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Cho Hakkai

Qinling Panda

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~Qinling Panda Summonings~

Element:

Lightning

Rules:

There are no Level 0, 1, or level 3 summonings. When you roll a level 0 or a 1, the attempt to summon fails and you spend 100 chakra. IF you roll a level 3 summoning, you summon a level 2

Any justu that have "Panda" in the type are considered clan type justu

Obviously not finished

Momo

Level: 2

Description: A small Qinling Panda cub. His fur is black and white from a distance. But, when closer his "black” fur is really a dark brown and his "white fur” actually has more of a red tint to it. This panda cub can melt almost anyone's heart at the site. The cuteness of this panda is too powerful for even some of the most heartless people. Momo's is roughly 2.5' in hieght when standing on his hind legs, but 1.5' when on all fours. He enjoys going towards people who are good at heart and show his affection for them. He sometimes brush against their legs and cuddling with them. He also enjoys lying on his back with his head in the lap of the person as they rub his belly. Nothing will make him happier than a bamboo shoot.

Skills:

Taijutsu Style (Lightning Strike)

Description: The user has managed to learn the basics of a taijutsu style, and, knowing this, the path is opened to powerful techniques.

Effects: User is able to access techniques of style (Lightning Strike)

Cost: -1

Savior

Effects: Once per team battle you may choose to take an attack in place of your ally without need for any rolls. Apply all armors against this attack regardless of if it is supposed to bypass armor or not. When you take the hit, you gain a +100 to the relevent defence stat. Cannot be used against Genjutsu.

Cost: -1

Martial Artist

Effects: +5 Damage to Punches, Kicks, and Taijutsu techniques.

Cost: -1

Techs:

(16 Justu points)

(Gennin only)

Touch and Go (Tachi Kyou Go)

Type: Taijutsu (Lightning Strike Style)

Rank: Gennin

Cost: 30

Damage: 30

Effect:: Ninjutsu is unusable by the target for their next post. This effect only occurs the first two times Tachi Kyou Go is used, whether it connects or not.

Description: A swift pass followed by a blow to the back of the head which leaves the opponent dazed from the impact and unable to concentrate temporarily.

Points: 2

Beginning (Akebono)

Type: Ninjutsu (Cloud)

Rank: Gennin

Cost: 40

Damage: 20

Effect:: +20 HP to user if this connects.

Description: A lash of vapor swipes through the opponent, drawing at their very chakra and essence and lashing back to the user, revitalizing them.

Points: 2

Feast of Famine(Chisou Futei)

Type: Ninjutsu (Cloud)

Rank: Gennin

Cost: 20

Damage: 10

Effect:: If this technique hits then roll 1d100. Roll 35 or lower and you may strip the opponent of one armor piece or weapon of your choice for the remainder of the battle.

Description: An oddly thick cloud engulfs the foe, strangling them and cutting off their breath. While distracted so the cloud goes to work on the opponent's more material belongings.

Points: 1

Kawarimi no Jutsu (Body Substitute Technique)

Type: Ninjutsu

Rank: Academy Student

Cost: 10 Ninjutsu

Effect:s: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques.

Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening.

Points: 1

Panda Smack! (Panda Sumakku)

Type: Taijutsu (Panda)

Rank: Gennin

Cost: 64

Damage: 80

Effects: N/A

Description: A simple technique in which Momo smacks his opponents with his paw.

Points: 4

Cute (Kawaii)

Type: Ninjustu (Panda)

Rank: Gennin

Cost: 30

Effects: Opponent is confused for 1 turn.

Description: Even though Momo is a strong fighter, his ability to look cute even in the midst of battle will act as a trump card.

Points: 2

Mama! (Ikkatsu)

Type: Ninjustu (Panda)

Rank: Gennin

Cost: 20

Effects: Deafened for 1 turns.

Description: An ear shattering scream that a cub makes when they want their mother.

Points: 1

Lightning Leg Cuffs (Raikou Katai Kafusu)

Type: Ninjustu (Lightning)

Rank: Gennin

Cost: 50

Effects: Shackled [Paired Legs] for 1 turn.

Description: Electric energy is summoned into the Panda as it then releases it as two ring like objects that are opposite polarity and attach themselves to the ankles of the opponent. Because of their polarity, they force the opponent's ankles together not allowing them to run.

Points: 3

Weapon: N/A

-Stats- (1000)

(Health Power) 50

(Stamina) 90

(Chakra) 100

(Taijutsu) 150

(Defense) 0

(Ninjutsu) 150

(Resistance) 0

(Genjutsu) 10

(Concentration) 50

(Speed) 100

(Accuracy) 150

(Evasion) 150

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Ming Ming

Level: 4

Description: A larger panda in size than his younger sibling Momo, much larger. This panda is about 7' in height when standing on his hind legs and 4' when on all fours. Like his younger sibling, Ming Ming's fur looks black and white from a far distance, but up close the black is really a dark brown and the white had a red tint to it. But his body is massive as well as his muscles. In fact, he could support 3 people on his back. He doesn't wear any fancy armor or such but his fur looks nice as it is. He talks very rarely and does so when something must be pointed out. He is almost constantly tired and yawns a lot. He is quite the laid back panda, also enjoying bamboo.

Skills: (8 SP)

Taijutsu Style (Lightning Strike)

Description: The user has managed to learn the basics of a taijutsu style, and, knowing this, the path is opened to powerful techniques.

Effects: User is able to access techniques of style (Lightning Strike)

Cost: -1

Savior

Effects: Once per team battle you may choose to take an attack in place of your ally without need for any rolls. Apply all armors against this attack regardless of if it is supposed to bypass armor or not. When you take the hit, you gain a +100 to the relevent defence stat. Cannot be used against Genjutsu.

