Village: Iwagakure | Kirigakure | Konohagakure | Kumogakure | Kusagakure | Otogakure
Sunagakure | Yukigakure | General
Rank: Academy Student | Gennin | Chuunin | Jounin | Sennin
Type: Ninjutsu | Genjutsu | Taijutsu | Ninjutsu / Taijutsu | Taijutsu / Genjutsu | Ninjutsu / Genjutsu
Basic Element: Wind | Earth | Water | Lightning | Fire
Combo Element: Cloud | Wood | Plant | Sound | Sand
Style: Wild Beast | Momentum | Mountain Ox | Desert Aikido | Serpent | Lotus | Crane
Archetype: Elemental | Time | Carnal | Creational | Meditative
Special: Dynamic Trap | Set Trap | Clone | Weapon | Barrier | Shield | Terrain | Climate | Pet
Other: Powerful | Unacceptable | Sealing | Medical
Desert Head Strike | Sabaku Shomen Ate
Type: Taijutsu [ Desert Aikido ]
Rank: Gennin
Cost: 40 Stamina
Damage: 20
Effect: The target is afflicted with 'Headache' for two (2) turns. This technique has a +4% chance to hit if the user dodged a close ranged hand based Ninjutsu or Taijutsu attack this turn.
Description: Grasping the wrist of their opponent, the user will draw the enemy past them while simultaneously stepping between their legs and using their free hand to strike the enemy under the chin with an open palm, causing them to fall away from the user.
Points: 2
Desert Heaven and Earth Thrown | Sabaku Tenchinage
Type: Taijutsu [ Desert Aikido ]
Rank: Chuunin
Cost: 90 Stamina
Damage: 90
Effect: The target is afflicted with 'Confused' for one (1) turn.
Description: Grabbing the opponent's wrists and holding them together in front of them, the user will raise their dominant hand up and their other hand down with the opponent's wrists firmly grasped. Taking a step towards their lowered hand, the user will move forward throwing the enemy off balance and using a cooping motion to take them off their feet and throw them into the ground. The shift in momentum and sudden throw causes opponent's to become confused briefly.
Points: 3
Desert Leg Sweep | Sabaku Aiki Otoshi
Type: Taijutsu [ Sunagakure | Desert Aikido ]
Rank: Gennin
Cost: 40 Stamina
Damage: 20
Effect: Opponent is inflicted with 'Prone'. Opponent must have moved in their previous turn.
Description: Using the opponent's momentum against them, the user will draw the wrist of the opponent towards them while simultaneously sliding their leg in and causing an imbalance. The opponent will then be released with a swift lift of the wirst upwards, sending them to a prone position on the ground.
Points: 2
Desert Piercing Punch | Sabaku Ketatamashii Wantsū
Type: Taijutsu [ Desert Aikido ]
Rank: Chuunin
Cost: 70 Stamina, x Counter Charges
Damage: 100
Effect: The user may spend x Counter Charges when they use this technique to increase the fail chance of a Response Phase Jutsu used in the next turn by 20x%, whereas x is equal to the number of charges spent to a maximum of four (4).
Description: With their expert training in the way of defense, the user of this technique will identify the opponent's defensive stance and style to some degree of accuracy. Utilizing this knowledge, the user will quickly slide within the reaches of the opponent's defenses and deliver a close proximity double burst punch, knocking them a few feet back and recovering their own defensive distance.
Points: 3
Desert Reverse Wrist Throw | Sabaku Kote Gaeshi
Type: Taijutsu [ Desert Aikido ]
Rank: Chuunin
Cost: 15 Stamina + x Stamina
Damage: [See Effect]
Effect: Negates one Taijutsu or Ninjutsu attack of Chuunin rank or lower from an opponent. The value of x is equal to the cost of the enemy jutsu. Opponent rolls a 1d10 in their Response Phase, on a roll of a 6 or less they are inflicted with 'Fazed' on their next turn. The user skips their next Setup and Main Phase. May only be used twice per battle.
Description: As the opponent attacks, the user will either approach them at rapid speed or use their momentum as the attacker comes towards them to their advantage. Grabbing the wrist of the opponent, the user will turn it first off the line (away from themselves) and then move the wrist so that it is palm up. Continuing to pressure the wrist, the user will turn their body, moving the opponent over and flipping them with the pressure on the wrist. This is often used to counter close range techniques or to approach the user and stop them before they can finish their long range attack.
Points: 4
Desert Shoulder Drop | Sabaku Kata Otoshi
Type: Taijutsu [ Desert Aikido ]
Rank: Gennin
Cost: x Stamina
Effect: Negate the damage, not effects, of one close range hand based Ninjutsu or Taijutsu attack of Genin rank. The value of x is equal to the cost of the enemy technique. The user skips their next Setup and Main Phase. May only be used twice per battle.
Description: Allowing their opponent to rush towards them, users of this technique slide out of the way of the attack and apply a quick and powerful push to the back of their attackers shoulder, sending them sprawling onto the ground. This is an especially affective move to counter an enemies close range attack that focuses on upper body movement, as it essentially uses their own upper momentum against themselves.
Points: 3
Desert Spinning Head Throw | Sabaku Aki Nage
Type: Taijutsu [ Desert Aikido ]
Rank: Jounin
Cost: 130 Stamina
Damage: 100
Effect: The target is afflicted with 'Migraine' for two (2) turns.
Description: Taking the opponent's head, the user will draw it towards them, grasping them by the neck and turning them in a semi circle. As the opponent staggers to regain their balance the user will pull them the opposite direction. This will cause them to lose balance once again and lift them off their feet and into the air, in which the user will then use their strength to slam them into the ground head first.
Points: 3
Desert Turning Wrist Lock | Sabuka Tenkai Kote Hineri
Type: Taijutsu [ Sunagakure | Desert Aikido ]
Rank: Jounin
Cost: 220 Stamina
Damage: 180
Effect: Opponent is inflicted with 'Bound [Arm]' for three turns. This technique has a +5% chance to hit if the user has dodged a melee range Taijutsu or Ninjutsu attack this turn from the target.
Description: The user will grasp the opponent's wrist and move it outward at a 90 degree angle from the direction of attack. They will then swing their arm back around in a 180 degree angle, stepping underneath it and turning, ending with the opponent face down with their wrist and elbow locked by the user. The ninja will then draw the hand holding the elbow up and deliver a swift blow, rendering the arm unusable.
Points: 5