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Kouta

Deer Summon Level 2; Koukuou

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The King's Mate, Koukuou



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Koukuou, commonly called by the nickname Kou, has risen quickly through the ranks. Her power has grown exponentially, and she’s gained quick favor from the king. Being of his own blood, she has been targeted, and thusly named, as his next possible mate. Her skills advance far beyond the realm of simple physical battle. Kou uses her feminine wiles along with her manipulation of nature in order to seduce and then destroy her enemies. Despite the fact that she is smaller than the normal summon of her caliber, being only twice the size of your average human, she is incredibly powerful. She stands out in a crowd too. Koukuou is of a sparkling, almost haunting white. When in battle, enemies have often claimed she was made of nothing but white smoke, as it seems to trail behind her when she attacks. Her less than solid appearance makes many question if Koukouiro ever truly crosses into the mortal plane.


Stats
[Health Power] 590/590
[Chakra] 400/400
[Stamina] 10/10
[Taijutsu] 0
[Defense] 0
[Ninjutsu] 800
[Genjutsu] 300
[Concentration] 500
[Speed] 1000
[Accuracy] 1000
[Evasion] 900

Skills
Summon Family Element: Wood
Effect: This Summon Family has an affinity for Wood Element Jutsu, and receives "Combinatorial Elements: Wood" for free. Once per turn, when a Wood Element technique is used the user gains a Wood Counter. When using a Wood Element technique, the user may spend four (4) Wood Counters to also change the current terrain to 'Dense Woodland'. In addition, the user may choose to apply the bonus from one of the Subtle Elements skills required to learn this element if they own it.
Cost: 0

 

Outdoorsman: Forest Terrain Bonus
Effect: Gives +10% speed in forests. A ninja with this skill doesn't suffer the accuracy penalty of Dense Woodland and Jungle terrain.
Cost: -1

Subtle Elements; Water
Effect: May use Water element techniques. All Water Techniques cost 10% less.
Cost: -1

Ninjutsu Mastery; Wood [Rank 3]

Effect: Wood Element Jutsu deal and addition 15 Damage per ninja Rank of the Technique.
Cost: -3

 

Inner Calm [Rank 3]

Effect: Chakra-Based Techniques cost 15 less Chakra per ninja rank of the technique. Minimum of 5 Chakra must always be paid.

Cost: -3

 

Equipment

Ghostly Shroud
Type: Armor
Placement: Chest
Description: Draping around Koukuouiro's body is the glowing white shroud which give her the ghostly appearance. The shroud itself is a gift from Koudaikou, a sign that she is his mate and bears his protection. Much like the shroud Koudaikou casts on his summoner, his mere influence keeps her from harm.
Effects: +160 Defense

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Ninjutsu

• Gyaku Kuchiyose No Jutsu [ Reverse Summoning Technique ]

Type: Ninjutsu [ Void | Hijutsu; Summons ]

Rank: Chūnin

Cost: x Chakra (See Summoning Rules)

Effect: When determining the cost of this technique, the user of this technique must roll a 50-sided dice. This roll is treated as if it were a Summoning Roll, with the user's Summoning Level being treated as their rank. The user's level is treated as if it were equal to the target's when using this technique. The target of this technique negates any unresolved physical attacks that would target them in their next Response Phase. The maximum rank of technique that may be negated by this technique is equivalent to the result of the Summoning Roll (i.e. 61-100; Genin, 101-130; Chūnin, etc) This technique may only target characters that possess the skill 'Contract Manager' that relates to the user. This technique may be used 1 time per battle.

Description: When a shinobi enters into a contract with a group of animals to work in unison, that contract is a two way road. The ninja is capable of summoning any of the animals they are contracted with provided they have the chakra to do so, but that shinobi is also bound to that family of animals. This jutsu is the opposite of the Summoning Technique, which allows animals to summon their contracted shinobi. Though it is most often used to transfer a shinobi over long distances when needed, it can also be used for quick evasive action and to protect their summoner from harm.

Points: 4

• Mokuton: Moku Arashi [ Wood Release: Wood Storm ]

Type: Ninjutsu [ Wood | Aoe | Coalesence ]

Rank: Chunnin

Cost: 20 Chakra

Damage: 5 Damage

Effect: This jutsu does not target any of the user’s allies.

