Rhapsody Posted April 3, 2012 Posted April 3, 2012 (edited) Kubikiribōchō Weapon Type: Great Sword Size: Large Level: 0 (See Clause) Special: Indestructible, Unique Titanic Momentum: In legend, lore and academic texts, discussions on blades of considerable size always end in comparisons to the the King of Cleavers and its immense weight. Kubikiribōchō’s cutting edge seems to be made only deadlier by its massive figure, making it easier for the warrior who wields it to rain down destruction on unfortunate victims. Any attacks that would be considered a 'block' are instead a full hit. All attacks with this weapon have a 10% higher chance to hit. In addition, damage done to a shield, barrier or any other type of structure meant to block the sword are dealt 1.5x damage. The Cleaver: It is a sword which is renown because of its simplicity and deadliness. It's size, sharpness, and weight all combine when used by the proper person to make a blade that is immensely more devastating than a lesser blade could be when striking a vital point. This blade causes destruction with each strike, the construct’s ability to cleave through flesh and bone with ease making it worthy of the name "Cleaver." When a critical is dealt with this weapon, it does 2X damage, instead of 1.5X. Legacy of the Demon: There are rumours, taboos, sometimes even jokes, that this sword became revered simply because the monstrous warrior whom was its most notable user. It is a magnificent blade despite the reverence from this association, and it is aerodynamic to the point and functions largely as if it had been fired from a canon when it is simply hurled. If the user of this sword has at least 1000 Taijutsu, this cleaver can be thrown at opponents and be counted as a 'ranged' weapon within such an attack. In the attack, because of the speed, size, and weight of the sword, the attack is considered an AoE. It only applies to one target and is not a 'true' AoE. This attack costs no stamina, but may only be done X/30 times per battle (where X is the user's level), rounded up. A set-up phase may be used to retrieve The Seversword following this action. Insatiable Hunger: Although it seems to be a plain weapon at first glance, the King Cleaver holds within it the blood and souls of the thousands it has felled. A mystical force compels the blade to hunger for the blood and flesh of humans and animals alike; it will take whatever nourishment it can get, hissing demonically all the while. Blood is known to repair this blade, and it accepts no other method of care. If Kubikiribōchō is ever rendered broken/useless/etc, it may be used to inflict bleed damage (meaning weapon techniques that inflict bleed damage) at twice the normal cost of the damage. Once per battle, the sword may be "fixed" after 2x bleed damage has been done, whereas x is the sword's level. This ability activates automatically. If the sword breaks a second time, this ability may not be used. Damage done this way is the same as the normal base damage of the Sword. Description: Though lacking the mystical aura or appearance of some of its brethren, the King Cleaver does carry around it an air of deadly regality. It is a large sword, with the blade clocking in at an astonishing five feet long and about 1.5 feet wide. The weight of the Cleaver presents the greatest challenge in wielding it, and it drives even the toughest of warriors to tire quickly when not accustomed to the burden. Extensive training is required to utilize Kubikiribōchō with any efficiency. The transition from blade to hilt is stark, with no hilt to speak of. The grip is wrapped in a white cloth which is easy to replace should it become soiled by blood or other contaminants. Currently residing under the ownership of a Kirian woman, the Cleaver boasts a fine polish and is dutifully cared for like the legend it is. Cost: 5000 word quest to find it and obtain it. This quest will consist of, in the least, reading up on the legends of the sword, looking for it's probable whereabouts, and searching for it. Once this information is compiled, and the sword is searched for, and and at least 5000 words have been written, it will be found wedged into a boulder, and the user will be required to make a roll of D100, with the target number for the roll being 100-X, where X is the user's level. If this roll is failed, the user may attempt it again, writing 2000 more words, and rolling a D100 with a target number of 75-X, where X is the user's level. If this roll is failed, the user may write 1000 more words, and attempt a final attempt, a roll of a d100, with a target number of 60-X, where X is the user's level. Questing must be done within Mizu no Kuni, and any questing for this sword must have Warr's prior permission. Clause: This sword, just like every other sword amongst the legendary swords of the Seven Shinobi Swords of Kirigakure no Sato, is considered level '0' until the user has trained at least 4000 words with it. Following this training, it is considered level 10. 