Toroi21 Posted May 28, 2019 Share Posted May 28, 2019 (edited) Spoiler Armor Type: Head Only Attribute Name: Tinted Visor Description: When blinding lights come flashing your way, it gets a little hard to see. We've got just the thing to protect your sensitive eyes! Effect: The Status effect 'Blind' only reduces accuracy by 25% instead of 50%. Cost: 両500 Spoiler Armor Type: Forearms Attribute Name: Smoke Screen Description: Yes, it is important to take a hit. But a real shinobi can avoid being hit in the first place! Your armor has a small projectile launcher specifically designed to shoot smokebombs toward the enemy. With a single button, it is propelled through the air with a small air cannon with enough force to make it explode on impact. That oughtta teach 'em! Effect: The user may activate any consumable 'Smoke Bomb' as a free action during the main phase, so long as it may be in their possession. This ability may only be activated twice per battle. Cost: 両120 Spoiler Armor Type: Forearms Attribute Name: Flashbang Description: Yes, it is important to take a hit. But a real shinobi can avoid being hit in the first place! Your armor has a small projectile launcher specifically designed to shoot flashbangs toward the enemy. With a single button, it is propelled through the air with a small air cannon with enough force to make it explode on impact. That oughtta teach 'em! Effect: The user may activate any consumable 'Flash Bomb' as a free action during the main phase, so long as it may be in their possession. This ability may only be activated twice per battle. Cost: 両200 Edited October 10, 2019 by Toroi21 Link to comment Share on other sites More sharing options...
Toroi21 Posted May 28, 2019 Author Share Posted May 28, 2019 Notes: Original Critique Here Link to comment Share on other sites More sharing options...
Toroi21 Posted September 25, 2019 Author Share Posted September 25, 2019 bump Link to comment Share on other sites More sharing options...
PandaMattMatt Posted October 10, 2019 Share Posted October 10, 2019 Those last two sound like skills not items. What exactly are you buying that allows you to set off consumables as a free action? Even the description reads like a skill. Link to comment Share on other sites More sharing options...
Toroi21 Posted October 10, 2019 Author Share Posted October 10, 2019 Spoiler Not gonna lie, i completely forgot about this. According to the original critique, Tony said it could be an interesting bit of design space, trying to make action economy more smooth with consumables, which is exactly what i was trying to accomplish here. Fluff-tistically, I was thinking small compartments in your armor... possibly from the forearms that holds two bombs of choice. You open it up quickly and throw it to make your evasion much better. Mechanically, using consumables takes up an entire phase, i wanted to make turn economy slightly better for consumables. Now that i'm reading this out loud, i feel like it's more of a free mainphase action than a free setup phase action, but fluff-wise, but it still seems decent all the same. (I changed it from a free set-up to a free main phase) *Note I'm bad with pricing these sorts of things, so I'm open to anything. Link to comment Share on other sites More sharing options...
PandaMattMatt Posted October 10, 2019 Share Posted October 10, 2019 (edited) Sure, but again, what are you buying? You just say "Smokescreen", a smokescreen is caused by a smoke bomb, so how is the aftermath of a consumable going to make you use the consumable more smoothly? So what makes your smokebombs/flash bangs go off faster? This still feels/sounds like a skill right now. There is nothing wrong with the idea, so I'm not arguing Tony's critiques, just... trying to parse out item from skill. Edited October 10, 2019 by PandaMattMatt Link to comment Share on other sites More sharing options...
Toroi21 Posted October 10, 2019 Author Share Posted October 10, 2019 I see. The "skill-like" armor attribute has been editted so that it reads more like an attribute. Mini-air cannons propel these smokebombs and flashbangs to their targets! Link to comment Share on other sites More sharing options...
Toroi21 Posted December 22, 2019 Author Share Posted December 22, 2019 bump? Link to comment Share on other sites More sharing options...
Toroi21 Posted March 9, 2020 Author Share Posted March 9, 2020 another bump, perhaps? Link to comment Share on other sites More sharing options...
almondsAndRain Posted November 2, 2022 Share Posted November 2, 2022 Moving these to dead, as I mentioned via PM. I believe the effects are fine, but feel the costs may be off. If you want to revisit these in the future, we can handle it all then, so feel free to reach out to me about them. Link to comment Share on other sites More sharing options...