Coalescence [ X; Katon; Hisan Tenka & "Mokuton; Moku Arashi" ] | This jutsu may Coalesce with any number of users performing "Katon; Hisan Tenka" or users performing "Mokuton; Moku Arashi" but Coalesence must be performed with a minimum of 1 "Katon; Hisen Tenka". Combine the Base Damage of all jutsu performed as part of this Coalesence. If there are at least two users performing "Katon; Hisan Tenka" then double the effects of "Subtle Elements; Fire" as it applies to this Coalesence Jutsu. This AoE does not target the user's allies.

Description: The user will reach out and find enemies on the battlefield, summoning thick roots and tendrils of wood to wrap them up and bite into them with thorns. The wood is meant not to restrain, but as a source of kindling. The wood chosen is intentionally dry and brittle, ready to set to flame at the first touch of fire, usually provided from an ally.

Cost: 2 JP

 

• Mokuton: Tsuruhaji [Wood Release: Vine Grip]

Type: Ninjutsu [Wood]

Rank: Chunnin

Cost: 75 Chakra

Damage: 5 Damage

Effect: Target is “Weakened” for 2 Turns.

Description: The simplest of the shinobi’s traditional wood jutsu, the ninja will summon his chakra and manipulate the forest around him, causing thick, rope-like roots to burst from the ground and leap into the air, gripping an enemy and holding them still, a number of sharp thorns biting into their flesh. With the vines tugging at their arms and legs, forming crisp, clean handseals or throwing effective punches becomes much more difficult. 

Cost: 3

 

• Mokuton: Chuu Dangan [ Wood Release: Prism Shot ]

Type: Ninjutsu [ Wood ]

Rank: Chunnin

Cost: 46 Chakra

Damage: 15 Damage Per Strike

Effect: Multi-Strike Jutsu. 3 Strikes. The first Strike of this jutsu will carry 1 turn of "Startled".

Description: Adding a bit of flair to the Standard Arsenal is the simplest of Assault-type wood jutsu. A simple rectangular prism, made of wood, will shoot either from a nearby tree or from the ground, knocking into the enemy. Then, unexpectedly, a second prism will jut out, followed by a third. The timing of the jutsu is critical, as dodging each prism gives, by the jutsu’s design, less of a chance to avoid the next attack, essentially backing an enemy into a corner for a mighty strike.

Cost: 2

 

• Mokuton: Kuroi no yo ni Kuroi [ Wood Release: Black as Black ]

Type: Ninjutsu [ Wood ]

Rank: Chunnin

Cost: 75 Chakra

Damage: 5 Damage

Effect: Opponent is under the effect “Opening; Kagemane no Jutsu”.

Description: A simple jutsu, but one rather stunning in design. Since the Deer Summon work with their Nara Masters, they have developed a way to aid them in their assaults. With simple nature manipulation, the deer will cause the fans of trees and the sizes of bushes to grow and reach out at the opponent like grasping fingers, causing whole canopies to stretch wider and cover more distance than ever before. The effect is immediate: as shadows suddenly grow to accommodate their new hosts, a surprise Kagemane can come from anywhere in the field.

Cost: 3

 

• Mokuton; Moku Tataku [ Wood Release: Wood Slap ]

Type: Ninjutsu [ Wood ]

Rank: Chunnin

Cost: 40 Chakra

Damage: 50 Damage

Description: A childish jutsu, a quick handseal causes the bark of a tree to suddenly peel away from its trunk and reach out to smack someone, usually in the back of the head or on the cheek.

Cost: 2 JP

 

• Mokuton: Moku Hisan [Wood Release: Wood Scattering ]

Type: Ninjutsu [ Wood ]

Rank: Chunnin

Cost: 105 Chakra

Damage: 5 Damage

Effect: Target is “Blind” for 2 Turns.

Description: A quick stomp on the ground will send a scattering of wood chips across the ground, aimed at an opponent’s eyes like a cloud of debris, with hopes of blinding them for a short while.

Cost: 4 JP

 

• Mokuton: Moku Boheki [ Wood Release: Wood Bulwark ]

Type: Ninjutsu [ Wood | Barrier ]

Rank: Chunnin

Cost: 150 Chakra

Effect: Target one Ninja in the current Battle. Erects a Barrier around target with 220 HP that lasts for 4 Turns. [ Wood ] Jutsu used while behind this barrier may choose to sacrifice the 50% mods they normally receive in order to heal this Barrier by the damage that jutsu would have gained. This jutsu may be used twice per battle.

Description: With a mighty stomp on the ground, chakra will surge around the user or one of their allies. The ground will rip open as a tangling bramble of wood and thorns rises in a circle around their target, protecting them from harm.

