cntrstrk14 Posted June 10, 2016 Posted June 10, 2016 Harō Kouka | Halo Effect | 円光効果The Halo Effect was first discovered within the subject Endō Tsubasa, and has yet to be seen in any other study. The occurrence of this unique Doujutsu ability is hypothesized to be related to the subject's genetic code, but is unconfirmed as of the publishing of this study. The Halo Effect, named due to the appearance of a secondary ring within the eye around the pupil, manifests only within a single eye of the test subject. The 'halo' itself takes the appearance of a slightly darker shade of color around the pupil of the afflicted eye. It is unknown if the color of the subject's eye is part of the manifestation of the bloodline, much how the Byakugan takes on a white appearance or the distinct crimson of the Sharingan, or if the Doujutsu merely adds a ring regardless of the eye color of the one it is bestowed upon. Tests are planned in the coming weeks to attempt to replicate the bloodline in another subject to test this theory. The exact cause or effects of this apparent Doujutsu are not completely understood, yet this file will try and document to the best of our abilities, the power of this genetic mutation. — N.C.I.A. Bloodline & Research Development Laboratory 4 Report. Nigiyakashufu Branch. March 2110. Harō Kaisen | Halo Circuits | 円光回線The primary studied effects of this genetic mutation is a strange ability to see what has been dubbed 'fatality lines' within the physical world. These lines allow the subject to see the weaknesses in objects and living beings. Focusing attacks upon these fatality lines increase the direct damage dealt as a result of physical blows. Successfully landing these blows appear to require a large amount of concentration on the part of the subject and often result in short sessions with required rest in between. Subject has claimed that he can see these 'fatality lines' on all things, and it is these which guide him to strike. Upon further study, the subject tried to communicate the location of these lines, but confessed that they appear to shift with time, sometimes even second to second. Any of the fatality lines he was able to successfully share have no known connection to circulatory system, vital organs, chakra coil system, bone structure, muscle tissue or any other known type of bodily structure that we can confirm. The exact method to these 'Halo Circuits' as we have dubbed them is unknown and may surpass our current understandings of the human body or even matter as a whole. These studies will be of prime interest and may break through to the next major understanding of our physical world. — N.C.I.A. Bloodline & Research Development Laboratory 4 Report. Nigiyakashufu Branch. April 2110. Requirements:- Related to Endō Tsubasa; same generation or younger. Rules:- How the character covers their eye is up to them to decide. Must either have a store bought item, skill, technique or other means to do so. Said method must require at least a Setup Phase to preform. Simply closing the eye without any additional covering does not deactivate the eye's abilities. - All ranks must be learned in order, none may be skipped. - This is not an Advanced System.Rank 0: Character loses 1% Chakra every turn. If the eye is uncovered, they instead lose 5% Chakra every turn. If the eye is uncovered for five (5) turns the character is inflicted with the status effect 'Headache' until the start of the second turn after the eye is covered. Character's Chakra cannot be reduced below 15% because of this effect. If the user's Chakra is at or below 15% and they do not use their next immediate Set-up Phase to cover the eye, or if they uncover the eye while at or below 15% Chakra, then the effects of 'Headache' are doubled, and the user is inflicted with 'Headache' until the start of third turn after the eye is covered. The eye shows no sign of the 'halo' at this point. Requirement: Must gain special permission to learn unless taken at character creation. Cost: +1 Rank 1: For every 40 points in Concentration this character has they gain +1% to their critical strike chance on physical attacks. Maximum of +10% can be received from this effect. Eye must be uncovered for these effects to take place. While eye is uncovered this effect overrides the normal bonus Concentration gives to critical strike with Taijutsu. 'Halo' appears for the first time. Requirement: Level 10 Cost: -2 Rank 2: If the target of an attack made by this character rolls within the lower half of the critical range, rounded up, they are instead dealt a Fatal Critical. Fatal Critical damage is 1.75x instead of 1.5x, but for all other purposes is considered a Critical strike. Eye must be uncovered for this effect to be used. Maximum of +20% can be received from Rank 1. 