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    • Its been a hot minute, but I am back in announcements to let everyone know that NA, adapting with the times, now has a new official AI policy for out game. As anyone given 2 seconds of time to think about it will realize, AI being able to write a lot of things based on a prompt is somewhat undermining to the integrity of our creative experience here. As such, we have made an official set of rules to lay down the law on what you can and cannot do with AI when it comes to NA, alongside the punishments for skirting the rules. You can check them all out here: RPG Rules 1.16; AI Policy   As a note, this policy will only be enforced on posts created or edited after today! 
    • Character Logs   -Experience Log- (As you complete missions, win fights and so on, you will earn experience. Make sure you link to every instance you have earned experience from, so that your level can be easily and efficiently tracked) Experience Gained: only basic justu like transformation shadow clone and throwing ninja tools and fire ball jutsu   -Transaction Log-   Ryo Earned: +125 - Character Creation   Ryo Spent:N/A Items Gained:  +4 Shuriken - Character Creation +4 Kunai - Character Creation   Items Lost:N/A     -Mission Log-  D Rank Missions:N/A C Rank Missions:N/A B Rank Missions:N/A A Rank Missions:N/A S Rank Missions:N/A
    • Equipment -Inventory- 4 Kunai 4 Shurkien   Slots Used: 8 Total Slots: 15   -Armour- Hitai-ate  Head: Neck: Body: Waist: Forearm(s): Hand(s): Thigh(s): Calve(s): Feet:   -Weapons- Main Weapon: Kunai Sub Weapon:Shuriken -Item Listing- Items on Hand: 4 Shuriken and 4 Kunai Items in Vault: None Money on Hand: $125 (You get 125 dollars at level zero, plus 25 for each additional level you have at creation.) Money in Vault: 0  
    • Techniques   -Technique Ledger- Point Total:  4 Total Spent:  Points Left: 4   Gains: 4 – Creation   Expenditure: -Techniques- Body Replacement Technique | Kawarimi no Jutsu Type: Ninjutsu  Rank: Academy Student  Cost: x Chakra  Effect: This technique may be performed as a Free Action in the Response Phase following a failed dodge roll. When determining the cost of this technique "x" is equivalent to the cost of 1 basic attack or small weapon attack that the user failed to dodge. The damage and effects of that basic attack or small weapon attack are negated. The user may take no action in the Setup Phase or Main Phase on the turn this technique is used. This technique has a 5% chance to fail. This technique may be performed 1 time per battle.  Description: A life-saving technique for most young shinobi, the Body Replacement Jutsu has been a staple in academy learning for many years. By utilizing their ability to manipulate chakra, with quick movement, a skillful shinobi is capable of switching their position with another object to evade damage. By creating a simple optical illusion, the user of the Kawarimi no Jutsu can make it appear as though they were damaged or even killed by the opponent's attack. Some ninja become extremely adept in the usage of this technique, and have even been known to swap places with hazardous materials to trap their enemies. Points: Free Upon Creation Clone Technique | Bunshin no Jutsu Type: Ninjutsu  Rank: Academy Student  Cost: 5x Chakra  Effect: This technique may be used in the Setup Phase or Main Phase. When determining the cost of this technique "x" is considered to be the number of "Clones" created by the user and may never be greater than 2. "Clones" have 1 Health and 1% of the user's other statistics. "Clones" are not physical, and may not use items, techniques or attack during their turn. The user of this technique gains +20 Evasion or +20 Accuracy for every "Clone" on the battlefield. The effects of 'Clones' may be ignored by any character with heightened senses (i.e; Byakugan, Path of the Sensor, Inuzuka Smell Tracker, etc). This technique may be used in the Setup Phase 1 time per battle.  Description: A technique that most students are required to be proficient in before they can graduate from the academy, the Bunshin no Jutsu is the most basic of the myriad of clone techniques that exist in the world. By properly molding their chakra, the user is capable of creating near perfect replicas of themselves. Unlike most bunshinjutsu, the basic clone technique does not produce physical clones but creates something more akin to a projected image, which is a real image that has no form. The Clone Technique is considered an E-Ranked jutsu, and is not very powerful, but with practice and ingenuity many shinobi have come to use it in masterful ways. Most often stalling by hiding out among their clones, or setting themselves up for a strong offensive. Points: Free Upon Creation Transformation Technique | Henge no Jutsu Type: Ninjutsu  Rank: Academy Student  Cost: 10 Chakra  Effect: During any situation in which a character with this technique would need to calculate their "Visibility Score", they may use this technique to reduce their "Visibility Score" by -10%. "Visibility Score" reduction caused by this technique may be ignored by any character with heightened senses (i.e; Byakugan, Path of the Sensor, Inuzuka Smell Tracker, etc).  Description: The Transformation Technique is a time-honored staple of nearly every shinobi academy the world over. Its concept and execution are both extremely basic, making it a perfect training technique for young students. By molding chakra around their body, the user of the Transformation Jutsu is able to temporarily take on the physical characteristics of another person. Though the Henge no Jutsu rarely offers a perfect disguise, clever ninja have been using it for hundreds of years to confound their foes. Points: Free Upon Creation
    • Character Skills - Skill Point Ledger-  Point Total: 2 Total Spent:  Total Left: 2   Gains: 2 – Creation   Expenditure: 0 - Subtle Elements; Fire - Village Skill  1 - Subtle Elements; Wind 1 - Path of the Balanced (Economy of Motion, Body and Mind)   Jounin Taught Skills:   -Skills Log- Path Skills: Path of the Balanced Rather than specialize themselves in a particular field, there are some shinobi who see such things as limiting their potential. These people often use all that they have at their disposal in order to achieve victory, rather than focus on just one path.   Effect: Characters with this skill may reduce the cost of all Hybrid Techniques by -1 JP, to a minimum of 1. Additionally, characters with this skill may choose an Advanced Path from the ones allowed by their chosen Balanced Masteries.   Road of the Balanced:  -   Economy of Motion:  All Hybrid Jutsu that involve Taijutsu do not require hand seals. May take 'Path of the Tactician'.   -Body and Mind:  When taking 'Inner Calm' or 'Steadfast Durability' the user gains a rank of the other for free. May take 'Path of the Warlord'.   Clan Skills:   General Skills:   -Subtle Elements; Fire     May use Fire element techniques. All Fire techniques deal an additional 5% of their total damage in 'Burning' damage on the following turn, rounded up. All 5 'Subtle Element' skills share ranks, however each skill may only be taken once   . -Subtle Elements; Wind  May use Wind element techniques. Any response phase techniques used in response to a Wind Techniques have an additional 10% chance to fail. All 5 'Subtle Element' skills share ranks.   Teacher Trained Skills:   Hindering Skills:
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