Jump to content
Azure

Great Bird Summons

Recommended Posts

Note: I have seen 'The Paths', 'My Way of the Ninja' and Subtle Elements' Discussed and Approved for some summons. Personally, Cntr had told me that he would approve the 'Subtle Elements' but as I've seen the other skills be approved for Summons, I will see if Sako Approves.

The Royal Nest of Great Birds

Feather Emblem;

silver_feather.jpg

Level: 0

Name: Yuu; The Black Bird

Appearance: A tiny bird lathered in ravenous feathers, maturing from its chick stage but quite a far away time until it reaches its adult stage. Yuu's dully formed beak is also covered in back, in fact, the only place on his body that does not hold the constant state of color, is his eyes, which occasionally flash a violet hue on occasions.

Personality: Yuu is childlike, yet shows more maturity than his partner Taki, who is a bit older than Yuu by a smidge. He is very loyal and friendly, playful but he knows his place. He is very aware of his lack of strength, but provides a very positive partner to be in company of. More of a friend, than an ally in battle, to which he finds happiness.

Skills: Summon Bonus- +100 Speed

-Stats- 100

(Health Power) 90

(Stamina) 5

(Chakra) 5

(Taijutsu) 0

(Defense) 0

(Ninjutsu) 0

(Resistance) 0

(Genjutsu) 0

(Concentration) 0

(Speed) 0

(Accuracy) 0

(Evasion) 0

Level: 1

Name: Taki; The Falcon Hatchling

Appearance: A bit older and larger than his close friend Yuu; Taki cannot fit in to child hands; but the more mature hands can hold the size of this falcon. His breast holds the Sepia color, extending from his body becomes more colorful. The tips of his wings are covered in crimson along with a hint of gold riding from his body to the tips of his feathers. His head is flush wit the rest of his body, almost forming in to one segment. His beak is short and mostly dull at that, being a mere nestling. His eyes are outlined in the same shade of gold painted from his wings to his body and he retains a bold rust color.

Personality: Taki is a bit bold and even hints of arrogance are found in his tone. He is quite a talker, even more so than Yuu, after a full amount of time listening to his beak rattle, annoyance is soon to follow. He shows some respect at best, but finds comedy a good recipe for his rattling voice.

-Stats- 500

(Health Power) 150

(Stamina) 10

(Chakra) 70

(Taijutsu) 0

(Defense) 0

(Ninjutsu) 100

(Resistance) 0

(Genjutsu) 0

(Concentration) 0

(Speed) 50

(Accuracy 60

(Evasion)60

Skills: (1)

Ninjutsu Mastery: Ninjutsu of your home village element will do an extra +5 damage. This is inclusive of modifiers. -1

Techs: (10/10)

Kawarimi no Jutsu (Body Substitute Technique)

Type: Ninjutsu

Rank: Academy Student

Cost: 10 Ninjutsu

Effect:s: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques.

Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening.

Points: 1

Firefly (Hotaru)

Type: Ninjutsu (Fire)

Rank: Gennin

Cost: 5

Damage: N/A

Effect: Lights dark areas

Description: Creates one to fifteen small phantom fireflies. These are beautiful to look at and light up an area very well. Excellent date jutsu, really impress your date.

Points: 1

Flashbang (Furashobangu)

Type: Ninjutsu (Fire)

Rank: Gennin

Cost: 50 Chakra

Damage: 20 Requirements: Must be used some time after 'Hotaru'.

Effect:s: -40 Accuracy for 1 turn.

Description: After summoning forth the phantom fireflies, the user 'drains' the fireflies of their light and pools it with Chakra, then hurls it at the target's face, where it explodes.

Points: 3

Powerful Fireball Skill (Katon Goukakyuu no Jutsu)

Type: Ninjutsu (Fire)

Rank: Gennin

Cost: 40

Damage: 30, 6 burn damage a turn for 2 turns.

Effect: If performed by a member of the Uchiha clan this technique causes serious burning which will extend the burn to five posts. If this technique misses the user is left vulnerable for one post due to the awkward position they need to take to use the jutsu.

Description: The trademark fireball jutsu, this technique creates fire from the lungs and generates it through the mouth, funneling through a hand put in front of the mouth. Due to needing to stand still and putting the hands away from the defense this can be a risky move.

Points: 2

Fire Type; Burst End

Type: Ninjutsu (Fire)

Rank: Gennin

Cost: 40

Damage: 20

Effect:s: If this technique makes contact with the opponent they suffer from bleeding for 2 turns with 12 damage. If the user misses the opponent then the user takes 10 damage.

Description: Takes many months to learn a gennin is simply able to create an orb of fire by using the chakra from the nodes on their fingers. The Orb is a bright red color and it has fire rotating around it. Even though it looks like a basic fireball the Orb actually creates a powerful explosion on impact of the opponent.

Points: 2

Name: Great Bird; Flame Spit.

Type: Ninjutsu

Rank: Gennin

Cost: 20

Damage: 20

Effects: N/A

Description: A simple maneuver of the Great Birds with the tongues of fire. Simply, the bird musters up chakra that flies out of its mouth that singes his opponent.

Points: 1

Level: 2

Name: Koukatsu; The Crow Theft

Appearance: This devious crow is lanky and a bit shorter when compared to the summons at his current level. There is not much muscle to this bird; bones, blood and feathers. That being his case, it is much simpler to maneuver and fly swifter to catch his prey off guard. Although, still being a teenager, his balance is not perfect as he sometimes is careless. One such incident caused a scar to be blemished on his right leg. Although his beak is sharper than the previous flock, it's used for the sinful pilfering that fascinates him.

Personality: Koukatsu is very untrusting and disrespectful. He places no bind on his beak and relies on his wings to carry him from the lashing target of his attitude. He sees himself better than everyone else in his art of theft as he would call it. He is very independent and requires some sort of reward for his actions, although the ability to see himself as the key of the action is reward enough for him. Deeper inside though, there is possibility for a change, as he matures not only from age but of wisdom.

-Stats- 1000

(Health Power: 200

(Stamina) 100

(Chakra) 0

(Taijutsu) 100

(Defense) 0

(Ninjutsu) 0

(Resistance) 0

(Genjutsu) 0

(Concentration) 0

(Speed) 200

(Accuracy)200

(Evasion)200

Organic Weapon- Shade of Night; Beak

Size: Medium

Level: 1

Special: -Roll a 10d, on a roll of 1, 3 or 5; increase the accuracy of Pilfering or Disarming Jutsu by 5%

-Indestructable

-May not be Disarmed or stolen or any equivalent thereof

Description: One of the most simplest forms of attack used by any bird; his beak. A theft by hobby; this crow has developed a stronger chance of stealing when using his beak.

Skills: (3)

Gather: You can gather the weapons, by how many ranks you have in this skill. And this will be provided you're near where they landed or bounced to and they must be your own weapons. This is done during the Response Phase.-2 [2 Ranks]

Martial Artist: +5 Damage to Punches, Kicks, and Taijutsu techniques. -1

Techs: (8/16)

Name: Great Bird; Peck

Type: Taijutsu

Rank: Gennin

Cost: 16

Damage: 20

Effects: N/A

Description: A simple use of a bird's beak. They dash towards their target and assault them with their simple form of damage.

