Village: Iwagakure | Kirigakure | Konohagakure | Kumogakure | Kusagakure | Otogakure
Sunagakure | Yukigakure | General
Rank: Academy Student | Gennin | Chuunin | Jounin | Sennin
Type: Ninjutsu | Genjutsu | Taijutsu | Ninjutsu / Taijutsu | Taijutsu / Genjutsu | Ninjutsu / Genjutsu
Basic Element: Wind | Earth | Water | Lightning | Fire
Combo Element: Cloud | Wood | Plant | Sound | Sand
Style: Wild Beast | Momentum | Mountain Ox | Desert Aikido | Serpent | Lotus | Crane
Archetype: Elemental | Time | Carnal | Creational | Meditative
Special: Dynamic Trap | Set Trap | Clone | Weapon | Barrier | Shield | Terrain | Climate | Pet
Other: Powerful | Unacceptable | Sealing | Medical
Blowout | Buroauto
Type: Ninjutsu [ Otogakure | Sound ]
Rank: Chuunin
Cost: 100 Chakra
Damage: 30
Effect: Target is 'Deafened' for 1d4 turns. User rolls die when attack is made.
Description: The user focuses sound waves produced from any source into a tightly-wrapped coil of sound, which is then directed to the target's cochlea. The intense sound waves cause the fluid in the cochlea to vibrate rapidly, blowing an opening in the inner ear. This intense pain and disorientation disables the target for a period of time.
Points: 4
Devil's Symphony | Akki Kyoumei
Type: Ninjutsu [ Otogakure | Sound ]
Rank: Jounin
Cost: 150 Chakra
Damage: 225
Description: A strange, aggressive song generated by the user rips control of the target's body away, subjugating them to the user's whim. They are generally made to attack themselves, so as to maximize the damage in the small window available. A form of this technique was used by Tayuya, one of the legendary servants of the Shodaime Kyoukage, Orochimaru.
Points: 4
Disgrace | Chijoku
Type: Taijutsu [ Otogakure ]
Rank: Jounin
Cost: 100 Stamina
Damage: 100
Effect: Response Phase jutsu used against this technique have a +50% Chance to Fail. This technique is only modified by base Taijutsu. No skills or other abilities may modify this attack at all. Damage from this technique may not reduce a character's Health below 1. May be used once per battle.
Description: The ninja makes a feinting motion and quickly knocks the opponent in the solar plexus with a small snap of their wrist. The impact is subtle and quick, often used as a way to show a lack of respect in spars.
Points: 3
Disorient | Mayowa Su
Type: Genjutsu [ Otogakure | Carnal ]
Rank: Gennin
Cost: 60 Chakra
Effect: Target is 'Impaired Eyesight' and 'Impaired Hearing' for two (2) turns.
Description: The user manipulates sound waves produced from any source to disrupt the fluid balance in the target's cochlea, disrupting the victim's balance and sense of direction. For the victim's next three (3) turns they will be off-balance, stumbling around and unable to respond properly to threats.
Points: 3
Double Drum | Daburu Taiko
Type: Taijutsu [ Otogakure ]
Rank: Gennin
Cost: 40 Stamina
Damage: 25 per strike
Effect: Multi-strike attack, two (2) total strikes.
Description: The user will slide in sideways towards the opponent and snap their forearm back twice towards the target's chest. The name of the technique comes from the hollow sound the fist makes as it strikes the rib cage of the enemy.
Points: 2
Echo Clone Technique | Kyou Bunshin no Jutsu
Type: Genjutsu [ Clone | Otogakure | Elemental | Sound ]
Rank: Chuunin
Cost: 30x Chakra
Effect: Each Echo Clone has 30 Health and 10% of the user's remaining stats. While in existence, Echo Clones give their creator +10 Accuracy and +10 Evasion each. Echo Clones are destroyed if they are the target of a non Area of Effect attack, regardless if they are hit. The first time an Echo Clone is destroyed it has a 40% chance to return to the battlefield at full Health. All other stats upon returning are the same as they were before being destroyed. Maximum of eight (8) clones may be created.
