Village: Iwagakure | Kirigakure | Konohagakure | Kumogakure | Kusagakure | Otogakure
Sunagakure | Yukigakure | General
Rank: Academy Student | Gennin | Chuunin | Jounin | Sennin
Type: Ninjutsu | Genjutsu | Taijutsu | Ninjutsu / Taijutsu | Taijutsu / Genjutsu | Ninjutsu / Genjutsu
Basic Element: Wind | Earth | Water | Lightning | Fire
Combo Element: Cloud | Wood | Plant | Sound | Sand
Style: Wild Beast | Momentum | Mountain Ox | Desert Aikido | Serpent | Lotus | Crane
Archetype: Elemental | Time | Carnal | Creational | Meditative
Special: Dynamic Trap | Set Trap | Clone | Weapon | Barrier | Shield | Terrain | Climate | Pet
Other: Powerful | Unacceptable | Sealing | Medical
All Consuming Fog Technique | Kuikiri no Jutsu
Type: Ninjutsu [ Kumogakure | Cloud ]
Rank: Jounin
Cost: 3x Chakra
Effect: Area of Effect. All characters aside the user take x chakra damage. The value of x may be no less than 40 and no greater than 100.
Description: Through a short string of hand seals, horse-bird-tiger, the user calls forth an ominous blue-green speckled fog. Although quite similar to the signature technique of the Hidden Mist Village, the dense fog that is called forth actually has an adverse affect internally on all that are enveloped by it. Due to the toxic chakra poured into the fog, upon simple contact, chakra from within the body is forced out, draining the spiritual energy of all who become exposed to it's touch. Although a derivative of the Hidden Mist signature technique, the Hidden Cloud has developed a considerably more hazardous offspring technique, despite it lasting a significantly lesser time than it's parent jutsu.
Points: 7
Astral Ride | Kan Raido
Type: Taijutsu [ Kumogakure ]
Rank: Chuunin
Cost: 50 Stamina
Damage: 55
Effect: May only be used if 'Float (Uki Wa no Justu)' is active. Opponent has -40 Accuracy on their next turn.
Description: A stunning combo that defys gravity, and confuses the senses. After which, the opponent is dazed.
Points: 2
Bastard Sword of Lighting | Banki Zenpuu no Jutsu
Type: Ninjutsu / Taijutsu [ Kumogakure | Lightning ]
Rank: Chuunin
Cost: 35 Chakra, 35 Stamina
Damage: 120
Effect: The user has -20 Accuracy for this attack. User skips their next Setup Phase.
Description: The more powerful version of Shokai Senpuu no jutsu. Instead of creating a normal long blade, the user creates a huge bastard sword with devastating power. The only problem is that the user becomes slower when attacking.
Points: 3
Beginning | Akebono
Type: Ninjutsu [ Kumogakure | Cloud ]
Rank: Gennin
Cost: 40 Chakra
Damage: 20
Effect: +20 HP to user if this connects.
Description: A lash of vapor swipes through the opponent, drawing at their very chakra and essence and lashing back to the user, revitalizing them.
Points: 2
Cloud Clone Technique | Kumo Bunshin no Jutsu
Type: Genjutsu [ Clone | Kumogakure | Elemental | Cloud ]
Rank: Chuunin
Cost: 50x Chakra
Effect: Each Cloud Clone has 50 Health and 10% of the user's remaining stats. While in existence, Cloud Clones give their creator +10x Speed and +10x Evasion each. The value of x is equal to the user's Ninja Rank (Genin; 1, Chuunin; 2, etc). Maximum of five (5) clones may be created.
Description: Cloud Clones are a bunshin jutsu common to Kumogakure, and are used to train younger shinobi as they are easily created in the village's natural climate. Kumo Bunshin are composed entirely of water vapor collected from the atmosphere and tend to radiate trace amounts of mist when they move. Like most clones, they are easily destroyed, and burst into a cloudy wisp.
Points: 7
Drunken Monkey Stance | Suien No Kamae
Type: Taijutsu [ Kumogakure | Momentum ]
Rank: Chuunin
Cost: 120 Stamina
Effect: While in this stance, the user gains a +15% chance to dodge any Ninjutsu and Taijutsu attacks, but the user also loses -15% to hit with all attacks while in this stance. Each successful attack dodged while in this stance generates 1 additional Momentum Charge. Maximum of 3 turns.
Description: The Momentum Style practitioner begins imitating gestures of an intoxicated monkey, rather than a human fighter. Drunken Monkey does not begin with drunken-like gestures, but rather the drunken aspect enters the forms in the middle section when the practitioner plays the movements of a monkey drinking stolen wine. Once these movements come into play, the ability to hit the user becomes increasingly more difficult- though the ability to successfully attack on the practitioners side also seemingly becomes more unorthodox as time goes on. While the user dances around it's opponent's attacks gracefully, they gain speed and power, all leading up to a finishing move, typically.
Points: 4
Ending | Musubi
Type: Ninjutsu [ Kumogakure | Cloud ]
Rank: Gennin
Cost: 30 Chakra
Damage: 50
Effect: User takes 15 damage when they use this technique.
