Village: Iwagakure | Kirigakure | Konohagakure | Kumogakure | Kusagakure | Otogakure
Sunagakure | Yukigakure | General
Rank: Academy Student | Gennin | Chuunin | Jounin | Sennin
Type: Ninjutsu | Genjutsu | Taijutsu | Ninjutsu / Taijutsu | Taijutsu / Genjutsu | Ninjutsu / Genjutsu
Basic Element: Wind | Earth | Water | Lightning | Fire
Combo Element: Cloud | Wood | Plant | Sound | Sand
Style: Wild Beast | Momentum | Mountain Ox | Desert Aikido | Serpent | Lotus | Crane
Archetype: Elemental | Time | Carnal | Creational | Meditative
Special: Dynamic Trap | Set Trap | Clone | Weapon | Barrier | Shield | Terrain | Climate | Pet
Other: Powerful | Unacceptable | Sealing | Medical
Armor of Sand: Rank 1 | Suna no Yoroi
Type: Ninjutsu [ Sunagakure | Sand | Shield ]
Rank: Chuunin
Cost: 120 Chakra
Effect: Creates a shield around the user with 200 health points. The user may repair the shield to full health points for 90 chakra in the Setup Phase. Additionally, once per battle if the health of the shield is reduced to 0, the user may immediately pay 90 chakra to repair it to full health. Armor of Sand techniques do not stack with one another. Lasts for four (4) turns. This technique may be used an unlimited number of times per battle.
Description: The secret armor of the wind people. This armor is weaker than the shield or sphere of sand, but comes at the use of heightened maneuverability. The user may attack while the armor is on still, and can activate it faster than one could blink if in danger.
Points: 5
Armor of Sand: Rank 2 | Suna no Yoroi
Type: Ninjutsu [ Sunagakure | Sand | Shield ]
Rank: Jounin
Cost: 200 Chakra
Effect: Creates a shield around the user with 400 health points. The user may repair the shield to full health points for 160 chakra in the Setup Phase. Additionally, once per battle if the health of the shield is reduced to 0, the user may immediately pay 160 chakra to repair it to full health. Armor of Sand techniques do not stack with one another. Lasts for four (4) turns. This technique may be used an unlimited number of times per battle.
Description: The secret armor of the wind people. This armor is weaker than the shield or sphere of sand, but comes at the use of heightened maneuverability. The user may attack while the armor is on still, and can activate it faster than one could blink if in danger.
Points: 5 [Evolving 2; Armor of Sand: Rank 1]
Desert Leg Sweep | Sabaku Aiki Otoshi
Type: Taijutsu [ Sunagakure | Desert Aikido ]
Rank: Gennin
Cost: 40 Stamina
Damage: 20
Effect: Opponent is inflicted with 'Prone'. Opponent must have moved in their previous turn.
Description: Using the opponent's momentum against them, the user will draw the wrist of the opponent towards them while simultaneously sliding their leg in and causing an imbalance. The opponent will then be released with a swift lift of the wirst upwards, sending them to a prone position on the ground.
Points: 2
Desert Turning Wrist Lock | Sabuka Tenkai Kote Hineri
Type: Taijutsu [ Sunagakure | Desert Aikido ]
Rank: Jounin
Cost: 220 Stamina
Damage: 180
Effect: Opponent is inflicted with 'Bound [Arm]' for three turns. This technique has a +5% chance to hit if the user has dodged a melee range Taijutsu or Ninjutsu attack this turn from the target.
Description: The user will grasp the opponent's wrist and move it outward at a 90 degree angle from the direction of attack. They will then swing their arm back around in a 180 degree angle, stepping underneath it and turning, ending with the opponent face down with their wrist and elbow locked by the user. The ninja will then draw the hand holding the elbow up and deliver a swift blow, rendering the arm unusable.
Points: 5
Sand Binding Coffin | Sabaku Kyū
Type: Ninjutsu [ Sunagakure | Sand ]
Rank: Chuunin
Cost: 150 Chakra
Damage: 25
Effect: This technique may not be performed unless the terrain effect 'Sand' is active on the battlefield. The target of this technique is afflicted with 3 turns of the status effects 'Bound; Paired Arms' and 'Shackled; Paired Legs'. On their turn during the Set-Up Phase, the target of this technique may roll a 20+x-sided dice. On an outcome of 18-y, the target of this technique is no longer afflicted with any status effect caused by this technique. When determining the outcome of rolls made in this way,'x' is considered a number corresponding with the target's Ninja Rank (1; Genin, 2; Chuunin. Etc) and 'y' is considered to be the number turns the target has been under the effects this technique multiplied by 2. The target of this technique is dealt 20 unmodified damage anytime a roll made in this manner is failed.
