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Posted

Translation help on the first one?

Raigen Rakochu (Lightning Illusion; Flash Of Lightning Pillar)
Type: Genjutsu (Lightning)
Rank: Jounin
Cost: 260 Chakra
Damage: N/A
Effects: Area of Effect. All opponents are 'Blind' for one turn and 'Fazed' the following turn. Does not affect allies.
Description: The user will make a series of seals, causing their entire body to emit a bright white light. With a momentary flash, the surroundings will be bathed in this light, bursting more intensely before fading out, leaving opponents both blinded and fazed for several moments
Points: 6

Raiton Kangekiha (Lightning Type; Impression Wave)
Type: Ninjutsu (Lightning)
Rank: Jounin
Cost: x Chakra + 60 Chakra
Damage: N/A
Effects: Negates the damage and effects of one Taijutsu, melee Ninjutsu, Weapon, or Basic Attack from a single enemy this turn. Usable twice per battle. Has a 50% chance to inflict the opponent with 'numb' and 50 unmodified damage. X is equal to the cost of the incoming attack (minimum of 50 Chakra). Does not work against techniques of Sennin or higher rank.
Description: The user makes a set of seals and creates a field of electricity around their immediate area. Anyone caught in this storm of lightning will be tossed away and has a chance of taking damage from the bolts of lightning infused chakra that rip around the ninja's body.
Points: 7

Raigyaku Seihei (Horizontal Reverse Lightning)
Type: Taijutsu/Ninjutsu (Lightning)
Rank: Jounin
Cost: 120 Chakra + 120 Stamina + (150 Chakra; Optional)
Damage: 300 Damage
Effects: Any response phase jutsu used to block the damage from this technique costs 1.5x its cost. If the additional cost was paid, this jutsu may ignore any damage reduction from a jutsu or equipment that an opponent controls.
Description: Coating their forearm in chakra of the lightning element, the user will strike the opponent with a powerful backhand chop that will break through most any defensive shield. The lightning acts as a razor edge, allowing the user's arm to pass through its target like a hot knife through butter.
Points: 9


The below is not for the main site.

Raiger Bomb (Lightning Bomb)
Type: Taijutsu
Rank: Sennin
Cost: 400 Stamina
Damage: 800 Damage
Effects: If a player's health is reduced to zero or below because of this attack, they are instead considered to be at negative 50% health. If the enemy is not killed by this jutsu, the user has a -10% to dodge on their next response phase.
Description: Grappling the opponent, the user of this technique will flip the enemy upside down, placing them into a pile drive position. Lifting into the air they will spin around and crash back into the ground, slamming the enemies head into the pavement and causing them to suffer serious injury. This is a deadly attack that has been known to kill the majority of people that it is preformed upon, causing it to gain the nickname of “Sure Kill Grapple Combo”.
Points: 7

 

Wolfnin created a new version of this that is better.

Posted
Translation help on the first one?

Raigen Raikōchū (Lightning Illusion; Flash Of Lightning Pillar)

Type: Genjutsu

Rank: Jounin

Cost: 260 Chakra

Damage: N/A

Effects: All opponents are 'Blind' for one turn and 'Fazed' the following turn. Does not affect allies

Description: The user will make a series of seals, causing their entire body to emit a bright white light. With a momentary flash, the surroundings will be bathed in this light, bursting more intensely before fading out, leaving opponents both blinded and fazed for several moments

Points: 6

Raiton Kangekiha (Lightning Type; Impression Wave)

Type: Ninjutsu

Rank: Jounin

Cost: x Chakra + 60 Chakra

Damage: N/A

Effects: Negates the damage and effects of one Taijutsu, melee Ninjutsu, Weapon, or Basic Attack from a single enemy this turn. Has a 50% chance to inflict the opponent with 'numb' and 50 unmodified damage. X is equal to the cost of the incoming attack (minimum of 50 Chakra). Does not work against techniques of Sennin or higher rank.

Description: The user makes a set of seals and creates a field of electricity around their immediate area. Anyone caught in this storm of lightning will be tossed away and has a chance of taking damage from the bolts of lightning infused chakra that rip around the ninja's body.

