Village: Iwagakure | Kirigakure | Konohagakure | Kumogakure | Kusagakure | Otogakure
Sunagakure | Yukigakure | General
Rank: Academy Student | Gennin | Chuunin | Jounin | Sennin
Type: Ninjutsu | Genjutsu | Taijutsu | Ninjutsu / Taijutsu | Taijutsu / Genjutsu | Ninjutsu / Genjutsu
Basic Element: Wind | Earth | Water | Lightning | Fire
Combo Element: Cloud | Wood | Plant | Sound | Sand
Style: Wild Beast | Momentum | Mountain Ox | Desert Aikido | Serpent | Lotus | Crane
Archetype: Elemental | Time | Carnal | Creational | Meditative
Special: Dynamic Trap | Set Trap | Clone | Weapon | Barrier | Shield | Terrain | Climate | Pet
Other: Powerful | Unacceptable | Sealing | Medical
Drunken Monkey Stance | Suien No Kamae
Type: Taijutsu [ Kumogakure | Momentum ]
Rank: Chuunin
Cost: 120 Stamina
Effect: While in this stance, the user gains a +15% chance to dodge any Ninjutsu and Taijutsu attacks, but the user also loses -15% to hit with all attacks while in this stance. Each successful attack dodged while in this stance generates 1 additional Momentum Charge. Maximum of 3 turns.
Description: The Momentum Style practitioner begins imitating gestures of an intoxicated monkey, rather than a human fighter. Drunken Monkey does not begin with drunken-like gestures, but rather the drunken aspect enters the forms in the middle section when the practitioner plays the movements of a monkey drinking stolen wine. Once these movements come into play, the ability to hit the user becomes increasingly more difficult- though the ability to successfully attack on the practitioners side also seemingly becomes more unorthodox as time goes on. While the user dances around it's opponent's attacks gracefully, they gain speed and power, all leading up to a finishing move, typically.
Points: 4
Invisible Lightning | Mei Raiko
Type: Taijutsu [ Momentum ]
Rank: Gennin
Cost: 60 Stamina
Damage: 10
Effect: The target is afflicted with 'Blind' for one (1) turn.
Description: The ninja of the Momentum Style quickly charges their opponent, before thrusting their index and middle finger directly into the eye sockets of their opponents. This happens to quickly that the opponent has no idea what blinded them, and leaves them open to a dizzying strike.
Points: 3
Raging Thunder | Gekidoruraimei
Type: Taijutsu [ Momentum ]
Rank: Chuunin
Cost: 80 Stamina + x Momentum Charges
Damage: 120
Effect: For every 2 Momentum Charges paid for this technique, the user may afflict the status effect 'Destroy Item'.
Description: A rather powerful assault that requires a great deal of flexibility and speed on the Momentum practitioner's side. The user of this technique will typically charge an opponent with all of their haste, before quickly doing a short front flip in front of the opponent. Mid-way through the flip, the ninja will bring both of their heels down upon the opponent, resulting in utter devastation. If used with enough speed, the Momentum adept has the ability to crush the opponent's armor, weapons, and roughly anything else on their body if they aim successfully enough on their way down. This technique is named after the blunt echo that bursts off of the opponent when used.
Points: 4
Raikou's Rush | Totsugeki No Raikou
Type: Taijutsu [ Kumogakure | Momentum ]
Rank: Jounin
Cost: 150 Stamina + x Momentum Charges
Damage: 200
Effect: If used while in 'Drunken Monkey Stance', this attack gains +20% to hit, but immediately ends the upkeep for the technique. If the user is currently under the effects of 'Haste', this attack gains an additional 10% to be a critical hit. For every Momentum Charge paid for this technique, the user may consider the opponent's 'defense' to be reduced by 100 per charge. If this would put them below 0, this technique gains +50 damage for every remaining charge spent.
Description: The most basic finishing move in the Momentum master's arsenal- named after the late Inabikari Raikou himself. The technique combines the lessons learned in previous moves to create a shattering attack that can bring down even the most durable fighters. The attack is practically faster than the eye can see; though when seen among the less skilled members of the Momentum school, it's intent is obvious. The user quickly throws their weaker arm forward in the shape of a fist to act as a feint, which ends up grasping the opponent's wrist with ease. With that, the user's dominant arm flexes it's fingers inward, before swiping upward at the opponent's jaw like a claw with all their speed and might. The grip on their wrist makes it nearly impossible for them to avoid the assault, which inevitably ends in the Momentum practitioner shattering the opponent's jaw. This attack happens so fast, with so much build can be felled with the right amount of force.
Points: 7
Static Charge | Seiteki Denka
Type: Taijutsu [ Momentum ]
Rank: Gennin
Cost: 35 Stamina + x Momentum Charges
Effect: The user is granted 'Haste' for 1 + x turns. The value of x may not be greater than two.
Description: The ninja of the Momentum Style begins to shift their legs quickly back and forth, in a fashion that is similar to one gathering static by rubbing their feet against a carpet. This keeps them on their toes at all times, and prepares their whole body for the alacrity that is to come.
Points: 4
Wrath of the Century | Isseiki No Gekido
Type: Taijutsu [ Kumogakure | Momentum ]
Rank: Jounin
Cost: 38x Stamina
Damage: 76 per strike
Effect: This technique has x strikes. If three of strikes successfully hit, the user gains +3 Momentum charge. If all five strike successfully hit, the user gains +4 Momentum charges. Maximum of five (5) strikes. May only be used twice (2) per battle.
Description: A quick set of twenty five jabs sent out in a flurry of five each that are bound to leave the opponent wondering what just hit them. The strikes come in so fast that it appears as if only one had hit them. Successfully landing a majority of these techniques put the ninja into a rhythm, which is a staple of the Momentum Style.
Points: 8 [Evolving 3; Wrath of the Decade]
Wrath of the Decade | Ichishun no Gekido
Type: Taijutsu [ Momentum ]
Rank: Chuunin
Cost: 20x Stamina
Damage: 30 per strike
Effect: This technique has x strikes. If three of strikes successfully hit, the user gains +2 Momentum charge. If all five strike successfully hit, the user gains +3 Momentum charges. Maximum of five (5) strikes. May only be used twice (2) per battle.
Description: A quick series of ten jabs sent out in a flurry of two each that are bound to leave the opponent wondering what just hit them. The strikes come in so fast that it appears as if only one had hit them. Successfully landing a majority of these techniques put the ninja into a rhythm, which is a staple of the Momentum Style.
Points: 5 [Evolving 1; Wrath of the Year]
Wrath of the Year | Ichinen no Gekido
Type: Taijutsu [ Momentum ]
Rank: Gennin
Cost: 12x Stamina
Damage: 15 per strike
Effect: This technique has x strikes. If three of strikes successfully hit, the user gains +1 Momentum charge. If all five strike successfully hit, the user gains +2 Momentum charges. Maximum of five (5) strikes. May only be used twice per battle.
Description: A quick series of five jabs that are bound to leave the opponent wondering what just hit them. The strikes come in so fast that it appears as if only one had hit them. Successfully landing a majority of these techniques put the ninja into a rhythm, which is a staple of the Momentum Style.
Points: 4