: Ninjutsu/Taijutsu [Void | Style-less | Evolving] Rank: Chuunin Cost: 65 Chakra/65 Stamina Damage: 40 Effect: 1 Exploding Dagger Ball must be used for this technique. This technique targets all opponents in battle. Description: The user pulls out a unique throwing weapon called an Exploding Dagger Ball originating from Tsuchi no Kuni and surrounds the many blades of the ball with chakra. When the weapon is thrown and explodes the chakra enhanced blades are better able to cut through certain creations of chakra such as clones. Points: 6 [Evolving; 1 | Chakura Myaku Bakudan] Chakura Myaku Bakudan | Chakra Pulse Bomb III | チャクラ脈爆弾 Type: Ninjutsu/Taijutsu [Void | Style-less | Evolving] Rank: Jounin Cost: 135 Chakra/135 Stamina Damage: 100 Effect: 1 Exploding Dagger Ball must be used for this technique. This technique targets all opponents in battle. Description: The user pulls out a unique throwing weapon called an Exploding Dagger Ball originating from Tsuchi no Kuni and surrounds the many blades of the ball with chakra. When the weapon is thrown and explodes the chakra enhanced blades are better able to cut through certain creations of chakra such as clones. Points: 7 [Evolving; 1 | Chakura Myaku Bakudan II] Link to Exploding Dagger Ball if needed.
  14. Removed weapon attacks from generating Charges now.
  15. I'm sorry I added the link in my post at the bottom. I also messed up and forgot hybrid techniques require 1 more JP so made some adjustments.
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