tygerin Posted February 17, 2015 Posted February 17, 2015 (edited) Teikoku Kumo Imperial SpiderThe bloodline recipient was blessed with the mutation which grants them three sets of arms. When performing a single movement, the additional arms acts as amplifiers, compounding the movement with simultaneous attacks to the single area. But when the ambidextrous by nature mutant decides to perform multiple tasks, they are able to widen the spectrum of actions into a coordinated attack.Requirements: Taken at character creation The User has three sets of arms which grants: An additional 2 small weapon attacks per turn. Can have each of your Basic Attacks deal two (2) strikes, with base damage for each strike being equal to the base damage of the Basic Attack. Any modifiers to Basic attacks are split evenly between the two (2) strikes. Can wield a total of six (6) Medium weapons, a total of three (3) Large weapons, or any combination of the above. As long as the user has two (2) free hands, they can preform seals for jutsu as normal. The effect 'Bound [Arm]' subtracts the use of one (1) arm from the total of six. The effect 'Bound [Paired Arms]' subtracts the use of two (2) arms from the total of six Cost: -3 Kumo shiruku - Spider SilkThe User has the ability to make spider webs by infusing their spit or sweat with chakra. They could use his webs to bind, trap, or sense enemies. These threads were extremely sticky, yet durable and elastic. This is because their chakra was constantly flowing through the webs, and is also why the threads could not be cut with normal tools such as kunai. The user could also create a thicker golden liquid that hardened into a chakra-blocking metal on contact with air. By chewing the spider web liquid inside his mouth, he could make it more solid and gum-like, allowing him to form makeshift weapons.Effects:-The user may use [Golden Webbing] Combinatorial element element to create Golden Webbing Weapons -User may create x small weapons in their Setup Phase for the cost of y Chakra. The value of x may not be greater than the total number of small weapons the user could throw in their Main Phase, determined by their rank. y = base damage of the weapon type createdSmall Weapons: The user may create these types small weapons with their ability. Made for the following main phase. Spike: 20 Base Damage Kunai: 8 Base Damage Senbon: 2 Base Damage, +1% chance to hit Arrow: 20 Base Damage Cost: -3 ~~~Mastery Skills~~~ Arai Tsukideta - Coarse JuttingDescription: The weapons created though the process of golden hardening has surfaces unlike weapons from the blacksmith. The weapons has juts and snags, forward and reverse saw teeth along the surface. Once they create contact, they usually need to be torn out with force, making the target bleed.Effect: Golden Webbing weapons inflicts 10% of their total damage as bleed damage for one turn.cost: -2 Kumo Bijon - Spider Vision Description: The hybrid bloodline user, along with having a plentitude of arms are also born with four ocular sets, Through a combination, they are able to receive an expanded telescopic view of battle which allows them to maneuver quicker than most. Effect: Concentration no longer gives a bonus to this character's passive chance to critically strike with Taijutsu. Instead, when using Taijutsu, the character gains an additional 10 points in their Accuracy stat for every 100 points they have in Concentration. This may not bring the Accuracy stat over 1.5x. -2 Setsugan renzu Shishō - Ocular Hindrance Description: The bloodline recipient is a hybrid, perfect merging of arachnid and human. The two regular human like eyes along with small lenses on the outside which points in the direction of their head. The sight of a arachnid set in human physiology grants them telescopic ability further than most, but also comes with a drawback, because of the inability to shut these lenses, they are susceptible to momentary blindness Requirement: taken at character creation Effect: Impaired eyesight and Blind effects lasts one additional turn +2 Edited April 1, 2015 by tygerin
Kouta Posted February 17, 2015 Posted February 17, 2015 So initial thoughts: Imperial Spider: 1. Changing a modifier ratio is powerful juju, but if it is the primary function of the bloodline, perhaps. I don't see it as the primary function of this bloodline however, so I'm kind of against it in this scenario. It DEFINITELY would not be a passive effect that hangs around regardless of whether or not the system is active. 2. More basic attacks/weapon attacks is okay. You'll need to clean up the verbiage of the "Bound" effect stuff. Maybe by giving the extra arms a name, and saying that Bound [Arm] must target either the user's arm or the name you give the arms. Binding your extra arms, however, would remove all your bonuses (your extra attacks, your extra swings, being able to hold two weapons, etc.) Then say that Bound [Paired Arms] targets all arms simultaneously. Holding weapons and stuff is cool, you can just say "User can wield up to 1 Medium weapon and still cast jutsu without One Handed Seals." And then something like "User may hold up to 2 medium weapons. Ninja holding 2 medium weapon will need One Handed Seals to perform jutsu." 