Village: Iwagakure | Kirigakure | Konohagakure | Kumogakure | Kusagakure | Otogakure
Sunagakure | Yukigakure | General
Rank: Academy Student | Gennin | Chuunin | Jounin | Sennin
Type: Ninjutsu | Genjutsu | Taijutsu | Ninjutsu / Taijutsu | Taijutsu / Genjutsu | Ninjutsu / Genjutsu
Basic Element: Wind | Earth | Water | Lightning | Fire
Combo Element: Cloud | Wood | Plant | Sound | Sand
Style: Wild Beast | Momentum | Mountain Ox | Desert Aikido | Serpent | Lotus | Crane
Archetype: Elemental | Time | Carnal | Creational | Meditative
Special: Dynamic Trap | Set Trap | Clone | Weapon | Barrier | Shield | Terrain | Climate | Pet
Other: Powerful | Unacceptable | Sealing | Medical
Crane Style; Peck | Tsurukata; Tsuibamu
Type: Taijutsu [ Crane ]
Rank: Gennin
Cost: 40 Stamina
Damage: 25
Effect: The user has +20 Accuracy to hit with this technique.
Description: With a single swift, graceful movement, the user will strike out at a target with his or her fingers.
Points: 2
Crane Turn Double Wing | Tsuru Kaiten; Baizou Tsubasa
Type: Taijutsu [ Kirigakure | Crane ]
Rank: Jounin
Cost: 190 Stamina
Effect: Used in the Response Phase. The user increases their block range by 20 against a single physical melee attack of Jounin rank or lower. If the user successfully blocks this attack they may use a Main Phase action to perform the following attack. Multi hit jutsu with three (3) strikes. The first two strikes deal 100 damage each and the final strike deals 'Stunned' for one (1) turn. This technique may be used once per battle.
Description: Using both forearms, the user will attempt to block the enemy attack as it is directed towards them. Placing their dominant foot forward, the user will then slide their dominant hand towards the opponent and grab their neck. Holding the enemy's wrist with their other hand they will quickly life their knee up to the enemy's exposed ribs and strike them once. Releasing the wrist and bringing their non-dominant hand under the opponent's armpit they will life up under the arm will simultaneously pushing down on the neck with their dominant hand, throwing the opponent.
Points: 5
Double Crane Peck | Baitsuruhashi
Type: Taijutsu [ Crane ]
Rank: Chuunin
Cost: 80 Stamina
Damage: 45 per strike
Effect: Multi-strike attack, two (2) total strikes. The target is afflicted with 'Fazed' if either strike hits. Must have three (3) Balance Charges to use this technique; Does not spend these Charges.
Description: The user will approach the opponent from behind, chopping down on either side of their neck with each hand before pushing away and landing a few meters away. This is an excellent example of a hit and go technique.
Points: 3
Flight of the Crane | Tsuru no Haisou
Type: Taijutsu [ Crane ]
Rank: Jounin
Cost: 140 Stamina
Damage: 90
Effect: The target is afflicted with 'Stunned', 'Receptive', and 'Prone' for one (1) turn.
Description: A seemingly simple technique of the crane style, the user throws their momentum forward; sending their body from tiptoeing on the ground skyward, hurtling towards their enemy. Their body is sent into the sky for only a second, and they swing out with their foot. If performed correctly, this technique is spoken as 'reminiscent of a crane or heron swooping for a fish', thus the origin of it's name. As such, it is an often used technique by Kirigakurans whom know the Crane Style, but it is a taxing movement to one's stamina and balance.
Points: 4
Flying Crane Kick | Tsurumaishuu
Type: Taijutsu [ Crane ]
Rank: Gennin
Cost: 48 Stamina
Damage: 60
Effect: The user may sacrifice their Setup Phase preceding this attack and pay an additional 20 Chakra in order to give this technique an additional 10 Damage and inflict the target with 'Fazed' for one (1) turn.
Description: The user will raise both hands into the air, balancing on one foot. With a quick jump and snap of their leg they will bring their planted foot upwards to connect with the opponent's head. Given a moment of focus this attack can be devastating.
Points: 4
Hidden Mist Style; Predator Disabling Technique | Kirigakure-Ryū; Hoshokusha Shibari No Jutsu
Type: Taijutsu [ Kirigakure | Crane | Weapon ]
Rank: Chuunin
Cost: 150 Stamina
Damage: 90
Effect: Opponent is 'Shackled [Paired Legs]' for two (2) turns and 'Bleeding' 20 for one (1) turn. Must have four (4) Balance Charges to use this technique; Does not spend these Charges. Requires an edged Medium or Large Weapon.
Description: Often possessed by Kiri hunter-nin in the past as a first strike against any missing-nin before attempting any form of capture. Usually this is done by darting around and behind the enemy nin and slashing the back of their legs. If they do not die outright, they are unable to move. However, missing-nin use this equally often as a way to disable their captors and create and opening to either kill their captors or escape from them.
Points: 4
High Rise Tidal | Michishio
Type: Taijutsu [ Crane ]
Rank: Gennin
Cost: 56 Stamina
Damage: 20
Effect: The target is afflicted with 'Clobbered' for one (1) turn.
Description: This technique is initiated by first kneeling on one knee in front of the opponent and then flipping backwards; nailing them beneath the chin with the user's heel. While the opponent has momentarily left their abdomen exposed, the user dashes forward again. During the final step of the dash, the user begins to rotate and finishes the combo with a full roundhouse kick. This leaves the heel crushing into the opponent's belly. So called, because not only does it resembles the rising and falling of a tidal wave, but it also leaves the opponent shivering; unable to rest. This is due to minor internal damage that removes the ability to rest momentarily, but soon wears off.
Points: 3
Leaping Crane Dance | Chou Tsuruyou
Type: Taijutsu [ Kirigakure | Crane ]
Rank: Chuunin
Cost: 120 Stamina
Damage: 30 per strike
Effect: This attack has 3 strikes. If opponent is hit by at least two strikes they are 'Bruised' for two (2) turns. If the opponent is hit by three strikes they are 'Stunned' for one (1) turn.
Description: The user will slide past the opponent, striking them once along the lower rib cage with a glancing blow. As they come behind they will raise up on one leg and kick downward towards the back of their kneecap, knocking them to the ground. Raising their dominant hand, the user will strike a powerful blow to the back of the enemy as they are downed, rendering them incapacitated if they do.
Points: 4