Village: Iwagakure | Kirigakure | Konohagakure | Kumogakure | Kusagakure | Otogakure
Sunagakure | Yukigakure | General
Rank: Academy Student | Gennin | Chuunin | Jounin | Sennin
Type: Ninjutsu | Genjutsu | Taijutsu | Ninjutsu / Taijutsu | Taijutsu / Genjutsu | Ninjutsu / Genjutsu
Basic Element: Wind | Earth | Water | Lightning | Fire
Combo Element: Cloud | Wood | Plant | Sound | Sand
Style: Wild Beast | Momentum | Mountain Ox | Desert Aikido | Serpent | Lotus | Crane
Archetype: Elemental | Time | Carnal | Creational | Meditative
Special: Dynamic Trap | Set Trap | Clone | Weapon | Barrier | Shield | Terrain | Climate | Pet
Other: Powerful | Unacceptable | Sealing | Medical
Aerial Thunder Combo | Sora Shōgeki Rendan
Type: Taijutsu
Rank: Chuunin
Cost: 150 Stamina
Damage: 90
Effect: The target is afflicted with 'Stunned' and 'Exposed' for one (1) turn.
Description: The user will drag back their hand, rushing forward and striking the enemy straight in the chest with a powerful blow. Following this the user will rush behind the user as they stagger or fly backwards and kick them directly in the back, sending them into the air.
Points: 5
Air Raid | Kuuki Shinryaku
Type: Genjutsu [ Elemental | Lightning ]
Rank: Chuunin
Cost: 120 Chakra
Damage: 50 Ghost Damage
Effect: The target is afflicted with 'Fazed', 'Slow', and 'Confused' for one (1) turn.
Description: The user invades the opponents mind, making them feel like they have been struck with lightning with a brilliant flash of light. This mental attack causes seizures, leaving the opponent severely disabled for a time.
Points: 4
Angelic Ward II | Tenshi no Kekkai II
Type: Ninjutsu
Rank: Chuunin [Medical]
Cost: 120 Chakra
Effect: The target gains a shield with 120 Health. This shield does not reduce damage but instead negates Status Effects. Reduce the health of this shield by 1.5xy, where x is the cost of the status effect being prevented and y is the number of turns. This shield can only negate turns of Status Effects that are equal to or less than it's remaining health. The user may choose which status effects are negated. This shield lasts for 4 turns or until destroyed.
Description: By leaving an imprint of medical chakra, the target is encased in a thin layer of chakra. This chakra does not absorb impact, but prevents the targets flesh from being burned, or cut, among many other things.
Points: 4 [Evolving 1; Angelic Ward I]
Armor of Sand: Rank 1 | Suna no Yoroi
Type: Ninjutsu [ Sunagakure | Sand | Shield ]
Rank: Chuunin
Cost: 120 Chakra
Effect: Creates a shield around the user with 200 health points. The user may repair the shield to full health points for 90 chakra in the Setup Phase. Additionally, once per battle if the health of the shield is reduced to 0, the user may immediately pay 90 chakra to repair it to full health. Armor of Sand techniques do not stack with one another. Lasts for four (4) turns. This technique may be used an unlimited number of times per battle.
Description: The secret armor of the wind people. This armor is weaker than the shield or sphere of sand, but comes at the use of heightened maneuverability. The user may attack while the armor is on still, and can activate it faster than one could blink if in danger.
Points: 5
Astral Ride | Kan Raido
Type: Taijutsu [ Kumogakure ]
Rank: Chuunin
Cost: 50 Stamina
Damage: 55
Effect: May only be used if 'Float (Uki Wa no Justu)' is active. Opponent has -40 Accuracy on their next turn.
Description: A stunning combo that defys gravity, and confuses the senses. After which, the opponent is dazed.
Points: 2
Ball Lightning | Tama Kaminari
Type: Ninjutsu [ Lightning ]
Rank: Chuunin
Cost: 150 Chakra
Damage: 35
Effect: The target is afflicted with 'Scorched' and 'Numb' for two (2) turns.
Description: The user creates a ball of electricity in their hand and then points their exposed palm towards the opponent, launching the ball towards them. Upon being struck by the ball the electricity the enemy will have their body washed over with the blast, numbing them for a short while and causing burning.
Points: 5
Bastard Sword of Lighting | Banki Zenpuu no Jutsu
Type: Ninjutsu / Taijutsu [ Kumogakure | Lightning ]
Rank: Chuunin
Cost: 35 Chakra, 35 Stamina
Damage: 120
Effect: The user has -20 Accuracy for this attack. User skips their next Setup Phase.
Description: The more powerful version of Shokai Senpuu no jutsu. Instead of creating a normal long blade, the user creates a huge bastard sword with devastating power. The only problem is that the user becomes slower when attacking.
Points: 3
Beast Claw | Kemono Tsume
Type: Ninjutsu [ Pet ]
Rank: Chuunin
Cost: 150 Chakra
Damage: 40 per strike
Effect: This technique has three (3) strikes that may target up to three (3) enemies. Each strike afflicts the opponent with 'Impaired Eyesight' for one (1) turn.
Pet Combination: This technique becomes an Area of Effect technique that targets only enemies with a single strike that deals 40 Damage.
Description: Enveloping their hand in chakra that takes on the form of wickedly sharp claws, the shinobi begins striking at the eyes of foes. A tamer and their beast working in tandem though create an even more effective attack that becomes quite difficult to dodge.
Points: 7
Blowout | Buroauto
Type: Ninjutsu [ Otogakure | Sound ]
Rank: Chuunin
Cost: 100 Chakra
Damage: 30
Effect: Target is 'Deafened' for 1d4 turns. User rolls die when attack is made.
Description: The user focuses sound waves produced from any source into a tightly-wrapped coil of sound, which is then directed to the target's cochlea. The intense sound waves cause the fluid in the cochlea to vibrate rapidly, blowing an opening in the inner ear. This intense pain and disorientation disables the target for a period of time.
Points: 4
Body Replacement Technique III | Kawarimi No Jutsu III
Type: Ninjutsu
Rank: Chuunin
Cost: x Chakra
Effect: This technique may be performed as a Free Action in the Response Phase following a failed dodge roll. When determining the cost of this technique 'x' is equivalent to the cost of 1 Basic Attack or Taijutsu that the user failed to dodge. The damage and effects of that basic attack, weapon attack, or Taijutsu are negated. The user may take no action in the Setup Phase or Main Phase on the turn this technique is used. This technique has a 5% chance to fail. This technique may be performed 1 time per battle.
Description: A life-saving technique for most young shinobi, the Body Replacement Jutsu has been a staple in academy learning for many years. By utilizing their ability to manipulate chakra, with quick movement, a skillful shinobi is capable of switching their position with another object to evade damage. By creating a simple optical illusion, the user of the Kawarimi no Jutsu can make it appear as though they were damaged or even killed by the opponent's attack. Some ninja become extremely adept in the usage of this technique, and have even been known to swap places with hazardous materials to trap their enemies.
Points: ⁿ/ₐ [Evolving 2; Body Replacement Technique II]
Chakra Blade | Chakura Tō
Type: Ninjutsu
Rank: Chuunin
Cost: 50 + x Chakra
Effect: Choose a weapon. For the duration of this technique Weapon Attacks made with the chosen weapon use Ninjutsu instead of Taijutsu. The value of x is equal to the level of the chosen weapon. This jutsu lasts for four (4) turns.
Description: The ninja infuses a weapon with chakra, causing it to glow with a faint light. The weapon will for a short time hold the chakra of the ninja, cutting based on their strength of Ninjutsu rather than their strength of arm. Though many ninja prefer to gain weapons that will absorb chakra naturally to their blade, this technique has been very useful for ninja who do not specialize in the blade but often find the need of one in desperate times.
Points: 5
Chakra Spring Trigger | Chakra Nejikuchibi
Type: Ninjutsu
Rank: Chuunin
Cost: 20x Chakra
Effect: As a free action in the Setup Phase the user may equip one weapon with the attribute 'Retraction Spring'. The value of x is equal to the user's ninja rank. If the user is Jounin rank this technique requires 'Retraction Spring' rank 2. If the user is Sennin rank this technique requires 'Retraction Spring' rank 3.
Description: This technique was developed specifically for the interaction with delicate mechanisms in combat. The ninja can feed a small amount of chakra into the mechanism, activating a spring loaded trigger to release a weapon from a hiding spot and equip it at a moment's notice.