Points: 1

Name: Devious Crow; Pilfer Light

Type: Taijutsu

Rank: Gennin

Cost: 40

Damage: N/A

Effects: Steals a small weapon. Crow is now equipped by the item and may use it or give it to its master.

Description: The sly crow is indeed a sneaky bird, stealing valuables like a petty theft to any unsuspecting person.

Points: 2

Name: Devious Crow; Disarm

Type: Taijutsu

Rank: Gennin

Cost: 60

Damage: n/a

Effects: Disarms the opponent of an equipped medium or large weapon. They may then spend the next response phase or main phase to obtain it back. If they fail to pick it up, the summons's master may choose to use it, unless the weapon has a unique ability not allowing it to be equipped to anyone other than its owner.

Description: The crow soars at his opponent and by using his beak, he is able to attack the hand of his opponent, causing them to lose their strength and their weapon at that.

Points: 3

Name: Devious Crow; Terror of Shaded Wings

Type: Taijutsu

Rank: Gennin

Cost: 40

Damage:50

Effects: n/a

Description: The crow violently attacks his opponent with many pecks, claws and wing slaps.

Points: 2

Level: 3

Name: Annon; The White Dove

Appearance: The beauty of the Great Birds; the Dove is the symbol of peace, harmony and love. Such is her job too, the medical healer and warm loving figure of the group. She may not be the eldest, but she forms the role of the concerned sister. Her feathers are glossy pearl, brightening any situation that she flies in to. Majestically divine, Annon is as large as her summoned, which is typically 5'6 give or take a few inches. Her beak is small, not needing to use it within battle, her tail feathers stretch out are feel like silk when felt, but are much sturdier. Her wing span is generally ten feet when her body is the same measure as her height.

Personality: Annon is caring and loving to say the least. She is very protective and lovable and very selfless at that. Her wisdom far surpasses any bird on a lower level and is on par with the higher in the kingdom. Not a harsh word comes from her precious beak and she is not quick to anger. Her voice is soothing to the ear of any weary soul but she is far less of a speak than the children in the flock.

-Stats- 2500

(Health Power) 300

(Stamina) 0

(Chakra) 600

(Taijutsu) 0

(Defense) 0

(Ninjutsu) 600

(Resistance) 0

(Genjutsu) 0

(Concentration) 0

(Speed) 400

(Accuracy)0

(Evasion)600

Organic Weapon: Silvery Grace; Wings

Size: Medium

Level: 10

Special: -Replaces ‘Base Dmage' with ‘Base Healing'; which instead of damaging the opponent, the damage that would be, is healed to a target.

-Indestructible

-May not be Disarmed or Stolen or any equivalent thereof

-Uses Chakra instead of Stamina

-Uses Ninjutsu instead of Taijutsu

Description: Through the use of her gracious wing, Annon has the ability to use the power that would normally hurt in order to heal, with the aid of her chakra mixing with her divine feathers.

Skills: (5)

Skill Name: The Path of the Medical Ninja

Description: The road to becoming a Medical Shinobi is a long and difficult process. It takes a great amount of time to study Medical Jutsu, as the type of chakra used is quite different from that used to mold into Elemental Jutsu. To heal is considerably more difficult than it is to destroy. Those who go down this path sacrifice one type of strength in order to build up another.

Effect: Character no longer applies Ninjutsu modifier when using Elemental Ninjutsu techniques (excluding Clan Techniques). Character now applies 50% of the Ninjutsu modifier to Medical Ninjutsu.

Anatomical Mastery: When purchasing the skill 'Adept Medic' may gain 2 ranks for 1 skill point. The cost of 'Expert Medic' is reduced by 1 and may be taken at Gennin rank. The cost of 'Field Surgeon' is reduced by 3 and may be taken at Chuunin rank.

Cost: -1

Restriction: Character may not have more than +4 points of Hindering Traits.

Skill Name: The Path of the Advanced Medical Ninja

Effect: Medical Jutsu now use 100% of Ninjutsu Modifier.

Medical Mastery: The skill 'Subtle Elements' has the added text: This Ninja may apply their Ninjutsu modifier when using Jutsu of this Element but cost is increased to 3 points.

Description: After years of training in the art of medicine, the Medical Ninja has an easier time diagnosing and treating their patients. They also have more time to develop their abilities in Ninjutsu.

Cost: -1

Restriction: Chuunin. Path of the Medical Ninja

Adept Medic: Healing Jutsus, and standard curative items are 10% more effective for each rank bought in this skill. -1 [2 Ranks]

Initiate Medic: You may use medical jutsu that cost up to 4 points as a Chuunin. Damaging Ninjutsu do 10% less damage. -2

Techs: (28/30)

Sweet Nectar (Amai Kanro)

Type: Ninjutsu (Medical)

Rank: Genin

Cost: 10

Effect:: Halts the effect of bleeding, minor poisons, and other debilitating qualities.

Description: A sweet smelling, lightly colored fluid coats the ninja's hands and is applied to the troubled area. This technique will take care of any light maladies from minor infection to bleeding to poisons.

Points: 2

Name: Faithful Protection

Type: Ninjutsu (Medical)

Rank: Gennin

Cost: 80

Effects: Absorbs 80 Damage inflicted on the target

Description: A release of calming chakra upon the target creates a skin like protective field across their body absorbing a fair amount of damage before shattering.

Points: 4

Blessing (Megumi)

Type: Ninjutsu (Medical)

Rank: Genin

Cost: 5 per post

Effect:: The medical nin may sacrifice up to 20 of their own stat points to raise the corresponding stat of an ally by 20 points. This effect lasts for a post for each five chakra spent.

Description: The ninja lays their hands on the target and a small flash of light ensues, draining the strength from the ninja and infusing it into their target.

Points: 3

Serene Touch (Seion Souhou)

Type: Ninjutsu (Medical)

Rank: Genin

Cost: 20

Effect:: Heals the target for 20 points.

Description: Like most other techniques the ninja lays their hands on their target, a soft light enveloping them and healing minor wounds.

Points: 2

Regeneration (Kousei)

Type: Ninjutsu (Medical)

Rank: Genin

Cost: 15

Effect:: Heals the target for five points for the next five posts made by them.

Description: The skin of the target takes on a very light green tinge as healing chakra fuses through their body, slowly healing their wounds over time.

Points: 2

Gift of the Tengu (Atae wa Tengu)

Type: Ninjutsu (Medical)

Rank: Gennin

Cost: X

Effect: Restores the chakra spent on the skill to a target. This skill may not be used on someone that has already used it or Atae wa Suppiritsu in the current battle.

Description: A faint white beam strikes from the medical nin's palm and hits the target, infusing it with energy.

Points: 4

Salvation (Kyuusei): Level 1

Type: Ninjutsu (Medical)

Rank: Gennin

Cost: 75

Effect: Cancel one Gennin level Genjutsu on target.

Description: A small spark of azure light appears beside the target's head and explodes in a shower of diamand blue sparkles which land on the target's body and heal them slightly, as well as clearing their minds.

Points: 3

Protective Cross lvl 1 (Kago Kouso)

Type: Ninjutsu (Medical)

Rank: Gennin

Cost: 75

Effect: The next Gennin level Ninjutsu/Genjutsu used against the target is negated.

Description: The medical nin inscribes a small cross on any exposed skin of the target. This cross glows very dimly and protects the bearer from harm.

