TheLastYuriSamurai Posted January 17, 2022 Share Posted January 17, 2022 (edited) Medical Arts: Battle Prep I | Iryō Ninjutsu: Sentō junbi I| 悪魔 戦闘準備 I Type: Ninjutsu [ Medical ] [Konoha Medical Corps] Rank: Chuunin Cost: 90 Chakra Effects: Haste [2] and Induced Regeneration: 20 [1] Description: Medics know that a ninja needs to be quick enough to not need healing in the first place. JP: 3 Medical Arts: Battle Prep II | Iryō Ninjutsu: Sentō junbi II| 悪魔 戦闘準備 I Type: Ninjutsu [ Medical ] [Konoha Medical Corps] Rank: Jounin Cost: 170 Chakra Effects: Haste [3] and Induced Regeneration: 65 [1] Description: Medics know that a ninja needs to be quick enough to not need healing in the first place. JP: 4 [ Evolving 1; Medical Prep I ] Medical Arts: Cauterize Wounds | Iryō Ninjutsu: Shōshaku Suru| 悪魔 焼灼する Type: Ninjutsu [ Medical ] [ Fire ] [Konoha Medical Corps] Rank: Gennin Cost: 60 Chakra Effects: Removes Bleeding: X from the target, where X is a number no greater than 60 (this can be broken up over multiple turns). The target is inflicted with Burning: X/2. Description: Medics experienced with the element of fire may quickly cauterize wounds. It’s a messy and imperfect method, but could save a comrade in the heat of battle if used properly. JP: 3 Edited January 28, 2023 by TheLastYuriSamurai fixing format and added KMC in preparation for making the org Link to comment Share on other sites More sharing options...
Princess Posted January 17, 2022 Share Posted January 17, 2022 Medical Arts: Battle Prep: So, this one needs some tweaking but is mechanically okay. You are filling the technique up with a lot of extraneous detail, like describing Haste. While it can be nice to the staff to list the effects of status effects you are using, please do so at the bottom of the page, not in the middle of a technique. Additionally, you must always state what the cost is paid in. 90 could be 90 health, chakra, stamina, yokai chakra, ryo, hopes and or dreams. So we have to add chakra to the cost, we can clean up the effects an awful lot. Medical Arts: Battle Prep I | Iryō Ninjutsu: Sentō junbi I| 悪魔 戦闘準備 I Type: Ninjutsu [ Medical ] Rank: Chuunin Cost: 90 Chakra Effects: Haste [2] and Induced Regeneration: 20 [1] Description: Medics know that a ninja needs to be quick enough to not need healing in the first place. JP: 3 Medical Arts: Battle Prep II | Iryō Ninjutsu: Sentō junbi II| 悪魔 戦闘準備 I Type: Ninjutsu [ Medical ] Rank: Jounin Cost: 170 Chakra Effects: Haste [3] and Induced Regeneration: 65 [1] Description: Medics know that a ninja needs to be quick enough to not need healing in the first place. JP: 4 Medical Arts: Cauterize Wounds: You've picked a fun one to start with. Removing variable status effects requires you to set a maximum value you can remove, and you essentially have to pay for the lot. It's...typically done with abilities and items not jutsu because it's just kinda cost inefficient. But let's see how we make this work. Medical Arts: Cauterize Wounds | Iryō Ninjutsu: Shōshaku Suru| 悪魔 焼灼する Type: Ninjutsu [ Medical ] [ Fire ] Rank: Gennin Cost: 60 Chakra Effects: Removes Bleeding: X from the target, where X is a number no greater than 60 (this can be broken up over multiple turns). The target is inflicted with Burning: X/2. Description: Medics experienced with the element of fire may quickly cauterize wounds. It’s a messy and imperfect method, but could save a comrade in the heat of battle if used properly. JP: 3 So, I am giving a full 50% cost reduction for inflicting half the damage back, you're essentially preventing half as much damage as you could otherwise. So I am saying this can remove up to 60 points of bleeding, and inflict back up to 30 points of burning. If they have bleeding 10, you're still paying 60 to use this. But if they have Bleeding: 20 [3], you can remove it all. They still take Burning; 30 [1]. I am not making some stupid same turns clause. This is complex enough as it is hahahaha. Link to comment Share on other sites More sharing options...
TheLastYuriSamurai Posted January 17, 2022 Author Share Posted January 17, 2022 Thanks Princess! I'm ok with an inefficient fluff tech for use in RP and I cleaned up the formatting for the above. Thanks!! Link to comment Share on other sites More sharing options...
almondsAndRain Posted February 18, 2022 Share Posted February 18, 2022 Approved. The math checks out. As written, they don't actually require the Konoha Medical Corps, so if you'd like that to be a thing, you should add it as [ Hijutsu; Konoha Medical Corps ] to the tags. Link to comment Share on other sites More sharing options...
Sol Pope Posted October 27, 2022 Share Posted October 27, 2022 Approved: I don't want to move this though without pointing out that the Battle Prep techs don't evolve into each other if that was your intention. If you don't want them to evolve just message me and I can move this to approved. Link to comment Share on other sites More sharing options...
Princess Posted January 21, 2023 Share Posted January 21, 2023 @TheLastYuriSamurai Just reminding you pope is waiting for your go ahead to move this. Link to comment Share on other sites More sharing options...
TheLastYuriSamurai Posted January 28, 2023 Author Share Posted January 28, 2023 Bumping to say I fixed the formatting and added KonoHa Medical Corps, I fully understand it won't be fully approved until my org is. But wanted to have it all fixed up so it's ready for full approval later. Link to comment Share on other sites More sharing options...
almondsAndRain Posted January 28, 2023 Share Posted January 28, 2023 Approved. Link to comment Share on other sites More sharing options...
Tw33dle Posted February 6, 2023 Share Posted February 6, 2023 Link to comment Share on other sites More sharing options...