Village: Iwagakure | Kirigakure | Konohagakure | Kumogakure | Kusagakure | Otogakure
Sunagakure | Yukigakure | General
Rank: Academy Student | Gennin | Chuunin | Jounin | Sennin
Type: Ninjutsu | Genjutsu | Taijutsu | Ninjutsu / Taijutsu | Taijutsu / Genjutsu | Ninjutsu / Genjutsu
Basic Element: Wind | Earth | Water | Lightning | Fire
Combo Element: Cloud | Wood | Plant | Sound | Sand
Style: Wild Beast | Momentum | Mountain Ox | Desert Aikido | Serpent | Lotus | Crane
Archetype: Elemental | Time | Carnal | Creational | Meditative
Special: Dynamic Trap | Set Trap | Clone | Weapon | Barrier | Shield | Terrain | Climate | Pet
Other: Powerful | Unacceptable | Sealing | Medical
Armor of Sand: Rank 1 | Suna no Yoroi
Type: Ninjutsu [ Sunagakure | Sand | Shield ]
Rank: Chuunin
Cost: 120 Chakra
Effect: Creates a shield around the user with 200 health points. The user may repair the shield to full health points for 90 chakra in the Setup Phase. Additionally, once per battle if the health of the shield is reduced to 0, the user may immediately pay 90 chakra to repair it to full health. Armor of Sand techniques do not stack with one another. Lasts for four (4) turns. This technique may be used an unlimited number of times per battle.
Description: The secret armor of the wind people. This armor is weaker than the shield or sphere of sand, but comes at the use of heightened maneuverability. The user may attack while the armor is on still, and can activate it faster than one could blink if in danger.
Points: 5
Armor of Sand: Rank 2 | Suna no Yoroi
Type: Ninjutsu [ Sunagakure | Sand | Shield ]
Rank: Jounin
Cost: 200 Chakra
Effect: Creates a shield around the user with 400 health points. The user may repair the shield to full health points for 160 chakra in the Setup Phase. Additionally, once per battle if the health of the shield is reduced to 0, the user may immediately pay 160 chakra to repair it to full health. Armor of Sand techniques do not stack with one another. Lasts for four (4) turns. This technique may be used an unlimited number of times per battle.
Description: The secret armor of the wind people. This armor is weaker than the shield or sphere of sand, but comes at the use of heightened maneuverability. The user may attack while the armor is on still, and can activate it faster than one could blink if in danger.
Points: 5 [Evolving 2; Armor of Sand: Rank 1]
Plant Release; Shield of Nature | Shokuton; Shizen no Tate
Type: Ninjutsu [ Plant | Shield ]
Rank: Chuunin
Cost: 100 Chakra
Effect: Creates a shield with 150 health points. As many armor pieces can be made for the amount of armor slots you have left (Chest, leg, forearm(s), etc). Each shield is made separately. Lasts for four (4) turns. May only be used two (2) times per battle.
Description: Using the natural elements around you a Shinobi is able to create a piece of armor to protect him/her for a short amount of time.
Points: 4
Shield of Sand | Suna no Tate
Type: Ninjutsu [ Sunagakure | Sand | Shield ]
Rank: Gennin
Cost: [See Effect]
Effect: Activated in the Main Phase and may be de-activated in any phase. While active the user receives no dodge roll, though they may still use jutsu, skills or weapons to defend against the incoming attack. If deactivated during the Response Phase, the user does not receive a dodge roll. If the opponent's speed stat is more than or equal to 1.25x the user's Ninjutsu, then the shield is bypassed and the attack cannot be blocked. If the opponent's speed stat is higher than the user's Ninjutsu stat and less than 1.25x the user's ninjutsu, the user must pay 1.5x the cost to block the damage. Suna no Tate does not apply to Genjutsu and the user may roll to dodge against it. Lasts for four (4) turns.Instead of taking damage, the user spends chakra for each point of damage prevented based on the chart below.--Void-type Jutsu = 2 chakra for every 1 damage--Fire-type Jutsu = 1 chakra for every 1 damage--Water-type Jutsu = 3 chakra for every 1 damage--Lightning-type Jutsu = 1 chakra for every 2 damage--Earth-type Jutsu= 2 chakra for every 3 damage--Wind-type Jutsu = 4 chakra for every 1 damage--Sand-type Jutsu = 1 chakra for every 4 damage--Other = (Amount of combinations) chakra for every 1 damage--Weapons = 1 chakra every 2 damage--Taijustu = 4 chakra for every 5 damage
Description: After the passing of the Fifth Kazekage many of the ninja within the village who looked up to him decided to try and preserve his specialty jutsu to be used by all Suna ninja. Since many of his most basic attacks and defenses relied on the Shukaku demon, they had to alter the workings of many of them. The only successful jutsu to come out of this plan was the Suna no Tate. It is a modified version of the technique that instead of running off of the abilities of the Shukaku demon instead are based upon the actual reaction time of the ninja himself. This jutsu is known through the village as the 'Gift of the Fifth' which shows his determination to protect all the villagers even after his death.
Points: 5