Points: 3

Protective Cross lvl 2 (Kago Kouso)

Type: Ninjutsu (Medical)

Rank: Chuunin

Cost: 100

Effect:: The next Chuunin level or lower Ninjutsu/Genjutsu used against the target is negated

Points: +1 (or 4) Special: Evolving: if you have the level before this one, this Jutsu costs +1 point to learn

Recovery Level 1

Type: Ninjutsu (Medical)

Rank: Gennin

Cost: 60

Effect:: Heal 60 Health on target

Description: A green glow surrounds the medical shinobi's hand as they use one of the few Jutsus that is able to restore life.

Points: 3

Recovery Level 2

Type: Ninjutsu (Medical)

Rank: Chuunin

Cost: 100

Effect:: Heal 120 Health on target

Points: +1 (or 4)

Special: Evolving: if you have the level before this one, this Jutsu costs +1 point to learn

Divine Seal (Tenrai Gokuin)

Type: Ninjutsu (Medical)

Rank: Chuunin

Cost: 80

Effect:: The medical nin forcefully seals the target's ability to either use genjutsu or ninjutsu. This requires all of the medical nin's focus and leaves them unable to avoid the next attack made by their target. The effects last five posts.

Description: The medical nin sends hundreds of miniscule darts of chakra at the target, striking the body in key points to seal their ninjutsu or genjutsu skills.

Points: 4

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Edited by Azure
Link to comment
Share on other sites

Level: 4

Name: Tatakai; The Eagle Knight

Appearance: Magnificent thy choice is Eagle. Greatly larger than its caller; built like a tank. His wings are proportional to his body. His wing span equals twenty-five feet. His body is covered in a brownish orange shade, predominately brown. Boldly copper is the hue painted on to his body and feathers, his head consisting of a white color, sticking out as a leader. This Eagle is very muscular as his job calls for, the warrior and guardian of the flock below him and the servant to the royals of the Great Nest. Through his duty, the veteran has sustained a cut, slashing over his right eye and a beak worn with scratches. However, it remains sharp, even curling under forming a sickle. On his chest, he wears a golden plate, fixed with the Nest’s Emblem engraved on it.

Personality: His class defines him. Bold, relable, trustworthy, loyal. All synonyms for this Bald Eagle. Easily the king’s right wing bird and for good reason. His kindness and respect rival those of Annon’s. His pride in the nest drives him to protect his flock until there is no possible way for this bird to live any more. He is generally in a pleasant mood and is open for a new assignment. Tatakai is not one to question his summoner, unless their actions are brash and uncoordinated. The wise bird’s voice does not get old, for he is reliable to tell a story as he is on the battle field.

-Stats- 8000

(Health Power) 1500

(Stamina) 1000

(Chakra) 1000

(Taijutsu) 1000

(Defense) 0

(Ninjutsu) 1000

(Resistance) 0

(Genjutsu) 0

(Concentration) 0

(Speed) 500

(Accuracy)1000

(Evasion)1000

Organic Weapon: Glory to the Kingdom; Wings

Size: Large

Level: 20

Special: -Razor Edge

-Parry Rank 1

-Indestructible

-May not be Disarmed or Stolen or any equivalent thereof

Description: The mighty wings of the Eagle; they have been finely fit and sharp. Their wings are even fortified for defense along with offensive maneuvers in order to defend his rightful place as the Nest guard.

Skills: (8)

Savior: Once per team battle you may choose to take an attack in place of your ally without need for any rolls. Apply all armors against this attack regardless of if it is supposed to bypass armor or not. When you take the hit, you gain a +100 to the relevant defense stat. Cannot be used against Genjutsu. -1

Skill Name: The Path of the Warrior

Description: Many Ninja go down the path of becoming 'the strongest' of their field. They will stop at nothing to achieve this greatness and be esteemed among their peers.

Effect: Gain 1 extra Jutsu Point every 5 levels.

-Ninjutsu Warrior: May take 2 ranks of 'Ninjutsu Mastery' for 1 skill point.

Cost: -1

Restriction: Character may not have more than +8 points of Hindering Traits.

Skill Name: Path of the True Warrior

Effect: Every 5 levels gain another Jutsu Point

Advanced Fighting Mastery:

-Ninjutsu Warrior: 'Shiva the Destroyer' no longer has the restriction of not being able to use Genjutsu (still cannot use Medical Jutsu). May take 'Extreme Will' for 1 skill point.

Description: Through much experience in two fields of the art of being a shinobi, the perosn has achieved greatness in those areas and their skills reflect that greatness. Truly powerful things can be expected of these Shinobi.

Cost: -1

Requirement: Chuunin. Must have Path of the Warrior.

Taijutsu Style (Tiger) -1

Shiva, The Destroyer: Offensive Ninjutsu from the user deal an additional 20% damage. This multiplier applies to the base damage of the technique, and in this case and this case only - allows you to break the base damage cap. The taker of this skill may not use Genjutsu. -3

Techs: (48/48)

Name: Great Bird; Eagle Swoop

Type: Taijutsu

Rank: Gennin

Cost: 80

Damage: N/A

Effects: Clobbered

Description: The Eagle Knight makes a swift swoop at his opponent, knocking in to their head and causing them to have some head trauma. The effect is not one that causes much harm, more of a hindrance and light headache.

Points: 4

Name: Great Bird; Flight of Elegance

Type: Taijutsu

Rank: Gennin

Cost: 80

Damage: 50

Effects: Distracted 2 turns

Description: The Great bird makes a single pass at their target, ramming in to them, then taking flight with great speeds showing off their natural talent for flying acrobatics.

Points: 4

Name: Great Bird; Wing Clap

Type: Taijutsu

Rank: Gennin

Cost: 40

Damage: N/A

Effects: Deafened for 2 turns

Description: The Great Bird of the Royal Nest quickly soars at their target and slams their wings at their opponent at their ears providing momentary hearing loss.

Points: 2

Leaf Spinning Wind (Konoha Senpuu)

Type: Taijutsu (Tiger Style)

Rank: Gennin

Cost: 50

Damage: 25

Effect: Half Opeing to Shadow Leaf Dance (Kage Buyou), +10% chance to hit with this technique.

Description: The ninja dissapears in a blur of pure speed, appearing right under their target and thrusting a kick into their chin from below, launching them into the air. While weak and costle the move is very hard to avoid and makes a great opening.

Points: 3

Shadow Leaf Dance (Kage Buyou)

Type: Taijutsu (Tiger Style)

Rank: Gennin

Cost: 50

Damage: N/A Effect: The opponent is vulnerable.

Description: A technique used to attach the user to their opponents shadow. Once done, the victim is in a vulnerable position to a more damaging attack. Such as Initial Lotus or less advanced attacks, like the Lion Combo.

Points: 3

Lion Combo (Shishi Rendan)

Type: Taijutsu

Rank: Gennin

Cost: 45 Taijutsu

Damage: 60

Effect’s: If not used after Shadow Leaf Dance (Kage Buyou), then -40 to the user's accuracy.

Description: A series of punches and kicks which follow Shadow Leaf Dance.

Points: 3

Shooting Star (Ryuusei)

Type: Taijutsu

Rank: Gennin

Cost: 35

Damage: 10 per hit. (3 hits)

Effects: 3 hits. If all three attacks hit, opponent can only perform attacks that are long range during their next phase.

Description: An attack where the user delivers a swift punch to the stomach followed by kick to the rib, finally following up with a powerful kick to the opponent's jaw sending them flying.