2000 more words of training is required to make the sword grow to its next stage, which its final stage, which is level 20. All of the Seven Swords of Kirigakure no Sato can have their level upgraded via $, but not until the user has reached the 'maximum base potential' of the blade, and mastered it. Ownership: This sword is not one which can be gained lightly. Slaying its user or simply pilfering from its user will not make the blade work with ease; as it has slight sensibilities of its own. Any ninja whom would try to take The Seversword 'OF Momochi Zabusa' is given a 1d10 roll, with the results of 1 through 7, the potential user is dealt 'bound arm' for one turn and may not roll again or train with the sword. With a result of 8-9, the potential user is dealt 'bound arm' for one turn, and drops the sword, needing to try to pick it up again and reroll. With a result of 10, The Seversword 'OF Momochi Zabusa' accepts the potential user. In addition, no abilities of this sword are counted as 'activated' and any user suffers 10% reduction in their to-hit until the potential user has trained it to mastered it, completing the 6000 words and unlocking it's 20 weapon levels. Tired of waiting for a central part of my character to be reworked. Work with me on this one? I had staff permission to repost this thing a while back and I hope it still stands because, quite frankly, goddamnit. Edited June 22, 2012 by Rhapsody
Rhap Sodos Posted April 13, 2012 Posted April 13, 2012 Kubikiribōchō Weapon Type: Great Sword Size: Large Level: 0 (See Clause) Special: Indestructible, Unique Titanic Momentum: In legend, lore and academic texts, discussions on blades of considerable size always end in comparisons to the the King of Cleavers and its immense weight. Kubikiribōchō’s cutting edge seems to be made only deadlier by its massive figure, making it easier for the warrior who wields it to rain down destruction on unfortunate victims. Any attacks that would be considered a 'block' are instead a full hit. All attacks with this weapon have a 10% higher chance to hit. In addition, damage done to a shield, barrier or any other type of structure meant to block the sword are dealt critical damage. - I don't like the "dealt critical damage" in conjunction with "The Cleaver" ability. I know Samehada was approved with Titanic Momentum, but for the sake of this sword I'd prefer it say "dealt 1.5x damage" instead. The Cleaver: It is a sword which is renown because of its simplicity and deadliness. It's size, sharpness, and weight all combine when used by the proper person to make a blade that is immensely more devastating than a lesser blade could be when striking a vital point. This blade causes destruction with each strike, the construct’s ability to cleave through flesh and bone with ease making it worthy of the name "Cleaver." When a critical is dealt with this weapon, it does 2X damage, instead of 1.5X. -I'm okay with this. Legacy of the Demon: There are rumours, taboos, sometimes even jokes, that this sword became revered simply because the monstrous warrior whom was its most notable user. It is a magnificent blade despite the reverence from this association, and it is aerodynamic to the point and functions largely as if it had been fired from a canon when it is simply hurled. If the user of this sword has at least 1000 Taijutsu, this cleaver can be thrown at opponents and be counted as a 'ranged' weapon within such an attack. In the attack, Because of the speed, size, and weight of the sword, the opponent is treated as having half of their evasion. [... wouldn't a large, heavy sword that requires a large amount strength to even use be... quite easy to dodge?] This attack costs no stamina, but may only be done X/30 times per battle (where X is the user's level), rounded up. A set-up phase may be used to retrieve The Seversword following this action. -Sarcasm aside, I don't like just straight up halving someone's evasion with a sword that already has a +10 chance to hit. How about treating it as an AoE attack? Insatiable Hunger: Although it seems to be a plain weapon at first glance, the King Cleaver holds within it the blood and souls of the thousands it has felled. A mystical force compels the blade to hunger for the blood and flesh of humans and animals alike; it will take whatever nourishment it can get, hissing demonically all the while. Blood is known to repair this blade, and it accepts no other method of care. If Kubikiribōchō is ever rendered broken/useless/etc, it may be used to inflict bleed damage (meaning weapon techniques that inflict bleed damage) at twice the normal cost [of what?]. Once per battle, the sword is considered to may be "fixed", after 2x bleed damage has been done, whereas x is the sword's level. This ability activates automatically. If the sword breaks a second time, this ability may not be used and the weapon is broken/useless/etc.] IMO, that's redundent. Description: Though lacking the mystical aura or appearance of some of its brethren, the King Cleaver does carry around it an air of deadly regality. It is a large sword, with the blade clocking in at an astonishing five feet long and about 1.5 feet wide. The weight of the Cleaver presents the greatest challenge in wielding it, and it drives even the toughest of warriors to tire quickly when not accustomed to the burden. Extensive training is required to utilize Kubikiribōchō with any efficiency. The transition from blade to hilt is stark, with no hilt to speak of. The