Points: 5
Clone Technique III | Bunshin No Jutsu III
Type: Ninjutsu
Rank: Chuunin
Cost: 5x Chakra
Effect: This technique may be used in the Setup Phase or Main Phase. When determining the cost of this technique 'x' is considered to be the number of 'Clones' created by the user and may never be greater than 8. 'Clones' have 1 Health and 1% of the user's other statistics. 'Clones' are not physical and may not take any actions. The user of this technique gains +20 Evasion or +20 Accuracy for every 'Clone' of this type on the battlefield. The bonuses of 'Clones' of this type may be ignored by any character with heightened senses (i.e; Byakugan, Path of the Sensor, Inuzuka Smell Tracker, etc). This technique may be used in the Setup Phase 1 time per battle.
Description: A technique that most students are required to be proficient in before they can graduate from the academy, the Bunshin no Jutsu is the most basic of the myriad of clone techniques that exist in the world. By properly molding their chakra, the user is capable of creating near perfect replicas of themselves. Unlike most bunshin jutsu, the basic clone technique does not produce physical clones but creates something more akin to a projected image, which is a real image that has no form. The Clone Technique is considered an E-Ranked jutsu, and is not very powerful, but with practice and ingenuity many shinobi have come to use it in masterful ways. Most often stalling by hiding out among their clones, or setting themselves up for a strong offensive.
Points: ⁿ/ₐ [Evolving 2; Clone Technique II]
Cloud Clone Technique | Kumo Bunshin no Jutsu
Type: Genjutsu [ Clone | Kumogakure | Elemental | Cloud ]
Rank: Chuunin
Cost: 50x Chakra
Effect: Each Cloud Clone has 50 Health and 10% of the user's remaining stats. While in existence, Cloud Clones give their creator +10x Speed and +10x Evasion each. The value of x is equal to the user's Ninja Rank (Genin; 1, Chuunin; 2, etc). Maximum of five (5) clones may be created.
Description: Cloud Clones are a bunshin jutsu common to Kumogakure, and are used to train younger shinobi as they are easily created in the village's natural climate. Kumo Bunshin are composed entirely of water vapor collected from the atmosphere and tend to radiate trace amounts of mist when they move. Like most clones, they are easily destroyed, and burst into a cloudy wisp.
Points: 7
Courageous Stand | Eiki Kadai
Type: Genjutsu
Rank: Chuunin
Cost: 0.5x Chakra
Effect: Used in the Response Phase. One Genjutsu that targets the user instead is changed to target a Summon under their control instead. The user skips their next Main Phase.
Description: The user and their summon take advantage of a chakra link, shifting mental trauma from the user to the willing summon. The name of this technique came from its origin, which involved summons mentally pulling trauma away from their summoner on the battlefield, often giving them courage underneath what should have been severe mental strain.
Points: 4
Crashing Slabs | Shōgeki Heiban
Type: Taijutsu [ Iwagakure ]
Rank: Chuunin
Cost: 120 Stamina
Damage: 120
Effect: Opponent is 'Exposed' on their next turn.
Description: The user delivers a double ax handled swing to the enemy's jaw, knocking them back and disorienting them for a few moments.
Points: 4
Curse of Pestilence | Bachi Ekirei
Type: Genjutsu [ Iwagakure ]
Rank: Chuunin
Cost: 107 Chakra
Effect: The target's Ninjutsu and Taijutsu are reduced by -20 for two (2) turns.
Description: The ninja appears to inflict some form of poison on the target, causing them to feel much weaker and an absolutely horrible splitting headache, reducing their damage in combat and making it hard to use jutsus.
Points: 4
Dance of the Cresent Moon | Mikazuki no Mai
Type: Taijutsu / Genjutsu
Rank: Chuunin
Cost: 60 Stamina, 20 Chakra
Damage: 70
Effect: Increases user's accuracy by 40 for this attack.
Description: A sword attack which creates two Clones that, with the user, attack simultaneously to confuse the target.
Points: 2
Dance of the Vines | Tsuta no Mai
Type: Taijutsu
Rank: Chuunin
Cost: 60 Stamina
Damage: 30
Effect: The target is afflicted with 'Shacked [Leg]' for 1 turn.
Description: This technique involves getting up close and personal with your enemy. The user will preform a flying attack, putting the opponent's limbs into a lock hold and attempt to dislocate their shoulders with an abrupt strike and pull.
Points: 2
Desert Heaven and Earth Thrown | Sabaku Tenchinage
Type: Taijutsu [ Desert Aikido ]
Rank: Chuunin
Cost: 90 Stamina
Damage: 90
Effect: The target is afflicted with 'Confused' for one (1) turn.
Description: Grabbing the opponent's wrists and holding them together in front of them, the user will raise their dominant hand up and their other hand down with the opponent's wrists firmly grasped. Taking a step towards their lowered hand, the user will move forward throwing the enemy off balance and using a cooping motion to take them off their feet and throw them into the ground. The shift in momentum and sudden throw causes opponent's to become confused briefly.
Points: 3
Desert Piercing Punch | Sabaku Ketatamashii Wantsū
Type: Taijutsu [ Desert Aikido ]
Rank: Chuunin
Cost: 70 Stamina, x Counter Charges
Damage: 100
Effect: The user may spend x Counter Charges when they use this technique to increase the fail chance of a Response Phase Jutsu used in the next turn by 20x%, whereas x is equal to the number of charges spent to a maximum of four (4).
Description: With their expert training in the way of defense, the user of this technique will identify the opponent's defensive stance and style to some degree of accuracy. Utilizing this knowledge, the user will quickly slide within the reaches of the opponent's defenses and deliver a close proximity double burst punch, knocking them a few feet back and recovering their own defensive distance.
Points: 3
Desert Reverse Wrist Throw | Sabaku Kote Gaeshi
Type: Taijutsu [ Desert Aikido ]
Rank: Chuunin
Cost: 15 Stamina + x Stamina
Damage: [See Effect]
Effect: Negates one Taijutsu or Ninjutsu attack of Chuunin rank or lower from an opponent. The value of x is equal to the cost of the enemy jutsu. Opponent rolls a 1d10 in their Response Phase, on a roll of a 6 or less they are inflicted with 'Fazed' on their next turn. The user skips their next Setup and Main Phase. May only be used twice per battle.
Description: As the opponent attacks, the user will either approach them at rapid speed or use their momentum as the attacker comes towards them to their advantage. Grabbing the wrist of the opponent, the user will turn it first off the line (away from themselves) and then move the wrist so that it is palm up. Continuing to pressure the wrist, the user will turn their body, moving the opponent over and flipping them with the pressure on the wrist. This is often used to counter close range techniques or to approach the user and stop them before they can finish their long range attack.
Points: 4
Direct Sonic | Shūchū-on
Type: Ninjutsu [ Sound ]
Rank: Chuunin
Cost: 120 Chakra
Damage: 35
Effect: The target is afflicted with 'Deafened', 'Prone', and 'Dizzy' for one (1) turn.
Description: By concentrating their chakra into every ounce of sound around them, the user of this jutsu concentrates it into a wave of sonic energy focused upon the target.
Points: 4
Double Crane Peck | Baitsuruhashi
Type: Taijutsu [ Crane ]
Rank: Chuunin
Cost: 80 Stamina
Damage: 45 per strike
Effect: Multi-strike attack, two (2) total strikes. The target is afflicted with 'Fazed' if either strike hits. Must have three (3) Balance Charges to use this technique; Does not spend these Charges.
Description: The user will approach the opponent from behind, chopping down on either side of their neck with each hand before pushing away and landing a few meters away. This is an excellent example of a hit and go technique.
Points: 3
Drunken Monkey Stance | Suien No Kamae
Type: Taijutsu [ Kumogakure | Momentum ]
Rank: Chuunin
Cost: 120 Stamina
Effect: While in this stance, the user gains a +15% chance to dodge any Ninjutsu and Taijutsu attacks, but the user also loses -15% to hit with all attacks while in this stance. Each successful attack dodged while in this stance generates 1 additional Momentum Charge. Maximum of 3 turns.
Description: The Momentum Style practitioner begins imitating gestures of an intoxicated monkey, rather than a human fighter. Drunken Monkey does not begin with drunken-like gestures, but rather the drunken aspect enters the forms in the middle section when the practitioner plays the movements of a monkey drinking stolen wine. Once these movements come into play, the ability to hit the user becomes increasingly more difficult- though the ability to successfully attack on the practitioners side also seemingly becomes more unorthodox as time goes on. While the user dances around it's opponent's attacks gracefully, they gain speed and power, all leading up to a finishing move, typically.
Points: 4
Earth Release; Earthshatter | Doton; Dokudaka
Type: Ninjutsu [ Iwagakure | Earth ]
Rank: Chuunin
Cost: 55 Chakra
Damage: 30
Effect: If this technique is used on a target that has been affected by the Prone status in the last two of their turns or currently has the Prone status, then this technique deals 20 more damage. Target also gains the Startled status effect for two turns.