Cost: -1

The Seeing Mind

Effects: Once per your rank in this skill you may negate either the damage or the effect from one Genjutsu attack against you. The incoming attack must be at least of the rank of your own. This may not be used against an attack from a Ninja of higher Ninja Rank to your own.

Cost: -2

Rank: 2

Iron Will

Effects: Once per your rank in this skill you may negate the damage from a Taijutsu attack against you. The incoming attack must be at least of the rank of your own. This may not be used against an attack from a Ninja of higher Ninja Rank to your own. Does not negate the effects of selected jutsu

Costs: -2

Techs: (48 Justu points) (At max 1 Jounin justu, 5 Chuunin justu, and the rest gennin)

Dageki Thor kanadzuchi no Justu (Strike of Thor's Hammer Technique)

Type: Ninjutsu

Rank: Jounin

Cost: 360

Damage: 250

Effects:

~This technique is considered a close range justu.

~This Justu can only be used once every other turn from when this is used for the first time.

~This technique may not be redirected at another person

~This technique's element cannot be changed what so ever by any justu, skill, or etc.

~At max this justu may only be used 3 times per battle.

~This technique can only be used on people of equal rank or lower than the user.

~This technique may have response justu used against it but on certain criteria:

They may not block more than 3/4 of the damage this justu, unless a steel type or earth type shield technique is used, then it it raised to 4/5's

When the response justu element is water or steam, then the cost for the response justu is doubled in FULL.

When a water or steam response justu is used, at max only 1/2 of the technique may be blocked

When Using a technique such as the Shield of Sand or techniques that involve some form of armor or something that has a set amount of health can only block at max the max damage possible for that element. What ever is left is sent to health as actual damage. (EX. If Sand of shield is used, then it can only at max block 3/4 of the attack. The rest of the 1/4 is sent directly to the health stat)

Description: Thor, thunder god of Norse Mythology. He was known throughout the land as the man with a power that no one else was able to have. He had the ability to create thunder and lighting with his Powerful war hammer. With this hammer he fought against Jörmungandr and killed him. But, in the process he was also murdered. This technique is a variation of what Thor was able to do with his hammer. The user creates a massive staff like stick roughly 5' in length. Then the end of the staff slowly creates a large and flat peen with a wide surface area and a nail coming out the oppasite end. Then the user grabs the massive hammer of lightning and either jumps and swungs it down at the opponent or side swings the hammer at their opponent. But this hammer just doesn't stop with the lightning, Thor's hammer also created thunder, so as does this one. When this massive hammer is struck against something, a large amount of thunder is sent into the opponent and due to the fact that 80% of the human body is water, the sound is amplified so no matter what the opponent is damaged because sound is almost impossible to dodge from that close of a range.

Points: 7

Panda Slash

Type: Taijustu (Panda)

Rank: Chuunin

Cost: 100

Damage: 150

Description: When you face the panda, you get to mess with the claws.

Points: 4

Blinding Panda Shock

Type: Ninjustu (Lightning; Panda)

Rank: Chuunin

Cost: 100

Effects: Blind for 2 turns

Description: Panda's have 5 fingers and also have developed a thumb like bone to help them keep a hold of bamboo as they eat it. The panda will extend two fingers aimed at the opponent's eyes and send a small bolt of lightning blinding their opponent for a period of time.

Points: 4

Lightning Handcuffs (Raikou Kase)

Type: Ninjustu (Lightning)

Rank: Chuunin

Cost: 150

Effects: Shackled [Paired Arms] for 3 turns

Description: Light the leg cuffs, this technique makes two rings made of lightning that are opposite polarities and went attached to the wrists of the opponent, attract together so the opponent cannot use their arms or hands.

Points: 5

Scary Panda Face

Type: Taijustu (Panda)

Rank: Chuunin

Cost: 150

Effects: Petrified for 3 turns

Description: Have you ever seen a panda when it's really angry? No? Good. It's really scary. I almost wet myself when I did.

Points: 5

Float (Uki Wa no Justu)

Type: Ninjustu (Cloud)

Rank: Chuunin

Cost: 80 Chakra too activate, 50 per turn afterwards.

Effect:s: Increases your evasion by 100. On Opponents turn following this one, they may ONLY used ranged weapons on you. You may continue to pay 5 to keep this evasion up.

Description: Using chakra, you gain the ability to defy gravity. With this, you can fly, float high in the air, or simply do an amazing combo.

Points: 3

Lightning Leg Cuffs (Raikou Katai Kafusu)

Type: Ninjustu (Lightning)

Rank: Gennin

Cost: 50

Effects: Shackled [Paired Legs] for 1 turn.

Description: Electric energy is summoned into the Panda as it then releases it as two ring like objects that are opposite polarity and attach themselves to the ankles of the opponent. Because of their polarity, they force the opponent's ankles together not allowing them to run.

Points: 3

Touch and Go (Tachi Kyou Go)

Type: Taijutsu (Lightning Strike Style)

Rank: Gennin

Cost: 30

Damage: 30

Effect:: Ninjutsu is unusable by the target for their next post. This effect only occurs the first two times Tachi Kyou Go is used, whether it connects or not.

Description: A swift pass followed by a blow to the back of the head which leaves the opponent dazed from the impact and unable to concentrate temporarily.

Points: 2

Panda Dance

Type: Taijustu (Panda)

Rank: Gennin

Cost: 50

Effects: Confused for 1 turn

Description: A weird justu in which Ming Ming stops attacking his opponent and begins to do a dance which looks quite fun to do. It's quite confusing why he is doing it though.

