cntrstrk14 Posted March 22, 2015 Posted March 22, 2015 Kuchiyose no Jutsu; Maneku (Summoning Technique; Beckon)Type: NinjutsuRank: JouninCost: 10 + 4xy Chakra1 -or- 5y Chakra2Effects:- Summon Mode1: May be used in any phase as a free action, but only once per phase. Summons y object(s) to the user. Object(s) summoned must have had Sealing Technique; Technique Formula (術式, Fūinjutsu; Jutsu Shiki) preformed upon it beforehand. If object is larger than the summoner, must be preformed in the Main Phase. The value of x is equal to the amount of item slots the item takes up, rounded up. The object(s) summoned may be used in the same phase it is summoned, granted it is normally allowed to be used in that phase.- Unsummon Mode2: May be used in the Setup Phase. The user may send away y object(s) in their possession. The object must have Sealing Technique; Technique Formula (術式, Fūinjutsu; Jutsu Shiki) preformed on it and can only be sent to another object with Sealing Technique; Technique Formula (術式, Fūinjutsu; Jutsu Shiki) on it.Description: Using the same ideology behind Kuchiyose no Jutsu, the user is able to bring an item to themselves. Instead of the use of a contract though, the item being summoned must have been marked by Sealing Technique; Technique Formula (術式, Fūinjutsu; Jutsu Shiki) beforehand. The item summoned appears in a warping of the air as time and space is bent to bring it to the battlefield.Requirements:- Sealing Technique; Technique Formula (術式, Fūinjutsu; Jutsu Shiki)Points: 4 Flying Storm God (Hiraiushin no Jutsu)Type: NinjutsuRank: Sennin [Forbidden: Powerful]Cost: 50 + x ChakraEffects: The value of x is equal to the cost of Flying Thunder God (Hiraishin no Jutsu).Battle: The user of this technique can apply the battle bonus to one target ally instead of themselves. May be used once (1) per battle and counts as a use of Flying Thunder God (Hiraishin no Jutsu).Role Play: The user of this techniques can apply the role play bonus of Flying Thunder God (Hiraishin no Jutsu) to up to three other people. The cost of Flying Thunder God (Hiraishin no Jutsu) is increased by 50% for every additional person taken.Description: Through mastery of Flying Thunder God (Hiraishin no Jutsu), the user may apply the bonus to other people outside of themselves. This not only allows them to travel very quickly in large groups, but also allows them to move allies very quickly around the battlefield for quick fights. Unfortunately the limitation of this technique is that the user must be in physical contact with those that he is applying the effects of Flying Thunder God (Hiraishin no Jutsu) to. This is because an attunement to the user's chakra must be made before the transportation can be preformed.Requirements:- Flying Thunder God (Hiraishin no Jutsu)Points: 5 Flying Thunder God; Guiding Thunder (Hiraiushin no Jutsu; Dōrai)Type: NinjutsuRank: Sennin [Forbidden: Powerful]Cost: x ChakraEffects: Negate the damage and effects of y target Taijutsu or Ninjutsu currently being used. The value of x is equal to the cost of all attacks targeted. The user loses their next Main Phase. May be used twice (2) per battle.Description: This barrier technique incorporates the use of the Flying Thunder God formula to erect a barrier space capable of warping away anything which comes in contact with it. Once erected, the barrier has proven powerful enough to warp away techniques as destructive as a Tailed Beast Ball. Once warped, the subject of the technique can be directed to another location marked by the formula.Requirements:- Flying Thunder God (Hiraishin no Jutsu)Points: 20 - Old Kuchiyose no Jutsu; Maneku (Summoning Technique; Beckon)- Old Flying Thunder Bus; Previously a skill but really shouldn't be.- Flying Thunder God (Hiraishin no Jutsu)
Rhap Sodos Posted March 25, 2015 Posted March 25, 2015 + Linked to New Jutsu Formula+ Made it so you can't just "poof" your opponents items mid battle. d(・_・)approve'd
cntrstrk14 Posted February 28, 2017 Author Posted February 28, 2017 Moved to dead. New versions can be found here, here, and here.