Description: Carefully collecting a hand of soil or terrain, the user gathers it in their palm and lightly blows upon it. Upon doing so, it then covers the target and suddenly coagulates all over them, as though squirming. With one final handseal, the hardening soil finally settles, only to violently shatter; impacting the target with shards of galvanized soil and terrain. Quite visually impressive, it is a perfect demonstration of a shinobi's progression from Gennin to Chuunin rank.
Points: 2
Earth Release; Tracking Fang Skill | Doton; Tsuiga no Jutsu
Type: Ninjutsu [ Iwagakure | Earth ]
Rank: Chuunin
Cost: 50 Chakra
Effect: May only be used when a Summon is under the user's control. Target is 'Shackled Paired Legs' for one (1) turn. This technique has a +10% Chance to Hit. May only be used once per battle.
Description: This technique is used to incorporate the "Kuchiyose No Jutsu". It uses it as a fast-paced tracking system by sending your summon underground to the area where your opponent is. It takes them by surprise and allows your summon to hold them down long enough for you to perform another attack on your opponent.
Points: 2
Echo Clone Technique | Kyou Bunshin no Jutsu
Type: Genjutsu [ Clone | Otogakure | Elemental | Sound ]
Rank: Chuunin
Cost: 30x Chakra
Effect: Each Echo Clone has 30 Health and 10% of the user's remaining stats. While in existence, Echo Clones give their creator +10 Accuracy and +10 Evasion each. Echo Clones are destroyed if they are the target of a non Area of Effect attack, regardless if they are hit. The first time an Echo Clone is destroyed it has a 40% chance to return to the battlefield at full Health. All other stats upon returning are the same as they were before being destroyed. Maximum of eight (8) clones may be created.
Description: Kyou Bunshin no Jutsu is unique in many ways from other clone techniques in that it can make a large number of clones out of pure sound vibrations. While active on the battlefield, the Echo Clones create small vibrations in the air, making distortions that interfere with the senses of opponents. Unfortunately, the clones are very fragile and can be dispersed extremely easily.
Points: 7
Energy Absorbtion | Chakra Kyuushuu
Type: Ninjutsu
Rank: Chuunin
Cost: x Chakra
Effect: Opponent looses x chakra. The value of x cannot be more than 80.
Description: This Jutsu allows the user to suck out his or her opponents Chakra through the plam of their hand.
Points: 3
Fairy Ward II | Yousei no Kekkai II
Type: Ninjutsu
Rank: Chuunin [Medical]
Cost: 100 Chakra
Effect: Heal the target for 75 health. The next technique of Chuunin rank or less used against the target of this technique is considered to have a fail chance of 30-10x%. X is equal to the ninja rank of the technique being used. If that technique already has a fail chance, it is increased by 30-10x%. Usable twice per battle.
Description: The user heals their target a little bit, and leaves an imprint of curative chakra which may protect them in the future.
Points: ⁿ/ₐ [Evolving 1; Fairy Ward I]
Fire Release; Cover Fire | Katon; Kasai o Kabā
Type: Ninjutsu [ Fire ]
Rank: Chuunin
Cost: 110 Chakra
Damage: 50
Effect: The target is afflicted with 'Blind' and 'Distracted' for one (1) turn.
Description: The user breathes in deeply and exhales, swinging from one side to the other so that they send out an arc of small fire sparks. The sparks fan out and then converge on their target, swarming them in light and fire.
Points: 3
Fire Release; Dragon Fire Technique | Katon; Ryūka no Jutsu
Type: Ninjutsu [ Konohagakure | Fire | Dynamic Trap ]
Rank: Chuunin
Cost: 60 Chakra
Damage: 120
Condition: The target of this technique must have had the effects of the item 'Wire String' applied to them during their previous turn.
Effect: Following this technique's resolution, remove the effects of 'Wire String' from the target, regardless of this technique's success.
Description: A raging inferno of a technique, Katon: Ryūka no Jutsu must have a medium through which it may be channeled before its destructive power can be properly harnessed. Once a target is successfully bound using wire string, the user will erupt into a pillar of flame. That flame will then race down the ninja wire and engulf its target, burning away flesh and blood. The incredible intensity of this technique frequently burns away even the wire it uses as a conductor.
Points: 4
Fire Release; Fire Wash | Katon; Yoku Hi
Type: Genjutsu [ Elemental | Fire ]
Rank: Chuunin
Cost: 50 Chakra
Damage: 45 Ghost Damage
Effect: The target is afflicted with 'Fazed'.
Description: Using this the nin creates a wave of fire that washes over the opponent with an intensely bright illusory flame.
Points: 2
Fire Release; Great Fireball Technique II | Katon: Gōkakyū no Jutsu
Type: Ninjutsu [ Fire ]
Rank: Chuunin
Cost: 40 + 5x Chakra
Damage: 50
Effect: The value of x is a number between 0 and 5, chosen when this technique is utilized. This technique afflicts one (1) turn of 'Burning: 10x'.
Description: Originally crafted as a signature technique of the Uchiha clan of Konohagakure, Gōkakyū no Jutsu has found its way into the hands of both common Konoha shinobi and further into the world at large. Though most powerful when handled by a member of its origin clan, Gōkakyū no Jutsu is a formidable and relatively easy to use technique wherein the user kneads chakra inside their body, converts it to fire, then expels flames rapidly from their mouth. Though the technique gains its namesake from a large orb shape, it is easily used as a continuous flame-thrower whose volume can be controlled through raw chakra output. The impact of this technique is not the most potent, but it easily burns away its targets and often leaves a scorched crater in its wake.
Points: 3 [Evolving 1; Fire Release: Great Fireball Technique]
Firefly Regime | Hotaru Ryouiki
Type: Ninjutsu [ Konohagakure | Fire | Dynamic Trap ]
Rank: Chuunin
Cost: 4x Chakra
Damage: 5x
Condition: Must have x fireflies on the field from 'Hotaru'.
Effect: Sacrifice x fireflies. This is not a multi-hit jutsu, maximum of 25 fireflies.
Description: Causes the fireflies summoned by Hotaru to explode in tiny fiery balls on their opponent. While only nuisances in themselves, they can deal a quite staggering amount of damage if the entire swarm blows up together.
Points: 4
Float | Uki Wa no Justu
Type: Ninjutsu [ Kumogakure | Cloud ]
Rank: Chuunin
Cost: 50 Chakra; 50 Chakra Upkeep
Effect: Increases user's Evasion by 40. You may only be targeted by ranged attacks or by other characters with the ability to fly. Maximum of 3 turns.
Description: Using chakra, you gain the ability to defy gravity. With this, you can fly, float high in the air, or simply do an amazing combo.
Points: 5
Front Lotus | Omote Renge
Type: Taijutsu [ Lotus ]
Rank: Chuunin
Cost: 100 Stamina, 1 Lotus Charge
Damage: 100
Effect: The Initial Gate (1st Gate) must be open to perform. +100 Accuracy for this attack. If this attack is 'blocked' it deals normal damage.
Description: This jutsu requires opening the first chakra gate, giving the user up to five times their normal strength. Having prepared for the jutsu by unwrapping the bandages on his arms, the user kicks his opponent into the air, and then performs Shadow of the Dancing Leaf. Once he is behind his opponent, he then wraps the arm bandages around them, and grabs them in a bear hug, then pile drives them into the ground while spinning rapidly. The resulting impact will likely kill his opponent, though this has yet to happen due to extenuating circumstances. Because it uses one of the chakra gates, the user is left extremely fatigued, making this jutsu a "double-edged sword."
Points: 4
Gift of the Spirits II | Atae wa Suppiritsu II
Type: Ninjutsu
Rank: Chuunin [Medical]
Cost: 120 Chakra
Effect: The target gains 120 chakra. This technique may only target a character once per battle and cannot target the user.
Description: A bright blue beam strikes from the medical nin's palm and hits the target, infusing it with an immense amount of energy.
Points: ⁿ/ₐ [Evolving 1; Gift of the Spirits]
Gift of the Tengu II | Atae wa Tengu II
Type: Ninjutsu
Rank: Chuunin [Medical]
Cost: 120 Chakra
Effect: The target gains 120 stamina. This technique may only target a character once per battle and cannot target the user.
Description: A bright blue beam strikes from the medical nin's palm and hits the target, infusing it with an immense amount of energy.
