Jump to content
cntrstrk14

Forbidden Art #14; Flying Thunder God Technique (Hiraishin no Jutsu)

Recommended Posts

Posted

kYE7NMF.gif


Forbidden Art #14; Flying Thunder God (Hiraishin no Jutsu)
Type: Ninjutsu [Trap]
Rank: Jounin [Forbidden: Powerful]
Cost: 150 + 10x ; where x is 120 minus the users level
Damage: n/a
Effects:
Battle: User must first create a Jutsu Formula (術式, Jutsu-shiki). The user then has to somehow place this item on the field so that their enemy is somewhere near the object, or that it goes near them. Once this is fulfilled the player may use their setup phase to 'teleport' to the object. The first time this is used in battle it grants the "Half Opening" effect on an attack preformed in the following main phase. Any attack made in the following main phase is given the bonuses for this trap jutsu, as if the opponent was being attacked with Flying Thunder God (Hiraishin no Jutsu). The maximum accuracy percentile is raised from 90% to 95% for this one attack. Only forbidden level response phase jutsu may be used to dodge the next attack from the user, unless it was activated in a turn prior to this technique being used. This bypasses all shields and barriers created by techniques after the placement of a Jutsu Formula. The user's speed is considered to be 3x for consideration of any defenses. May only be used three times per battle.
Role Play: The owner of this technique does not need to post any traveling posts, but can only teleport to an object that they have specifically signified through earlier role play as a "Jutsu Formula" (術式, Jutsu-shiki). (They do need to put a post in traveling to 'announce' that they traveled from one location to another)
Description: This jutsu was created by the Fourth Hokage and the reason behind his nickname, "The Yellow Flash of Konoha" (木ノ葉の黄色い閃光, "Konoha no Kiiroi Senkō"). It allows the user to move over large distances with ultra-high speed. Although it is often compared with the Body Flicker Technique, the speed of this jutsu is much greater. In principal, it is similar to the Summoning Technique, but instead sends the user somewhere rather than bringing something to them. To activate this jutsu, the user needs a special seal or "jutsu formula" (術式, Jutsu-shiki) to mark the destination. After this is done, the user can almost instantaneously transport himself to that location. The Fourth applied the formula in advance to weapons such as kunai. It is also possible to leave a formula in an area touched by the user. This is one of the few known non-kekkei genkai techniques created that neither the Sharingan nor the Byakugan can follow. It is because of this technique that Konoha came out victorious in the Iwa-Konoha Ninja War. After having his subordinates toss marked kunai randomly into the enemy ranks, the Fourth used the technique to appear within their ranks and slaughter them one by one before they could even react. This technique is a more recent addition to the scroll, and was a jutsu stolen by Iwagakure no Sato from Konohagakure no Sato after the war. It replaced the former #14 jutsu on the scroll because its power was thought to be much greater.
Requirements: Seal; Jutsu Formula (術式, "Jutsu-shiki"), Divine Scroll of the 77 Forbidden Arts, Level 75
Points: 20


Link to Seal; Jutsu Formula (術式; "Jutsu-shiki")

 

 

8dnxiny.gif


Phasing Thunder God (Imoshinai Hiraishin no Jutsu)
Type: Ninjutsu [Personal: Alchem Syaoran]
Rank: Sennin [Forbidden: Powerful]
Cost: 400 Chakra
Damage: n/a
Effects: Used in the response phase dodges all attacks aimed at the user this turn. Usable 2 times per battle. User loses their setup phase and main phase. Must have an object with Seal; Jutsu formula (術式, "Jutsu-shiki") placed on it in possession.
Description: Through the application of Forbidden Art #14; Flying Thunder God Technique (Hiraishin no Jutsu), the user phases themselves out of existence on this plane for a duration of time. Within this time the user is within the plane of the summons, where the legendary and mythical beings that ninja summon live. When this technique is used, the user leaves behind some item with Seal; Jutsu formula (術式, "Jutsu-shiki") upon it, and when returning use that item to guide them back. The time that can be spent within the summon plane is limited, as they do not actually fully exist, their body only being projected into this realm. Their existence is actually being stretched between the two worlds, trying to ricochet back to its own plane. With practice this time can be extended, but only through extensive use of this type of technique.
Restrictions:
- Forbidden Art #14; Flying Thunder God Technique (Hiraishin no Jutsu)
- Seal; Jutsu formula (術式, "Jutsu-shiki")
Points: 6

Posted

Forbidden Art #14; Flying Thunder God Technique (Hiraishin no Jutsu)

Old Version: http://ninja-academy-online.com/forum/index.php?showtopic=14954

- Changed the cost.

- Kept the "Half Opening" portion, but only applied it to the first use per battle.

- Clarified that the jutsu used in the main phase gains the "trap" bonuses from this technique.

Phasing Thunder God (Imoshinai Hiraishin no Jutsu)

Old Version: http://ninja-academy-online.com/forum/index.php?showtopic=21833

- Upped the cost drastically

- Limited it to two uses per battle.

- Added the loss of the setup phase as well as main.

Guest
This topic is now closed to further replies.


  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...