Description: One of the signature techniques of the Fifth Kazekage, this technique was adopted by the Village Hidden in the Sand after he taught the usage of the technique to several of his most promising students. Since then, it has become a staple jutsu that shinobi of Sand Village use to control the battlefield in their esteemed Kazekage's hallmark style. After forming the necessary handseals, the user of this technique guides a quantity of sand capable of encasing a human entirely toward their target. The sand then covers their body tightly, grinding against them
Points: 5
Sand Clone Technique | Suna Bunshin no Jutsu
Type: Ninjutsu [ Clone | Sunagakure | Sand ]
Rank: Chuunin
Cost: 50 Chakra
Effect: Each Sand Clone has 30 Health and 10% of the user's remaining stats. In their Response Phase, the creator may sacrifice y Sand Clones to reduce the damage of an incoming attack by 30y. This is a free action and may be done after they roll to dodge. Maximum of five (5) clones may be created.
Description: The Sand Clones of Sunagakure were created by Gaara of the Desert during his youth. Unlike most clones, their purpose was not to fight for the user and confuse their opponents, as they appear as sand shaped into the likeness of their creator. Suna Bunshin are made with the defense of their creator in mind and are quick to jump in front of their creator to shield them from damage.
Points: 7
Sand Release; Changing Sands | Santon; Suna Henka
Type: Ninjutsu [ Sunagakure | Sand | Terrain ]
Rank: Chuunin
Cost: 140 Chakra
Effect: Terrain is now "Sand".
Description: Using their ability to manipulate the element, the Shinobi amplifies the amount of sand on the field by using existing sand and causing it to multiple and turn surounding ground into additional sand.
Points: 5
Sand Release; Sand Eruption | Santon; Suna Funka
Type: Ninjutsu [ Sunagakure | Sand ]
Rank: Gennin
Cost: 45 Chakra
Damage: 30
Effect: Causes 'Impaired Eyesight' for one turn.
Description: Causing the sand hidden into the ground to erupt dealing minor damage along with sand getting into the eyes of the opponent slightly causing them to have reduced eyesight.
Points: 3
Sand Release; Sand Slide | Santon; Sabaku Shōhen
Type: Ninjutsu [ Sunagakure | Sand ]
Rank: Gennin
Cost: 40 Chakra
Damage: 15
Effect: Opponent is 'Prone' for one turn
Description: By quickly manipulating sand to get under the opponent and not stop moving, the user of this jutsu attempts to make them lose balance and fall over. In addition to the difficulty to gain footing, the opponent must contend with constantly moving sand.
Points: 2
Sand Release; Sand Tornado | Santon; Suna Tatsumaki
Type: Ninjutsu [ Sunagakure | Sand | Climate ]
Rank: Chuunin
Cost: 250 Chakra
Effect: Adds the climate 'Sand Storm' to the battlefield for two (2) turns.
Description: User's uses chakra from within to whip up the winds, dragging dirt and sand from the ground into the air. As the chakra mixes, it takes on a life of its own and quickly turns into a twister of sand, a common sight to those who travel the deserts.
Points: 7
Sand Waterfall Funeral | Sabaku SōSō
Type: Ninjutsu [ Sunagakure | Sand | Dynamic Trap ]
Rank: Jounin
Cost: 300 Chakra
Damage: 300
Condition: The target of this technique must be under the effects of a status effect afflicted by the technique 'Sabaku Kyū'.
Effect: This technique has a +10% chance to Critically Strike the target. The target of this technique applies 50% of their total Defense when modifying the damage of this technique. The effects of 'Sabaku Kyū' are ended if this technique is successful.
Description: The more morbid cousin of the Sand Binding Coffin jutsu, this technique takes advantage of the exposed position that that technique leaves the enemy in. After they are completely encased in sand, the user of this technique clenches the hand that guided the sand onto their enemy into a tight fist, causing the sand around that target to compress so tightly that their foe's body is ground away to nothing. Those caught within this jutsu are unable to move, and properly defend themselves from this attack, often leading to heavy damage.
Points: 7
Sandman's Feather | Sunajin no Hane
Type: Ninjutsu [ Sunagakure | Sand ]
Rank: Gennin
Cost: 80 Chakra
Damage: 10
Effect: Tired' for 2 turns, and then 'Asleep' for 1 turn.
Description: The user of this technique will conjure up a cloud of sand that will swirld around the target in the shape of feathers; the Chakra emanating from the feathers causes the target to slowly become more and more tired...
Points: 4
Sandstorm Volley | Sunaarashi-dan
Type: Taijutsu [ Sunagakure ]
Rank: Jounin
Cost: 120 Stamina
Damage: 60 per strike
Effect: Multi-strike attack, three (3) total strikes. The opponent takes 20x 'Bleeding' damage for 1 turn, where x is the number of strikes that hit.