Points: 3

Spiral Throw

Type: Taijutsu

Rank: Gennin

Cost: 50

Damage: 30

Effect’s: roll a d10, if below 5 then the opponent is dizzy for 1 turn.

Description: The user does many false movements then speeds up and punches them in the face. As they move to uppercut though they spin rapidly, sometimes causing dizziness in the opponent.

Points: 3

Piercing Fang (Gatsuuga)

Type: Taijutsu

Rank: Chuunin

Cost: 60 Taijutsi

Effect:s: 75 Damage. Opponent Bleeds 10 HP for 3 turns. +10 damage for every pet using this attack with the user.

Description: Powerful Beast Human Taijutsu Skill where the user spins at a fericious speed toward the opponent, aiming to cut and scratch them with the fangs. Most effective when performed by two or more people/animals.

Points: 2

Fire Type; Firecracker Fist

Type: Taijutsu/Ninjutsu (Fire & Tiger Style)

Rank: Gennin

Cost: 20 Stamina 60 Chakra

Damage: 20

Effects: Victim is distracted for two turns.

Description: User generates a large amount of chakra on their back. when running for the punch the chakra explodes emitting a spray fire in all directions around the user, making the opponent distracted to look at the bright colors.

Points: 4

Kawarimi no Jutsu (Body Substitute Technique)

Type: Ninjutsu

Rank: Academy Student

Cost: 10 Ninjutsu

Effect’s: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques.

Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening.

Points: 1

Energy Absorbtion (Chakra Kyuushuu)

Type: Ninjutsu

Rank: Chuunin

Cost: x Ninjutsu (x <= 80)

Effect:s: Opponent looses x chakra.

Description: This Jutsu allows the user to suck out his or her opponents Chakra through the plam of their hand.

Points: 3

Mythical Fire Flower (Katon Housenka)

Type: Ninjutsu (Fire)

Rank: Gennin

Cost: 20 per fireball, Max 60

Damage: 20 per fireball, Max 60

Effect: This skill may be used to launch multiple fireballs in one action. Each fireball beyond the first becomes progressivly easier to dodge; +5% to dodge when attempting to dodge any fireball beyond the first. This skill may also be used to target multiple people. One fireball per target suffers no negative penalties, but if ever multi-targetting and striking any target with more than one fireball, that target receivs a bonus of 30 to the relevant stat to dodge each fireball.

Description: The ninja draws in a large breath of fire and shoots it out in many quite fast, small fireballs. Due to the nature the fireballs deal less damage than a single attack but may be used to hammer a target or strike multiple foes.

Points: 3

Dragon Fire Skill (Katon Ryuuka no Jutsu)

Type: Ninjutsu (Fire)

Rank: Chuunin

Cost: 60

Damage: 70

Effect:: This skill causes severe burning over the body; target receives five additional damage for each post other than taking care of their wounds for the next five posts. If this skill MISSES the nin who performed the technique must spend one post "recovering" from the effects of the chakra used.

Description: This technique requires an immense amount of chakra; the nin focuses enough chakra that the very air around him explodes into flame, then proceeds to send forth a incredibly fast stream of flame from their mouth at the target. Best used on an immobilized target due to the downside of missing.

Points: 2

Rend the Heart (Katsu wa Chusshin)

Type: Ninjutsu (Fire)

Rank: Chuunin

Cost: 60 chakra, 10 health points

Damage: 100

Effect:: Severe burning: 10 damage to user.

Description: A Chuunin can't fully control the sheer volume of flame that is created by this fireball. It does massive damage for a chuunin level jutsu of it's cost, but because of that it has backlash and burns the hands holding the fireball quite badly when it is used.

Points: 2

Fire Type; Cover Fire

Type: Ninjutsu (Fire)

Rank: Chuunin

Cost: 110

Damage: 50

Effect:: Target Blind for 1 turn, Distracted 1 turn

Description: "The best defense is a good offense". This technique sends a small fireball into the opponent that detonates into a bright orange light as it hits. While the fire itself deals damage, Cover Fire is a technique to buy time in disabling an opponent and also creates a choice moment for the ninja that uses this to strike.

Points: 3

Bitter Crimson Tears (Katsurui Shinku)

Type: Ninjutsu (Fire)

Rank: Jounin

Cost: 120

Damage: 40

Effect:: Rains fire on target for the next six posts, dealing fifty damage each post. If the target moves the rain of fire does not follow. Must take up one Main phase to move.

Description: Forms an odd little cloud of flame above the target's head which rains down flame upon them. The cloud is stationary, so the full effect of the jutsu will only be felt on a stationary target. Fire does not damage the jutsu user.

Points: 3

Level: 5

Name: Tsukihane; The Queen Raven

Appearance: The Ravenous Black Raven does not betray its portrayal as the bringer of night. The lands fall to shade as she flies over, her wings stretching thirty feet in total, her body, twenty five feet long and ten feet wide. Her beak shares the black hue of the rest of her body, her eyes deep pools of midnight blue. She wears a pendent of silver around her breast of the moon. Her feathers are kept neat, clean and trim throughout her whole body. Her stance is elegant but not boastful in the least. Her legs and feet are equally as shades as the rest of her, she is a shroud of night, the most beautiful bird in the Flock.

Personality: In regards to her royalty, she is not snobbish. She is quite friendly and when she takes a liking to a select few of people; she will play favorites. Those who are chosen by her will undoubtedly know her affection. As she is a Raven, she is sly and quick with her mind and often seen as an ill omen, but only to those that she has a bitter taste for. Although seen as a motherly figure, she retains her perky young spirited self. She is not without restraint, for when she is needed to serve for her Flock, she will act with authority and persistence to protect that which is dear to her.

-Stats- 11000

(Health Power) 2500

(Stamina) 1000

(Chakra) 2000

(Taijutsu) 1000

(Defense) 0

(Ninjutsu) 2000

(Resistance) 0

(Genjutsu) 0

(Concentration) 0

(Speed) 700

(Accuracy) 1000

(Evasion) 800

Organic Weapon: Pearl of the Twilight; Beak of the Raven

Size: Large

Level: 30

Special: -Enemy rolls a d10; on a roll of 1, 3 or 5; they become stunned for one turn.

-May not be Disarmed or Stolen, or any equivalent thereof.

-Indestructible

Description: Her gracious pearl fit neatly above her mouth; simply the Raven Queen’s beak. One could say that a pearl is a milky silvery white, but a pearl can also be a symbol for a much greater adornment. This ornament is fit for a queen, for as equally attractive, it is sharp and deadly for anyone to ruffle this Royalty’s feathers.

Skills: (10)

Skill Name: The Path of the Warrior

Description: Many Ninja go down the path of becoming 'the strongest' of their field. They will stop at nothing to achieve this greatness and be esteemed among their peers.

Effect: Gain 1 extra Jutsu Point every 5 levels.

-Ninjutsu Warrior: May take 2 ranks of 'Ninjutsu Mastery' for 1 skill point.

Cost: -1

Restriction: Character may not have more than +8 points of Hindering Traits.

Skill Name: Path of the Paladin

Effect: Once per battle, as a free action, may heal any character for X, where X is equal to twice your level. Apply half your Ninjutsu modifiers.

Chivalristic Mastery: 'Savior' has its Effect changed to: Twice per battle, target attack that targets another character now targets you. You may use a dodge roll or Jutsu to defend in your Response Phase. This skill is used on your ally's turn and must be used before they post. You may use this skill a number of times equal to the rank in this skill.