Points: ⁿ/ₐ [Evolving 1; Gift of the Spirits]
Grazing Bull Stance | Hōboku Osuushi No Kamae
Type: Taijutsu [ Iwagakure | Mountain Ox ]
Rank: Chuunin
Cost: 120 Stamina
Effect: While in this stance, the user cannot be dealt critical damage by any technique. Whenever the user preforms an Ox Style technique while this stance is active they roll a d8. On a result of 7 or 8 they gain one (1) additional Ox Charge. All attacks the user makes while this stance is active have their total damage reduced by 20%, but also have a +x% chance to hit, where x is equal to 1/4 the user's level rounded up to a maximum of +20%.
Description: The most basic stance an adept of the Ox Style has in their arsenal. It generally consists of keeping one's body steady and firmly dug into the ground. It thrives on revealing no openings, and the adept's arms are kept close to the body at all times in order to reduce the chance of taking extra damage. The ninja remains tucked down, much like a bull attempt to eat grass, hence how the technique was named.
Points: 4
Harem Technique | Oiroke Hāremu No Jutsu
Type: Genjutsu [ Dynamic Trap ]
Rank: Chuunin
Cost: 100 Chakra
Condition: The user of this technique must have at least 5 clones under their possession on the battlefield.
Effect: The target of this technique is afflicted with 1 turn of the status effects 'Vulnerable' and 'Stunned'. If the target of this technique possesses the hindering skill 'Pervert; Female' then the user of this technique may sacrifice 2 clones to inflict 1 turn of the status effect 'Charmed' and 'Bleeding; 1'. A maximum of 6 clones may be sacrificed in this way. This technique may only be used 1 time per battle. Bleeding damage caused by this technique is not dealt in Ghost Damage.
Description: The extremely titillating successor to the Sexy Technique, the Harem technique was created to stun and shock even those opponents who were too tactful to be affected by the wiles of the Oiroke no Jutsu. The most effective way to overpower these abstinent foes would logically be to up the amount of nudity, at least in this technique's legendary creator's opinion. The user transforms themselves and all of their current clones on the battlefield into beautiful, nude, female versions of themselves and they proceed to strike seductive poses. This technique is still most effective on pervs.
Requirements: Oiroke No Jutsu.
Points: 5
Hidden Mist Skill | Kirigakure no Jutsu
Type: Ninjutsu [ Kirigakure | Water | Climate ]
Rank: Chuunin
Cost: 100 Chakra
Effect: Adds the climate 'Mist' to the battlefield for three (3) turns. The user is immune to the effects of 'Mist' and the effects of 'Mist' are doubled for those with an active Doujutsu as long as the climate was applied by this technique.
Description: A technique that uses moisture in the air to engulf the opponent in mist. This mist makes it harder for your opponent to see, which gives you more of a chance for a successful strike.
Points: 4
Hidden Mist Style; Predator Disabling Technique | Kirigakure-Ryū; Hoshokusha Shibari No Jutsu
Type: Taijutsu [ Kirigakure | Crane | Weapon ]
Rank: Chuunin
Cost: 150 Stamina
Damage: 90
Effect: Opponent is 'Shackled [Paired Legs]' for two (2) turns and 'Bleeding' 20 for one (1) turn. Must have four (4) Balance Charges to use this technique; Does not spend these Charges. Requires an edged Medium or Large Weapon.
Description: Often possessed by Kiri hunter-nin in the past as a first strike against any missing-nin before attempting any form of capture. Usually this is done by darting around and behind the enemy nin and slashing the back of their legs. If they do not die outright, they are unable to move. However, missing-nin use this equally often as a way to disable their captors and create and opening to either kill their captors or escape from them.
Points: 4
Hunter's Domain | Hanta no Ryouiki
Type: Taijutsu [ Wild Beast ]
Rank: Chuunin
Cost: 120 Stamina
Damage: 120
Effect: The target is afflicted with 'Exposed' for one (1) turn.
Description: The user will use the environment to their advantage, sneaking around the opponent and silently gathering information on the proper ways of disposing of them. The user will then jump forward, throwing an easy jab to the target, which they can expect to be blocked. With their opposite hand they will grab the blocking arm and twist it, freeing up their attacking arm and socking the target in the face, leaving them staggering for another forward advance.
Points: 4
Imitation Beast Ninja Art; Four Legs Technique | Gijū Ninpō; Shikyaku no Jutsu
Type: Taijutsu [ Pet ]
Rank: Chuunin
Cost: 145 Stamina
Damage: 60
Effect: The user is granted 'Haste' for three (3) turns.
Pet Combination: The user is granted 'Enlarged' for one (1) turn.
Description: This technique grants animal-like accelerated fighting instinct and reflexes to the user. By enveloping their entire body in chakra and moving on all fours, they can obtain high speed movement and reflexes like that of a wild animal. This technique enhances the user's feral-like appearances; their canine teeth, their finger and toenails grow to claw-like length, their eyes also become more wild with their pupils becoming slits.
When under the effects of this technique, a user will display great feats of physical strength, speed, agility and endurance. The form is best suited for using and supporting the ferocious "hit-and-run" tactics that those who tame beasts are well known for, leaving the enemy barely any time to launch a counter attack. In addition, if the pet charges with the user they form a ferocious combination attack that sets the user up for a devastating followup.
Points: 7
Iwa Release; Pinpoint Fault | Iwaton; Seimitsu Dansousen
Type: Ninjutsu [ Iwagakure | Earth ]
Rank: Chuunin
Cost: 90 Chakra
Damage: 40
Effect: Target character is unequipped of all pieces of equipment that are not attached to their body. Victim may pay a setup phase to pick up a single piece of equipment per turn. Opponent gains the 'Prone' status effect for one turn.
Description: Creating a temporary fault line running beneath the opponent, the user taps into the line and begins to make the earth immediately around it shift. This causes a small scale earthquake that basically knocks the target off their feet and flings their equipment every which way. While it's not particularly impressive to see, it is still very effective and is fantastic for setting up combos against over-equipped opponents. After all, people seem to like it shaken, not stirred.
Points: 3
Kuchiyose no Jutsu | Summoning Technique
Type: Ninjutsu
Rank: Chuunin
Cost: x Chakra
Effect: Allows you to bring one summon to the battlefield. See the Summoning rules for additional information.
Description: Having signed a contract in blood, any ninja with this Ninjutsu technique can summon a beast, or beasts, from another plane of existence to use in battle. They must use their own blood as a "sacrifice" to summon them, after performing the hand seals corresponding with their animal and marking their point of summoning on the ground with both hands. Animals range from the famous Japanese Triad of the Toad, Snake, and Snail/Slug, to dogs, spiders, turtles, monkeys, and many more.
Requirements: Contract Manager
Points: 4
Kusa Release; Fighter of Nature | Kusaton; Shizen no Toushi
Type: Taijutsu [ Kusagakure ]
Rank: Chuunin
Cost: 80 Stamina
Damage: 110
Effect: Whenever in 'High Grass' or 'Dense Woodland and Jungle' increase the damage of this attack by 20.
Description: Using a Taijutsu attack designed for fighting in woody or grassy areas this attack takes full advantage of the terrain. A strategic Jutsu, if used right can do massive damage.
Points: 3
Leaf Great Whirlwind | Konoha Daisenpū
Type: Taijutsu [ Konohagakure | Lotus ]
Rank: Chuunin
Cost: 20x + 35 Stamina
Damage: 30 per strike
Effect: This technique may not possess more than 5 Strikes; x is equal to the number of strikes made minus one (1). The final strike of this technique deals an additional 5 base damage per previous strike made.
Description: Another signature Taijutsu technique used by Konohagakure's Lotus Style wherein the user launches a rapid series of rotating kicks. Unlike its precursor, the Konoha Senpū, this technique possesses no feints and begins with a low kick. After the initial kick, the user will continue to spin and elevate their kicks, with each subsequent kick increasing in speed and lifting the target off of the ground. The final strike in Konoha Daisenpū is a heel drop that slams the opponent into the ground from high above; because of its reliance upon the target's buoyancy, the final strike of Konoha Daisenpū can deal significantly more damage than its predecessors with the aid of gravity.
Points: 5
Leaping Crane Dance | Chou Tsuruyou
Type: Taijutsu [ Kirigakure | Crane ]
Rank: Chuunin
Cost: 120 Stamina
Damage: 30 per strike
Effect: This attack has 3 strikes. If opponent is hit by at least two strikes they are 'Bruised' for two (2) turns. If the opponent is hit by three strikes they are 'Stunned' for one (1) turn.
Description: The user will slide past the opponent, striking them once along the lower rib cage with a glancing blow. As they come behind they will raise up on one leg and kick downward towards the back of their kneecap, knocking them to the ground. Raising their dominant hand, the user will strike a powerful blow to the back of the enemy as they are downed, rendering them incapacitated if they do.
