cntrstrk14 Posted September 2, 2009 Posted September 2, 2009 IAF Class C Vehicle Clearance Description: An IAF member who has been granted Class C Vehicle Clearance is able to, with authorization of a port officer, make use of a small single passenger aircraft. These craft tend to be very small, low altitude air ships that are not very quick or stable in heavy weather, but work wonders in navigating terrain or scouting out nearby a larger “mother” ship. If used for a long distance it is advised to take caution in severe or heavy weather. The craft itself consists of a single seat with a small area to store personal cargo directly behind the seat. It is advised to never exceed 300 lbs. of cargo on these ships. These ships are the original models, meaning that they are kept afloat with the user of hot air and sails. Effect: -200 words on travel posts for the user to a minimum of 100 words. If used in severe climate (Staff decision, anything aside light rain) the user rolls 1d10 every 200 words. If they roll 1-4 the ship will crash, removing the bonus this skill gives and adding +300 words to all users on the craft. User must also pay $50 in repair costs. Does not stack with any other travel word reduction abilities. Restriction: IAF Member; Airman+ Ranking Cost: -1 IAF Class B Vehicle Clearance Description: An IAF member who has been granted Class B Vehicle Clearance is able to, with authorization of a port officer, make use of a small four passenger aircraft. These craft tend to be very small, low altitude air ships that are not very quick or stable in heavy weather, but work wonders in navigating terrain or scouting out nearby a larger “mother” ship. If used for a long distance it is advised to take caution in severe or heavy weather. The small craft itself consists of four seats mounted with two in front and two in back with a small cargo area near each seat large enough for personal gear and some other supplies. Cannot lift a large amount of weight, it is advised to never exceed 1000 lbs. of cargo on these ships. These ships are the original models, meaning that they are kept afloat with the user of hot air and sails. Effect: -300 words on travel posts for the user and up to 3 other characters to a minimum of 100 words. If used in severe climate (Staff decision, anything aside light rain) the user rolls 1d10 every 200 words. If they roll 1-3 the ship will crash, removing the bonus this skill gives and adding +300 words to all users on the craft. User must also pay $100 in repair costs. Does not stack with any other travel word reduction abilities. Restriction: IAF Member; Airman+ Ranking; IAF Class C Vehicle Clearance Cost: -1 IAF Class A Vehicle Clearance Description: An IAF member who has been granted Class A Vehicle Clearance is able to, with authorization of a port officer, make use of a medium eight passenger aircraft. These craft tend to be very small, low altitude air ships that are not very quick or stable in heavy weather, but work wonders in navigating terrain or delivering squads of ninja to the ground quickly from a “mother” ship. If used for a long distance it is advised to take caution in severe or heavy weather. The small craft itself consists of four seats mounted with two in front and two in back with a small cargo area near each seat large enough for personal gear and some other supplies. Cannot lift a large amount of weight, it is advised to never exceed 1000 lbs. of cargo on these ships. These ships are the original models, meaning that they are kept afloat with the user of hot air and sails. Effect: -400 words on travel posts for the user and up to 7 other characters to a minimum of 100 words. If used in severe climate (Staff decision, anything aside light rain) the user rolls 1d10 every 300 words. If they roll 1-2 the ship will crash, removing the bonus this skill gives and adding +200 words to all users on the craft. User must also pay $150 in repair costs. Does not stack with any other travel word reduction abilities. Restriction: IAF Member; Airman+ Ranking; IAF Class B Vehicle Clearance Cost: -1
Nappers Posted September 5, 2009 Posted September 5, 2009 Sorry. Can someone, anyone, update me as to when we had airplanes on NA and where please. For so long we didn't have trains, and I always hoped to get a inter-nation steam rail network in here. But planes?
Kouta Posted September 5, 2009 Posted September 5, 2009 Cough...aside from your airship...we've had none. So why is there now Capsule Corp aircars? IF it gets through...make it OBVIOUS ranks do not stack. Also, cannot be used in conjunction with anything else that lowers words for travel, including skills, paths, or bloodlines.
Volratho Posted September 5, 2009 Posted September 5, 2009 Well we had at least one airship, and 5 years to replicate it and experiment on the design. It probably helped that the owner of the airship became the Kage of the village. I agree that these skills should not be able to stack with any other skills that reduce traveling costs. Your in a ship, i can't see how any other traveling skills could get the ship there any faster.
cntrstrk14 Posted September 5, 2009 Author Posted September 5, 2009 They are glorified hot air balloons, not planes. Big difference. Also yes, there were a total of three galleon sized ships in the end of Fang. Kouta; I'll make the change.
