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Takius

Dansu Dansu Dansu!

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Odore! (Dance!)

Type: Personal Ninjutsu [shadow]

Rank: Gennin

Cost: 30 Chakra; 10 + X Chakra per turn

Damage: N/A

Effects: The user's Speed must be lower than the target's for this technique to have any effect. If successful, target enemy's Speed is set to be equal to the user's for the remainder of battle or until the user is incapable of paying the upkeep for this jutsu. During this jutsu, the user does not regenerate any Chakra naturally. If the user has an advanced Chakra regeneration skill, then they will recover 10% of their total chakra every other turn, disregarding the effect of the advanced regeneration skill. For the duration of this jutsu, the user may only use Shadow or Nara jutsu (or basic attacks).

For the duration of the jutsu, the target enemy will have their evasion treated as if it were at 50% for dodging purposes. The enemy may attempt to "break” the jutsu by paying 5% of their total chakra and stamina during the set-up phase. If they choose to do this, they may roll a D100. For every level above the user that the target enemy is, they will achieve +1 to their die roll. For every level below the user that the target enemy is, they will achieve a -1 to their roll. If, after all addition and subtraction, the target enemy's die roll is above 75, then the jutsu is broken, and the user will loose 5% of their own total chakra and stamina. If the user's chakra or stamina is reduced to 0 by this effect, the user is not considered knocked out, and is instead reset with 1 chakra and 1 stamina. The user may end this jutsu during their any of their set-up phases at no cost to themselves. If the ninja targeted by this jutsu is one ninja rank above the user, then their dodge roll only has to exceed 50. If the target ninja is two ranks above the user, their roll only needs to exceed 25.

For sake of this jutsu's cost, X is equal to the opponent's level – 1/2 the user's level, but this number cannot be lower than negative 5. This upkeep has no limit in the positive direction. This 10 + X chakra is only paid beginning on the SECOND turn of the jutsu. At any time during this jutsu's effect, the user may pay 40 Chakra to switch into the Kagemane no Jutsu; for the purposes of this "upgrade," Odore! (Dance!) has Full Opening: Kagemane no Jutsu.

Description:

"Quit moving so fast, it's annoying…

- Nara Hideki

Tired of having to keep up with his faster peers, Nara Hideki devised a clever (in his own mind, anyway) branching off of the Kagemane no Jutsu. Cannibalizing the manipulating principles of the original jutsu, Hideki created something that functioned as a watered-down Kagemane. It served to slow down a person's speed to a pace that Hideki could keep up with by forcing that person's shadow to go at Hideki's pace. The target would soon find that their movements were slowed down by their dragging shadow, which would act as a leash pulling him/her back.

Of course, the control needed in utilizing this technique meant that his Chakra could only be molded to fit techniques of similar makeup. Still, this new jutsu would be able to serve perfectly as a support technique, allowing Hideki's allies to pummel a debilitated opponent to the ground. In addition, Hideki would be able to strengthen the jutsu, pouring Chakra in to fortify the linking shadow until it would become the Kagemane. The name was an ironic homage to the clumsy movements ensnared opponents made when first affected by the jutsu.

Points: 2; requires Improved Kagemane no Jutsu

Yes, a lot of the effects were pillaged from the original Kagemane no Jutsu.

Edited by Takius
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I'd prefer if the jutsu is not "treated" as kagemane, but if, as long as the technique persists, it allowed the user to pay the difference between the cost of this jutsu and Kagemane to essentially "Upgrade" it to kagemane, and immediately end this technique. After which the upkeep of Kagemane and all its effects would begin. I'd treat the "Upgrade" as a Full-Opening.

Now make that into a pretty Jutsu-Law paragraph.

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