Village: Iwagakure | Kirigakure | Konohagakure | Kumogakure | Kusagakure | Otogakure
Sunagakure | Yukigakure | General
Rank: Academy Student | Gennin | Chuunin | Jounin | Sennin
Type: Ninjutsu | Genjutsu | Taijutsu | Ninjutsu / Taijutsu | Taijutsu / Genjutsu | Ninjutsu / Genjutsu
Basic Element: Wind | Earth | Water | Lightning | Fire
Combo Element: Cloud | Wood | Plant | Sound | Sand
Style: Wild Beast | Momentum | Mountain Ox | Desert Aikido | Serpent | Lotus | Crane
Archetype: Elemental | Time | Carnal | Creational | Meditative
Special: Dynamic Trap | Set Trap | Clone | Weapon | Barrier | Shield | Terrain | Climate | Pet
Other: Powerful | Unacceptable | Sealing | Medical
Demonic Illusion; Gaze Of The Hunter | Magen; Ryōshi No Gyōshi
Type: Genjutsu [ Kirigakure | Carnal ]
Rank: Gennin
Cost: 20 Chakra per Turn
Effect: This technique may be used in the Set Up Phase. The user of this technique is immune to Accuracy reductions caused by climate effects while this technique is active.
Description: Kirigakure gets its name from an ever present mist that blankets the area. Shinobi from the village train from their youths in that climate and are considered some of the most effective low-visibility combatants in the world. However, there are often situations in which even the trained eyes of a Kiri-nin cannot overcome the obstacles that obscure their foes. This technique was created by the Second Mizukage, and is a genjutsu that disperses their chakra into the surrounding area and that chakra relays information directly to the brain in a method that is inspired by techniques such as Kage Bunshin, and Daisan No Mei, both of which convey sensory information through chakra.
Points: 4
Disorient | Mayowa Su
Type: Genjutsu [ Otogakure | Carnal ]
Rank: Gennin
Cost: 60 Chakra
Effect: Target is 'Impaired Eyesight' and 'Impaired Hearing' for two (2) turns.
Description: The user manipulates sound waves produced from any source to disrupt the fluid balance in the target's cochlea, disrupting the victim's balance and sense of direction. For the victim's next three (3) turns they will be off-balance, stumbling around and unable to respond properly to threats.
Points: 3