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Crystal Release | Shōton | 晶遁

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Crystal Release | Shōton | 晶遁 

 

For centuries, the Shōton bloodline was considered a myth. Tales of its prowess spread quickly but briefly during the Era of Warring States, erased almost as swiftly as it emerged. Though numerous theories abound as to the origin and decline of the Shōton, the prevailing theory among shinobi historians is that a clan of ninja, blessed with the Shōton, turned their gift to war in the face of endless clan conflict. By the spread of the Shōton name it can be concluded that this clan was deadly and successful in war, rising with meteoric speed to the level of reverence and caution given to the legendary clans of the Elemental Nations. But during their rise, their legend disappeared almost overnight. Their fragile hold on power was destroyed by a union of attacking clans, casting aside their mutual hatred of each other to crush the greatest threat to them all. 

 

its bearers slaughtered and scions cast to the wind, Shōton disappeared. It lingered in legends, which turned to myth. Whispers of its resurgence were heard in dark corners of the world for decades, but none materialized into a ninja capable of Shōton's gifts until the rogue Sennin of Konoha, Orochimaru, recruited a young orphan girl named Guren. Guren was the recorded first bearer of the Shōton in centuries, and with her life the crystal bloodline found the start of a new legend. Although Guren later left Orochimaru's employ and vanished from the world stage, her offspring spread throughout the Elemental Nations, each with the potential to realize her legacy and unlock the mysteries of the Shōton.

 

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Ranks in the following skills may be purchased every 20 levels.

 

Shōton Affinity
Effect: The user receives the skill 'Combinatorial; Crystal' for free. This replaces their free village skill. The user may purchase two ranks of Ninjutsu Mastery [Crystal] for 1SP.

Description: Shinobi born to the Shōton bloodline have an innate affinity for Crystal ninjutsu and with comparatively little effort they achieve mastery that would take a normal shinobi a lifetime to accomplish.

Cost: -2

 

Shōton Replication
Effect: The user has a 10x% chance to generate a second Crystal Shard when they use a Crystal technique, where x is the user's rank in this skill.

Description: Those blessed with the Shōton bloodline can flood their techniques with chakra, creating additional Shards to sustain them through the longest battles. 
Ranks: 5
Cost: -1 per rank

 

Shōton Renewal
Effect: When the user consumes a Crystal Shard, their Chakra regeneration is increased by 0.5x% for one turn, where x is the user's rank in this skill. This effect does not stack. Regeneration granted in this manner does not count as Advanced Regeneration.

Description: Any ninja can sustain themselves with a crystal shard. Shōton shinobi thrive on such crystals, revitalising themselves in body and mind.
Ranks: 5
Cost: -1 per rank

 

Shōton Amplification
Effect: The user may spend 3 Crystal Shards as a free action in the Main Phase when using a Crystal technique to increase the base damage of that technique by 10%. Shards used in this way do not restore Chakra and do not activate Shōton Renewal.

Description: Where most ninja consume crystal shards for their personal benefit, Shōton shinobi can use the stored energy of these crystals to empower their ninjutsu, creating larger, harder and sharper crystals at will.
Cost: -2

Edited by Peregine
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Designer's Notes:

The Bloodline for shiny people. While the last few Elemental Bloodlines have had effects that key off the user's choice of subtle element bonus, that becomes difficult with tier 2+ elements. Instead, the bloodline focuses on the use of Crystal Shards that are produced when using crystal jutsu. The skills themselves are simple.

-Affinity is the standard skill for elemental bloodlines, bumped from -1 to -2 as Crystal is a Tier 2 combinatorial.

-Replication gives you a chance (50% at max) of generating an identical second shard when you use a crystal jutsu.

-Renewal enhances the Shard's effect, increasing your regen on a turn you consume a shard. This doesn't stack, so no saving shards to regen all your chakra in one turn. You can regen an extra 2.5% chakra at max rank per turn for -5sp (half of Chakra Flow and requires a high level), with the benefit that it isn't advanced regen.

-Amplification lets you spend the extra shards you got from Replication as offensive consumables, using them to pump your crystal jutsu. 

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I think you're overestimating a combo a little, since Renewal doesn't stack it can only give you +2.5% per turn regardless of how many shards you eat. It also costs -5SP and requires Lv80 to get that benefit. If you still think it's too strong I'd prefer to tweak Replication's effect to adjust the bloodline's balance since that's the skill I'm least happy with. 

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