grip is wrapped in a white cloth which is easy to replace should it become soiled by blood or other contaminants. Currently residing under the ownership of a Kirian woman, the Cleaver boasts a fine polish and is dutifully cared for like the legend it is. Cost: 5000 word quest to find it and obtain it. This quest will consist of, in the least, reading up on the legends of the sword, looking for it's probable whereabouts, and searching for it. Once this information is compiled, and the sword is searched for, and and at least 5000 words have been written, it will be found wedged into a boulder, and the user will be required to make a roll of D100, with the target number for the roll being 100-X, where X is the user's level. If this roll is failed, the user may attempt it again, writing 2000 more words, and rolling a D100 with a target number of 75-X, where X is the user's level. If this roll is failed, the user may write 1000 more words, and attempt a final attempt, a roll of a d100, with a target number of 60-X, where X is the user's level. Questing must be done within Mizu no Kuni, and any questing for this sword must have Warr's prior permission. Clause: This sword, just like every other sword amongst the legendary swords of the Seven Shinobi Swords of Kirigakure no Sato, is considered level '0' until the user has trained at least 4000 words with it. Following this training, it is considered level 10. 2000 more words of training is required to make the sword grow to its next stage, which its final stage, which is level 20. All of the Seven Swords of Kirigakure no Sato can have their level upgraded via $, but not until the user has reached the 'maximum base potential' of the blade, and mastered it. Ownership: This sword is not one which can be gained lightly. Slaying its user or simply pilfering from its user will not make the blade work with ease; as it has slight sensibilities of its own. Any ninja whom would try to take The Seversword 'OF Momochi Zabusa' is given a 1d10 roll, with the results of 1 through 7, the potential user is dealt 'bound arm' for one turn and may not roll again or train with the sword. With a result of 8-9, the potential user is dealt 'bound arm' for one turn, and drops the sword, needing to try to pick it up again and reroll. With a result of 10, The Seversword 'OF Momochi Zabusa' accepts the potential user. In addition, no abilities of this sword are counted as 'activated' and any user suffers 10% reduction in their to-hit until the potential user has trained it to mastered it, completing the 6000 words and unlocking it's 20 weapon levels. Tired of waiting for a central part of my character to be reworked. Work with me on this one? I had staff permission to repost this thing a while back and I hope it still stands because, quite frankly, goddamnit. That's a start. I want to nail down what you actually want the sword to do before figuring out training costs.
Rhap Sodos Posted April 17, 2012 Posted April 17, 2012 Ownership: This sword is not one which can be gained lightly. Slaying its user or simply pilfering from its user will not make the blade work with ease; as it has slight sensibilities of its own. Any ninja whom would try to take The Seversword 'OF Momochi Zabusa' is given a 1d10 roll, with the results of 1 through 7, the potential user is dealt 'bound arm' for one turn and may not roll again or train with the sword. With a result of 8-9, the potential user is dealt 'bound arm' for one turn, and drops the sword, needing to try to pick it up again and reroll. With a result of 10, The Seversword 'OF Momochi Zabusa' accepts the potential user. In addition, no abilities of this sword are counted as 'activated' and any user suffers 10% reduction in their to-hit until the potential user has trained it to mastered it, completing the 6000 words and unlocking it's 20 weapon levels. This kind of confuses me, especially with the "bound arm for one turn" and "may not roll again" clauses - can the sword only be stolen via a Stat Battle [where status effects/turns come into play]? Does the "may not roll again" last until the end of battle, or forever ever?
Rhapsody Posted April 18, 2012 Author Posted April 18, 2012 I have no idea about that. It's Warr's deal and doesn't really apply to the sword right now because Arisu owns it. Just left it on because it was there, idk. I'm sure if he ever comes back he'll want control of this back so I figured I'd leave it.
Azure Posted April 18, 2012 Posted April 18, 2012 Legacy of the Demon: The AoE attack in question ONLY applies to ONE target and is not a true AoE attack.
Eechi-go Posted June 22, 2012 Posted June 22, 2012 (edited) ^^ Actually from what I remember the sword almost cut off the heads of everyone on Team 7. I'd personally be fine with it being a true AoE but then it'd need a cost. Probably just twice the cost to swing would be fine with me. But it's up to you. As far as Insatiable Hunger, the bleed damage dealt is still the same as the normal base damage of the weapon, yes? Edited June 22, 2012 by Eechi-go
Eechi-go Posted June 22, 2012 Posted June 22, 2012 With that out of the way, there's nothing else that really bothers me about this. Consider this an approval unless someone else snoops out another problem.