Points: 3

Panda Jig

Type: Taijustu (Panda)

Rank: Gennin

Cost: 40

Effects: Distracted for 2 turns

Description: Another weird justu in which Ming Ming more or less does a combination of Breakdancing and Krump at the same time. It is quite distracting.

Points: 2

Bright Panda Flash

Type: Ninjustu (Lightning; Panda)

Rank: Gennin

Cost: 35

Effects: Frozen for 1 turn

Description: The panda summons energy into their body and then let's it out in a single blast aimed at one opponent through their arms like a headlight on a car. This light freezes the opponent like a headlight would a deer.

Points: 2

Cleaning one's self

Type: Taijustu (Panda)

Rank: Gennin

Cost: 30

Effects: Sickened for 1 turn

Description: Ming Ming is a male panda. This justu is when Ming Ming sits down on his bum and licks his... parts.

Points: 2

Syphon Energy

Type: Ninjustu (Lightning; Panda)

Rank: Gennin

Cost: 30

Effects: Tired for 3 turns

Description: The panda takes their paws and sticks them foward as lightning is sent out of them to attack the opponent's muscles making them weak and tired.

Points: 2

Feast of Famine(Chisou Futei)

Type: Ninjutsu (Cloud)

Rank: Gennin

Cost: 20

Damage: 10

Effect:: If this technique hits then roll 1d100. Roll 35 or lower and you may strip the opponent of one armor piece or weapon of your choice for the remainder of the battle.

Description: An oddly thick cloud engulfs the foe, strangling them and cutting off their breath. While distracted so the cloud goes to work on the opponent's more material belongings.

Points: 1

Kawarimi no Jutsu (Body Substitute Technique)

Type: Ninjutsu

Rank: Academy Student

Cost: 10 Ninjutsu

Effect:s: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques.

Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening.

Points: 1

Panda Punch

Type: Taijustu

Rank: Gennin

Cost: 48

Damage: 60

Description: A smiple justu in which Ming Ming takes his paw and puts it into a fist and punches his opponent.

cost: 2 JP

Weapon:

Panda Claw

Weapon Kind: Claw

Size: Large

Level: 20

Special:

~This weapon may not be 'unequipped' or 'disarmed'

~Light Craft

Description: A large paw that all panda's have. It's pretty much self explanatory.

-Stats- (8000)

(Health Power) 300

(Stamina) 640

(Chakra) 650

(Taijutsu) 1300

(Defense) 0

(Ninjutsu) 1300

(Resistance) 0

(Genjutsu) 10

(Concentration) 750

(Speed) 650

(Accuracy) 1200

(Evasion) 1200

Edited by Cho Hakkai
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Yaya, the Mother

Level: 5

Description: A massive panda that would put any other of the younger sibling to shame. She is over a mile long when she is on her hind legs. In fact, she almost never is on all fours. Her fur is obviously brown seeing as no matter how far you are, you can see the difference between black and the brown. Same goes with her red tinted white fur. Her facial expression is almost always thinking the worst, as most mothers do. Ya-ya constantly yells and is in truth… Quite frightening. She is one of those scary mothers that you see every now and then. But she seems quite devoted to her children. She wears a pink apron across the front side of her and has a rather large pan attached to the side of her apron, as if it were on a belt.

Skills: (10 SP)

Taijutsu Style (Lightning Strike)

Description: The user has managed to learn the basics of a taijutsu style, and, knowing this, the path is opened to powerful techniques.

Effects: User is able to access techniques of style (Lightning Strike)

Cost: -1

Savior

Effects: Once per team battle you may choose to take an attack in place of your ally without need for any rolls. Apply all armors against this attack regardless of if it is supposed to bypass armor or not. When you take the hit, you gain a +100 to the relevent defence stat. Cannot be used against Genjutsu.

Cost: -1

The Seeing Mind

Effects: Once per your rank in this skill you may negate either the damage or the effect from one Genjutsu attack against you. The incoming attack must be at least of the rank of your own. This may not be used against an attack from a Ninja of higher Ninja Rank to your own.

Cost: -2

Rank: 2

Knowing the Elements

Effects: Once per your rank in this skill you may negate the damage from a Ninjutsu attack against you. The incoming attack must be at least of the rank of your own. This may not be used against an attack from a Ninja of higher Ninja Rank to your own. Does not negate the effects of selected jutsu.

Cost: -2

Rank: 1

Second Wind

Effects: Upon reaching 0 health, user regains 1Hp, but only once per battle.

Cost: -2

Techs: (70 JP) (No more than 5 chuunin techniques and 3 Jounin techniques)

Dageki Thor kanadzuchi no Justu (Strike of Thor's Hammer Technique)

Type: Ninjutsu

Rank: Jounin

Cost: 360

Damage: 250

Effects:

~This technique is considered a close range justu.

~This Justu can only be used once every other turn from when this is used for the first time.

~This technique may not be redirected at another person

~This technique's element cannot be changed what so ever by any justu, skill, or etc.

~At max this justu may only be used 3 times per battle.

~This technique can only be used on people of equal rank or lower than the user.

~This technique may have response justu used against it but on certain criteria:

They may not block more than 3/4 of the damage this justu, unless a steel type or earth type shield technique is used, then it it raised to 4/5's

When the response justu element is water or steam, then the cost for the response justu is doubled in FULL.

