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Rhap Sodos

Ultimate Sacrifice

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This is an updated version of two of Kidori's Original Skills to fall inline with current rules and skills.

Important Changes:

  • Players do not get a dodge roll when responding to attacks not aimed at you. See: 3.01.
  • Players now apply half of the relevant defensive modifier as opposed to half the dodge/evasion modifier.
  • Players must post this skill at the start of battle to prevent players having to retcon posts.
  • Specified non-AoE attack.
  • Skills points have been adjusted accordingly.

Skill Name: Protector

Bloodline: Regular Skill

Description: A Protector's love for mankind drives him to save the lives of innocents and allies alike by doing anything possible to stop an attack against them.

Effect: User must take the first non-AoE attack aimed at any ally on the battlefield. User may only apply 50% of their total defensive modifier.

Restriction: Cannot be taken with Defender. Skill must be shared at the start of battle.

Cost: +2

Skill Name: Defender

Bloodline: Regular Skill

Description: A Defender past experiences or loving nature will not allow other's to die. A Defender will do anything possible to save their allies from death.

Effect: If an incoming non-AoE technique would deal enough damage to knock out an ally, the user must take the attack. User may only apply 50% of their total defensive modifier. Must apply a minimum of once per ally, but may choose to do so more then once.

Restriction: Cannot be taken with Protector. Skill must be shared at the start of battle.

Cost: +2

Edited by Rhap Sodos
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How does the user of this technique know for sure that the attack would knock out an ally? They are not privy to the information any more than the enemy unless they are told. Does it fall on the responsibility of the ally to let the other player know?

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I'd rather frame it as "It is the player's responsibility to find out." Baring them being from the same village and not wanting to snoop on their ally's character sheet for that specific piece of information:

  • It is the player's responsibility [like any hindering skill] to let their allies/opponents know of Defender and IMO, it is to the ally's advantage to let their teammate know when they need to come in and be the perfect meatshield.
  • Players may also request via private means for that information [PM].

I suppose worse case scenario is that they defer to Staff for the info, but because both these skills are for team-based battles, they are reliant on a certain amount of willingness to work together.

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