'Halo' darkens to a deep visible color. Requirement: Level 30 Cost: -2 Rank 3: For every 30 points in Concentration this character has they gain +1% to their critical strike chance on physical attacks. Maximum of +30% can be received from this effect. Critical strikes cannot be prevented by passive effects while this is activated. Eye must be uncovered for these effects to take place. While eye is uncovered this effect overrides the normal bonus Concentration gives to critical strike with Taijutsu. Replaces Rank 1. 'Halo' begins to lighten, emitting a faint white light. Requirement: Level 50 Cost: -2 Rank 4: Once per battle this character may have all attacks they perform this turn deal Fatal Critical damage. Once per battle, if no targets take damage from at least one of these attacks this skills is considered unused. Cannot be taken with 'Strategist' or any other skill that gives similar bonuses. May not stack with any other ability that multiplies damage. Eye must be uncovered for these effects to take place. There is no longer any cap to the bonus from Rank 3 outside of the Activated Effect maximum for Critical Strike abilities. 'Halo' pulses with a white light that dances around the iris. Requirement: Level 70 Cost: -4
cntrstrk14 Posted June 10, 2016 Author Posted June 10, 2016 Designer Notes: - This is a resubmission of the bloodline which can be found here. - The largest change is that this is no longer an Advanced System. I felt that this bloodline had fallen behind other bloodlines and Advanced Systems over time. Without a straight stat boost branch it is very hard to have this keep up with other bloodlines that cost the same Chakra but give 1440 bonus stats. Raw stats are king in the end. I toyed with the idea of having this do more, but I really felt that adding a stat branch was against what this was and made it too similar to other bloodlines. I think it would be much more interesting for characters that have this to simply branch out and find other advanced systems to support their character that are not bloodline related. - To adjust for this I have entirely eliminated the second branch of the bloodline. It was a bit muddled and was really just more hassle than it was worth in practice. It felt like something that would be more of a mastery than a whole branch, if it even should exist at all. - There were many small changes to the core of this including SP cost adjustments as well as some Chakra cost adjustments that I made for some balancing and flavor concerns. Some wording was also cleaned up, but the effects have remained the same. Some abilities were pushed into later ranks and are no longer available at early ranks. - Adjusted the stat bonus from 30/20 points in Con to instead be 40/30 points. This is a straight nerf, I felt this capped out too quickly. - Changed Rank 2 entirely. Rank 2 is now Rank 4. Rank 4 use to give a second charge of the Rank 2 ability. That has been changed to only be one charge (two was a bit too much) and now it is an endcap ability to this bloodline instead of the second rank. - For the new Rank 2, I am not sure if 1.75x is the best use of this. I like the trigger, rolling in the lower half of the critical range, but I think maybe I could do some other effect here. Also, 'Super Critical' is a work in progress name. - I am considering creating mastery skills for this, but they would be for higher levels beyond level 70.
Hardcore Skittlez Posted June 13, 2016 Posted June 13, 2016 Discussion via skype: Rank 4: Changed to refund its usage from unlimited(until successful) to once per battle. Removed an excess line about criticals not double stacking- this is actually just part of the rules now. Otherwise... this looks fine to me. You can consider this my Approval, but I do think that Super Critical is a silly name still.
Cellar Door Posted June 13, 2016 Posted June 13, 2016 Rank 2: If the target of an attack made by this character rolls within the lower half of the critical range, rounded up, they are instead dealt a Deathblow Critical. Deathblow Critical damage is 1.75x instead of 1.5x, but for all other purposes is considered a Critical strike. Eye must be uncovered for this effect to be used. Maximum of +20% can be received from Rank 1. 'Halo' darkens to a deep visible color.
cntrstrk14 Posted June 13, 2016 Author Posted June 13, 2016 Deathblow is a pretty hard name to live up to. Do you think the Critical will feel self conscious when it hits and doesn't kill the opponent? Real talk though, I'm still not feeling it. Leaving it the really dumb name for now so that I am forced to change it, but I updated with your slightly tweaked and better wording. Now using 'Fatality Lines' and 'Fatal Critical' for these mechanics!
Hardcore Skittlez Posted June 14, 2016 Posted June 14, 2016 Like the new name much more, though it's basically the same as "Deathblow". App stands, either way.