When a water or steam response justu is used, at max only 1/2 of the technique may be blocked

When Using a technique such as the Shield of Sand or techniques that involve some form of armor or something that has a set amount of health can only block at max the max damage possible for that element. What ever is left is sent to health as actual damage. (EX. If Sand of shield is used, then it can only at max block 3/4 of the attack. The rest of the 1/4 is sent directly to the health stat)

Description: Thor, thunder god of Norse Mythology. He was known throughout the land as the man with a power that no one else was able to have. He had the ability to create thunder and lighting with his Powerful war hammer. With this hammer he fought against Jörmungandr and killed him. But, in the process he was also murdered. This technique is a variation of what Thor was able to do with his hammer. The user creates a massive staff like stick roughly 5' in length. Then the end of the staff slowly creates a large and flat peen with a wide surface area and a nail coming out the oppasite end. Then the user grabs the massive hammer of lightning and either jumps and swungs it down at the opponent or side swings the hammer at their opponent. But this hammer just doesn't stop with the lightning, Thor's hammer also created thunder, so as does this one. When this massive hammer is struck against something, a large amount of thunder is sent into the opponent and due to the fact that 80% of the human body is water, the sound is amplified so no matter what the opponent is damaged because sound is almost impossible to dodge from that close of a range.

Points: 7

Lightning Type: Thunderbolts Of Zeus (Kongou Zeus)

Type: Ninjutsu

Rank: Jounin

Cost: 330

Damage: 3 attacks of 75 damage (multiattack justu rules apply)

Effects:

~As long as 1 (one) attack hits, the opponent is stunned for 1 turn.

~None of the attacks may be blocked by any non-bloodline skills, response justu of equal rank to the user or below, shield type justu that are equal to the users rank or below, or armor type justu of equal rank or below.

~If the Justu "Surge of Poseidon" is used before this justu is used, then no bloodline skills may be used to block the technique.

Description: Zeus was the god of the gods. He was one of the most powerful gods and was the leader of them all. He helped his family out after they all were eaten by his father Cronus. He was able to force him to vomit out all of his family and thus was granted the leader of the gods for his help. When the world was divided into 3 parts, he was given the sky and eventually the gift of thunder by the Cyclopes which was origonally hidden by the god Gaia. He then used this thunder to punish those how angered him. With this justu, the user creates massive thunderbolts in their hands and throws them at their opponent with enormous strength and such speed, no shield of any kind is able to help the opponent.

Points: 7

Pan Panpan (Pan Slap)

Type: Taijustu (Panda)

Cost: 270

Damage: 380

Effects: Numb for 2 turns

Description: Possibly the most fearsome taijustu a person will ever encounter. This technique is personal to Ya-ya because she is the only one who gets angry enough to use it. What she will do is raise the Punisher high into the air and come down on the opponent, smacking them with the flat of the pan. Because of the high strength, a numbing sensation happens where the the pan hit. This is usually aimed at the bottoms of her children.

Points: 6

Lightning Handcuffs (Raikou Kase)

Type: Ninjustu (Lightning)

Rank: Chuunin

Cost: 150

Effects: Shackled [Paired Arms] for 3 turns

Description: Light the leg cuffs, this technique makes two rings made of lightning that are opposite polarities and went attached to the wrists of the opponent, attract together so the opponent cannot use their arms or hands.

Points: 5

Touch and Go (Tachi Kyou Go)

Type: Taijutsu (Lightning Strike Style)

Rank: Gennin

Cost: 30

Damage: 30

Effect:: Ninjutsu is unusable by the target for their next post. This effect only occurs the first two times Tachi Kyou Go is used, whether it connects or not.

Description: A swift pass followed by a blow to the back of the head which leaves the opponent dazed from the impact and unable to concentrate temporarily.

Points: 2

Feast of Famine(Chisou Futei)

Type: Ninjutsu (Cloud)

Rank: Gennin

Cost: 20

Damage: 10

Effect:: If this technique hits then roll 1d100. Roll 35 or lower and you may strip the opponent of one armor piece or weapon of your choice for the remainder of the battle.

Description: An oddly thick cloud engulfs the foe, strangling them and cutting off their breath. While distracted so the cloud goes to work on the opponent's more material belongings.

Points: 1

Kawarimi no Jutsu (Body Substitute Technique)

Type: Ninjutsu

Rank: Academy Student

Cost: 10 Ninjutsu

Effect:s: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques.

Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening.

Points: 1

Scary Panda Face

Type: Taijustu (Panda)

Rank: Chuunin

Cost: 150

Effects: Petrified for 3 turns

Description: Have you ever seen a panda when it's really angry? No? Good. It's really scary. I almost wet myself when I did.

Points: 5

Lightning Leg Cuffs (Raikou Katai Kafusu)

Type: Ninjustu (Lightning)

Rank: Gennin

Cost: 50

Effects: Shackled [Paired Legs] for 1 turn.

Description: Electric energy is summoned into the Panda as it then releases it as two ring like objects that are opposite polarity and attach themselves to the ankles of the opponent. Because of their polarity, they force the opponent's ankles together not allowing them to run.

Points: 3

Seihantai (Bipolar)

Type: Taijustu

Rank: Gennin

Cost: 10

Effects: Enraged for 1 turn. This can be used in the set-up phase to take up the whole phase.

Description: Ya-ya has been known to change her current mood dramatically at times. Well, becareful when she gets angry, she might kill you with her power.

Points: 1

Blinding Panda Shock

Type: Ninjustu (Lightning; Panda)

Rank: Chuunin

Cost: 100

Effects: Blind for 2 turns

Description: Panda's have 5 fingers and also have developed a thumb like bone to help them keep a hold of bamboo as they eat it. The panda will extend two fingers aimed at the opponent's eyes and send a small bolt of lightning blinding their opponent for a period of time.

Points: 4

Lightning Speed Wack

Type: Ninjustu/Taijustu (Lightning Strike; Panda; Lightning)

Rank: Gennin

Cost: 25 chakra and stamina

Effects: Vulnerable for 1 turn

Description: A quick attack where the user runs up to the opponent and sends chakra into their weapon as they smack their opponent sending the electricity into their minds, delaying their reaction time so they aren't able to dodge the next attack.

