cntrstrk14 Posted September 7, 2010 Posted September 7, 2010 Path of the Sensor Description: A Sensor is a type of ninja who is capable of detecting the presence of other people through their chakra. A skilled sensor can detect their targets from a great distance, as well as differentiate the characters by their signature chakra alone. Some examples are being able to tell exactly who is among a crowd of people, and being able to tell that a sensor type is within a group. Though many characters can "feel" other chakra and comment on it, a Sensor is a more refined version of this by either training or being born with a higher ability to sense. Effect: Every 3 levels the user gains an additional Jutsu Point. The user may also add +30 to any Missing Ninja visibility roll that is in the same area as they are. In addition, they pick two of the following abilities. Sensor Mastery: Choose Two: Acute Ken: This character may take "Aura Perception; Chakra" and "Aura Perception; Stamina". Hunter Ken: This character may add +60 to any Missing Ninja visibility roll that is in the same area as they are. This replaces the above ability. In addition, if this ninja goes before an opponent in battle, they gain +20% to their Base Damage and Accuracy/Concentration (whichever applies to their hit ratio) for their first attack. Premonish Ken: This character may take "Aura Perception; Premonition". Flowing Ken: "Intestinal Fortitude" and "Chakra Flow" cost -3 SP each rank. RP Guide: -A character that follows the Path of the Sensor is very acute to the chakra of people around them. Their ability is NOT perfect, nor are they able to tell where anyone is at all times, however they will be the first to notice if they can. A character with this path also has a limit to how far they can sense, which must be within reason. Usually this is within a hidden village at best. Restriction: -Chuunin. Must have Path of the Hunter Ninja, Path of the Mesmer or Path of the Scout. Cost: -1 Aura Perception; Chakra Description: A skilled Sensor is able to tell how much Chakra an opponent currently has and how close they are to exhausting themselves. Though this is not a trait of all sensors, many have shown the ability to do so with training. Effect: All ninja, within a battle, must reveal their current Chakra amount in their Loss Tag to the user. If there are more than two people in the battle, each player must send a personal message to the user of this skill with their current Chakra amount. The revealed amount is the Chakra the character has at the end of their turn. Requirement: Path of the Sensor; Acute Ken Cost: -1 Aura Perception; Stamina Description: A skilled Sensor is able to tell how much Stamina an opponent currently has based on their Chakra readings, allowing them to also know how close they are to exhausting themselves. Though this is not a trait of all sensors, many have shown the ability to do so with training. Effect: All ninja, within a battle, must reveal their current Stamina amount in their Loss Tag to the user. If there are more than two people in the battle, each player must send a personal message to the user of this skill with their current Stamina amount. The revealed amount is the Stamina the character has at the end of their turn. Requirement: Path of the Sensor; Acute Ken Cost: -1 Aura Perception; Premonition Description: A skilled Sensor is able to feel a Chakra based attack before they can see it. Often this will given them an advanced notice, allowing them to avoid. Effect: When targeted with an offensive Chakra-based attack, the user of this may roll 1d20. If they roll x or below, they may dodge the attack. This is done before a dodge roll. The value of x is equal to the rank in this skill obtained. Requirement: Path of the Sensor; Premonish Ken Ranks: 4 Cost: -1
Azure Posted September 7, 2010 Posted September 7, 2010 I'm just throwing this out there, but some of these paths are obviously more powerful than others. Like, unless we start using visibility rolls one path is near useless, just saying That being said, Flowing Ken should either make the costs become -2 or -3, because on average, a path skill reduction skill will save the user -5 skill points. With that skill, it saves 8...a bit high for my tastes.
cntrstrk14 Posted September 7, 2010 Author Posted September 7, 2010 Wow, I totally mistyped that, it was suppose to be -1 SP to the COST, not that they cost -1 sp total. WOOPS. Changing. Also, I am open for a suggestion on hunter ken, I was running low on ideas.
Azure Posted September 7, 2010 Posted September 7, 2010 I'd go so far as to suggest the ability to roll a d2 when hunting and successfully finding someone. When found, if a 1 is rolled the hunter will be able to attack on the first go. Preemptive strike! (If I were a sensor, I could see that as happening).
Azure Posted September 19, 2010 Posted September 19, 2010 Just an idea, but if they act on their first turn perhaps they could get a bonus to their Turn Order as well, or their first attack gets +10% to hit. I just feel like acting first isn't all that super good because then it falls back to normal speed. Since you can't attack on the first turn it's kind of an okay thing. Since hunting isn't exactly the most popular of sports, having an extra addition wouldn't be bad in my eyes. If you'd opt out of that, I'd approve as is.