Cost: -1

Rank: [2]

Description: 'Paladins' were mythical heroes in the medieval times, the 'guardians of justice' and the like. In modern times, Ninja who have dabbled in the medical and the martial arts claim to this ancient title.

Cost: -1

Requirement: Chuunin. Must have Path of the Medical Ninja or Path of the Warrior.

-----------------------------------------

Savior: Once per team battle you may choose to take an attack in place of your ally without need for any rolls. Apply all armors against this attack regardless of if it is supposed to bypass armor or not. When you take the hit, you gain a +100 to the relevant defense stat. Cannot be used against Genjutsu. -1

Taijutsu Style (Tiger) -1

Ninjutsu Mastery: Ninjutsu of your home village element will do an extra +5 damage. This is inclusive of modifiers. -1 [2 Ranks]

Iron Skin: You take 90% Taijutsu damage. -2

Chakra Barrier: You take 90% Ninjutsu damage. -2

Techs: (70/70)

Name: Great Bird; Flight of Elegance

Type: Taijutsu

Rank: Gennin

Cost: 80

Damage: 50

Effects: Distracted 2 turns

Description: The Great bird makes a single pass at their target, ramming in to them, then taking flight with great speeds showing off their natural talent for flying acrobatics.

Points: 4

Name: Great Bird; Wing Clap

Type: Taijutsu

Rank: Gennin

Cost: 40

Damage: N/A

Effects: Deafened for 2 turns

Description: The Great Bird of the Royal Nest quickly soars at their target and slams their wings at their opponent at their ears providing momentary hearing loss.

Points: 2

Name: Great Bird; Imprisonment of Royalty

Type: Taijutsu

Rank: Gennin

Cost: 80

Damage:30

Effects: Bound Paired Arms; 1 turn

Description: The Bird of the Nest Kingdom grasps hold of their enemies arms with the might claws, preventing their usage of their main form of attack.

Points: 3

Name: Great Bird; Stealth Advance

Type: Taijutsu

Rank: Chuunin

Cost: 150

Damage: 70

Effects: Clobbered; 2 turns

Description: A use of great strength by the Great Bird as they fiercely charge towards their opponent, taking them by their whole body, crashing in to them and causing physical disarray.

Points: 5

Leaf Spinning Wind (Konoha Senpuu)

Type: Taijutsu (Tiger Style)

Rank: Gennin

Cost: 50

Damage: 25

Effect: Half Opeing to Shadow Leaf Dance (Kage Buyou), +10% chance to hit with this technique.

Description: The ninja dissapears in a blur of pure speed, appearing right under their target and thrusting a kick into their chin from below, launching them into the air. While weak and costle the move is very hard to avoid and makes a great opening.

Points: 3

Shadow Leaf Dance (Kage Buyou)

Type: Taijutsu (Tiger Style)

Rank: Gennin

Cost: 50

Damage: N/A Effect: The opponent is vulnerable.

Description: A technique used to attach the user to their opponents shadow. Once done, the victim is in a vulnerable position to a more damaging attack. Such as Initial Lotus or less advanced attacks, like the Lion Combo.

Points: 3

Lion Combo (Shishi Rendan)

Type: Taijutsu

Rank: Gennin

Cost: 45 Taijutsu

Damage: 60

Effect’s: If not used after Shadow Leaf Dance (Kage Buyou), then -40 too the user's accuracy.

Description: A series of punches and kicks which follow Shadow Leaf Dance.

Points: 3

Shooting Star (Ryuusei)

Type: Taijutsu

Rank: Gennin

Cost: 35

Damage: 10 per hit. (3 hits)

Effects: 3 hits. If all three attacks hit, opponent can only perform attacks that are long range during their next phase.

Description: An attack where the user delivers a swift punch to the stomach followed by kick to the rib, finally following up with a powerful kick to the opponent's jaw sending them flying.

Points: 3

Piercing Fang (Gatsuuga)

Type: Taijutsu

Rank: Chuunin

Cost: 60 Taijutsi

Effect:s: 75 Damage. Opponent Bleeds 10 HP for 3 turns. +10 damage for every pet using this attack with the user.

Description: Powerful Beast Human Taijutsu Skill where the user spins at a fericious speed toward the opponent, aiming to cut and scratch them with the fangs. Most effective when performed by two or more people/animals.

Points: 2

Fire Type; Firecracker Fist

Type: Taijutsu/Ninjutsu (Fire & Tiger Style)

Rank: Gennin

Cost: 20 Stamina 60 Chakra

Damage: 20

Effects: Victim is distracted for two turns.

Description: User generates a large amount of chakra on their back. when running for the punch the chakra explodes emitting a spray fire in all directions around the user, making the opponent distracted to look at the bright colors.

Points: 4

Kawarimi no Jutsu (Body Substitute Technique)

Type: Ninjutsu

Rank: Academy Student

Cost: 10 Ninjutsu

Effect’s: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques.

Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening.

Points: 1

Mythical Fire Flower (Katon Housenka)

Type: Ninjutsu (Fire)

Rank: Gennin

Cost: 20 per fireball, Max 60

Damage: 20 per fireball, Max 60

Effect: This skill may be used to launch multiple fireballs in one action. Each fireball beyond the first becomes progressivly easier to dodge; +5% to dodge when attempting to dodge any fireball beyond the first. This skill may also be used to target multiple people. One fireball per target suffers no negative penalties, but if ever multi-targetting and striking any target with more than one fireball, that target receivs a bonus of 30 to the relevant stat to dodge each fireball.

Description: The ninja draws in a large breath of fire and shoots it out in many quite fast, small fireballs. Due to the nature the fireballs deal less damage than a single attack but may be used to hammer a target or strike multiple foes.

Points: 3

Powerful Fireball Skill (Katon Goukakyuu no Jutsu)

Type: Ninjutsu (Fire)

Rank: Gennin

Cost: 40

Damage: 30, 6 burn damage a turn for 2 turns.

Effect: If performed by a member of the Uchiha clan this technique causes serious burning which will extend the burn to five posts. If this technique misses the user is left vulnerable for one post due to the awkward position they need to take to use the jutsu.

Description: The trademark fireball jutsu, this technique creates fire from the lungs and generates it through the mouth, funneling through a hand put in front of the mouth. Due to needing to stand still and putting the hands away from the defense this can be a risky move.

Points: 2

Dragon Fire Skill (Katon Ryuuka no Jutsu)

Type: Ninjutsu (Fire)

Rank: Chuunin

Cost: 60

Damage: 70

Effect:: This skill causes severe burning over the body; target receives five additional damage for each post other than taking care of their wounds for the next five posts. If this skill MISSES the nin who performed the technique must spend one post "recovering" from the effects of the chakra used.

Description: This technique requires an immense amount of chakra; the nin focuses enough chakra that the very air around him explodes into flame, then proceeds to send forth a incredibly fast stream of flame from their mouth at the target. Best used on an immobilized target due to the downside of missing.

Points: 2

Rend the Heart (Katsu wa Chusshin)

Type: Ninjutsu (Fire)

Rank: Chuunin

Cost: 60 chakra, 10 health points

Damage: 100

Effect:: Severe burning: 10 damage to user.