Points: 3

Pan hit

Type: Taijustu

Rank: Chuunin

Cost: 150

Damage: 150

Effects: Stunned for 1 turn

Description: Ya-ya takes out her pan and then continues to smack her opponent with a large amount of strength thus leaving her opponent in pain long enough for them to be unable to do anything until Ya-ya can attack them again.

Points: 5

Baseball Strike

Type: Taijustu

Cost: 70

Damage: 20

Effects: Immoble for 1 turn

Description: Ya-ya readies her pan as if it were a bat and hits her opponent as if they were a baseball.

Points: 4

Bright Panda Flash

Type: Ninjustu (Lightning; Panda)

Rank: Gennin

Cost: 70

Effects: Frozen for 2 turn

Description: The panda summons energy into their body and then let's it out in a single blast aimed at one opponent through their arms like a headlight on a car. This light freezes the opponent like a headlight would a deer.

Points: 4

Slowing the Reflex

Type: Taijustu

Rank: Gennin

Cost: 80

Damage: 5

Effects: Ensnared for 3 turns

Description: By sending electricity into the opponent, their movements become much slower.

Points: 4

The scary wink...

Type: Taijustu

Rank: Gennin

Cost: 60

Effects: Confused for two turns

Description: Ya-ya winks at her opponent as if she were hitting on them. Not only is this quite disturbing, it is also quite confusing.

Points: 4

The mom hitting on you

Type: Taijustu

Rank: Gennin

Cost: 60

Effects: Afraid for 3 turns

Description: Ya-ya licks her lips and raises her eyebrows as she looks her opponent up and down showing mild interest. Try not to throw up.

Weapon:

The Punisher (Also nicknamed the Weapon of Doom)

Weapon Kind: Pan

Size: Large

Level: 30

Special:

~This weapon cannot be destroyed or made unusable

~~Light Craft

Description: A massive pan usually worn at the waist by the panda mother. This is a fearsome weapon though quite comdical at the same time. It is made of a powerful metal and usually sounds like a gong when the flat part hits someone. This could easily crush an opponent.

-Stats- (11,000)

(Health Power) 1000

(Stamina) 725

(Chakra) 725

(Taijutsu) 2250

(Defense) 0

(Ninjutsu) 2250

(Resistance) 0

(Genjutsu) 10

(Concentration) 750

(Speed) 790

(Accuracy) 1250

(Evasion) 1250

Edited by Cho Hakkai
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Yoyuushakushakutaru, the Father

Level: 6

Description:

There was once a legend of a powerful warrior that could match that of Gamabunta, but his size was only that of a human. Some say maybe it was a justu, other say maybe it was a real ninja just wearing a disguise. The power this thing possessed was strong and it was said that it could be a god of lightning. But it was only a legend, nothing more…

Unlike his wife, Yoyuushakushakutaru is only 6.5' in height when standing on his hind legs. He uses his hind legs so often; he never goes on all fours. He has found a center of balance when standing that he can even run and such as if he was a person. He, like all of his family, has brown and red tinted white fur but unlike his wife, it looks black and white from a distance because of his size. He had a laid back and more or less carefree attitude and really doesn't mind things that go on around him but he does know the difference between right and wrong so he will usually help. And he realizes that his name is a mouthful and a half to say, so he simply asks people to call him "Yo.” Yo wears a green vest that buttons three times in the front towards the bottom and wears a bamboo hat on his head that is about 2' in diameter. He is almost always seen smoking a pipe made from bamboo and a smile across his face. A sword with a bamboo hilt inside its sheath is carried around by him as he holds it in his hand.

Skills: (15 Skill Points)

Chakra Flow

Description: The Chakra circulatory system can be 'trained' to flow more efficiently, although this takes a great deal of time and effort from the Ninja.

Restriction: User may not have any other skill (or bloodline skill) that effects Health, Stamina, or Chakra Regeneration. These skills may not be taught

Rank 1

Effect: Gain 10% of your Total Chakra every turn. This replaces normal Chakra regeneration.

Cost: -5

Taijutsu Style (Lightning Strike)

Description: The user has managed to learn the basics of a taijutsu style, and, knowing this, the path is opened to powerful techniques.

Effects: User is able to access techniques of style (Lightning Strike)

Cost: -1

Savior

Effects: Once per team battle you may choose to take an attack in place of your ally without need for any rolls. Apply all armors against this attack regardless of if it is supposed to bypass armor or not. When you take the hit, you gain a +100 to the relevent defence stat. Cannot be used against Genjutsu.

Cost: -1

The Seeing Mind

Effects: Once per your rank in this skill you may negate either the damage or the effect from one Genjutsu attack against you. The incoming attack must be at least of the rank of your own. This may not be used against an attack from a Ninja of higher Ninja Rank to your own.

Cost: -2

Rank: 2

Knowing the Elements

Effects: Once per your rank in this skill you may negate the damage from a Ninjutsu attack against you. The incoming attack must be at least of the rank of your own. This may not be used against an attack from a Ninja of higher Ninja Rank to your own. Does not negate the effects of selected jutsu.

Cost: -2

Rank: 1

Second Wind

Effects: Upon reaching 0 health, user regains 1Hp, but only once per battle.

