Village: Iwagakure | Kirigakure | Konohagakure | Kumogakure | Kusagakure | Otogakure
Sunagakure | Yukigakure | General
Rank: Academy Student | Gennin | Chuunin | Jounin | Sennin
Type: Ninjutsu | Genjutsu | Taijutsu | Ninjutsu / Taijutsu | Taijutsu / Genjutsu | Ninjutsu / Genjutsu
Basic Element: Wind | Earth | Water | Lightning | Fire
Combo Element: Cloud | Wood | Plant | Sound | Sand
Style: Wild Beast | Momentum | Mountain Ox | Desert Aikido | Serpent | Lotus | Crane
Archetype: Elemental | Time | Carnal | Creational | Meditative
Special: Dynamic Trap | Set Trap | Clone | Weapon | Barrier | Shield | Terrain | Climate | Pet
Other: Powerful | Unacceptable | Sealing | Medical
Bitter Crimson Tears | Katsurui Shinku
Type: Ninjutsu [ Konohagakure | Fire ]
Rank: Jounin
Cost: 180 Chakra
Damage: 40
Effect: This attack deals 'Burning; 50' for four (4) turns. If this attack misses, each turn following the target must dodge it again until it hits or two (2) turns pass, whichever comes first. If this attack hits on the second turn or later, it deals no damage and afflicts the opponent with 'Burning; 50' for 4-x turns, where x is equal to the number of times this attack has missed. The target may as a Main Phase action choose to end future attacks against them. This jutsu may be used twice per battle.
Description: Forms an odd little cloud of flame above the target's head which rains down flame upon them. The cloud is stationary, so the full effect of the jutsu will only be felt on a stationary target. The flames are meant to not hurt the user of this technique, and if they were to stand in the rain they would not become burned.
Points: 5
Fire Release; Burst End | Katon; Basuto Endo
Type: Ninjutsu [ Konohagakure | Fire ]
Rank: Gennin
Cost: 40 Chakra
Damage: 20
Effect: The target of this technique is afflicted with 'Burning: 10' for two (2) turns.
Description: Takes many months to learn a gennin is simply able to create an orb of fire by using the chakra from the nodes on their fingers. The Orb is a bright red color and it has fire rotating around it. Even though it looks like a basic fireball the Orb actually creates a powerful explosion on impact of the opponent.
Points: 2
Fire Release; Confining Serpents | Katon; Ashidomeja
Type: Ninjutsu [ Konohagakure | Fire ]
Rank: Jounin
Cost: 80x Chakra
Damage: 45x
Effect: This technique possesses a number of strikes equal to x, to a maximum of 4 strikes. Each strike inflicts one (1) cumulative turn of 'Burning: 20' and 'Shacked: Leg'.
Description: The nin using this creates a string of hand seals and finally faces their open palms to a target. From their palms come a number of serpents made of fire, which no matter how many there are take up the whole surface of both hands. These serpents of fire fly in winding paths at the enemy, and due to their composition allow the enemy less room to maneuver after all have attempted to strike him/her.
Points: 8
Fire Release; Dragon Fire Technique | Katon; Ryūka no Jutsu
Type: Ninjutsu [ Konohagakure | Fire | Dynamic Trap ]
Rank: Chuunin
Cost: 60 Chakra
Damage: 120
Condition: The target of this technique must have had the effects of the item 'Wire String' applied to them during their previous turn.
Effect: Following this technique's resolution, remove the effects of 'Wire String' from the target, regardless of this technique's success.
Description: A raging inferno of a technique, Katon: Ryūka no Jutsu must have a medium through which it may be channeled before its destructive power can be properly harnessed. Once a target is successfully bound using wire string, the user will erupt into a pillar of flame. That flame will then race down the ninja wire and engulf its target, burning away flesh and blood. The incredible intensity of this technique frequently burns away even the wire it uses as a conductor.