3. Two jutsu/phase? Nope. Nope nope nope. You essentially invalidate Speed with this effect, which is not allowed. You may make Weapon Attack, in which you will gain extra swings. You may make basic attack, in which you'll gain extra swings. You make a single Taijutsu. You may make a single Ninjutsu. Thats it. For a ton of balance reasons, but mostly because Speed is a stat and a subclause in a bloodline shouldn't be allowed to invalidate a whole stat. 4. I don't care if you get full extra weapon/basic attacks. Thats a bloodline ability granting them to you. You don't need to gimp their damage. Spider Silk: What does your element do? Elements have effects, and creating items is not an element effect. Speaking of. Weapon creation cost = base damage (paid in chakra). Then you have to say if the weapons last outside of that phase, because that will determine how many we'll allow you to make. Silk Mastery: This seems unnecessary, since you can just "Ninjutsu Mastery; Gold Webbing." Esepcially with how vague it is. "Weapons" is a very large category, and there is a thing called "Warrior" which is Nin Mastery for weapons. This seems like there are too many skills that boost the damage of your attacks, and this doesn't seem to be necessary for the bloodlines flavor. I'd nix it. Coarse Jutting: 10% of their base? Total? Work this out for me, please. Silk Sensory: This is again a vague effect. Increase their accuracy and evasion with silk. So you only gain bonus to dodge against silk? I thought your element was Gold Webbing? How do you "introduce" it to terrain? This to me feel more like a jutsu. You create a Gold Webbing Terrain Effect, and then make a Gold Webbing Jutsu to cast that terrain, giving you some effects. Overall, TL;DR: Pick nomenclature for things. You alternate between Silk, Web, Webbing, and Gold Webbing, so all these skills get confused and vague. For things that don't have names, you can name them in the skill. "Weapons Created by this Skill are considered 'Gold Webbing Weapons'" and then continue to use that name throughout all the other skills.
Rei Posted February 17, 2015 Posted February 17, 2015 Imperial Spider: We discussed this last night; your ratio adjustment won’t fly. Adjusting stat ratios, especially stats with various applications like Taijustu, should be the sharp, mechanical focus of your advance system. In this instance, however, it feels like an add-on to much larger and complicated ideas, such as “We the Spider People” and “We of 1000 arms.” If you want to increase physical damage, create a skill that boosts tai-related damage when they have access to all their arms. Ocular Hindrance: Move This to the skills section (less clutter). Spider Silk: 3 SP. 2 for the Element, 1 for weapon creation. Coarse Jutting: Move this to the skill section (less clutter) and increase the cost to 2P. Spider Vision: Should be an active ability. Attach an activation and keep up cost.
tygerin Posted February 17, 2015 Author Posted February 17, 2015 (edited) As per discussion in skype for the uses of which bloodline will be used under sharp mechanical focus, altered Imperial Spider with statement that all arms must be free to use AS and adjusted AS activation costs adjusted spider vision added pugilist tactics because it fits in the scheme of the mechanics adjusted costs to other skills as mentioned Edited February 18, 2015 by tygerin
Kouta Posted February 20, 2015 Posted February 20, 2015 (edited) For my own posterity, no system purpose: When the bloodline is not active, they just have two arms? And then they activate and grow more? And now for review things. Imperial Spider: Looks much cleaner. I like what you've done here. The bit about deactivation is in a different font, though, and its annoying me. I'd stop right there, and put a (-2) SP Cost on this giant listy party, though. Because as it is right now...you're not paying anything for those effects. You just declare "I want imperial spider!" and then suddenly have a free skill. Which leads me to the next thing below it with no name. Again, we're standing firm on the "no adjusting ratio." Ratio adjustment are only for bloodlines who use that as their primary focus. This bloodline is so scattered that theres no way you can argue taijutsu ratio to be your primary focus. So it has to go. We've discussed at length in skype why this must be, but for the sake of the board: -- Unlike bonus damage, or even bonus stats, Changing the ratio has a near infinite potential for bonus. The previous two listed have limits, in that you can only add so much to any one stat or to any singular attack before some kind of cap is imposed. Changing a ratio is different in that you alter how a stat works. There is no failsafe for that change, no limits, and no drawbacks. So ratio changes are powerful juju. IF your goal is to "Use multiple arms in a single strike" and thus get a bonus, then make a skill (with its own name) that says something to the effect of "user gives up any bonus strikes granted by "Imperial Spider" for this turn. If he does, then one attack in his main phase receives + damage of some kind." Usually, bloodlines represent this as some multiple of X, where x is your level. This number is rarely if ever bigger than 4x. It might also be a good idea to have that skill rank up and increase the multiplier per rank, so like a 2x/3x/4x progression or something. Occular Hindrance: IT doesn't need to leave, but it needs to move down and get out of the way. Maybe a second section for "Mastery" skills or "Clan skills" Spider Silk: Do we have a "Golden Webbing" Combinatorial Element skill yet? You also still havent made the cost change I asked for. You also havent name the weapons as "Golden Webbing Weapons" so they don't receive the bonus from the skill right beneath them. Coarse Jutting: This affects nothing right now, because nothing has been named "Golden Webbing Weapons" Pugilist: Are you adjusting the amount of damage blocked or the block range? Also, are you using the Weapon Attribute Parry? Because that will be more expensive to gain additional uses of parry. Spider Vision: I'm actually okay with this, but the wording is clunky. Put that last part first and quote the exact effect of Concentration so the wording it exact, and then says "Instead, for every 100 points..." Edited February 20, 2015 by Kouta
Kouta Posted February 22, 2015 Posted February 22, 2015 Does Spider Silk automatically give you Golden Webbing, or just allow you to learn it at its normal SP cost? Either is doable, I'd say raise cost to -3 if its the first, leave it as is for the latter. Also, does a Spike and an Arrow have any systematic difference? Finally, your effect says "one of three" small weapons, and you have 4 listed. Otherwise, this looks pretty good.