Cost: -2

Techs: (150 JP Max 1 Kage Technique)

Buki Kawari No jutsu (Summoning Alteration Technique): Takemitsu (See Weapon In Weapon Area)

Type: Ninjustu

Rank: Kage

Cost: 100 (from user) + 20/turn kept (from summoning)

Damage: n/a

Effects: Changes summoning into a weapon. Can only be used with a level 6 summoning. The weapon created is a large level 500 weapon. In order for this technique to function, the summoner must have summoned the creature at least 5 times. Both the Summoner and Summoning must know this technique. The weapon created can be attacked although it is still like another person on the field thus you can only attack the weapon or the user. If the weapon is hit 5 times, the summoning becomes back to its normal form and cannot attack for 3 turns. The level 6 summoning can be changed into only a certain type of weapon, this weapon must be specified in the SUMMON'S Sheet, not the summoners.

Description: This is a technique used the by 3rd Hokage during his final battle between his self and Orochimaru. This technique allows the summoner and the summon to transform the summon into a weapon the summoner can wield. There are a variety of weapons summonings can turn into for example Son Goku, the monkey King, can turn into a black staff.

Points: 6

Dageki Thor kanadzuchi no Justu (Strike of Thor's Hammer Technique)

Type: Ninjutsu

Rank: Jounin

Cost: 360

Damage: 250

Effects:

~This technique is considered a close range justu.

~This Justu can only be used once every other turn from when this is used for the first time.

~This technique may not be redirected at another person

~This technique's element cannot be changed what so ever by any justu, skill, or etc.

~At max this justu may only be used 3 times per battle.

~This technique can only be used on people of equal rank or lower than the user.

~This technique may have response justu used against it but on certain criteria:

They may not block more than 3/4 of the damage this justu, unless a steel type or earth type shield technique is used, then it it raised to 4/5's

When the response justu element is water or steam, then the cost for the response justu is doubled in FULL.

When a water or steam response justu is used, at max only 1/2 of the technique may be blocked

When Using a technique such as the Shield of Sand or techniques that involve some form of armor or something that has a set amount of health can only block at max the max damage possible for that element. What ever is left is sent to health as actual damage. (EX. If Sand of shield is used, then it can only at max block 3/4 of the attack. The rest of the 1/4 is sent directly to the health stat)

Description: Thor, thunder god of Norse Mythology. He was known throughout the land as the man with a power that no one else was able to have. He had the ability to create thunder and lighting with his Powerful war hammer. With this hammer he fought against Jörmungandr and killed him. But, in the process he was also murdered. This technique is a variation of what Thor was able to do with his hammer. The user creates a massive staff like stick roughly 5' in length. Then the end of the staff slowly creates a large and flat peen with a wide surface area and a nail coming out the oppasite end. Then the user grabs the massive hammer of lightning and either jumps and swungs it down at the opponent or side swings the hammer at their opponent. But this hammer just doesn't stop with the lightning, Thor's hammer also created thunder, so as does this one. When this massive hammer is struck against something, a large amount of thunder is sent into the opponent and due to the fact that 80% of the human body is water, the sound is amplified so no matter what the opponent is damaged because sound is almost impossible to dodge from that close of a range.

Points: 7

Lightning Type: Thunderbolts Of Zeus (Kongou Zeus)

Type: Ninjutsu

Rank: Jounin

Cost: 330

Damage: 3 attacks of 75 damage (multiattack justu rules apply)

Effects:

~As long as 1 (one) attack hits, the opponent is stunned for 1 turn.

~None of the attacks may be blocked by any non-bloodline skills, response justu of equal rank to the user or below, shield type justu that are equal to the users rank or below, or armor type justu of equal rank or below.

~If the Justu "Surge of Poseidon" is used before this justu is used, then no bloodline skills may be used to block the technique.

Description: Zeus was the god of the gods. He was one of the most powerful gods and was the leader of them all. He helped his family out after they all were eaten by his father Cronus. He was able to force him to vomit out all of his family and thus was granted the leader of the gods for his help. When the world was divided into 3 parts, he was given the sky and eventually the gift of thunder by the Cyclopes which was origonally hidden by the god Gaia. He then used this thunder to punish those how angered him. With this justu, the user creates massive thunderbolts in their hands and throws them at their opponent with enormous strength and such speed, no shield of any kind is able to help the opponent.

Points: 7

Touch and Go (Tachi Kyou Go)

Type: Taijutsu (Lightning Strike Style)

Rank: Gennin

Cost: 30

Damage: 30

Effect:: Ninjutsu is unusable by the target for their next post. This effect only occurs the first two times Tachi Kyou Go is used, whether it connects or not.

Description: A swift pass followed by a blow to the back of the head which leaves the opponent dazed from the impact and unable to concentrate temporarily.

Points: 2

Lightning Handcuffs (Raikou Kase)

Type: Ninjustu (Lightning)

Rank: Chuunin

Cost: 150

Effects: Shackled [Paired Arms] for 3 turns

Description: Light the leg cuffs, this technique makes two rings made of lightning that are opposite polarities and went attached to the wrists of the opponent, attract together so the opponent cannot use their arms or hands.

Points: 5

Feast of Famine(Chisou Futei)

Type: Ninjutsu (Cloud)

Rank: Gennin

Cost: 20

Damage: 10

Effect:: If this technique hits then roll 1d100. Roll 35 or lower and you may strip the opponent of one armor piece or weapon of your choice for the remainder of the battle.

Description: An oddly thick cloud engulfs the foe, strangling them and cutting off their breath. While distracted so the cloud goes to work on the opponent's more material belongings.

Points: 1

Kawarimi no Jutsu (Body Substitute Technique)

Type: Ninjutsu

Rank: Academy Student

Cost: 10 Ninjutsu

Effect:s: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques.

Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening.

Points: 1

Scary Panda Face

Type: Taijustu (Panda)

Rank: Jounin

Cost: 150

Effects: Petrified for 3 turns

Description: Have you ever seen a panda when it's really angry? No? Good. It's really scary. I almost wet myself when I did.

