Village: Iwagakure | Kirigakure | Konohagakure | Kumogakure | Kusagakure | Otogakure
Sunagakure | Yukigakure | General
Rank: Academy Student | Gennin | Chuunin | Jounin | Sennin
Type: Ninjutsu | Genjutsu | Taijutsu | Ninjutsu / Taijutsu | Taijutsu / Genjutsu | Ninjutsu / Genjutsu
Basic Element: Wind | Earth | Water | Lightning | Fire
Combo Element: Cloud | Wood | Plant | Sound | Sand
Style: Wild Beast | Momentum | Mountain Ox | Desert Aikido | Serpent | Lotus | Crane
Archetype: Elemental | Time | Carnal | Creational | Meditative
Special: Dynamic Trap | Set Trap | Clone | Weapon | Barrier | Shield | Terrain | Climate | Pet
Other: Powerful | Unacceptable | Sealing | Medical
Angelic Ward I | Tenshi no Kekkai I
Type: Ninjutsu
Rank: Gennin [Medical]
Cost: 60 Chakra
Effect: The target gains a shield with 60 Health. This shield does not reduce damage but instead negates Status Effects. Reduce the health of this shield by 1.5xy, where x is the cost of the status effect being prevented and y is the number of turns. This shield can only negate turns of Status Effects that are equal to or less than it's remaining health. The user may choose which status effects are negated. This shield lasts for 4 turns or until destroyed.
Description: By leaving an imprint of medical chakra, the target is encased in a thin layer of chakra. This chakra does not absorb impact, but prevents the targets flesh from being burned, or cut, among many other things.
Points: 3
Angelic Ward II | Tenshi no Kekkai II
Type: Ninjutsu
Rank: Chuunin [Medical]
Cost: 120 Chakra
Effect: The target gains a shield with 120 Health. This shield does not reduce damage but instead negates Status Effects. Reduce the health of this shield by 1.5xy, where x is the cost of the status effect being prevented and y is the number of turns. This shield can only negate turns of Status Effects that are equal to or less than it's remaining health. The user may choose which status effects are negated. This shield lasts for 4 turns or until destroyed.
Description: By leaving an imprint of medical chakra, the target is encased in a thin layer of chakra. This chakra does not absorb impact, but prevents the targets flesh from being burned, or cut, among many other things.
Points: 4 [Evolving 1; Angelic Ward I]
Angelic Ward III | Tenshi no Kekkai III
Type: Ninjutsu
Rank: Jounin [Medical]
Cost: 320 Chakra
Effect: The target gains a shield with 320 Health. This shield does not reduce damage but instead negates Status Effects. Reduce the health of this shield by 1.5xy, where x is the cost of the status effect being prevented and y is the number of turns. This shield can only negate turns of Status Effects that are equal to or less than it's remaining health. The user may choose which status effects are negated. This shield lasts for 4 turns or until destroyed.
Description: By leaving an imprint of medical chakra, the target is encased in a thin layer of chakra. This chakra does not absorb impact, but prevents the targets flesh from being burned, or cut, among many other things.
Points: 7 [Evolving 3; Angelic Ward II]
Fairy Ward I | Yousei no Kekkai I
Type: Ninjutsu
Rank: Gennin [Medical]
Cost: 40 Chakra
Effect: Heal the target for 20 health. The next technique of Gennin rank or less used against the target of this technique is considered to have a fail chance of 10%. If that technique already has a fail chance, it is increased by 10%. Usable twice per battle.
Description: The user heals their target a little bit, and leaves an imprint of curative chakra which may protect them in the future.
Points: 3
Fairy Ward II | Yousei no Kekkai II
Type: Ninjutsu
Rank: Chuunin [Medical]
Cost: 100 Chakra
Effect: Heal the target for 75 health. The next technique of Chuunin rank or less used against the target of this technique is considered to have a fail chance of 30-10x%. X is equal to the ninja rank of the technique being used. If that technique already has a fail chance, it is increased by 30-10x%. Usable twice per battle.
Description: The user heals their target a little bit, and leaves an imprint of curative chakra which may protect them in the future.