Description: Kyou Bunshin no Jutsu is unique in many ways from other clone techniques in that it can make a large number of clones out of pure sound vibrations. While active on the battlefield, the Echo Clones create small vibrations in the air, making distortions that interfere with the senses of opponents. Unfortunately, the clones are very fragile and can be dispersed extremely easily.
Points: 7
Resonance | Kyoumei
Type: Taijutsu [ Otogakure ]
Rank: Jounin
Cost: 60x Stamina
Damage: 120 per strike
Effect: Maximum of three strikes.
Description: The user has been trained in a rare fighting art, attacking violently in a way that rattles the entire skeleton of the target with every blow. This savage style greatly increases the user's chance of breaking bones and knocking a target unconscious.
Points: 5
Serpent Sting | Hebi Ken
Type: Taijutsu [ Otogakure | Serpent ]
Rank: Chuunin
Cost: 140 Stamina
Damage: 90
Effect: The target of this technique is afflicted with 'Exposed' and 'Shackled [Leg]' for one turn.
Description: The venom of a snake is designed to catch their prey off guard and to slow them down enough so the snake can take its sweet time devouring its next meal. With the Venom style intent on using tactics rather than brute strength, the user slips around the back of their target and snares them with their one arm while diving their thumb and middle fingers deep into the pressure points of the neck. The resulting attack will freeze their opponent, hindering their speed and providing an opening for the next blow.
Points: 5
Skip a Beat | Hakubatsu
Type: Genjutsu [ Otogakure | Time ]
Rank: Jounin
Cost: 190 Chakra
Damage: 50 Ghost Damage
Effect: If your opponent would have multiple actions during their next Main Phase, they have one instead. Their Turn Order is still calculated as if the actions took place. This technique may only be used once per battle.
Description: The only reason for time is so that everything doesn't happen at once.
Points: 5
Snare of the Cobra | Wana no Kobora
Type: Taijutsu [ Otogakure | Serpent | Weapon ]
Rank: Jounin
Cost: 150 Stamina
Damage: 280
Effect: Requires a bladed Medium or Large weapon. If the user preformed the jutsu 'Serpent Sting | Hebi Ken' the following turn, then this attack has a +5% Chance to Hit.
Description: The cobra is known as one of the deadliest snakes in the world due to the venom seeping out of its fangs. The user of this deadly attack will strike as quick as a cobra, hiding poisons in their "fangs". By using their edged weapon as a conduit, the user applies poison to the blade and precedes to throw a high kick to their neck and quickly slicing open the opponent and injecting their poison. Some techniques can set this jutsu up very well.
Points: 4
Sonic Hands | Otote
Type: Ninjutsu [ Otogakure | Sound ]
Rank: Chuunin
Cost: 150 Chakra
Damage: [See Effect]
Effect: The user gains +80 Taijutsu for all but ranged attacks. For each melee attack this nin blocks, the attacker takes unmodified damage equal to the user's Defense modifier. Lasts 3 turns.
Description: This nin makes his/her body resonate with a constant vibration using very quick soundwaves throughout their body as guided by their chakra. This causes for more lethal melee as they tend to jar opponents with the not-so-subtle vibrations.
Points: 5
Sound Release; Brown Note | Onton; Daiben Onpu
Type: Genjutsu [ Otogakure | Elemental | Sound ]
Rank: Gennin
Cost: 30 Chakra
Effect: Opponent rolls a d10 when hit. [1] No effect. [2-4] 'Sickened' for one (1) turn. [5-6] Dizzy for one (1) turn. [7-8] 'Distracted' for one (1) turn. [9-10] 'Confused' for one (1) turn.
Description: The legendary brown note, saying to reside on the 9 Hz wavelength. It is rumored to cause nausea, confusion, anxiety and even forced bowel movements.
Requirements: Air Pressure Device.