Points: 7

Quoted/Edited with grammatical improvements. Gogo Nazi! (Assuming semantics should be in order for main site)

Posted (edited)
Raiger Bakudan (Lightning Bomb)

Type: Taijutsu [Lightning Strike]

Rank: Sennin

Cost: 400 Stamina

Damage: 800 Damage

Effects: If a player's health is reduced to zero or below because of this attack, they are automatically considered to be at negative 50% health.

Description: Grappling the opponent, the user of this technique will flip the enemy upside down, placing them into a power-bomb position. Lifting into the air they will spin around and crash back into the ground, slamming the enemies head into the pavement and causing them to suffer serious injury. This is a deadly attack that has been known to kill the majority of people that it is preformed upon, causing it to gain the nickname of “Sure Kill Grapple Combo”.

Points: 6

A few clerical things there... but as a whole, Approved. Though, Raiger Bomb should be in the Taijutsu section, with it's own thread, for easier access.

Edited by Cellar Door
Posted

We've recently been denying any stats going into the negative and thus getting extra modifiers for damage.

In the case of tank stats I don't understand or want negative tank stats to become a precedent either.

Posted

Uh, napps, I think you are out of date. There are rules for the difference between death and unconscious based on the amount of negative HP you have, go check them out. They should be in the Health description and possibly in battle system as well.

Posted

Editted. I liked the suggestion for a negative. The last one is not as bad as it seems, since it requires you to at least knock the opponent out or get them to 0% health. If you knock an opponent out in game you can just hit them until they die anyways, since they have 0 evasion and such.

Posted (edited)

The new second wind wouldn't work against the tech, correct.

Ie. a Hit that would leave you at say -2% hits from the Raiger bomb, Second wind would normally take effect, but with the tech's effect, the technique goes in before the skill right?

Or is it Skills have priority over Techniques?

Edit: also I thought we were staying away from percents? or was that just in skills =x

Edited by Tsu
Posted

This effect would indeed go in before the skill, since it is happening at the time of damage. Also, which percent are you talking about? The HP percent is specific to the purpose of this technique, and the minus % to dodge would probably be smarter to say as a -100 to evasion but it just write so much smoother as I have it.

Posted (edited)

That was how I thought it would work, damn phases in magic teaching me mechanics /lol

When I said percent I was indeed talking about the negitive to dodge. I don't really care to much as I convert it to stats anyways (Thats just me) but it was a question about being able to use percents.

Edited by Tsu
Posted

For +hit and +dodge percents are fine because they are the same as static bonuses and translate directly. What we try and stay away from is +10% Ninjutsu and such, especially in techniques.

Its the difference between +10% to hit and +10% Accuracy

Posted

No max use for the 2nd one? D:? Or is that gone as of NA 7.0?

If so...

Then why still have a restriction on Kawamari?

Posted
Negates the damage and effects of one Taijutsu, melee Ninjutsu, Weapon, or Basic Attack from a single enemy this turn. Usable twice per battle. Has a 50% chance to inflict the opponent with 'numb' and 50 unmodified damage. X is equal to the cost of the incom

:D

Posted

The first one needs to state that it is an AoE, I had to read it a few times to get the gist of what was going on.

Tech three, I didn't quite understand what is going on "this jutsu may ignore any damage reduction from a jutsu or equipment that an opponent controls." there.

The final technique I'm pretty sure everywhere I else I've denied dealing damage into the negatives. I think it was when reducing someone's stats below zero for the purposes of an attack for additional modifiers. I wasn't aware that even in terms of tank stats that this was OK? I'd prefer if it had a different effect.

Posted

Uh, Health goes into the negatives Napps, in fact, the difference between death and unconsciousness is determined by how negative your HP is. It's in the battle rules, there is a whole subsection about it. Regular stats cannot go below 0, and for Chakra/Stamina it doesn't matter because 0 or less is all unconscious. Health is the only one that really matters.

Editted the rest.

Posted

I'm cool with all of these, except a few minor things.

Second last technique needs an additional cost, one that isn't optional, for the forced 1.5x cost on damage reduction techniques. (Just like the ones for the Uchiha =P)

Last technique costs -7 instead of -6 because it is a Hybrid.

Posted

That's all I really expected anyways.

Good stuff Tony,

Approved ★

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