Points: ⁿ/ₐ [Evolving 1; Fairy Ward I]
Fairy Ward III | Yousei no Kekkai III
Type: Ninjutsu
Rank: Jounin [Medical]
Cost: 220 Chakra
Effect: Heal the target for 180 health. The next technique of Jounin rank or less used against the target of this technique is considered to have a fail chance of 40-10x%. X is equal to the ninja rank of the technique being used. If that technique already has a fail chance, it is increased by 40-10x%. Usable twice per battle.
Description: The user heals their target a little bit, and leaves an imprint of curative chakra which may protect them in the future.
Points: ⁿ/ₐ [Evolving 1; Fairy Ward II]
Fairy Ward IV | Yousei no Kekkai IV
Type: Ninjutsu
Rank: Sennin [Medical]
Cost: 350
Effect: Heal the target for 300 health. The next technique of Sennin rank or less used against the target of this technique is considered to have a fail chance of 50-10x%. X is equal to the ninja rank of the technique being used. If that technique already has a fail chance, it is increased by 50-10x%. Usable twice per battle.
Description: The user heals their target a little bit, and leaves an imprint of curative chakra which may protect them in the future.
Points: ⁿ/ₐ [Evolving 1; Fairy Ward III]
Gift of the Spirits | Atae wa Suppiritsu
Type: Ninjutsu
Rank: Gennin [Medical]
Cost: 60 Chakra
Effect: The target gains 60 chakra. This technique may only target a character once per battle and cannot target the user.
Description: A faint white beam strikes from the medical ninja's palm and hits the target, infusing it with energy.
Points: 3
Gift of the Spirits II | Atae wa Suppiritsu II
Type: Ninjutsu
Rank: Chuunin [Medical]
Cost: 120 Chakra
Effect: The target gains 120 chakra. This technique may only target a character once per battle and cannot target the user.
Description: A bright blue beam strikes from the medical nin's palm and hits the target, infusing it with an immense amount of energy.
Points: ⁿ/ₐ [Evolving 1; Gift of the Spirits]
Gift of the Tengu | Atae wa Tengu
Type: Ninjutsu
Rank: Gennin [Medical]
Cost: 60 Chakra
Effect: The target gains 60 stamina. This technique may only target a character once per battle and cannot target the user.
Description: A faint white beam strikes from the medical ninja's palm and hits the target, infusing it with energy.
Points: 3
Gift of the Tengu II | Atae wa Tengu II
Type: Ninjutsu
Rank: Chuunin [Medical]
Cost: 120 Chakra
Effect: The target gains 120 stamina. This technique may only target a character once per battle and cannot target the user.
Description: A bright blue beam strikes from the medical nin's palm and hits the target, infusing it with an immense amount of energy.
Points: ⁿ/ₐ [Evolving 1; Gift of the Spirits]
Mystical Palm Technique | Shōsen Jutsu
Type: Ninjutsu
Rank: Gennin [Medical]
Cost: 30 Chakra
Effect: Heals the target for 30 Health. The user may choose to pay an additional 30 chakra to increase the base amount of health healed by 30 points.
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury.
Points: 4
Mystical Palm Technique II | Shōsen Jutsu II
Type: Ninjutsu
Rank: Chuunin [Medical]
Cost: 60 Chakra
Effect: Heals the target for 60 Health. The user may choose to pay an additional 60 chakra to increase the base amount of health healed by 60 points.
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury.
Points: 6 [Evolving 2; Mystical Palm Technique]
Mystical Palm Technique III | Shōsen Jutsu III
Type: Ninjutsu
Rank: Jounin [Medical]
Cost: 150 Chakra
Effect: Heals the target for 150 Health. The user may choose to pay an additional 150 chakra to increase the base amount of health healed by 150 points.
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury.
Points: 8 [Evolving 2; Mystical Palm Technique II]
Mystical Palm Technique IV | Shōsen Jutsu IV
Type: Ninjutsu
Rank: Sennin [Medical]
Cost: 350 Chakra
Effect: Heals the target for 350 Health. The user may choose to pay an additional 350 chakra to increase the base amount of health healed by 350 points.
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury.