Description: A similar lash as Akebono, this one draws on the energy of the user to inflict more damage though.
Points: 2
Feast of Famine | Chisou Futei
Type: Ninjutsu [ Kumogakure | Cloud ]
Rank: Gennin
Cost: 50 Chakra
Damage: 10
Effect: If this technique hits then roll 1d100. Roll 35 or lower and you may destroy one random piece of armor the opponent is wearing. Useable three times per battle. This effect may only apply against an opponent of equal or lesser rank to the user.
Description: An oddly thick cloud engulfs the foe, strangling them and cutting off their breath. While the enemy is distracted, the cloud will begin to dissolve the opponent's more material belongings, possibly damaging them beyond use.
Points: 3
Float | Uki Wa no Justu
Type: Ninjutsu [ Kumogakure | Cloud ]
Rank: Chuunin
Cost: 50 Chakra; 50 Chakra Upkeep
Effect: Increases user's Evasion by 40. You may only be targeted by ranged attacks or by other characters with the ability to fly. Maximum of 3 turns.
Description: Using chakra, you gain the ability to defy gravity. With this, you can fly, float high in the air, or simply do an amazing combo.
Points: 5
Raikou's Rush | Totsugeki No Raikou
Type: Taijutsu [ Kumogakure | Momentum ]
Rank: Jounin
Cost: 150 Stamina + x Momentum Charges
Damage: 200
Effect: If used while in 'Drunken Monkey Stance', this attack gains +20% to hit, but immediately ends the upkeep for the technique. If the user is currently under the effects of 'Haste', this attack gains an additional 10% to be a critical hit. For every Momentum Charge paid for this technique, the user may consider the opponent's 'defense' to be reduced by 100 per charge. If this would put them below 0, this technique gains +50 damage for every remaining charge spent.
Description: The most basic finishing move in the Momentum master's arsenal- named after the late Inabikari Raikou himself. The technique combines the lessons learned in previous moves to create a shattering attack that can bring down even the most durable fighters. The attack is practically faster than the eye can see; though when seen among the less skilled members of the Momentum school, it's intent is obvious. The user quickly throws their weaker arm forward in the shape of a fist to act as a feint, which ends up grasping the opponent's wrist with ease. With that, the user's dominant arm flexes it's fingers inward, before swiping upward at the opponent's jaw like a claw with all their speed and might. The grip on their wrist makes it nearly impossible for them to avoid the assault, which inevitably ends in the Momentum practitioner shattering the opponent's jaw. This attack happens so fast, with so much build can be felled with the right amount of force.
Points: 7
Shockwave | Shōgekiha
Type: Ninjutsu [ Kumogakure | Lightning ]
Rank: Gennin
Cost: 60 Chakra
Damage: 60
Description: You do 3 handseals and you begin to hear an echo-like noise that sounds like it's rumbling horribly. The area around you then turns pure white for half of a second from the lightning rushing toward your opponent. It's a powerful jutsu that is normally taught to new genin of Kumo.
Points: 3
Thors Cry | Nakigoe Thor
Type: Taijutsu [ Kumogakure ]
Rank: Jounin
Cost: 380 Stamina
Damage: 40 per strike
Effect: This attack has a total of five (5) strikes. The user gains +100 Speed for four (4) turns.
Description: Becoming one with Lightning, you increase your speed, and unleash a highly destructive combo.
Points: 8
Thunder and Lightning | Raiden
Type: Ninjutsu [ Kumogakure | Lightning ]
Rank: Jounin
Cost: 260 Chakra
Damage: 180
Effect: This is a multi-hit technique. This technique's first strike deals its damage, while its second strike is an Area of Effect strike that reduces Accuracy by 50 and speed by 20 for one turn.
Description: A great thunderstorm is summoned by the user, casting darkness over the battlefield. Storm conditions arise, the gale force winds slowing all except the user. When bolts of lightning appear in the sky, this technique begins to peak. Said bolts are under the user's control, and strike any target they are commanded to.
Points: 6
Thunderbolt Strike | Raizo Ikazuchi wo Utte
Type: Ninjutsu [ Kumogakure | Lightning | Weapon ]
Rank: Jounin
Cost: 40 Chakra + 50x Chakra
Damage: 75 per strike
Effect: This technique has x strikes. Requires a Medium Weapon. Maximum of three (3) strikes.
Description: The user swings widely and creates several thunderbolts from the edge of their weapon that cut through the ground until they strike the enemy.
Points: 5
Touch and Go | Tachi Kyou Go
Type: Taijutsu [ Kumogakure ]
Rank: Gennin
Cost: 64 Stamina
Damage: 30
Effect: The opponent is under the effects of 'Quarantine; Ninjutsu' for their next turn. This effect only occurs the first two times Tachi Kyou Go is used, whether it connects or not.
Description: A swift pass followed by a blow to the back of the head which leaves the opponent dazed from the impact. Due to the nature of the second attack, the opponent will be unable to concentrate temporarily.
Points: 4
Touch of Lightning | