Village: Iwagakure | Kirigakure | Konohagakure | Kumogakure | Kusagakure | Otogakure
Sunagakure | Yukigakure | General
Rank: Academy Student | Gennin | Chuunin | Jounin | Sennin
Type: Ninjutsu | Genjutsu | Taijutsu | Ninjutsu / Taijutsu | Taijutsu / Genjutsu | Ninjutsu / Genjutsu
Basic Element: Wind | Earth | Water | Lightning | Fire
Combo Element: Cloud | Wood | Plant | Sound | Sand
Style: Wild Beast | Momentum | Mountain Ox | Desert Aikido | Serpent | Lotus | Crane
Archetype: Elemental | Time | Carnal | Creational | Meditative
Special: Dynamic Trap | Set Trap | Clone | Weapon | Barrier | Shield | Terrain | Climate | Pet
Other: Powerful | Unacceptable | Sealing | Medical
Bitter Crimson Tears | Katsurui Shinku
Type: Ninjutsu [ Konohagakure | Fire ]
Rank: Jounin
Cost: 180 Chakra
Damage: 40
Effect: This attack deals 'Burning; 50' for four (4) turns. If this attack misses, each turn following the target must dodge it again until it hits or two (2) turns pass, whichever comes first. If this attack hits on the second turn or later, it deals no damage and afflicts the opponent with 'Burning; 50' for 4-x turns, where x is equal to the number of times this attack has missed. The target may as a Main Phase action choose to end future attacks against them. This jutsu may be used twice per battle.
Description: Forms an odd little cloud of flame above the target's head which rains down flame upon them. The cloud is stationary, so the full effect of the jutsu will only be felt on a stationary target. The flames are meant to not hurt the user of this technique, and if they were to stand in the rain they would not become burned.
Points: 5
Blaze | Kaen
Type: Ninjutsu [ Fire ]
Rank: Jounin
Cost: 100 Chakra
Effect: Used in the Setup Phase. For the next three (3) turns treat the user's Taijutsu and Basic Weapon Attacks as if it were a Ninjutsu/Taijutsu hybrid attacks with [Fire] added to its types and effects. This may only be used once per battle.
Description: The user is engulfed in a blaze of flames that consumes their entire body. In every direction around them up to a foot away the air is lit aflame. Anyone that gets to close will be burned by the intense heat surrounding their body, and a melee fighter with this technique is an even more dangerous opponent than normal.
Points: 3
Fire Dragon Flame Blast | Katon; Karyū Endan
Type: Ninjutsu [ Fire ]
Rank: Jounin
Cost: 220 Chakra
Damage: 150
Effect: The target is afflicted with 'Burning: 25' for three (3) turns. This attack has a +12% Chance to Hit.
Description: The ninja draws in a deep breath and lets it out in a flame that flies at their opponents in a huge wall of incendiary might. This move is for obvious reasons very difficult to avoid.
Points: 5
Fire Release: Great Fireball Technique | Katon; Gōkakyū no Jutsu
Type: Ninjutsu [ Fire ]
Rank: Gennin
Cost: 20 + 8x Chakra
Damage: 20
Effect: The value of X is a number between 0 and 3, chosen when this technique is utilized. This technique afflicts one (1) turn of 'Burning: 10x'.
Description: Originally crafted as a signature technique of the Uchiha clan of Konohagakure, Gōkakyū no Jutsu has found its way into the hands of both common Konoha shinobi and further into the world at large. Though most powerful when handled by a member of its origin clan, Gōkakyū no Jutsu is a formidable and relatively easy to use technique wherein the user kneads chakra inside their body, converts it to fire, then expels flames rapidly from their mouth. Though the technique gains its namesake from a large orb shape, it is easily used as a continuous flame-thrower whose volume can be controlled through raw chakra output. The impact of this technique is not the most potent, but it easily burns away its targets and often leaves a scorched crater in its wake.