Points: 4

Lightning Leg Cuffs (Raikou Katai Kafusu)

Type: Ninjustu (Lightning)

Rank: Jounin

Cost: 150

Effects: Shackled [Paired Legs] for 3 turn.

Description: Electric energy is summoned into the Panda as it then releases it as two ring like objects that are opposite polarity and attach themselves to the ankles of the opponent. Because of their polarity, they force the opponent's ankles together not allowing them to run.

Points: 4

Slowing the Reflex

Type: Taijustu

Rank: Gennin

Cost: 80

Damage: 5

Effects: Ensnared for 3 turns

Description: By sending electricity into the opponent, their movements become much slower.

Points: 4

Panda Dance

Type: Taijustu (Panda)

Rank: Gennin

Cost: 100

Effects: Confused for 2 turns

Description: A Justu Yo learned from his son. Yo stops all he is doing and begins do dance around in a funky fashion that makes you want to do it, but get so confused as to why he is dancing in the first place.

Points: 4

Float (Uki Wa no Justu)

Type: Ninjustu (Cloud)

Rank: Chuunin

Cost: 80 Chakra too activate, 50 per turn afterwards.

Effect:s: Increases your evasion by 100. On Opponents turn following this one, they may ONLY used ranged weapons on you. You may continue to pay 5 to keep this evasion up.

Description: Using chakra, you gain the ability to defy gravity. With this, you can fly, float high in the air, or simply do an amazing combo.

Points: 3

Energy Change

Type: Ninjustu (Lightning, Panda)

Rank: Jounin

Cost: X

Effects: Regenerate X of the users Stamina. Done in the Set-up phase.

Description: Yo's ability to regenerate his chakra much faster than his stamina is something he knows he cannot change. But he had developed a technique in which he can convert some of his chakra into stamina.

Points: 8

Body Freeze Skill (Kanashibari no Jutsu)

Type: Ninjutsu

Rank: Chuunin

Cost: 100

Effects:

- Cannot be dodged. Opponent rolls 1d100.

- If they roll higher than 25, then they skip their next response and main phase. - May only target the same opponent with this technique after 4 turns since they were last effected by it.

- May only be used once a battle per enemy by Gennin, two times by Chuunin and three times by Jounin.

- If target is of two ranks or higher than the user, they are unaffected by this technique.

Description: Used to cause ones opponent to lose the advantage of movement. Freezing them in their tracks, this Jutsu creates an opening for a more dangerous attack. Most Anbu Ninjas seem to know this technique.

Points: 4

Panda Lightning Shield

Type: Ninjustu (Panda)

Rank: Jounin

Cost: 300

Effects: Used in the Response phase. Creates a barrie made of lightning. This barrier has 600 HP to it and dissapears at the end of the turn. Any damage that goes above 600 carries over to the user's health. Max uses 3 times per battle. May be used on Summoner as well.

Description: Yo has been hit by his wife way to many times. He developed this technique to protect himself from his Raging lover.

Cost: 7

Wake Up!

Type: Ninjustu (Lightning; Panda)

Rank: Chuunin

Cost: 50x (X= number of turns. Max 150)

Effects: Used in the response phase. Removes the status effect "Asleep" from 1 justu. Damage is taken as normal unless a skill is used.

Description: Yo constantly feel asleep as his wife was talking to him because he really didn't want to hear her yell at him. With this, he sends mild shocks into his body to keep himself awake.

Points: 5

Panda Lightning Strike!

Type: Taijustu (Lightning Strike; Panda)

Rank: Jounin

Cost: 180

Damage: 40 attacks, each having 9 damage as a base.

Desription: Yo may be a relaxed character, but he is quite skills in sword play. One of his many techniques involves him going to his opponent at lightning speed and slashing at them so fast, that most of the time they can't dodge it. Some say they even see lightning come out the blade as he attempts to strike them.

Points: 5

Surge of energy

Type: Ninjustu (Lightning; Panda; Defence)

Rank: Jounin

Cost: 50x (X= number of turns. Max 300)

Effects: Negates the effects of Shackled [Paired Legs], Bound [Paired Arms], or both from a technique. Used in the response phase.

Description: Yo has been bound up and tied by his wife during their "time." He doesn't enjoy it made a technique to get rid of the things that are tying me up.

Points: 7

I can see!

Type: Ninjustu (Lightning)

Rank: Chuunin

Cost: 50x (X= turns. Maximum 150)

Effects: Negates the status effect Blind from a justu used against the person. USed in the response phase.

Description: Yo has been through many battles, a lot of which he has become blind to. With this technique, he has learn to send electricty into his eyes to repair them.

Points: 5

Disconfusion?

Type: Taijustu (Panda)

Rank: Chuunin

Cost: 30x (X= turns. Maximum 90)

Effects: Negates the effects of confusion from a technique. Used in the response phase.

Description: Yo is by far one of the weirdest people you will ever meet. To be confused for Yo is like making a cow fly. It's quite difficult to do.

Points: 4

Panda Slash

Type: Taijustu (Lightning Strike; Panda)

Rank: Jounin

Cost: 190

Damage: 380

Description: Yo takes his sword and goes towards their opponent and sends a giant slash at his opponent.

Points: 5

Touch of Lightning

Type: Ninjutsu (Lightning)

Rank: Genin

Cost: 80

Damage: 20

Effect:s: Opponent is Numbed for 2 turns

Description: A simple no handsign technique where a Kumo ninja focuses chakra into his fingertips and charges it within him for about 5 seconds. Once it is charged it transforms into a small bit of lightning that does minimal damage. However, it keeps your opponent numbed for a few more seconds, which can come to your advantage in battle.

