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Cho Hakkai

Colours Of Sound

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Name: Sound Type: Pink Sound

Type: Genjutsu

Rank: Gennin

Cost: 50 Chakra

Damage: N/A

Effects: Target suffers -75 Defence for 1 turn.

Description: The user performs a high pitched screech. The user creates the illusion that the screech resonates in the area and gradually gets louder and louder in the mind of the effected. As the pitch of the noise increases to its peak the sound is so terrible that the users concentration incoming attacks is effected and are unable to defend themselves as well as they would normally.

Points: 3

Name: Sound Type: Red Sound

Type: Genjutsu

Rank: Gennin

Cost: 50 Chakra

Damage: N/A

Effects: Target suffers -75 Taijutsu for 1 turn.

Description: The user whistles a constant, moderately pitched, note. The user tricks the opponents mind into thinking that they are swaying from side to side as their cochlea seems to have been affected from the noise of the users whistling. As a result of this the inflicted are not effected in terms of their accuracy or evasion, but the level of perfection that they would perform their Taijutsu moves has been negatively effected. Causing them to do less damage than they otherwise would.

Points: 3

Name: Sound Type: Blue Sound

Type: Genjutsu

Rank: Gennin

Cost: 50 Chakra

Damage: N/A

Effects: Target suffers -75 Ninjutsu for 1 turn.

Description: The user hums a very deep tone. The user makes the user believe that this note is much deeper than it actually is, causing their entire body to tremble. As the opponent performs any actions their concentration is split between the unusual and concerned feeling of all of their organs and muscles trembling and performing their move. As a result of this in carrying out a Ninjutsu move is not performed to the effectiveness as they usually would.

Points: 3

Name: Sound Type: Green Sound

Type: Genjutsu

Rank: Gennin

Cost: 65 Chakra

Damage: N/A

Effects:

- Target cannot use any Taijutsu techniques for 1 turn (Does NOT stack with Orange Sound).

- Does not affect ninja of higher rank than the user.

- Max use of 3 times per battle and cannot be used two turns in a row.

Description: The user focuses their Chakra into the fingers and thumb of their hand; placing their index finger on their thumb they snap their fingers. The click sound is horribly amplified so loud that the opponent covers their ears to shield their ears from the noise. The user creates the illusion that the sound passes through their body, vibrating around their muscles; splitting and tearing them. The user believes their muscles to be damaged severely and cannot perform moves which would cause any strain on them, namely Taijutsu attacks.

Points: 4

Name: Sound Type: Orange Sound

Type: Genjutsu

Rank: Gennin

Cost: 65 Chakra

Damage: N/A

Effects:

- Target cannot use any Ninjutsu techniques for 1 turn (Does NOT stack with Green Sound).

- Does not affect ninja of higher rank than the user.

- Max use of 3 times per battle and cannot be used two turns in a row.

Description: The user focuses their Chakra into the fingers and thumb of their hand; placing their index finger on their thumb they snap their fingers. The click sound is at a low frequency and at first the opponent believes that the user did not even click their fingers correctly. The user creates the illusion that the sound passes through their body, vibrating around their bones; fracturing and crushing some of their smaller bones such as the bones in their hands. The opponent believes that their hands are broken and cannot perform any hand seals.

Points: 4

Name: Sound Type: Gold Sound

Type: Genjutsu

Rank: gennin

Cost: 50 Chakra

Damage: 35 (Ghost Damage)

Effects: Opponent is Fazed for 1 turn.

- Spectral Damage: Damage is treated as Ghost Damage except that this may not be healed by any Jutsu or Skill that restores Health. When opponent's Health falls below 1, target is unconscious for remainder of battle.

- Fazed: -10% to hit.

Description: The user creates the illusion that they harness sound waves from the area, condensing them into a large ball in front of them. The user sends this ‘ball' of sound at great speed at the target. Upon connection the ball of sound explodes, releasing a thunderous bang. The initial impact deals the opponent illusionary damage.

Points: 3

Name: Sound Type: Azure Sound

Type: Genjutsu

Rank: Gennin

Cost: 55 Chakra

Damage: 45 (Ghost Damage)

Effects: Opponent is Startled for 1 turn.

- Spectral Damage: Damage is treated as Ghost Damage except that this may not be healed by any Jutsu or Skill that restores Health. When opponent's Health falls below 1, target is unconscious for remainder of battle.

- Startled: -5% to hit with Taijutsu or ranged weapons against an adjacent target.

Description: The user gathers particles of air and using their chakra, moulds them into visible ‘rings' around their forearms. The user approaches their opponent, stopping a few feet away and directs a punch at them. No initial contact is made; the rings hurl forward and strike their opponent – dissolving on impact. The user creates the illusion that the particles pass straight through into their body, and the manufactured waves of sound reverberate around their body, dealing them internal damage.

Points: 3

Name: Sound Type: Crimson Sound

Type: Genjutsu

Rank: Gennin

Cost: 60 Chakra

Damage: 50 (Ghost Damage)

Effects: Opponent is Scared of the user for 1 turn.

- Spectral Damage: Damage is treated as Ghost Damage except that this may not be healed by any Jutsu or Skill that restores Health. When opponent's Health falls below 1, target is unconscious for remainder of battle.

- Scared: Character tries to avoid at all costs, the one who caused the fear or the location that it is centred around. If forced to confront the object of fear, the ninja has a -5% to damage and -5% to accuracy to hit chance against target (i.e. not the stat itself).

Description: Gathering a large amount of visible sound waves the user imitates any type of Jutsu involving sound that they want (any rank). All damage by the technique is illusionary. After performing the illusionary technique the targeted opponent is visibly shaken and scared of the user.

Points: 3

Edited by Cho Hakkai
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Name: Sound Type: Pink Sound - APPROVED

Name: Sound Type: Red Sound - APPROVED

Name: Sound Type: Blue Sound - APPROVED

Name: Sound Type: Green Sound - APPROVED

Name: Sound Type: Orange Sound - APPROVED

Name: Sound Type: Gold Sound - APPROVED

Name: Sound Type: Azure Sound - APPROVED

Name: Sound Type: Crimson Sound - APPROVED

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I'm not too sure on the ins and outs of ghost damage anymore, but i dont think its a chuunin ability anymore, so you could make all of them accessible to gennin if you want.

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((Sorry if this is spam))

Sharinkugan, Ghost damage works like this:

You have 2 HP totals, both are the same. One is for regular damage, one is for ghost damage. You know how the regular damage one works already. If the ghost damage one (which only comes from Genjutsu) reaches 0, roll a d100. If the result is less than 50+attacker's Gen mod-defender's Con mod, then they are unconcscious; battle over. If it's higher, then your GHP returns to full and you are stunned for 1 turn. You regenerate 5% GHP every other turn.

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