Points: 2
Sound Release; Echoes of Reason | Onton; Hankyō no Risei
Type: Ninjutsu [ Otogakure | Sound ]
Rank: Jounin
Cost: 380 Chakra
Effect: Area of Effect. Immediately removes all Genjutsu of Chuunin rank or lower in the area, including allies and your own. Removes up to three Genjutsu effects of Jounin rank in the area, including your own. If more than three exist, have an admin assign each a number and roll dice to determine which are removed. Usable once per battle. +200 Chakra to use if not in an area that facilitates echoes. (Underground, Indoors, etc.)
Description: Uses powerful vibrations to break the concentration of enemy shinobi causing them to lose the hold on their Genjutsu. Although it can be used in places that don't echo well, it takes a considerable amount of effort to bend the sound waves for the desired effect.
Requirements: Air Pressure Device.
Points: 8
Sound Release; Echoes of Ruin | Onton; Hankyō no Hametsu
Type: Ninjutsu [ Otogakure | Sound ]
Rank: Jounin
Cost: 380 Chakra
Damage: 200
Effect: Area of Effect.
Description: Uses powerful vibrations to deal damage to anything in the path. Although it can be used in places that don't echo well, it takes a considerable amount of effort to bend the sound waves for the desired effect.
Requirements: Air Pressure Device.
Points: 8
Sound Release; Nullification | Onton; Mukō-ka
Type: Genjutsu [ Otogakure | Elemental | Sound ]
Rank: Jounin
Cost: 130 Chakra
Effect: Area of Effect. All targets are afflicted with 'Deafened', 'Impaired Eyesight', 'Numb' for one (1) turn. This technique also targets the user.
Description: This ninja sends a wave of sound energy into the environment around him/her and by manipulating chakra involved with that sound, he nullifies the sound in the area around, while numbing everything and making eyesight go double by the shear frequency of the sound wave.
Points: 3
Sound Release; Shadow Sound | Onton; Kage Oto
Type: Genjutsu [ Otogakure | Elemental | Sound ]
Rank: Gennin
Cost: 60 Chakra
Damage: 15 Ghost Damage
Effect: The target is afflicted with 'Impaired Hearing' for three (3) turns.
Description: The user targets the opponent with a wave of sound ninjutsu, causing the enemy to hear all noises they make a ten times the volume of normal. Every motion and action is deafening to them, even shuffling of feet or motion of clothing makes hearing anything else near impossible.
Points: 3
Sound Release; Sound Cannon | Ototon: Oto Taihou
Type: Ninjutsu [ Otogakure | Sound ]
Rank: Gennin
Cost: 60 Chakra
Damage: 70
Effect: If done in melee range this technique deals 35 damage instead of 70.
Description: This attack can be performed two ways, wither with the hand or the mouth (less common). If by hand, the user places their left hand on their right wrist, charging Chakra in both, then fires it is a massive blast that takes the form of sound visible to the human eye. If by mouth, the user draws air into their body and holds their breath for one minute, then fires it is a massive blast that takes the form of sound visible to the human eye.
Requirements: Air Pressure Device
Points: 2
Sound Release; Thunder Clap | Onton; Raimei
Type: Ninjutsu [ Otogakure | Sound ]
Rank: Chuunin
Cost: 100 Chakra
Damage: 125
Description: By focusing chakra into the palms the ninja slaps thier hands together, creating a shockwave of sound sounding at a distance like a peal of thunder and at close range it sounds like a bomb going off. The shockwave of sound is focused enough to avoid hurting the Shinobi using the technique.
Points: 4
Ultimate Air Slicing Blast | Zankuukyokuha
Type: Ninjutsu [ Otogakure | Sound ]
Rank: Chuunin
Cost: 88 Chakra
Damage: 50
Effect: The target has -20 Evasion for the next three (3) turns. If an "Air Pressure Device" is equipped, this technique does +20 Damage and costs +16 Chakra to use.
Description: A Jutsu which allows the user to freely control super sonic sound waves and air pressure. The cannons that are their arms can create blasts powerful enough to even destroy rock. It's intense sound confuses and disorients the enemy.
Points: 3