Description: The ninja using this throws a series of ranged projectiles at the enemy with the explicit purpose of shaving off their flesh, like a sandstorm would erode at flesh and muscle.
Points: 3
Shield of Sand | Suna no Tate
Type: Ninjutsu [ Sunagakure | Sand | Shield ]
Rank: Gennin
Cost: [See Effect]
Effect: Activated in the Main Phase and may be de-activated in any phase. While active the user receives no dodge roll, though they may still use jutsu, skills or weapons to defend against the incoming attack. If deactivated during the Response Phase, the user does not receive a dodge roll. If the opponent's speed stat is more than or equal to 1.25x the user's Ninjutsu, then the shield is bypassed and the attack cannot be blocked. If the opponent's speed stat is higher than the user's Ninjutsu stat and less than 1.25x the user's ninjutsu, the user must pay 1.5x the cost to block the damage. Suna no Tate does not apply to Genjutsu and the user may roll to dodge against it. Lasts for four (4) turns.Instead of taking damage, the user spends chakra for each point of damage prevented based on the chart below.--Void-type Jutsu = 2 chakra for every 1 damage--Fire-type Jutsu = 1 chakra for every 1 damage--Water-type Jutsu = 3 chakra for every 1 damage--Lightning-type Jutsu = 1 chakra for every 2 damage--Earth-type Jutsu= 2 chakra for every 3 damage--Wind-type Jutsu = 4 chakra for every 1 damage--Sand-type Jutsu = 1 chakra for every 4 damage--Other = (Amount of combinations) chakra for every 1 damage--Weapons = 1 chakra every 2 damage--Taijustu = 4 chakra for every 5 damage
Description: After the passing of the Fifth Kazekage many of the ninja within the village who looked up to him decided to try and preserve his specialty jutsu to be used by all Suna ninja. Since many of his most basic attacks and defenses relied on the Shukaku demon, they had to alter the workings of many of them. The only successful jutsu to come out of this plan was the Suna no Tate. It is a modified version of the technique that instead of running off of the abilities of the Shukaku demon instead are based upon the actual reaction time of the ninja himself. This jutsu is known through the village as the 'Gift of the Fifth' which shows his determination to protect all the villagers even after his death.
Points: 5
Slashing Wind Skill | Kamaitachi no Jutsu
Type: Ninjutsu [ Sunagakure | Wind ]
Rank: Chuunin
Cost: 72 Chakra
Damage: 50
Effect: Increase the user's Accuracy by 40 for this attack.
Description: A simple wind manipulation technique that takes advantage of wind's transparency to hide it from the opponent. The shinobi feints motion to pull attention away from the wind attack, tricking the opponent long enough for the razor sharp gale to slice into their flesh.
Points: 3
Stinger and Single Claw | Sasu Oyobi Tsume
Type: Taijutsu [ Sunagakure ]
Rank: Jounin
Cost: 120 Stamina
Damage: 110
Effect: Opponent is afflicted with 'Slow' and 'Numb' one turn.
Description: A simultaneous double strike where the user strikes with a chop to the collar bone and a low roundhouse to the knee in the attempt to disable the target.
Points: 3
Third Eye | Daisan no Me
Type: Ninjutsu [ Sunagakure | Sand ]
Rank: Gennin
Cost: 80 Chakra
Effect: Used in the Setup Phase. Creates an eye of sand for three (3) turns. While active the user is immune to the effects of 'Blind'. The eye, while active, also adds +40 Accuracy to the user. The eye has one (1) Health Point and all other stats are considered to be zero. May only be used once per battle.
Description: This jutsu creates a floating eyeball out of sand that is connected to the user's optic nerves. Its main purpose is spying, since it can form and disperse in any location on command.
Points: 4
Wind Blade | Kaze no Yaiba
Type: Ninjutsu [ Sunagakure | Wind ]
Rank: Gennin
Cost: 60 Chakra
Damage: 20
Effect: Opponent is 'Exposed' for one turn.
Description: A sword of wind that forces compressed air to cut through the target. Since it is so fast and hard to see it is hard to avoid, and the wind goes right through all defenses. Due to the tempermental nature of wind the blow only maintains enough force to be dangerous with ten feet though.
Points: 3
Wind Release; Desert King | Fūton; Sabakuou
Type: Ninjutsu [ Sunagakure | Wind ]
Rank: Chuunin
Cost: 80 Chakra
Damage: 50
Effect: Opponent is 'Clobbered' for 1 turn.
Description: The user forms the seals for Tiger, Horse and finally Bird. On the final seal, the user inhales deeply, their lungs mixing chakra and air together, before exhaling powerfully. A great serpent of wind escapes from their mouth, coils around the opponent and then crashes down on them with exposed fangs. The force of the impact is enough to create new sand dunes in the desert.
Points: 3