Description: A Chuunin can't fully control the sheer volume of flame that is created by this fireball. It does massive damage for a chuunin level jutsu of it's cost, but because of that it has backlash and burns the hands holding the fireball quite badly when it is used.

Points: 2

Fire Type; Cover Fire

Type: Ninjutsu (Fire)

Rank: Chuunin

Cost: 110

Damage: 50

Effect:: Target Blind for 1 turn, Distracted 1 turn

Description: "The best defense is a good offense". This technique sends a small fireball into the opponent that detonates into a bright orange light as it hits. While the fire itself deals damage, Cover Fire is a technique to buy time in disabling an opponent and also creates a choice moment for the ninja that uses this to strike.

Points: 3

Bitter Crimson Tears (Katsurui Shinku)

Type: Ninjutsu (Fire)

Rank: Jounin

Cost: 120

Damage: 40

Effect:: Rains fire on target for the next six posts, dealing fifty damage each post. If the target moves the rain of fire does not follow. Must take up one Main phase to move.

Description: Forms an odd little cloud of flame above the target's head which rains down flame upon them. The cloud is stationary, so the full effect of the jutsu will only be felt on a stationary target. Fire does not damage the jutsu user.

Points: 3

Fire Dragon Flame Blast (Katon Karyuu Endan)

Type: Ninjutsu (Fire)

Rank: Jounin

Cost: 120

Damage: 150

Effect:: This skill causes severe burning over the body; if used by an Uchiha this technique will cause an additional five damage for the next five posts if the burns are not tended. A non-Uchiha will only cause these effects for two posts. Due to the nature of this jutsu, any attempts to dodge without using a jutsu have their relevant stat reduced by 20 points.

Description: The ninja draws in a deep breath and lets it out in a flame that flies at their opponents in a huge wall of incendiary might. This move is for obvious reasons very difficult to avoid.

Points: 3

Name: Great Bird; Acrobatics of the Divine

Type: Ninjutsu

Rank: Chuunin

Cost: 150

Damage: 40

Effects: Confused; 3 turns

Description: Using great speeds and elegance, the Great Bird shows their mighty wings along with their high endurance to swiftly swerve around their opponent occasionally snacking them with their wing and feathers sharpened by speed. The speedy movement causes the eyes to hurt and become confused by the rapid shifting colors.

Points: 4

Name: Great Bird; Lull of the Raven

Type: Ninjutsu

Rank: Gennin

Cost: 50

Damage:10

Effects: Asleep; 1 turn

Description: A swift swap with one of her wings, causes a minor blow to the target’s head, but the real damage follows up afterwards with a quick dive in to the world of sleep, courtesy of the Queen herself.

Points: 3

Name: Great Bird; Regergatated Flame

Type: Ninjutsu

Rank: Gennin

Cost: 80

Damage: 20

Effects: Burned ; 2 turns

Description: An inheritance of all sorts of birds include the ability to regeratate and when infesting that process with chakra and their natural affinity for fire; an eruption occurs causing strong burns to wash over the target.

Points: 3

Name: Decree of the Queen; Plead of Her Majesty

Type: Ninjutsu

Rank: Jounin

Cost: 150

Damage: N/A

Effects: Calls forth two Raven Servants. Raven Servants may be the only available target and absorb all damage and are destroyed in one hit. These Ravens may not attack. May only be used once every three turns.

Description: The servants of the mighty Queen of the Ravens are exceptionally loyal to their queen. In that respect, on her call for them, her servants will willingly protect their ruler by means even by sacrificing their life in the process.

Points: 4

Level: 6

Name: Taiyoutaka; The King Hawk

Appearance: The greatest of all Birds, said to have ties with even the Divine; the Hawk King’s wing span is Fifty Feet with his body Thirty feet long and Twenty feet wide. He is a glorious portrayal of the Great Nest Kingdom. His body is filled with rich, whole colors of Auburn, Maroon, Pumpkin and Amber. Predominantly Auburn, the tips of his wings are shaded with Maroon along with his breast. Streaks of Pumpkin stride from his breast to his wings. His face has two stripes of Amber along the outside of his eyes, the inside painted with Maroon. On his breast is stationed a medallion of the sun with the symbol of the Nest in the center. Even though his feathers have seen much battle, he is kept in clean and proper formalities. He is the symbol of the flock and proves worthy of the esteem.

Personality: The kingly status has not filled this mighty Bird with corruption. He is gentle and loving to those dear and in need of protection. He is pleased with well mannered people, for it is those to whom he shows respect to. He will not trust or hold respect to those that do not share the same for him or his flock. Even for his immense strength, he does not view offense as the best strategy and prefers diplomacy in most cases, however it does not seem to be the case most times. He is loyal to those he sees respectable and even sees them as equals if he values the master as much. He rules the Nest with a calm, deep and passionate voice that rouses the emotions held deep within.

-Stats- 15,000

(Health Power) 3,800

(Stamina) 1,500

(Chakra) 2,500

(Taijutsu) 1,000

(Defense) 0

(Ninjutsu) 1,800

(Resistance) 0

(Genjutsu) 0

(Concentration) 0

(Speed) 800

(Accuracy) 1,800

(Evasion) 1,800

Weapon Kind: Bulwark of the Angels; Partisan’s Feather

Size: Large

Level: 50

Special: -May hit up to two enemies

-Added +10% to Hit against Level 5-6 Summons

-Razor Edge

-Indestructible

-May not be Disarmed, Stolen or any equivalent thereof

Description: For the purpose of defending the mighty kingdom of Birds, the very king himself has been granted with angelic feathers from Those most high. More than just beauty, his feathers gleam with the glory of the kingdom; reflecting his deep sense of responsibility and loyalty to his Family. Truly a weapon for the Grand King; not for conquering, but a peaceful mind set, striking down those with intents against the Nest.

Weapon: Level 50 Large

Skills: (15)

Skill Name: The Path of the Scholar

Description: Although quite rare, a few Ninja proceed down the path of the scholar, spending a lot of time in research and in trying to understand the world around them. These Ninja are not to be underestimates, however, as they can be quite deadly.

Effect: Character gains 1 extra Jutsu Point per level

Scholarly Mastery: Choose Two:

-May gain 2 ranks of 'Scroll Arts' for 1 skill point.

-May gain 2 'Subtle Elements' skills for 1 skill point.

Cost: -1

Restriction: Character may not have more than +2 points of Hindering Traits.

Skill Name: Path of the Sage

Effect: Character gains 1 skill point every 2 levels beyond lvl 50 instead of 2 every 5 levels

Knowledge Mastery: The skills 'Knowing the Elements' and 'The Seeing Mind' cost -1 skill points.

Description: The 'Sage' is a source of great knowledge to other Ninja. They have either spent their lives hidden behind books or travelling all over the world, gaining practical knowledge. In either case, the Ninja has added much to their learning, and have a lot to offer their teammates.