Points: 3
Fire Release; Burst End | Katon; Basuto Endo
Type: Ninjutsu [ Konohagakure | Fire ]
Rank: Gennin
Cost: 40 Chakra
Damage: 20
Effect: The target of this technique is afflicted with 'Burning: 10' for two (2) turns.
Description: Takes many months to learn a gennin is simply able to create an orb of fire by using the chakra from the nodes on their fingers. The Orb is a bright red color and it has fire rotating around it. Even though it looks like a basic fireball the Orb actually creates a powerful explosion on impact of the opponent.
Points: 2
Fire Release; Confining Serpents | Katon; Ashidomeja
Type: Ninjutsu [ Konohagakure | Fire ]
Rank: Jounin
Cost: 80x Chakra
Damage: 45x
Effect: This technique possesses a number of strikes equal to x, to a maximum of 4 strikes. Each strike inflicts one (1) cumulative turn of 'Burning: 20' and 'Shacked: Leg'.
Description: The nin using this creates a string of hand seals and finally faces their open palms to a target. From their palms come a number of serpents made of fire, which no matter how many there are take up the whole surface of both hands. These serpents of fire fly in winding paths at the enemy, and due to their composition allow the enemy less room to maneuver after all have attempted to strike him/her.
Points: 8
Fire Release; Cover Fire | Katon; Kasai o Kabā
Type: Ninjutsu [ Fire ]
Rank: Chuunin
Cost: 110 Chakra
Damage: 50
Effect: The target is afflicted with 'Blind' and 'Distracted' for one (1) turn.
Description: The user breathes in deeply and exhales, swinging from one side to the other so that they send out an arc of small fire sparks. The sparks fan out and then converge on their target, swarming them in light and fire.
Points: 3
Fire Release; Dragon Fire Technique | Katon; Ryūka no Jutsu
Type: Ninjutsu [ Konohagakure | Fire | Dynamic Trap ]
Rank: Chuunin
Cost: 60 Chakra
Damage: 120
Condition: The target of this technique must have had the effects of the item 'Wire String' applied to them during their previous turn.
Effect: Following this technique's resolution, remove the effects of 'Wire String' from the target, regardless of this technique's success.
Description: A raging inferno of a technique, Katon: Ryūka no Jutsu must have a medium through which it may be channeled before its destructive power can be properly harnessed. Once a target is successfully bound using wire string, the user will erupt into a pillar of flame. That flame will then race down the ninja wire and engulf its target, burning away flesh and blood. The incredible intensity of this technique frequently burns away even the wire it uses as a conductor.
Points: 4
Fire Release; Fire Wash | Katon; Yoku Hi
Type: Genjutsu [ Elemental | Fire ]
Rank: Chuunin
Cost: 50 Chakra
Damage: 45 Ghost Damage
Effect: The target is afflicted with 'Fazed'.
Description: Using this the nin creates a wave of fire that washes over the opponent with an intensely bright illusory flame.
Points: 2
Fire Release; Firecracker Fist | Katon; Bakuchikuken
Type: Ninjutsu / Taijutsu [ Fire ]
Rank: Gennin
Cost: 30 Stamina, 30 Chakra
Damage: 20
Effect: The target is afflicted with 'Distracted' for two (2) turns.
Description: The user generates a large amount of chakra on their back as they approach. As they near for the punch, the chakra explodes off their back, emitting a spray of fire in all directions that distracts the opponent with the flashing light and bright colors.
Points: 3
Fire Release; Great Fireball Technique II | Katon: Gōkakyū no Jutsu
Type: Ninjutsu [ Fire ]
Rank: Chuunin
Cost: 40 + 5x Chakra
Damage: 50
Effect: The value of x is a number between 0 and 5, chosen when this technique is utilized. This technique afflicts one (1) turn of 'Burning: 10x'.
Description: Originally crafted as a signature technique of the Uchiha clan of Konohagakure, Gōkakyū no Jutsu has found its way into the hands of both common Konoha shinobi and further into the world at large. Though most powerful when handled by a member of its origin clan, Gōkakyū no Jutsu is a formidable and relatively easy to use technique wherein the user kneads chakra inside their body, converts it to fire, then expels flames rapidly from their mouth. Though the technique gains its namesake from a large orb shape, it is easily used as a continuous flame-thrower whose volume can be controlled through raw chakra output. The impact of this technique is not the most potent, but it easily burns away its targets and often leaves a scorched crater in its wake.