Points: 4
Fire Release; Phoenix Sage Fire Technique | Katon; Hōsenka no Jutsu
Type: Ninjutsu [ Konohagakure | Fire ]
Rank: Gennin
Cost: 20x Chakra
Damage: 20 per strike
Effect: This technique possesses a number of strikes equal to x, with a maximum of three (3). Each strike of this technique has -10% chance to hit. Once per battle, if three (3) strikes were made with this technique and at least two (2) fail to hit their target, the user may treat a non-Genjutsu, Genin ranked technique used in their following turn against the same target as if it were a Dynamic Trap with its conditions fulfilled.
Description: Another technique gifted to Konoha by its Uchiha forebears, Katon: Hōsenka no Jutsu is as much of a flash strategy as it is a standalone technique. The user will knead Fire-natured chakra within their torso, then spit out a small flurry of fireballs that are rather inaccurate. The intensity of the flame combined with its very predictable attack pattern tends to trap their targets into committing a dodge whose trajectory is pre-determined by the user. The user usually follows this with a secondary attack to take advantage of the target's brief exposure.
Points: 3
Firefly | Hotaru
Type: Ninjutsu [ Konohagakure | Fire ]
Rank: Gennin
Cost: 5 Chakra
Effect: This technique creates a number of Fireflies equal to x, maximum of 15. These Fireflies illuminate dark areas but do nothing on their own.
Description: Creates one to fifteen small phantom fireflies. These are beautiful to look at and light up an area very well. Excellent jutsu for use on a date, really impress the girls (or boys).
Points: 1
Firefly Regime | Hotaru Ryouiki
Type: Ninjutsu [ Konohagakure | Fire | Dynamic Trap ]
Rank: Chuunin
Cost: 4x Chakra
Damage: 5x
Condition: Must have x fireflies on the field from 'Hotaru'.
Effect: Sacrifice x fireflies. This is not a multi-hit jutsu, maximum of 25 fireflies.
Description: Causes the fireflies summoned by Hotaru to explode in tiny fiery balls on their opponent. While only nuisances in themselves, they can deal a quite staggering amount of damage if the entire swarm blows up together.
Points: 4
Flashbang | Furashobangu
Type: Ninjutsu [ Konohagakure | Fire | Dynamic Trap ]
Rank: Gennin
Cost: 35 Chakra
Damage: 20
Condition: There must be at least 10 Fireflies active on the field.
Effect: The target of this technique is afflicted with 'Fazed' for one (1) turn.
Description: After summoning forth the phantom fireflies, the user 'drains' the fireflies of their light and pools it with Chakra, then hurls it at the target's face, where it explodes. The fireflies will return to their lit state after this technique.
Points: 2
Leaf Great Whirlwind | Konoha Daisenpū
Type: Taijutsu [ Konohagakure | Lotus ]
Rank: Chuunin
Cost: 20x + 35 Stamina
Damage: 30 per strike
Effect: This technique may not possess more than 5 Strikes; x is equal to the number of strikes made minus one (1). The final strike of this technique deals an additional 5 base damage per previous strike made.
Description: Another signature Taijutsu technique used by Konohagakure's Lotus Style wherein the user launches a rapid series of rotating kicks. Unlike its precursor, the Konoha Senpū, this technique possesses no feints and begins with a low kick. After the initial kick, the user will continue to spin and elevate their kicks, with each subsequent kick increasing in speed and lifting the target off of the ground. The final strike in Konoha Daisenpū is a heel drop that slams the opponent into the ground from high above; because of its reliance upon the target's buoyancy, the final strike of Konoha Daisenpū can deal significantly more damage than its predecessors with the aid of gravity.
Points: 5
Leaf Hot Wind | Konoha Neppu
Type: Taijutsu [ Konohagakure | Lotus ]
Rank: Jounin
Cost: 170 Stamina
Damage: 200
Effect: The Gate of Viewing (5th Gate) must be open to use this technique. Inflicts two turns of 'Burning' 50 upon its target. Up to two Lotus Charges may be spent on this technique to increase the 'Burning' damage by 40 per turn per charge.