Points: 4
Mimosa | Ojigisō
Type: Ninjutsu [ Plant ]
Rank: Chuunin
Cost: 80 Chakra
Damage: 100
Description: Though the huge plant Mimosa itself is immobile, its stems can detect body heat and slash their victim to death.
Points: 3
Mystical Palm Technique II | Shōsen Jutsu II
Type: Ninjutsu
Rank: Chuunin [Medical]
Cost: 60 Chakra
Effect: Heals the target for 60 Health. The user may choose to pay an additional 60 chakra to increase the base amount of health healed by 60 points.
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury.
Points: 6 [Evolving 2; Mystical Palm Technique]
New Sexy Technique | Arata Oiroke No Jutsu
Type: Genjutsu
Rank: Chuunin
Cost: 50 Chakra
Effect: The target of this technique is inflicted with 2 turns of the status effect 'Distracted'. If the target of this technique possesses the hindering skill 'Pervert; Female' they are instead inflicted with 2 turns of the status effects 'Charmed' and 'Bleeding; 1'. Bleeding damage caused by this technique is not dealt in Ghost Damage.
Description: As he matured into a man, Uzumaki Naruto developed variants to his Oiroke No Jutsu that better incorporated his understanding of the nature of sexuality. To create a more powerful Sexy Technique, he enhanced his 'sexy' appearance with an alluring costume that would please the eye and make a viewer want to see more. When using this technique, the user transforms himself into a beautiful woman, much like the original Sexy Technique, but with noticeably more curves, and wrapped clothed in a tight, and revealing costume to tease and excite perverts, and distract those who aren't.
Points: 2
Night of the Poison Moon | Yabun no Doku Tsuki
Type: Taijutsu [ Serpent ]
Rank: Chuunin
Cost: 140 Stamina
Damage: 10x
Effect: The target of this is afflicted with one (1) turn of 'Bleeding; 25' for every successful strike. The target of this technique is also afflicted with one (1) turn of 'Slow' for every two (2) strikes that successfully hit.
Description: A deceptive technique that appears to be relatively weak upon its use. It's as if someone spent the night in a pit with hungry small snakes, periodically making tiny bites at the target, eventually letting their venom sink and as time rolls on, the target's life is in danger. The user makes several passed at their opponent, each time slicing with only their nails and nothing more. Just simple skin abrasions on the right spots, locking up their joints and eventually letting their blood spill.
Points: 5
Ore Combo | Jigane Rendan
Type: Taijutsu [ Mountain Ox ]
Rank: Chuunin
Cost: 100 Stamina
Damage: 50 per strike
Effect: This attack has a total of three (3) strikes.
Description: The user will grab the opponent by the back and slam their knee into their stomach three times, causing significant damage to the user's abdomen.
Points: 4
Plant Release; Nature Cleanse | Shokuton; Shizen Kiyomeru
Type: Ninjutsu [ Kusagakure | Plant ]
Rank: Chuunin [Medical]
Cost: 150 Chakra
Effect: Heals the target for 40 and reduces "Poison" damage by 30 points for 3 turns. This can reduce "Poison" to 0.
Description: A medical Jutsu that draws upon the natural elements around you to cleanse your body of various ailments. Unlike other medical Jutsus this one works only for the Shinobi using it, highly useful in lone fights and as a secondary Jutsu to support yourself when fighting long battles.
Points: 5
Plant Release; Shield of Nature | Shokuton; Shizen no Tate
Type: Ninjutsu [ Plant | Shield ]
Rank: Chuunin
Cost: 100 Chakra
Effect: Creates a shield with 150 health points. As many armor pieces can be made for the amount of armor slots you have left (Chest, leg, forearm(s), etc). Each shield is made separately. Lasts for four (4) turns. May only be used two (2) times per battle.
Description: Using the natural elements around you a Shinobi is able to create a piece of armor to protect him/her for a short amount of time.
Points: 4
Plant Release; Sweet Nectar II | Shokuton; Amai Kanro II
Type: Ninjutsu [ Plant ]
Rank: Chuunin [Medical]
Cost: 140 Chakra
Effect: Heals the target for 70 Health. The target is granted 'Haste' for two (2) turns.
Description: A medical technique that creates a sweet scent when used. By placing a glowing hand on their target, the shinobi passes along healing chakra. This chakra interacts with the target's body causing a slight rush of adrenaline which increases movement speed, reaction time, and awareness.
Points: 5 [Evolving 1; Plant Release; Sweet Nectar]
Polarized Spear | Raiton; Tsunagiyari
Type: Ninjutsu [ Lightning ]
Rank: Chuunin
Cost: 60 Chakra
Damage: 75
Description: The user will polarize the enemy from long range and with a sudden blast they will unleash a combination of lightning chakra from their own body towards the enemy at a rapid speed.
Points: 2
Pouncing Tiger | Chōyakutora
Type: Taijutsu
Rank: Chuunin
Cost: 120 Stamina
Damage: 90
Effect: The target is afflicted with 'Bruised' for three (3) turns.
Description: The user will jump into the air, coming down towards the enemy with both feet as if to crush their collar bones. If successful the enemy will suffer from bruising on the shoulders from where the user landed. Immediately afterward they will jump off and move away.
Points: 4
Primal Instinct | Kira Jinsei
Type: Taijutsu [ Kusagakure | Wild Beast ]
Rank: Chuunin
Cost: 60 Stamina + 1 'Rage' Charge
Damage: 40
Effect: The user of this technique is 'Enraged' for three (3) turns.
Description: The tribal hunters have long since adapted into their chosen animal's mindset. Thinking as the beast would, the ninja unseals their primal rage; their thoughts are flooded with only the angered and hot images of their prey being ripped to shreds by their own hands. The ninja will come to ignore any sense of doubt or fear and give completely into their task. Then, as if bating their target, they deliver a low kick and twist around bearing ready for the next pounce.
Points: 3
Protective Cross II | Kago Kouso II
Type: Ninjutsu
Rank: Chuunin [Medical]
Cost: 95 Chakra
Effect: The next time the target of this technique takes damage, they are considered to be under the effects of 'Induced Regeneration: 40' for 3 turns.
Description: Using their chakra, the medic leaves a protective mark that will dissipate once damage is taken, healing its host a small amount over time.
Points: 4 [Evolving 2; Protective Cross I]
Raging Thunder | Gekidoruraimei
Type: Taijutsu [ Momentum ]
Rank: Chuunin
Cost: 80 Stamina + x Momentum Charges
Damage: 120
Effect: For every 2 Momentum Charges paid for this technique, the user may afflict the status effect 'Destroy Item'.
Description: A rather powerful assault that requires a great deal of flexibility and speed on the Momentum practitioner's side. The user of this technique will typically charge an opponent with all of their haste, before quickly doing a short front flip in front of the opponent. Mid-way through the flip, the ninja will bring both of their heels down upon the opponent, resulting in utter devastation. If used with enough speed, the Momentum adept has the ability to crush the opponent's armor, weapons, and roughly anything else on their body if they aim successfully enough on their way down. This technique is named after the blunt echo that bursts off of the opponent when used.
Points: 4
Rend the Heart | Katsu wa Chusshin
Type: Ninjutsu [ Fire ]
Rank: Chuunin
Cost: 60 Chakra
Damage: 100
Effect: The user takes 10 burn damage when using this technique.
Description: Creates a large fireball that is thrown towards the opponent. A reckless technique that is impossible to fully control the sheer volume of flame that is created by this fireball. It does massive damage for a chuunin level jutsu of it's cost, but because of that it has backlash and burns the user's body when the fireball is used unleashed.
Points: 2
Reverse Harem Technique | Oiroke Gyaku Hāremu No Jutsu
Type: Genjutsu [ Dynamic Trap ]
Rank: Chuunin
Cost: 100 Chakra
Condition: The user of this technique must have at least 5 clones under their possession on the battlefield.
Effect: The target of this technique is afflicted with 1 turn of the status effects 'Vulnerable' and 'Stunned'. If the target of this technique possesses the hindering skill 'Pervert; Male' then the user of this technique may sacrifice 2 clones to inflict 1 turn of the status effect 'Charmed' and 'Bleeding; 1'. A maximum of 6 clones may be sacrificed in this way. This technique may only be used 1 time per battle. Bleeding damage caused by this technique is not dealt in Ghost Damage.
