Warr Posted April 14, 2016 Posted April 14, 2016 (edited) Uwagi no Ebisu | Coat of Ebisu | 上衣の蛭子Body Placement: ChestAttributes: -Underlay- Hidden- Unique- Elemental Resistance, Defense, & Shield (Water) [+740 Defense against Water Damage]- Chakra Resistance, Defense, & Shield [+660 Defense against Void Damage]- Elemental Resistance, Defense, & Shield (Wind) [+740 Defense against Wind Damage]- Anti-Freeze- Anti-BurnSpecial: Fisherman's Vigor-Description: Truly a fisherman's coat, this steel-silk coat has absorbed so much emotion, chakra, sweat and tears at the hands of its previous user(s), that a job well done fills it's user with true vigor.Effects: Once on every successful block the user makes, roll a 1D5. On a result of 3 the user recovers 3% of their total chakra and stamina. On a result of a 4, the user recovers 4% of their total chakra and stamina. On a result of 5, the user recovers 5% of their total chakra and stamina. ($500)Description: This coat is large enough for a man of six feet of height to fully still be around four fifths covered while wearing it, its color is a light blue, and it is designed with darker swirling tidal waves in places, and in a style very similar to the coats worn by every kage, at least traditionally. Many pockets are within its inside it. This coat has a long history, and was formerly owned by Umikoi Warrusu za Yon, head of the Umikoi Clan previous to the invasion of Kirigakure & Mizu no Kuni by the forces of Kumogakure no Sato. This coat was worn on every mission ever partook by the revered former Umikoi Clan head, and was not only well made, with its steel silk fabric, tight stitching, and comfortable yet strong padding, but considered lucky by Umikoi Warrusu za Yon, as every time he went on a fishing expedition wearing it, he would come home hours later with almost an overload of fish, and because he never failed a mission when wearing it. Possibly as a sign that it is indeed lucky, the night of the invasion, Umikoi Warrusu za Yon left the coat, along with a will dictating that it be given to his dearest grandson Umikoi Warrusu za Shichi when he proved himself a true shinobi-nin of the clan of the caliber his grandfather knew he could be. We all know Umikoi Warrusu za Yon died that night, and surely this is the reason.Cost: 3255$Notes:Previously Approved Version is hereLucky Fisherman- This Coat has been dubbed "Coat of the Fisherman God" because the original user of this coat was so impossibly lucky with fishing that it seemed that he was a god of that maritime art. When working in the maritime art of fishing (As described with the Maritime profession Skill) the user gains a modifier of 1.5 Ryo gained per X, where X is the amount they would normally gain. (400$)Indestructible- Your armor has been finely crafted of the most resilient materials available. Even if wounded in battle, it can easily be repaired for use again without any knowledge of blacksmithing.Effect: If an effect would 'destroy' this equipment, that equipment is instead rendered unusable for the remainder of the battle, after which it may be used normally.Cost: (50$)Luck of the Gods- This Coat has the luck of the gods, and because of this, the user may reroll a die, within a battle which involves their own particular combat, be it for dodge roll or a different roll. This ability can only be used once per battle, and can be used outside of battle in circumstances where luck would factor in. ($800)Anti-Shock: (200$) These were removed, the first because it was useless given the profession skills never ended up a thing, and the second because Indestructible is on it's way out. I'm hoping to use the extra 1250$ that -should- afford me that I've already paid for this, to pay for the new effect, 'Fisherman's Vigor', and get the rest and 'anti-shock' refunded to me, please. If not, I'll roll that and a bit more cash into getting Elemental Resistance/Defense/Shield for Fire. The current cost (5675$) is what I paid for it previously and what Azure costed it in the linked previous thread. Edited April 15, 2016 by Warr
Kouta Posted April 14, 2016 Posted April 14, 2016 I'd prefer the description and the effect of the special attributes be separated, for cleanliness. Also, just as a point of advice: you might wanna spread all these effects to multiple pieces of armor (coat, armbands, pants, etc.). This is a Tier S "Destroy item" target as it is right now, since it knocks off basically every effect you'll have on your person and a large chunk of stats too. As to actual effects: Fisherman's Vigor: First, what makes this coat regenerate your tank stats? Your abilities should coincide with what the coat can do. So you'd likely want to edit something about it into your items history, or the effect's description. Second, this should cap at 5%, not 6%, just to make it equivalent to a "single turn" of regen. Powerful, but on par with what you get normally. You can do a real straightforward "3%,4%,5%" if you wish. I'm just kind of shooting in the dark, but the conditional on this is pretty hard (blocks are 100% luck), and then you have to succeed a second dodge roll. Let's price it at $500 and call it good. Luck of the Gods: Be a little clearer with wording: "Once per turn/thread (when applicable) the user may re-roll any one die roll. IF they do, they must take the second roll's results, even if it is worse." I'm choosing the "you must take the second" effect specifically because that is the effect of "Path of the Assassin" that sets precedence for this ability. You basically are buying a path skill, so we want it to possess similar power here. I'd actually toss this down some, to $600 or so, since its a once per battle ability and isn't always a good thing.
Warr Posted April 14, 2016 Author Posted April 14, 2016 I'd prefer the description and the effect of the special attributes be separated, for cleanliness. Also, just as a point of advice: you might wanna spread all these effects to multiple pieces of armor (coat, armbands, pants, etc.). This is a Tier S "Destroy item" target as it is right now, since it knocks off basically every effect you'll have on your person and a large chunk of stats too. Yeah, though I don't think I can retroactively do that, or I would with some of it. As it is, I know it's a major target for 'destroy item', and a costly repair as well. That's why I've already requested it's 'upgraded' effects that it had before (it was combined with Warrusu's jounin vest) be undone, so that it's a little less of a big target, as it did add even more to stats. As to actual effects: Fisherman's Vigor: First, what makes this coat regenerate your tank stats? Your abilities should coincide with what the coat can do. So you'd likely want to edit something about it into your items history, or the effect's description. Second, this should cap at 5%, not 6%, just to make it equivalent to a "single turn" of regen. Powerful, but on par with what you get normally. You can do a real straightforward "3%,4%,5%" if you wish. I'm just kind of shooting in the dark, but the conditional on this is pretty hard (blocks are 100% luck), and then you have to succeed a second dodge roll. Let's price it at $500 and call it good. Luck of the Gods: Be a little clearer with wording: "Once per turn/thread (when applicable) the user may re-roll any one die roll. IF they do, they must take the second roll's results, even if it is worse." I'm choosing the "you must take the second" effect specifically because that is the effect of "Path of the Assassin" that sets precedence for this ability. You basically are buying a path skill, so we want it to possess similar power here. I'd actually toss this down some, to $600 or so, since its a once per battle ability and isn't always a good thing. 3%, 4%, 5% works for me. The coat itself is supposed to be made of a special form of silk called 'steel silk' which is why it's got the attributes of armor but doesn't look like it, and I almost named the skill that, because I was going to say 'chakra inbued silk' and say it has a sort of magic of its own from absorbing so much ambient chakra, and that it returns tanks that way, but felt it might seem odd. Second, I'd prefer to keep the 'roll and keep whichever you prefer' aspect, given it actually predates the path of the assassin's form of that, -but- I'm not going to argue with that really, I'm fine with it and cutting down the price, assuming the lowered price (it was 800$ before) will also net me a 200$ refund for me to be able to slap onto other armor or effects.
Cellar Door Posted April 14, 2016 Posted April 14, 2016 Anti-Shock: This attribute does nothing. Just for your own reference. Fisherman's Vigor: This seems a lot like a skill to me, granted most Special Abilities are basically skills you get for wearing armor. It's pretty fine, like I don't see a problem with it, other than it being kind of a weird thing for an armor to do. With Kouta's tweaks this is probably good to go. Luck of the Gods: Nope, nope, nope. Once per turn on this is ridiculously strong. I've tried to get an effect like this approved at once per battle and it got shot down. Tony would blow his stack if this got through.
Warr Posted April 15, 2016 Author Posted April 15, 2016 Anti-Shock: This attribute does nothing. Just for your own reference. I'm aware, but I don't think I can get a refund for it, necessarily. Can I? I had it on the original version of Uwagi no Ebisu, but at the time I don't think I realized we specifically didn't have an effect called 'shock', as I don't even think we had metabolic shock at the time. Fisherman's Vigor: This seems a lot like a skill to me, granted most Special Abilities are basically skills you get for wearing armor. It's pretty fine, like I don't see a problem with it, other than it being kind of a weird thing for an armor to do. With Kouta's tweaks this is probably good to go. Yeah, well special abilities on weapons or armor are generally like that from what I see, but this was the only thing I could think of short notice. Luck of the Gods: Nope, nope, nope. Once per turn on this is ridiculously strong. I've tried to get an effect like this approved at once per battle and it got shot down. Tony would blow his stack if this got through. Yeah, that's all fine and dandy, so long as I get a full refund for the 800$. Originally, it was an effect that let you roll once per battle, though it let you pick the roll, and it was a 'only if it targets you', not letting you roll something for someone else. But if it's denied, whatever, it previously was approved and as long as I get the 800$ back I paid for it, I don't mind.
Cellar Door Posted April 15, 2016 Posted April 15, 2016 I'd allow a refund for something that does nothing, and you would definitely be refunded the cost of Luck of the Gods.
Kouta Posted April 15, 2016 Posted April 15, 2016 The underlying question: Given the age and "forced resubmission" of the item...yes you can get a full refund for the amount you paid for the item, since the site always gives you the option to "accept these changes, or get your shit refunded." So you can refund the full value of the armor in question citing equipment rule changes as the reason, and then submit smaller, broken up armors to spread the love around. @KC: I meant once per battle, and even wrote it later while discussing the effect for luck of the gods. But if we'd rather not have the re-roll ability at all, so be it.
Cellar Door Posted April 15, 2016 Posted April 15, 2016 Like I said, Tony wants reroll mechanics like that to be something that can't just be bought.
Warr Posted April 15, 2016 Author Posted April 15, 2016 I'd allow a refund for something that does nothing, and you would definitely be refunded the cost of Luck of the Gods. Okay, cool. The underlying question: Given the age and "forced resubmission" of the item...yes you can get a full refund for the amount you paid for the item, since the site always gives you the option to "accept these changes, or get your shit refunded." So you can refund the full value of the armor in question citing equipment rule changes as the reason, and then submit smaller, broken up armors to spread the love around. @KC: I meant once per battle, and even wrote it later while discussing the effect for luck of the gods. But if we'd rather not have the re-roll ability at all, so be it. Yeah, it's a shame I can't keep the re-roll ability, but if that is the case, and it's always been protocol to do that, I'm going to drop all the stat increases from this, as well as anti-shock and of course luck of the gods, and going to just create non-special ability armor for the other bits of it, to increase his other stats. Like I said, Tony wants reroll mechanics like that to be something that can't just be bought. Hit me on Skype, but does this mean a luck based clan would be out of the question? Also, edited it to reflect what was said, this should now be 3255$ with all the atributes it has because I added unique to it as well. Should total out to be 3255$ now, which should net me a $2,420 Ryo refund. Which is good, because I can use that if I want to create other armor to boost stats, or to give this more elemental shield stuff, or some such.