Description: The Konoha Neppū is an advanced variation of the Lotus Style's famous Konoha Senpū that incorporates the extreme speed and strength granted by the higher tiered Celestial Gates. In the Konoha Neppū, the user will reappear beneath an opponent and kick them into the air; there, they will lift themselves in a second, spiraling, kick that occurs with such speed that it ignites the air about them and causes a large, flaming, vortex.
Points: 5
Leaf Strong Whirlwind | Konoha Gōriki Senpū
Type: Taijutsu [ Konohagakure | Lotus ]
Rank: Jounin
Cost: 230 + 10x Stamina
Damage: 300
Effect: Inflicts 2 turns of Clobbered. This technique ignores 5x% of the target's Defense statistic, where X is equal to the number of Lotus Charges spent on this technique.
Description: Considered to be one of the pinnacles of the Lotus Style, Konoha Gōriki Senpū is a mighty Lotus Style technique that often leaves an opponent reeling and unable to properly respond. Konoha Gōriki Senpū is a single spinning back kick with the entirety of the user's might focused into their single strike. It is said to have such speed that nobody can follow its movement and overwhelming strength, making it very difficult to guard against.
Points: 7
Leaf Whirlwind | Konoha Senpū
Type: Taijutsu [ Konohagakure | Lotus ]
Rank: Gennin
Cost: 15x Stamina
Damage: 20 per strike
Effect: This technique may not possess more than 3 strikes; x in the cost of this technique is equal to the number of strikes made. This technique has a -8% chance to hit and generates an additional Lotus Charge whether or not it successfully strikes its target.Coalescence [2; Konoha Senpū]: If used as a Coalescence technique, increase the base damage per strike to 40. This technique has a -10% chance to hit and generates an additional Lotus Charge whether or not it successfully strikes its target.
Description: A signature Taijutsu technique within Konohagakure's Lotus Style wherein the user launches a succession of rotating kicks. The first strike of this combo is always a high kick that serves as a feint and is deliberately easy to dodge, allowing the user to take advantage of the opponent's reaction and follow up with a series of low kicks. Though the technique is not dramatically powerful by itself, it tends to knock an opponent off guard and leave the user in a stance that allows for a very effective Lotus style follow-up. Konoha Senpū's elegantly simple design allows it be used easily individually or as a part of a combination attack.
Points: 5
One Thousand Years of Pain | Sennen Goroshi
Type: Taijutsu [ Konohagakure | Dynamic Trap ]
Rank: Gennin
Cost: 30 Stamina
Damage: 5
Condition: The target of this technique must be afflicted with the status effect 'Exposed', 'Vulnerable', or 'Distracted'.
Effect: The target of this technique is afflicted with the status effect 'Bruised' for 1 turn if they were 'Distracted' when this technique was used, 2 turns if they were 'Exposed' when this technique was used, and 3 turns if they were 'Vulnerable' when this technique was used.
Description: Also known by the name Konohagakure Hiden Taijutsu Ōugi: Sennen Goroshi, One Thousand Years Of Death is easily one of the most infamous techniques in the history of the ninja world, but not because of its power. This heinous attack was devised by the famous ninja Hatake Sakumo during his youth, as a prank on his teammates, and it has only grown more inappropriate with the passing of time. The user of this technique must catch their target unaware, and forego attacking the opponent in favor of forming the tiger handseal, and ramming four fingers up their opponent's butt. To be successfully hit with this technique is usually considered a sign that you are a dunce, and comes with no small amount of shame. Sennen Goroshi has been branded a form of sexual harassment in most villages.
Points: 3
Shadow Clone Technique | Kage Bunshin No Jutsu
Type: Ninjutsu [ Clone | Konohagakure ]
Rank: Chuunin
Cost: 300 Chakra
Effect: Each Shadow Clone has 50 Health and 60-10x% of the user's remaining stats, where x is the number of clones created. Maximum of five (5) clones may be created. The user chooses the value of x when the technique is used.