Cost: -1

Requirement: Chuunin. Must have Path of the Scholar or Path of the Scout

-----------------------------------------

Subtle elements: [Wind, Lightning] -1

Taijutsu Style (Lightning Strike) -1

Knowing the Elements: Once per your rank in this skill you may negate the damage from a Ninjutsu attack against you. The incoming attack must be at least of the rank of your own. This may not be used against an attack from a Ninja of higher Ninja Rank to your own. Does not negate the effects of selected jutsu. -2 [Rank 2]

The Seeing Mind: Once per your rank in this skill you may negate either the damage or the effect from one Genjutsu attack against you. The incoming attack must be at least of the rank of your own. This may not be used against an attack from a Ninja of higher Ninja Rank to your own. -2 [Rank 2]

Iron Will: Once per your rank in this skill you may negate the damage from a Taijutsu attack against you. The incoming attack must be at least of the rank of your own. This may not be used against an attack from a Ninja of higher Ninja Rank to your own. Does not negate the effects of selected jutsu. -4 [Rank 2]

Second Wind: Upon reaching 0 health, user regains 1Hp, but only once per battle. -2

Skill Name: My Way of the Ninja!

Effect: Used in the Setup Phase as a free action. Once per battle, when character is reduced to 10% Health or lower (choose one of the following):

1. Remove all negative status effects from the character

2. Your next attack may not be dodged

3. Gain 10% of your Total Chakra

Description: When a Ninja is taken down to their very last reserves, they will dig down deep and pull out just a little bit more, in desperation to continue fighting for all that they believe in. This phrase was coined by Uzumaki Naruto of Konoha, and its popularity has spread around to other Villages.

Cost: -1

Restriction: May not be used in the same turn as 'Guts Pose!' or 'Hooray for the Big Boned People!' or 'Stroke of Genius!'

Techs: (118/120)

Touch and Go (Tachi Kyou Go)

Type: Taijutsu (Lightning Strike Style)

Rank: Gennin

Cost: 30

Damage: 30

Effect:: Ninjutsu is unusable by the target for their next post. This effect only occurs the first two times Tachi Kyou Go is used, whether it connects or not.

Description: A swift pass followed by a blow to the back of the head which leaves the opponent dazed from the impact and unable to concentrate temporarily.

Points: 2

Astral Ride (Kan Raido)

Type: Taijutsu (Lightning Strike Style)

Rank: Chuunin

Cost: 50 Stamina, MUST be performed AFTER FLOAT.

Effect:s: 55 damage, your opponent has -40 accuracy on their next turn.

Description: A stunning combo that defies gravity, and confuses the senses. After which, the opponent is dazed.

Points: 2

Thors Cry (Nakigoe Thor)

Type: Taijutsu (Lightning Strike Style)

Rank: Jounnin

Cost: 380 Stamina

Damage: 4 per strike, 200 total.

Effect:s: 50 hit combo. +100 speed for 4 turns.

Description: Becoming one with Lightning, you increase your speed, and unleash a highly destructive combo.

Points: 8

Lightning Style; Flash Strikes

Type: Taijutsu (Lightning Strike Style)

Rank: Jounin

Cost: 165

Damage: 150

Effect:: Numb for 2 turns and Impaired Touch for 3 turns

Description: Also called the "Lightning and Thunder Combo", this Taijutusu relies on a Kumo-nin unleashing a rapid series of strikes into the opponent where if the target is able to evade the first strike the combo is done for, but if not they are severely damaged. The intensity of these blows leaves the opponent unable to feel, and thus the 'thunder' of the technique.

Points: 4

Dead Soul Skill (Shikon no Jutsu)

Type: Ninjutsu

Rank: Jounin

Cost: 300 to activate, 10% total Chakra per body per turn. Advanced chakra regeneration skills can not be active during this time.

Effect:s: Must have a dead body to manipulate. The body is under the control of the user like a bunshin or summon. Has 75% of the user's stats.

Description: With this Jutsu the user can make the dead seem lifelike. Allowing dead bodies to move around as a diversion or decoy. This skill causes the dead bodies' hearts to beat allowing the user to control them for a few minutes.

Points: 7

Rend the Heart (Katsu wa Chusshin)

Type: Ninjutsu (Fire)

Rank: Chuunin

Cost: 60 chakra, 10 health points

Damage: 100

Effect:: Severe burning: 10 damage to user.

Description: A Chuunin can't fully control the sheer volume of flame that is created by this fireball. It does massive damage for a chuunin level jutsu of it's cost, but because of that it has backlash and burns the hands holding the fireball quite badly when it is used.

Points: 2

Shadow Clone Skill (Kage Bunshin no Jutsu)

Type: Ninjutsu (Fire)

Rank: Chuunin

Cost: 60 Per Clone

Damage: N/A

Effect:: Creates multiple clones. All clones have stats equal to the original's stats divided by the number of clones created + the original + 1. The original retains full HP, but all clones are destroyed in one hit. Clones gain phases every other turn that the user has. May have 2 simultaneous clones at Gennin, 5 at Chuunin, 8 at Jounin, and 15 at Sennin/Kage level.

Description: Unlike the normal Bunshin no Jutsu, this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones. Because the clones are basically real, they can perform jutsu and cause real damage to their target. They can also take some hits themselves, even being able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.

Points: 4

Fire Type; Cover Fire

Type: Ninjutsu (Fire)

Rank: Chuunin

Cost: 110

Damage: 50

Effect:: Target Blind for 1 turn, Distracted 1 turn

Description: "The best defense is a good offense". This technique sends a small fireball into the opponent that detonates into a bright orange light as it hits. While the fire itself deals damage, Cover Fire is a technique to buy time in disabling an opponent and also creates a choice moment for the ninja that uses this to strike.

Points: 3

Fire Dragon Flame Blast (Katon Karyuu Endan)

Type: Ninjutsu (Fire)

Rank: Jounin

Cost: 120

Damage: 150

Effect:: This skill causes severe burning over the body; if used by an Uchiha this technique will cause an additional five damage for the next five posts if the burns are not tended. A non-Uchiha will only cause these effects for two posts. Due to the nature of this jutsu, any attempts to dodge without using a jutsu have their relevant stat reduced by 20 points.

Description: The ninja draws in a deep breath and lets it out in a flame that flies at their opponents in a huge wall of incindiary might. This move is for obvious reasons very difficult to avoid.

Points: 3

Blaze (Kaen)

Type: Ninjutsu (Fire)

Rank: Jounin

Cost: 100

Damage: 75

Effect:: Inflicts 75 damage to anyone that enters melee with the user for the next three posts. Does not prevent the user from taking damage.

Description: A blaze of flame rises around the user about a foot away from them in all directions. Anyone that gets to close will be burned.

Points: 3

Bitter Crimson Tears (Katsurui Shinku)

Type: Ninjutsu (Fire)

Rank: Jounin

Cost: 120

Damage: 40

Effect:: Rains fire on target for the next six posts, dealing fifty damage each post. If the target moves the rain of fire does not follow. Must take up one Main phase to move.

Description: Forms an odd little cloud of flame above the target's head which rains down flame upon them. The cloud is stationary, so the full effect of the jutsu will only be felt on a stationary target. Fire does not damage the jutsu user.

Points: 3

Slashing Wind Skill (Kamaitachi no Jutsu)

Type: Ninjutsu (Wind)

Rank: Chuunin

Cost: 50

Damage: 55

Effect:: This is an incredibly fast, invisible attack, making it very hard to dodge. Reduce the effective evasive skill by 40 when trying to dodge this move.

Description: A mighty blow of wind infused with chakra lacerates the skin. Due to the nature of the chakra seeking wind, it is very hard to see and dodge.

Points: 2

Blood on the Wind (Chi o za Kaze)

Type: Ninjutsu (Wind)

Rank: Jounin

Cost: 110

Damage: 70

Effect:: If this technique strikes an opponent they begin to bleed. Deal an additional twenty damage every post made by the opponent that isn't attempting to stop the bleeding. Bleeding may be stopped with a makeshift bandage, but requires a post to do so.