Matthias Drake Posted September 5, 2009 Posted September 5, 2009 Is that necessarily a bad thing? I sort of like that the game world evolves. It does reduce accessibility somewhat, I suppose...
Nappers Posted September 5, 2009 Posted September 5, 2009 Wow. That is actually amazing. Although feasible that shouldn't have been allowed. It's an imbalance really to all Countries. Even if 'airships' were permissible to all nations it changes the game. And from the sounds of it that doesn't even seem to be the case? So looking at the skills as logical skills: At rank 1 you realise that is only lowers posts by 200 words but the rolls come into effect every 300 words therefore that actually never comes in to play. At lower ranks the chance of crashing and the frequency of rolls should be higher. So rank 1, reduce by 200 words, rolls every 50 words, 1-6 on a d10. Rank 2, reduce by 400 words [i don't mind the increase], rolls every 200 words, 1-4 on a d10. Rank 3, reduce by 600 words, roll once for the 600 words, 1-2 on a d10. As these flying boats get bigger shouldn't the cost to repair actually be higher to repair an eight person [including pilot] airship to a single person one?
cntrstrk14 Posted September 5, 2009 Author Posted September 5, 2009 Editted, changed them all to 200 words. It reduces flight by 200 words, so 300 words would still often happen, but not as much as I would like. Also, I don't think hot air balloons are a threat to NA when ninja can fly on their own, own summons that are birds, or bend space time.
Nappers Posted September 8, 2009 Posted September 8, 2009 (edited) The Big Brother Eye in the sky is what I don't like. Anyone can easily Godmod with this. Like- you're in battle, and something doesn't go you way- BOOM, Iwa ODSTs drop from the sky and cease all action. Or someone is trying to run away, BOOM, ODSTs drop in their dozens and handle shit. Edit: Ninja ODSTs. Edited September 8, 2009 by Nappers
cntrstrk14 Posted September 10, 2009 Author Posted September 10, 2009 Yeah, but that is no different than say, ANBU in any country too. They could suddenly appear in a RP and cease all action as well at any time, except that their arrival isn't announced by a giant blimp in the sky, they literally just appear. Of course I wouldn't use them to drop in and just kill RP's just because, I don't keep a tyranical choke hold on my country. Its basically just a response to Iwa being invaded or occupied 3-4 times in the last decade, they are sick of it D:< They are not an omnipotent organization, they are just a defensive action of the Country.
Exodus Posted September 10, 2009 Posted September 10, 2009 I really don't mind these, or the transport concept in all honesty. As long as it's kept in check and extends mostly to the defensive actions of Iwagakure then I'm personally fine with it. It wouldn't be too far-fetched to mobilize hot-air balloons with some of the technology already shown in the NA universe. I'd hope they don't evolve into ships of the future with ion engines and the works, and that it'd remain old-fashioned with a touch of creative texture behind it. Hot-air Balloons do the trick. The revised skills seem fine to me, although with the travel posts; aren't you the one who mainly controls the body of your own posts? So who is to call out whether there is bad weather or not? Just curious.
cntrstrk14 Posted September 10, 2009 Author Posted September 10, 2009 Bad weather would mostly be negligable unless a GM wanted to throw it at you. Its mainly in there for a bit of flavor to show that these balloons are fragile. Also: Me and MD have discussed the technology of the balloons extensively. If you want to see more on it please go look at the IAF Organization page. We actually talked about how far we want to push the technology to keep it in flavor with the world, and we cut way back on our initial ideas. <Throws out his blueprints for a U.S.S. Enterprise.>
Nappers Posted September 10, 2009 Posted September 10, 2009 As a whole the skills are Acceptable. I do find the balloons push the barrier more than an ANBU like organisation however as I would outright decapitate someone if they tried to say 'ANBU turned up because they hear and see all' in the most private thread between a group of people who have never before been on radar. Unlike ANBU I can see these guys being used to completely stop anything and for Iwagakurians to say 'ok, lawl, you can't do that actually this whole material is void because of air balloon scouts who can see the entire world.' Had these guys have been here not even my Madara/Yuki Invasion/Release of Iwa thing could have actually happened. Besides that as much as I love the guy I find hard to believe MD has kept with the flavour of anything considering that he had a floating land mass and that was upheld by admin and moderators. And given that I can't really believe that there's 'limits' to the thoughts. I mean even the thought of making sentient life from objects makes me cringe.