Description: The Shadow Clone Technique was created before the founding of the first ninja villages by Senju Tobirama. Before becoming the Second Hokage, he gained a reputation for using his clones on the battlefield with lethal efficiency. The great strength of the Shadow Clone technique is that it divides a user's strength evenly, creating clones that are indistinguishable from their creator, even appearing to have their own working organs. Their strength is also a danger though, as a user who is not careful could easily divide their chakra too greatly, and weaken themselves to the point of illness or even death. Unlike some sturdier clones, Shadow Clones can be destroyed with relative ease, a strong hit transforming them into a harmless puff of smoke.
Points: 16
Shadow Leaf Dance | Kage Buyou
Type: Taijutsu [ Konohagakure | Lotus ]
Rank: Gennin
Cost: 50 Stamina
Effect: The opponent is 'Vulnerable'.
Description: A technique used to attach the user to their opponents shadow. Once done, the victim is in a vulnerable position to a more damaging attack. Such as Initial Lotus or less advanced attacks, like the Lion Combo.
Points: 3
Stalking Shadow | Shuuyou Kage
Type: Taijutsu [ Konohagakure | Lotus ]
Rank: Chuunin
Cost: 55 Stamina, 1 Lotus Charge
Damage: 75
Effect: The user will deal 60% of the total damage this turn to the opponent and then an additional 60% of the total damage of this technique the following turn. The user takes 20% of the total damage of this technique.
Description: With a technique nearly too powerful for a Chuunin to fully utilize, the user slips around behind their target and grabs both their arms and twists them while driving their foot into the square of their back. Lifting off, the user tosses the target over their head and slams them into the ground, while often injuring themselves in the process. When the target moves again they will suffer a backlash from their muscles being torn.
Points: 2
Summer's Heat | Natsu No netsu
Type: Genjutsu [ Konohagakure ]
Rank: Gennin
Cost: 50 Chakra
Effect: The target of this technique is afflicted with 'Blind' for one (1) turn.
Description: The user causes the opponent's vision to blur and waver as if they were in extreme heat. This resembles as if the opponent was surrounded by jets of warm air that are constantly blowing out waves of heat. This blurs the movement and actions of the user and also makes it much harder to find and hit them.
Points: 3
True Reverse Lotus | Shin Ura Renge
Type: Taijutsu [ Konohagakure | Lotus ]
Rank: Jounin
Cost: 200 Stamina, 3 Lotus Charges
Damage: 380
Effect: The View Gate (6th Gate) must be open to perform. If this technique hits or is blocked it will deal critical damage. For the next two turns all techniques used by the target will have half the base cost additionally paid in Stamina even if it did not have a Stamina cost, i.e. if they use a technique costing 100, they will also additionally pay 50 Stamina. If the user misses, they are left 'Vulnerable' and 'Stunned' for one turn. This technique may only be used once per battle.
Description: This jutsu is an enhanced version of the Reverse Lotus, and requires the user to open the sixth chakra gate. It begins with the user kicking the opponent into the air, followed with the opening of the sixth gate. Once the sixth gate is open, the user launches themselves into the stunned opponent, constantly attacking them with speed so fast that the naked eye will only see light beams passing through the opponent.
Points: 6
Turnabout Skull Split Combo | Tenkan Atamawaru Rendan
Type: Taijutsu [ Konohagakure | Lotus ]
Rank: Jounin
Cost: 160 Stamina
Damage: 380
Effect: Must be used after 'Shadow Leaf Dance'.
Description: The user will grab the opponent in mid air, keeping their face in the palm of their hand and slamming it into the ground as they approach. On the way down the user will also 'ride' on the back of the opponent, crushing their spin as they land as well and keeping them from harm.
Points: 4