Description: This move once again does not directly target the foe itself, but instead tries to find wounds already made in the opponent. If none are there the wind itself will cut a shallow blow, then infuse it's chakra into all the wounds on the person, causing them a bit of pain but more importantly causing all their wounds to start bleeding profusely.

Points: 3

Feast of Famine(Chisou Futei)

Type: Ninjutsu (Cloud)

Rank: Gennin

Cost: 20

Damage: 10

Effect:: If this technique hits then roll 1d100. Roll 35 or lower and you may strip the opponent of one armor piece or weapon of your choice for the remainder of the battle.

Description: An oddly thick cloud engulfs the foe, strangling them and cutting off their breath. While distracted so the cloud goes to work on the opponent's more material belongings.

Points: 1

Float (Uki Wa no Justu)

Type: Ninjustu (Cloud)

Rank: Chuunin

Cost: 80 Chakra too activate, 50 per turn afterwards.

Effect:s: Increases your evasion by 100. On Opponents turn following this one, they may ONLY used ranged weapons on you. You may continue to pay 5 to keep this evasion up.

Description: Using chakra, you gain the ability to defy gravity. With this, you can fly, float high in the air, or simply do an amazing combo.

Points: 3

Thunderbolt Strike (Raizo Ikazuchi wo Utte)

Type: Ninjutsu (Lightning)

Rank: Jounin

Cost: 50 chakra per strike. (Max of 200 chakra)

Damage: 75 per strike.

Effect:: Requires a weapon to be equipped, no seals necissary.

Description: Using a weapon, the user creates several thunderbolts that cut through the ground until they hit the enemy.

Points: 5

Thunder and Lightning (Raiden)

Type: Ninjutsu (Lightning)

Rank: Jounin

Cost: 260

Damage: 180

Effect:: In addition to damage, reduces the Accuracy of all except user by 50, and speed of all except user by 20 for one turn.

Description: A great thunderstorm is summoned by the user, casting darkness over the battlefield. Storm conditions arise, the gale force winds slowing all except the user. When bolts of lightning appear in the sky, this technique begins to peak. Said bolts are under the user's control, and strike any target they are commanded to.

Points: 6

Lightning Type; Chain Lightning

Type: Ninjutsu (Lightning)

Rank: Jounin

Cost: 240

Damage: 90 Electric

Effect:: Hits four times to up to 4 targets; May forfeit damage from one hit to break a destructable weapon.

Description: This nin calls a lightning bolt that forks into four prongs. These prongs are guided by chakra into anything the nin using this want them to.

Points: 6

Name: Great Bird; Stealth Advance

Type: Taijutsu

Rank: Chuunin

Cost: 150

Damage: 70

Effects: Clobbered; 2 turns

Description: A use of great strength by the Great Bird as they fiercely charge towards their opponent, taking them by their whole body, crashing in to them and causing physical disarray.

Points: 5

Name: Great Bird; Feather Punishment

Type: Taijutsu

Rank: Jounin

Cost: 280

Damage: 380

Effects: Stunned 1 Turn; Tired 4 turns.

Description: A graceful show of elegance, the Hawk King shows as he darts at his opponent, ramming his beak in to them, then delivering a stunning slap of his wing leaving the target physically drained.

Points: 7

Name: Blazing Hawk Clone

Type: Ninjutsu Fire

Rank: Jounin

Cost: 325 per clone; Max of 2 Clones

Damage: N/A

Effects:- Any Taijutsu used against the clones receive 50 points of damage

-1/3 Health, Stamina and Chakra (Rounded Down)

-1/4 Taijutsu, Ninjutsu

-1/8 Speed, Accuracy and Evasion

-All other Stats are ‘0’

Description: By use of both his controls of Wind and Fire, the Hawk King creates multiple images of himself set aflame. Along with the fiery eruptions, any soul to come in contact with these beasts becomes burned with a hefty amount of pain. Even if their names dub them ‘copies’ they are not one to be taken lightly, for being copies of the Hawk King comes with its own respect, earned through Fire.

Points: 7

Name: Order by the King; Adoration of Feathers

Type: Ninjutsu

Rank: Jounin

Cost: 200

Damage: N/A

Effects: Creates 2 ‘Sparrow Guards’ that have ¼ stats (Rounded Down) of the summoner. These two Guards may be the only available Target until they are destroyed.

Description: Calling by decree of high esteem, the Hawk king summons his own military of Sparrows, each with equal skill to each other and reflecting off the power of the summoner.

Points: 6

Name: Great Bird; Flight of Agony

Type: Ninjutsu (Wind)

Rank: Jounin

Cost: 300

Damage: 150

Effects: AoE

Description: The Gallant Hawk King flies up high in to the sky, then dive bombs himself down to the ground. When he reaches close to the bottom, he unleashes his control of the wind, sending a gale bursting outward to all surroundings but gracefully escapes his own danger.

Points: 7

Name: Great Bird; Gale of Imprisonment

Type: Ninjutsu (Wind)

Rank: Jounin

Cost: 160

Damage: 150

Effects: Half Chain Opening: Pillars of Judgment

Description: With a great swing of his omnipotent wing, the Hawk King summons great winds that surround the target, flowing around him and slowing his reaction. The wind becomes sharp and even inflicts pain, forcing the target to remain still as he is guided to an even stronger form of confinement,.

Points: 4

Name: Great Bird; Pillars of Judgment

Type: Ninjutsu (Lightning)

Rank: Jounin

Cost: 260

Damage: N/A

Effects: Full Chain Opening: Meggido’s Wormwood; Trumpet The Fourth; Purge of the Sinners

Description: After being restricted by the forceful winds derived from the sky; the domain of the Great Birds, the grievous storm from the sky gives birth to two pillars of Lightning, each on one side of the target, then electricity flows between them two along with the wind, to prevent escape for the most secret and devastating jutsu known to the Nest.

Points: 6

Name: Meggido’s Wormwood; Trumpet The Fourth; Purge of the Sinners

Type: Ninjutsu; Fire

Rank: Sennin

Cost: 900

Damage: 650

Effects: Blind 3 turns; Clobbered 2 turns; Confused 3 turns; Burned 4 turns; Distracted 1 Turn.

Description: The most powerful of all the Jutsu known by the Great Birds; this one being the most destructive and feared secrets locked away within the mind of the guardian of the Nest; the Great Hawk King Taiyoutaka. The sheer chakra that is used to start off this jutsu burns away all shrubbery surrounding the Hawk King as he radiates the great fire that burns off him. Concentrating the enormous force of Chakra; he forms it in to a sphere, becoming like a great star raining down from Heaven, it’s light in regards to the sun as being superior to the moon. The medallion held close to his chest pours out chakra that confines the burning fire in to this sta. With a great swing of his majestic wings, the Hawk King sends the massive chakra orb at the ground, burning all greenery in the surrounding area and releasing a shockwave of heat reaching out even further. If the enemy is not incinerated by the Purge, the after effects will take hold, leaving not much time for him to be in this world any longer.

Points: 13

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Edited by Azure
Link to comment
Share on other sites

I will see if Sako Approves.

I'll approve as is, but remember to check with Sako about Animals using Ninja Way and the like.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...