Description: This technique is considered by some to be the attack that helped save the world. Used on the fly by Uzumaki Naruto in one of his most desperate times, this technique is meant to be a powerful distraction, opening the target to more damaging attacks. By transforming themselves, and all of the clones they possess on the battlefield into extremely attractive, naked men that blow kisses and make lewd gestures at the target. Even the most reserved enemy is caught completely off guard by this technique, and pervy guys and girls often suffer from lasting effects.
Requirements: Oiroke No Jutsu.
Points: 5
Reverse Lotus | Ura Renge
Type: Taijutsu [ Lotus ]
Rank: Chuunin
Cost: 90 Stamina, 2 Lotus Charges
Damage: 150
Effect: The Life Gate (3rd Gate) must be open to perform. If this attack is 'blocked' it deals normal damage. If the target is hit, it deals critical damage. If the user misses, they are left 'Vulnerable' and 'Stunned' for one turn. This technique may only be used once per battle.
Description: This jutsu is an advanced and more destructive version of the Front Lotus, which requires that at least three chakra gates be opened. Once enough gates are open, the user launches the target into the air and hits them with one arm and one foot, sending the target crashing into the ground. This is usually fatal due to the speed and power behind the attack. Because so many chakra gates are opened at once, it can only be used once, since the user will likely be unable to stand afterward.
Points: 4
Rising Force | Shōriki
Type: Taijutsu
Rank: Chuunin
Cost: 130 Stamina
Damage: 75
Effect: Opponent is 'Clobbered' for two turns.
Description: Sliding across the ground towards the opponent, the user will push off the ground at the last moment and rise up with their foot, aiming to launch the opponent into the air. The quick shot to the jaw leaves an opponent disoriented for a few moments.
Points: 5
Roaring Stalagmite | Todoroki Sekijun
Type: Taijutsu [ Mountain Ox ]
Rank: Chuunin
Cost: 113 Stamina + x Ox Charges
Damage: 50
Effect: The opponent is 'Clobbered' for two turns. If this technique is used right after the user has been hit by a technique that was used by the targeted opponent, they user may spend x Ox Charges to lower the opponent's defense by 50x for one turn.
Description: The most powerful technique an adept of the Ox has in their arsenal, and is a requirement to move onto the next tier of Ox techniques. Very simply, the user will divert the strength in the solidness of their stance to grapple the opponent's arm and bend it backwards, before thrusting their torso downwards by pressing down on their joints. Then, with all of their might, the Ox adept will shoot their knee up at the opponent's face, causing an impact great enough to shatter the foe's nose, as well as causing them to become clobbered. If this technique is used directly after taking a shit, the sheer stunning potential of the movements will cause the opponent's defenses to collapse for a brief moment as they shield their face.
Points: 5
Root Technique | Nekko no Jutsu
Type: Ninjutsu [ Wood ]
Rank: Chuunin
Cost: 100 Chakra
Effect: The target is afflicted with 'Shackled [Paired Legs' for two (2) turns.
Description: Using the elements around you, you create artificial roots. These roots latch onto your opponent, holding them in place for another attack.
Points: 4
Sand Binding Coffin | Sabaku Kyū
Type: Ninjutsu [ Sunagakure | Sand ]
Rank: Chuunin
Cost: 150 Chakra
Damage: 25
Effect: This technique may not be performed unless the terrain effect 'Sand' is active on the battlefield. The target of this technique is afflicted with 3 turns of the status effects 'Bound; Paired Arms' and 'Shackled; Paired Legs'. On their turn during the Set-Up Phase, the target of this technique may roll a 20+x-sided dice. On an outcome of 18-y, the target of this technique is no longer afflicted with any status effect caused by this technique. When determining the outcome of rolls made in this way,'x' is considered a number corresponding with the target's Ninja Rank (1; Genin, 2; Chuunin. Etc) and 'y' is considered to be the number turns the target has been under the effects this technique multiplied by 2. The target of this technique is dealt 20 unmodified damage anytime a roll made in this manner is failed.
Description: One of the signature techniques of the Fifth Kazekage, this technique was adopted by the Village Hidden in the Sand after he taught the usage of the technique to several of his most promising students. Since then, it has become a staple jutsu that shinobi of Sand Village use to control the battlefield in their esteemed Kazekage's hallmark style. After forming the necessary handseals, the user of this technique guides a quantity of sand capable of encasing a human entirely toward their target. The sand then covers their body tightly, grinding against them
Points: 5
Sand Clone Technique | Suna Bunshin no Jutsu
Type: Ninjutsu [ Clone | Sunagakure | Sand ]
Rank: Chuunin
Cost: 50 Chakra
Effect: Each Sand Clone has 30 Health and 10% of the user's remaining stats. In their Response Phase, the creator may sacrifice y Sand Clones to reduce the damage of an incoming attack by 30y. This is a free action and may be done after they roll to dodge. Maximum of five (5) clones may be created.
Description: The Sand Clones of Sunagakure were created by Gaara of the Desert during his youth. Unlike most clones, their purpose was not to fight for the user and confuse their opponents, as they appear as sand shaped into the likeness of their creator. Suna Bunshin are made with the defense of their creator in mind and are quick to jump in front of their creator to shield them from damage.
Points: 7
Sand Release; Changing Sands | Santon; Suna Henka
Type: Ninjutsu [ Sunagakure | Sand | Terrain ]
Rank: Chuunin
Cost: 140 Chakra
Effect: Terrain is now "Sand".
Description: Using their ability to manipulate the element, the Shinobi amplifies the amount of sand on the field by using existing sand and causing it to multiple and turn surounding ground into additional sand.
Points: 5
Sand Release; Sand Shell | Santon; Sunakara
Type: Ninjutsu [ Sand ]
Rank: Chuunin
Cost: 150 Chakra
Effect: The user gains 'Enlarged' for three (3) turns. In addition, they also gain a shield with 100 Health.
Description: The ninja surrounds themselves in sand fused with chakra to increase their size and therefore increase their combat strength
Points: 5
Sand Release; Sand Tornado | Santon; Suna Tatsumaki
Type: Ninjutsu [ Sunagakure | Sand | Climate ]
Rank: Chuunin
Cost: 250 Chakra
Effect: Adds the climate 'Sand Storm' to the battlefield for two (2) turns.
Description: User's uses chakra from within to whip up the winds, dragging dirt and sand from the ground into the air. As the chakra mixes, it takes on a life of its own and quickly turns into a twister of sand, a common sight to those who travel the deserts.
Points: 7
Sand Release; Sand Whip | Santon; Sunamuchi
Type: Ninjutsu [ Sand ]
Rank: Chuunin
Cost: 80 Chakra
Effect: Creates a sand whip that acts like a level 10 medium weapon. Whip last for 3 turns. Requires sand to be on the field or at hand.
Description: Manipulating sand into the form of a whip, the Shinobi may use it as a temporary weapons when he/she is short on weapons.
Points: 3
Scylla | Akuma no Uzumaki
Type: Ninjutsu [ Water ]
Rank: Chuunin
Cost: 115 Chakra
Damage: 80
Effect: The target is afflicted with 'Shackled [Paired Legs]' for one (1) turn.
Description: The user concentrates a great deal of water into the ground under the opponent, with natural liquids to dissolve the ground in it as well. This is then spun at an incredible rate, enough to visibly wear away the ground where this attack was used. The target is sucked down, struck against the sides of the pit containing the whirlpool and eventually crushed into the bottom of the pit.
Points: 4
Sea Sickness | Fune-Yoi
Type: Genjutsu [ Kirigakure ]
Rank: Chuunin
Cost: 90 Chakra
Effect: The target is afflicted with 'Sickened' for three (3) turns.
Description: Using Genjutsu the Shinobi causes the opponent to feel the simulated effects that Sea Sickness gives people. Particularly useful against those weak of the mind and can cripple the strongest Taijutsu fighters.
Points: 3
Seismic Toss | Jishindōho
Type: Taijutsu [ Iwagakure ]
Rank: Chuunin
Cost: 100 Stamina
Damage: 90
Effect: Opponent is inflicted with Bruised for 2 turns.
Description: A technique stemming from an ancient method to move heavy stone from quarries and into carts. Utilizing quick footwork, an individual works their way into close range with an opponent. Within close proximity, the user grasps the opponent face-to-face and around the waist, squeezing them tight to their own body with a hook grip behind the opponent's back, effectively gaining control of their center of gravity. From this position by exercising raw strength, the user then half turns twice in either a clockwise or counter-clockwise motion, breaking the balance of an opponent with quick steps and an explosive upward thrust. Having lifted their opponent, the user then makes a half twist at the waist, driving their opponent into the ground, full force, with one final quarter step. The impact of not only driving but allowing their full bodyweight to slam into the opponent on the descent to the ground causes acute physical damage to the flesh and bone structure of the torso. Most notably, crushing the ground in which the opponent was driven into as well. Although stemming from ancient miners, this maneuver is mostly seen, in modern times, in Iwagakure 'strong man' competitions but has been modified for combative usage.