tygerin Posted February 22, 2015 Author Posted February 22, 2015 Fixed spider silk to -3 Arrow are the ranged ammunition which they will use with the bow, which will be created as a technique because unlike these weapons, don't dissolve after a round The spike are the larger type weapons which kidomaru used for melee and throwing like the kunai changed the wording on it because it was supposed to read these instead of three
cntrstrk14 Posted March 2, 2015 Posted March 2, 2015 Teikoku Kumo Imperial Spider- Getting additional basic attacks is problematic because of how Martial Artist works. With 10 ranks at sennin level that is +120 damage per strike, or +240 damage with your bloodline. I would suggest dropping this unless basic attacks are a large part of what you want this bloodline to do.- Let me try a rewrite of the abilities you want here. I think you can give this bloodline some more teeth (and also have it sink up with the flavor more). This is assuming (which reading this I am assuming) that this is the pillar of the bloodline. The User has three sets of arms which grants:An additional 2 small weapon attacks per turn.Can have each of your Basic Attacks deal two (2) strikes, with base damage for each strike being equal to the base damage of the Basic Attack. Any modifiers to Basic Attacks are split evenly between the two (2) strikes.Can wield a total of six (6) Medium weapons, a total of three (3) Large weapons, or any combination of the above.As long as the user has two (2) free hands, they can preform seals for jutsu as normal.The effect 'Bound [Arm]' subtracts the use of one (1) arm from the total of six.The effect 'Bound [Paired Arms]' subtracts the use of two (2) arms from the total of six. With these much large effects, I would also say that this should cost -3 instead of -2.Kumo shiruku - Spider Silk- This feels very similar to your otherbloodline. Maybe instead of small weapons we just focus on making bow & arrows for now? A bow can be a large weapon and use the ranged weapon modifiers for attack. If we just focus on making large bow weapons here we can probably lower the cost some.Arai Tsukideta - Coarse JuttingThis is fine, even with the suggested changes above.Kumo Bijon - Spider VisionPlease mention specifically that this is for Taijutsu like the critical bonus.Setsugan renzu Shishō - Ocular HindranceSure
tygerin Posted March 2, 2015 Author Posted March 2, 2015 (edited) The changes has been made Will not remove the weaponry until later because as with canon, he created weapons with the sticky golden weaponry. He done so in both the manga and anime, there shouldn't be a problem with that at all. I removed it from the Beetle bloodline rather than lose that effect in this one. added the word 'bonus' to Spider Vision because the concentration dynamic that adds to critical strike only happens for taijutsu attacks. Edited March 2, 2015 by tygerin
Rhapsody Posted April 1, 2015 Posted April 1, 2015 Alright so, first off in regards to the creating of small weapons... I just wanted to make sure you note to you that cannon things will not always translate very well into the system. There may be times when things from the source material just cannot be included, no matter how nice or cool they are, or how much sense it seems to make. That's just a part of the game and a reality we have to deal with. It's not anything personal. If you're quite set on the small weaponry, though, it can likely be worked with. THAT BEING SAID... Try this for Spider Vision: "Concentration no longer gives a bonus to this character's passive chance to critically strike with Taijutsu. Instead, when using Taijutsu, the character gains an additional 10 points in their Accuracy stat for every 100 points they have in Concentration. This may not bring the Accuracy stat over 1.5x."
almondsAndRain Posted November 1, 2022 Posted November 1, 2022 As a newer version of this was approved (and then pulled, and then approved, and then pulled, and then approved, and so on and so forth), I am pulling this old version of the bloodline to dead.