Points: 4

Lightning Type; Chain Lightning

Type: Ninjutsu (Lightning)

Rank: Jounin

Cost: 240

Damage: 90 Electric

Effect:: Hits four times to up to 4 targets; May forfeit damage from one hit to break a destructable weapon.

Description: This nin calls a lightning bolt that forks into four prongs. These prongs are guided by chakra into anything the nin using this want them to.

Points: 6

Inemuri No Justu (Dozing Technique)

Type: Ninjustu

Rank: Jounin

Cost: 40X (X= number of turns. Max of 9)

Damage: N/A

Effects: User falls asleep for X amount of turns. Also, they may not be woken up by the D10 roll. They may only be woken up if the user stops paying chakra for the turn or the user is hit with a justu that doesn't involve a shield being hit (IE it must bypass it)

Description: This jutus was developed as a sleep aid. The user rapidly sends chakra to the brain shocking the nervosu system into rapid shut down. this causes the user to fall into a false sleep. While "asleep" the user can perfrom the jutsu again shocking them awake.

Points: 8

Taizenjijaku Bunishin No Justu (Presence of Mind Clone)

Type: Genjustu

Rank: Chuunin

Cost: 4 per clone

Damage: N/A

Effects:

~+5 to concentration per clone

~Is not considered a physical clone

~Same Rules as the academy version, as in if an attack misses you, it hits one of these clones instead

~They cannot attack or have any phases what so ever

~Max of 30 at a time

Description: A clone is usually a physical form of the human body to try and confuse your opponent. But what if you didn't want to confuse your opponent? This creates holographic copies of the user with the same brain waves and they can do everything the origonal user can do, except actually hit the opponent.

Points: 1

A Man's Smile

Type: Taijutsu

Rank: Gennin

Cost: 52

Damage: N/A

Effects: Distracted for 2 turns, 5 bleeding damage for 3 turns

Description: A man's smile is sometimes a woman's greatest weakness. A simple smile can make a woman fall head over heels in love with the person who just smiled. Usually when this technique is used, the opponent's eyes will gloss with the feeling of love as they lace their hands and put it close to their chin practically drooling over the user. This could be because when this person smiles, it seems like a neon light is coming out from behind them.

Points: 3

Restrictions: Only applies to nonhomosexual Females and Homosexual Males

Strike of the Clouds

Type: Ninjustu/Taijustu (Lightning; Lightning Strike; Panda)

Rank: Chuunin

Cost: 140

Effects: Tired, Disorganized, Stunned, and Vulnerable for 1 turn.

Description: Yo raises his sword as a bolt of lightning is summoned into the blade. Yo then slashes his opponent, sending thousands of bolts into his opponent, making their body very weak.

Points: 5

Panda Fart

Type: Taijustu (Panda)

Rank: Gennin

Cost: 80

Effects: Dizzy for 2 turns

Description: Yo runs up to his opponent and rips one on them. The smell makes them dizzy.

Points: 4

Electric Field

Type: Ninjustu (Lightning)

Rank: Gennin

Cost: 70

Effects: Full opening for Strike of Thor's Hammer Technique

Description: Electricy is summoned onto the feild to make it easier for a massive lightning technique to be used.

Points: 4

Electric mind set

Type: Ninjustu (Lighting; Panda)

Rank: Jounin

Cost: 320

Effects: Creates a shield against Genjustu with 450 Ghost health. This can only be used in the main phase. Can be used twice a battle.

Description: Genjustu usually messes with the mind, but Yo has developed the ability to send lightning into his mind so that if any genjustu attempt to penitrate his mind, the electricity will block it. But obviously it can only be used so much before it hurts Yo.

Points: 8

Sleep Child

Type: Ninjustu (Lightning; Panda)

Rank: Chuunin

Costs: 100

Effects: The opponent falls asleep for 2 turns.

Description: Yo developed this technique to make his children fall asleep. He would send electricity into their minds to slowly lure them into a dream like state. OBviously it works better on the younger ones than it would on the higher ones.

Points: 4

Weapon:

Takemitsu

Weapon Kind: Chokuto

Size: Large

Level: 50

Special:

~Indestructible

~Light Craft

~For purpose of modifers, add 3/4 of your Taijustu stat and 3/4 of your Ninjustu stat. They must be equal (without modifiers, justu, skills, equipment, etc) in order for this part to work. If not, then add 1/2 of your Ninjustu and Taijustu mod together.

~Split the cost of the weapon between Chakra and Stamina.

Description: A sword that isn't massive in size as one would expect from a powerful, high leveled summoning. A sword that is 6' in length. The hilt of the sword is round and made of bamboo, sort of like a practice kendo stick. But in the grip for the hilt is only bamboo. The inside of hilt is 5' dark black steel enhanced with chakra making difficult for anyone to destroy it. The sword is made from the same steel as the one in the hilt. The sheath is made from bamboo as well. In fact, when the sword is in the sheath, it looks like a bamboo shoot.

-Stats- (15,000)

(Health Power) 1100

(Stamina) 790 (Regenerate +59 Chakra every other turn)

(Chakra) 800 (Regenerate +100 chakra a turn)

(Taijutsu) 2,700 (+675 Damage)

(Defense) 0

(Ninjutsu) 2,700 (+675 Damage)

(Resistance) 0

(Genjutsu) 10 (+0 damage)

(Concentration) 1,760 (-440% to hit/Damge)

(Speed) 1,240

(Accuracy) 1,760 (+440% to hit)

(Evasion) 2,140 (+535% to dodge)

Edited by Cho Hakkai
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Guest MrSako

synchronous union is a skill i made personal and for those i taught, and will not be on summons. 'my way of the ninja' is also something for PC ninja, not summons.

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