Points: 3 [Evolving 1; Fire Release: Great Fireball Technique]
Fire Release; Phoenix Sage Fire Technique | Katon; Hōsenka no Jutsu
Type: Ninjutsu [ Konohagakure | Fire ]
Rank: Gennin
Cost: 20x Chakra
Damage: 20 per strike
Effect: This technique possesses a number of strikes equal to x, with a maximum of three (3). Each strike of this technique has -10% chance to hit. Once per battle, if three (3) strikes were made with this technique and at least two (2) fail to hit their target, the user may treat a non-Genjutsu, Genin ranked technique used in their following turn against the same target as if it were a Dynamic Trap with its conditions fulfilled.
Description: Another technique gifted to Konoha by its Uchiha forebears, Katon: Hōsenka no Jutsu is as much of a flash strategy as it is a standalone technique. The user will knead Fire-natured chakra within their torso, then spit out a small flurry of fireballs that are rather inaccurate. The intensity of the flame combined with its very predictable attack pattern tends to trap their targets into committing a dodge whose trajectory is pre-determined by the user. The user usually follows this with a secondary attack to take advantage of the target's brief exposure.
Points: 3
Firefly | Hotaru
Type: Ninjutsu [ Konohagakure | Fire ]
Rank: Gennin
Cost: 5 Chakra
Effect: This technique creates a number of Fireflies equal to x, maximum of 15. These Fireflies illuminate dark areas but do nothing on their own.
Description: Creates one to fifteen small phantom fireflies. These are beautiful to look at and light up an area very well. Excellent jutsu for use on a date, really impress the girls (or boys).
Points: 1
Firefly Regime | Hotaru Ryouiki
Type: Ninjutsu [ Konohagakure | Fire | Dynamic Trap ]
Rank: Chuunin
Cost: 4x Chakra
Damage: 5x
Condition: Must have x fireflies on the field from 'Hotaru'.
Effect: Sacrifice x fireflies. This is not a multi-hit jutsu, maximum of 25 fireflies.
Description: Causes the fireflies summoned by Hotaru to explode in tiny fiery balls on their opponent. While only nuisances in themselves, they can deal a quite staggering amount of damage if the entire swarm blows up together.
Points: 4
Flashbang | Furashobangu
Type: Ninjutsu [ Konohagakure | Fire | Dynamic Trap ]
Rank: Gennin
Cost: 35 Chakra
Damage: 20
Condition: There must be at least 10 Fireflies active on the field.
Effect: The target of this technique is afflicted with 'Fazed' for one (1) turn.
Description: After summoning forth the phantom fireflies, the user 'drains' the fireflies of their light and pools it with Chakra, then hurls it at the target's face, where it explodes. The fireflies will return to their lit state after this technique.
Points: 2
Ghost Combustion | Yūrei no Yōna Nenshō
Type: Genjutsu [ Elemental | Fire ]
Rank: Jounin
Cost: 180 Chakra
Damage: 270 Ghost Damage
Description: The opponent believes they were suddenly lit aflame from the stomach. From there, their flesh and muscle melting off rapidly as the fire spreads across their entire body. Finally as they are completely consumed by the flames their abdomen will burst open with a violent explosion.
Points: 3
Rend the Heart | Katsu wa Chusshin
Type: Ninjutsu [ Fire ]
Rank: Chuunin
Cost: 60 Chakra
Damage: 100
Effect: The user takes 10 burn damage when using this technique.
Description: Creates a large fireball that is thrown towards the opponent. A reckless technique that is impossible to fully control the sheer volume of flame that is created by this fireball. It does massive damage for a chuunin level jutsu of it's cost, but because of that it has backlash and burns the user's body when the fireball is used unleashed.
Points: 2