Points: 12 [Evolving 4; Mystical Palm Technique III]
Plant Release; Nature Cleanse | Shokuton; Shizen Kiyomeru
Type: Ninjutsu [ Kusagakure | Plant ]
Rank: Chuunin [Medical]
Cost: 150 Chakra
Effect: Heals the target for 40 and reduces "Poison" damage by 30 points for 3 turns. This can reduce "Poison" to 0.
Description: A medical Jutsu that draws upon the natural elements around you to cleanse your body of various ailments. Unlike other medical Jutsus this one works only for the Shinobi using it, highly useful in lone fights and as a secondary Jutsu to support yourself when fighting long battles.
Points: 5
Plant Release; Sweet Nectar | Shokuton; Amai Kanro
Type: Ninjutsu [ Plant ]
Rank: Gennin [Medical]
Cost: 65 Chakra
Effect: Heals the target for 30 Health. The target is granted 'Haste' for one (1) turn.
Description: A medical technique that creates a sweet scent when used. By placing a glowing hand on their target, the shinobi passes along healing chakra. This chakra interacts with the target's body causing a slight rush of adrenaline which increases movement speed, reaction time, and awareness.
Points: 4
Plant Release; Sweet Nectar II | Shokuton; Amai Kanro II
Type: Ninjutsu [ Plant ]
Rank: Chuunin [Medical]
Cost: 140 Chakra
Effect: Heals the target for 70 Health. The target is granted 'Haste' for two (2) turns.
Description: A medical technique that creates a sweet scent when used. By placing a glowing hand on their target, the shinobi passes along healing chakra. This chakra interacts with the target's body causing a slight rush of adrenaline which increases movement speed, reaction time, and awareness.
Points: 5 [Evolving 1; Plant Release; Sweet Nectar]
Plant Release; Sweet Nectar III | Shokuton; Amai Kanro III
Type: Ninjutsu [ Plant ]
Rank: Jounin [Medical]
Cost: 225 Chakra
Effect: Heals the target for 120 Health. The target is granted 'Haste' for three (3) turns.
Description: A medical technique that creates a sweet scent when used. By placing a glowing hand on their target, the shinobi passes along healing chakra. This chakra interacts with the target's body causing a slight rush of adrenaline which increases movement speed, reaction time, and awareness.
Points: 6 [Evolving 1; Plant Release; Sweet Nectar II]
Protective Cross I | Kago Kouso I
Type: Ninjutsu
Rank: Gennin [Medical]
Cost: 40 Chakra
Effect: The next time the target of this technique takes damage, they are healed for 40 health.
Description: Using their chakra, the medic leaves a protective mark that will dissipate once damage is taken, healing its host a small amount.
Points: 2
Protective Cross II | Kago Kouso II
Type: Ninjutsu
Rank: Chuunin [Medical]
Cost: 95 Chakra
Effect: The next time the target of this technique takes damage, they are considered to be under the effects of 'Induced Regeneration: 40' for 3 turns.
Description: Using their chakra, the medic leaves a protective mark that will dissipate once damage is taken, healing its host a small amount over time.
Points: 4 [Evolving 2; Protective Cross I]
Protective Cross III | Kago Kouso III
Type: Ninjutsu
Rank: Jounin [Medical]
Cost: 240 Chakra
Effect: The next time the target of this technique takes damage, they are considered to be under the effects of 'Induced Regeneration: 100' for 3 turns.
Description: Using their chakra, the medic leaves a protective mark that will dissipate once damage is taken, healing its host a small amount.
Points: 6 [Evolving 2; Protective Cross II]
Regeneration | Kousei
Type: Ninjutsu
Rank: Gennin [Medical]
Cost: 75 Chakra
Effect: Target gains the status effect 'Induced Regeneration: 30' for 3 turns.
Description: The skin of the target takes on a very light green tinge as healing chakra fuses through their body, slowly healing their wounds over time.
Points: 3
Serene Touch | Seion Souhou
Type: Ninjutsu
Rank: Jounin [Medical]
Cost: 360 Chakra
Effect: Heals the target for 120 Health. Remove three (3) turns of 'Afraid; 4' or less from the target.
Description: Sometimes anxiety can overwhelm the most stone faced of shinobi. Medical ninja use this technique to calm nerves and erase fear. At least for a time.
Points: 8