Points: 4
Serpent Sting | Hebi Ken
Type: Taijutsu [ Otogakure | Serpent ]
Rank: Chuunin
Cost: 140 Stamina
Damage: 90
Effect: The target of this technique is afflicted with 'Exposed' and 'Shackled [Leg]' for one turn.
Description: The venom of a snake is designed to catch their prey off guard and to slow them down enough so the snake can take its sweet time devouring its next meal. With the Venom style intent on using tactics rather than brute strength, the user slips around the back of their target and snares them with their one arm while diving their thumb and middle fingers deep into the pressure points of the neck. The resulting attack will freeze their opponent, hindering their speed and providing an opening for the next blow.
Points: 5
Shadow Clone Technique | Kage Bunshin No Jutsu
Type: Ninjutsu [ Clone | Konohagakure ]
Rank: Chuunin
Cost: 300 Chakra
Effect: Each Shadow Clone has 50 Health and 60-10x% of the user's remaining stats, where x is the number of clones created. Maximum of five (5) clones may be created. The user chooses the value of x when the technique is used.
Description: The Shadow Clone Technique was created before the founding of the first ninja villages by Senju Tobirama. Before becoming the Second Hokage, he gained a reputation for using his clones on the battlefield with lethal efficiency. The great strength of the Shadow Clone technique is that it divides a user's strength evenly, creating clones that are indistinguishable from their creator, even appearing to have their own working organs. Their strength is also a danger though, as a user who is not careful could easily divide their chakra too greatly, and weaken themselves to the point of illness or even death. Unlike some sturdier clones, Shadow Clones can be destroyed with relative ease, a strong hit transforming them into a harmless puff of smoke.
Points: 16
Shifting Winds | Henka-fu
Type: Genjutsu
Rank: Chuunin
Cost: 105 Chakra
Effect: Area of Effect. The target(s) are afflicted with 'Fazed' and -40 Evasion for one (1) turn.
Description: The user of this jutsu makes the target see the wind as visible. Because of this, it distorts and blocks their vision, disabling their ability to act.
Points: 4
Shuriken Collision Technique | Shuriken Kanshō no Jutsu
Type: Taijutsu [ Dynamic Trap ]
Rank: Chuunin
Cost: 20 Stamina
Condition: The user must have failed to hit a target with a Thrown Small Weapon attack utilized during their previous turn.
Effect: This technique may be used in one of two ways during the Main Phase, declared at the time of use. Single Target: Select one Small Weapon in the user's inventory. This technique 'uses' that Small Weapon and deals its damage plus half of the base damage of the Small Weapon Attack that missed the opponent during their previous turn. Multi-Target: Select one Small Weapon in the user's inventory (this technique 'uses' that weapon) and one Thrown Small Weapon that failed to strike its target during the user's previous turn. This technique has two strikes that each must possess a unique target. The first strike deals damage equal to that of the used Small Weapon; the second strike deals damage equal to that of the previously missed technique.
Description: Shuriken Kanshō no Jutsu is an advanced technique that is typically self-taught by shinobi seeking advanced ninja tool proficiency. This technique's principle is a basic one that is difficult to properly exercise; after failing to successfully strike a target with a single thrown weapon(sometimes intentionally), the user will throw a second weapon and use the first to rebound from and catch an opponent off-guard. Sometimes, two weapons are made to collide such that they would then individually strike two differing targets.
Points: 2
Shuriken Curving Technique | Shuriken Kyokusen no Jutsu
Type: Taijutsu
Rank: Chuunin
Cost: 30 Stamina
Damage: x
Effect: When calculating the damage of this technique, x is equivalent to the total damage of 3 Small Weapons in this character's inventory. Those weapons are 'used' by this technique. The target does not respond to this technique until the turn after their next. Response Phase techniques used against this technique have an additional 10% chance to fail.
Description: Though somewhat advanced among Genin Shuriken Techniques, the Shuriken Curving Technique is a staple of any small weapon user's arsenal. Its application is as simple as its name and is simply a methods in which the user will throw a trio of small weapons(typically shuriken) in such a way that their trajectories will curve and allow them to easily bypass most defenses, including cover.
Points: 1
Siren's Melody | Gouteki Kakyoku
Type: Genjutsu [ Elemental | Sound ]
Rank: Chuunin
Cost: 15x Chakra, Max of 150 Chakra.
Effect: Reduces Evasion and Defense of target(s) by 5x for three (3) turns.
Description: The user generates a hypnotic and enslaving melody by manipulating sound waves to directly stimulate the pleasure centers of the brain. The target is enthralled by the melody, leaving them wide open and defenseless to any attack during the period of effect of this attack.
Points: 5
Slashing Wind Skill | Kamaitachi no Jutsu
Type: Ninjutsu [ Sunagakure | Wind ]
Rank: Chuunin
Cost: 72 Chakra
Damage: 50
Effect: Increase the user's Accuracy by 40 for this attack.
Description: A simple wind manipulation technique that takes advantage of wind's transparency to hide it from the opponent. The shinobi feints motion to pull attention away from the wind attack, tricking the opponent long enough for the razor sharp gale to slice into their flesh.
Points: 3
Soil Clone Technique | Iwa Bunshin no Jutsu
Type: Ninjutsu [ Clone | Iwagakure | Earth ]
Rank: Chuunin
Cost: 105x Chakra
Effect: Each Soil Clone has 105 Health and 25% of the user's remaining stats. If destroyed by an opponent, the Soil Clone has a 25% chance to afflict that opponent with 'Slow' for one (1) turn. Maximum of two (2) clones may be created.
Description: In similar fashion with any other clone technique, Iwa Bunshin No Jutsu can make up to several clones made out of soil from the ground around them. The clones take on the appearance of their creator, but when destroyed explode in a burst of compressed soil. The soil latches onto enemy that destroyed them, hindering their movement.
Points: 7
Sonic Hands | Otote
Type: Ninjutsu [ Otogakure | Sound ]
Rank: Chuunin
Cost: 150 Chakra
Damage: [See Effect]
Effect: The user gains +80 Taijutsu for all but ranged attacks. For each melee attack this nin blocks, the attacker takes unmodified damage equal to the user's Defense modifier. Lasts 3 turns.
Description: This nin makes his/her body resonate with a constant vibration using very quick soundwaves throughout their body as guided by their chakra. This causes for more lethal melee as they tend to jar opponents with the not-so-subtle vibrations.
Points: 5
Sound Release; Thunder Clap | Onton; Raimei
Type: Ninjutsu [ Otogakure | Sound ]
Rank: Chuunin
Cost: 100 Chakra
Damage: 125
Description: By focusing chakra into the palms the ninja slaps thier hands together, creating a shockwave of sound sounding at a distance like a peal of thunder and at close range it sounds like a bomb going off. The shockwave of sound is focused enough to avoid hurting the Shinobi using the technique.
Points: 4
Stalking Shadow | Shuuyou Kage
Type: Taijutsu [ Konohagakure | Lotus ]
Rank: Chuunin
Cost: 55 Stamina, 1 Lotus Charge
Damage: 75
Effect: The user will deal 60% of the total damage this turn to the opponent and then an additional 60% of the total damage of this technique the following turn. The user takes 20% of the total damage of this technique.
Description: With a technique nearly too powerful for a Chuunin to fully utilize, the user slips around behind their target and grabs both their arms and twists them while driving their foot into the square of their back. Lifting off, the user tosses the target over their head and slams them into the ground, while often injuring themselves in the process. When the target moves again they will suffer a backlash from their muscles being torn.
Points: 2
Transformation Technique III | Henge No Jutsu III
Type: Ninjutsu
Rank: Chuunin
Cost: 30 Chakra
Effect: During any situation in which a character with this technique would need to calculate their 'Visibility Score', they may use this technique to reduce their 'Visibility Score' by -30%. 'Visibility Score' reduction caused by this technique may be ignored by any character with heightened senses (i.e; Byakugan, Path of the Sensor, Inuzuka Smell Tracker, etc).
Description: The Transformation Technique is a time-honored staple of nearly every shinobi academy the world over. Its concept and execution are both extremely basic, making it a perfect training technique for young students. By molding chakra around their body, the user of the Transformation Jutsu is able to temporarily take on the physical characteristics of another person. Though the Henge no Jutsu rarely offers a perfect disguise, clever ninja have been using it for hundreds of years to confound their foes.