Cost: 5 JP

 

• Mokuton: Moku Kiri [ Wood Release: Wood Drill ]

Type: Ninjutsu [ Wood ]

Rank: Chunnin

Cost: 100 Chakra

Damage: 120 Damage

Description: With a surge of primal force, a great drilling pillar of wood will shoot up from the ground and hammer into an opponent, attempting to do as much damage as possible.

Cost: 4 JP

 

• Mokuton; Mori no Osan [ Wood Release; Birth of the Shrine Grove ]
Type: Ninjutsu [ Wood ]
Rank: Jounin
Cost: 130 Chakra
Effect: Used in the Set-up Phase. Changes the current Terrain to “Dense Woodland.”
Description: ”For no place is home without the echoes of birds in the trees. No place is home without my forest.” – Konoha Poem 
The forest home of most Konoha Ninja is sacred. Thus, many of them have a strict advantage when fighting there. To that end, the Mori no Osan was created. Not just any forest, the Mori no Osan was created to replicate Konoha’s Shrine Grove, a sacred forest of contemplation and peace, usually tended to by the Nara Clan. The shrine’s mere presence in battle is said to enhance the power of the shinobi who fight within it, harkening back to the home they fight for while instilling the peace required to keep a calm head under battle. The forest appears to generate from nowhere at all, full trees rising from the ground all around both caster and opponent.
Cost: 3 JP

 

Genjutsu

• Kanpa [ Cold Wave ]

Type: Genjutsu

Rank: Chunnin

Cost: 145 Chakra

Damage: 5 Ghost Damage

Effect: This jutsu inflicts 2 Turns of "Hypothermia; 2" and 2 Turns of "Slow". This jutsu also reduces the target's Speed by 7 for 2 Turns.

Description: A simple genjutsu, a single handseal and an intense glowing of the eyes are its only visual cues before the target feels an icy cold hand grip their heart, filling their veins with an intense, debilitating cold. While only an illusion, its effect is very real, as the target is known to have lips turn blue or exhale frosty breath as their body tricks itself into lowering its own core temperature.

Cost: 5 JP

 

• Akumu Kaen [ Nightmare Blaze ]

Type: Genjutsu

Rank: Chunnin

Cost: 145 Chakra

Damage: 10 Ghost Damage

Effect: Inflicts 1 turn of "Exposed" and 1 turn of "Frozen". Inflicts two turns of "Scorched".

Description: The a single handseal will launch the jutsu, whose first sensation is a hot wind. The jutsu targets two distinct applications. First, it invokes that helpless, weak form of being a child, and then surrounds them with a monstrous blaze, usually linked to their childhood home. The double whammy of illusions layer atop one another to completely expose the target, while simultaneously giving them sensation of intense burns while they try to fight their way out of the hellish fire.

Cost: 5 JP

 

Genjutsu | Ninjutsu Hybrids

• Yameru to Iku [ Stop and Go ]

Type: Genjutsu | Ninjutsu [ Void ]

Rank: Chunnin

Cost: 150 Chakra

Damage: 5 Damage

Effect: Target 1 Opponent. They suffer “Slow” for 2 Turns. Target 1 Ally (or Yourself). They receive “Haste” for 2 Turns and Increase their Speed by 5 for One Turn.

Description: A sudden, ringing sound will fill the air, usually accompanied by the word “Stop!” as the target’s ears are used to channel chakra into their brain, slowing their perception of time itself. Then, with a softer force but the same sound, the user will speak “Go!” and use the same pathways to enhance an ally’s perception of time. The result is staggering, as the enemy seems to stand still for a moment while the ally wreaks havoc.

Cost: 6 JP

Edited by Kouta
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Everything on this summon is currently APPROVED!

 

Skills
-1 Outdoorsman
-1 Sublte Elements; Water
-3 Ninjutsu Mastery; Wood
-3 Inner Calm
Total Spent: 8/8

 

Jutsu
-4 Reverse Summoning [Permission granted by KC]

-2 Wood Storm

-3 Vine Grip
-2 Prism Shot
-3 Black as Black
-2 Wood Slap
-4 Wood Scattering
-5 Wood Bulwark
-4 Wood Drill
-5 Cold Wave
-5 Nightmare Blaze
-6 Stop And Go
-3 Birth of the Shrine Grove
Total Spent: 48/48
Jounin Jutsu: 1/1

Edited by Kouta
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