Points: ⁿ/ₐ [Evolving 1; Transformation Technique II]
Turn the Blade | Ha o Mawasu
Type: Taijutsu [ Mountain Ox ]
Rank: Chuunin
Cost: 2x Stamina
Effect: If an opponent is wielding a weapon, they are immediately disarmed, and cannot regain the weapon for another two turns. Cannot be used on Opponent's of a higher rank than the user. The value of x is equal to the weapon's level.
Description: Bringing a knife to a fistfight is always considered to be a rather rude gesture. In order to combat this, the Ox adept will step forward and pin the opponent's foot with their own, before quickly grasping the opponent's arm, and twisting it backwards. The suddenness of this movement will cause the ninja to loosen their grip on their weapon. When the weapon finally drops to the floor, the Ox adept will kick the weapon away with the side of their foot, giving it some distance, as well as giving them time until the opponent scavenges it again.
Points: 3
Ultimate Air Slicing Blast | Zankuukyokuha
Type: Ninjutsu [ Otogakure | Sound ]
Rank: Chuunin
Cost: 88 Chakra
Damage: 50
Effect: The target has -20 Evasion for the next three (3) turns. If an "Air Pressure Device" is equipped, this technique does +20 Damage and costs +16 Chakra to use.
Description: A Jutsu which allows the user to freely control super sonic sound waves and air pressure. The cannons that are their arms can create blasts powerful enough to even destroy rock. It's intense sound confuses and disorients the enemy.
Points: 3
Water Clone Technique | Mizu Bunshin no Jutsu
Type: Ninjutsu [ Clone | Kirigakure | Water ]
Rank: Chuunin
Cost: 50 Chakra
Effect: Each Water Clone has 50 Health, 10% of the user's Chakra & Stamina, and 10% of the user's remaining stats. When Water Clones use Water element techniques, they are considered to meet the requirements for being near a large body of water. The user may sacrifice one (1) clone during their turn as a free action in order to meet the requirements for being near a large body of water for the remainder of that turn. Maximum of five (5) clones may be created.
Description: Using surrounding water from the environment, the user creates a series of clones that take on the appearance of the user with a shimmer of transparency due to the water. A proficient user can solidify the water fully to make a perfect replica, but many disregard to in the heat of combat as it takes extra concentration they doesn't honestly help the clones do their job. When destroyed the clones simply turn back to water.
Points: 7
Water Release; Arctic Wind | Suiton; Hoppōfū
Type: Ninjutsu [ Kirigakure | Water ]
Rank: Chuunin
Cost: 120 Chakra
Effect: The target is afflicted with 'Numb' for four (4) turns.
Description: Manipulating the element of water or ice in the air the Shinobi can send a chilling blast of wind at the opponent that quickly numbs the opponent. Highly useful for fighting opponents reliant on weapons.
Points: 4
Water Release; Great Water Drill | Suiton; Daisuisen
Type: Ninjutsu [ Kirigakure | Water ]
Rank: Chuunin
Cost: 50 Chakra
Damage: 120
Effect: This technique has a -10% Chance to Hit. If the user of this technique's Ninjutsu is greater than the target's Defense statistic then this technique inflicts the target with the status effect 'Clobbered' for 1 turn. If the target's Defense is greater than the user's Ninjutsu statistic then the user is inflicted with the status effect 'Stunned' for 1 turn.
Description: The Great Water Drill is used by funneling chakra down the dominant arm. The chakra draws water out of the air and rotates it to form a powerful spinning drill of water powered entirely by the force of the user's chakra, though the weight of the water tends to make the attack unwieldy. The technique is known for its penetrative power, but an exceptionally strong defense can break the power of the drill, and leave the user exposed.
Points: 5
Water Release; Tidal Burst | Suiton; Shioha
Type: Ninjutsu [ Kirigakure | Water ]
Rank: Chuunin
Cost: 90 Chakra
Damage: 50
Effect: The target is afflicted with 'Stunned' for one (1) turn.
Description: Gathering water into a sphere and exploding it in an instant not only does damage to an opponent but also causes them to be stunned from the shockwave the explosion causes. An effective technique if used at the right time.
Points: 3
Water Release; Water Dragon Blast Skill | Suiton; Suiryuudan no Jutsu
Type: Ninjutsu [ Kirigakure | Water ]
Rank: Chuunin
Cost: 96 Chakra
Damage: 100
Effect: The user's Accuracy is considered +20 to hit with this technique.
Description: After performing a series of hand seals, the user gathers water around them self with his/her chakra. In an instant the water takes the form of a dragon and hurls itself at the opponent. The impact causes an immense amount of damage.
Points: 4
Water Release; Whirlpool of Despair | Suiton; Zetsubō No Uzu
Type: Ninjutsu [ Kirigakure | Water ]
Rank: Chuunin
Cost: 80 Chakra
Effect: The target is afflicted with 'Choking' for three (3) turns. On following turns, if an opponent is under the effects of 'Choking' from this technique the user may spend 50 Chakra and use a Main Phase action to give that opponent a +20% Fail Chance to all actions they perform on their next turn.
Description: A team based Ninjutsu used primarily to capture a target in a whirlpool and remove them from the fight for a short duration. Often used by forcing the enemy into a body of water and manipulating it to take form around them, it is not uncommon for the ninja to form water around an opponent even in dry areas.
Points: 5
Wild Beast Style; Plainswalker | Yajuu-kata; Heiya no Koujin
Type: Taijutsu [ Wild Beast ]
Rank: Chuunin
Cost: 80 Stamina
Damage: 110
Effect: Whenever in 'High Grass' or 'Dense Woodland and Jungle' increase the damage of this attack by 20.
Description: Crouching close to the ground, the user of this technique will approach their opponent at rapid speeds, bursting from the grass or treeline and attacking with a vicious combo. The user will strike first with a rising upper cut, followed closely by a second kick to the stomach that will raise the enemy into the air. Jumping into the air themselves, the user will two a full one hundred and eighty degree turn and strike the enemy with a roundhouse kick, sending them flying back.
Points: 3
Wind Release; Desert King | Fūton; Sabakuou
Type: Ninjutsu [ Sunagakure | Wind ]
Rank: Chuunin
Cost: 80 Chakra
Damage: 50
Effect: Opponent is 'Clobbered' for 1 turn.
Description: The user forms the seals for Tiger, Horse and finally Bird. On the final seal, the user inhales deeply, their lungs mixing chakra and air together, before exhaling powerfully. A great serpent of wind escapes from their mouth, coils around the opponent and then crashes down on them with exposed fangs. The force of the impact is enough to create new sand dunes in the desert.
Points: 3
Wood Clone Technique | Moku Bunshin no Jutsu
Type: Ninjutsu [ Clone | Kusagakure | Wood ]
Rank: Chuunin
Cost: 240 Chakra
Effect: Each Wood Clone has 240 Health and 50% of the user's other stats. Maximum of one (1) clone may be created.
Description: Wood clones, though rare on the battlefield are extremely versatile weapons in a shinobi arsenal. First developed by the Senju Hashirama to be used in conjunction with his kekkei genkai, the technique soon developed variants that from other villages that did not require the rare Mokuton bloodline. Moku Bunshin became a staple of Kusagakure until the village's destruction. The clones themselves are well known as strong, durable bunshin because they are made from living wood.
Points: 7
Wood Release; Animate Tree Skill | Mokuton Seisei no Jutsu
Type: Ninjutsu [ Wood ]
Rank: Chuunin
Cost: 145 Chakra
Effect: The target is afflicted with 'Choking' and 'Exhausted' for three (3) turns. The target of this technique may use a Setup Phase action to roll a 100-sided dice while under the effects of this technique. On an outcome of 80 or greater the effects of this technique are ended immediately.
Description: Tapping into the Chakra that is the root of life, this Jutsu allows the user to control plant life. By using this plant life the user can restrain/hinder the opponent by wrapping thick roots and branches around their foe. This technique often results in choking and exhaustion as the enemy fights to break free of the tangled wood.
Points: 5
Wrath of the Decade | Ichishun no Gekido
Type: Taijutsu [ Momentum ]
Rank: Chuunin
Cost: 20x Stamina
Damage: 30 per strike
Effect: This technique has x strikes. If three of strikes successfully hit, the user gains +2 Momentum charge. If all five strike successfully hit, the user gains +3 Momentum charges. Maximum of five (5) strikes. May only be used twice (2) per battle.
Description: A quick series of ten jabs sent out in a flurry of two each that are bound to leave the opponent wondering what just hit them. The strikes come in so fast that it appears as if only one had hit them. Successfully landing a majority of these techniques put the ninja into a rhythm, which is a staple of the Momentum Style.
Points: 5 [Evolving 1; Wrath of the Year]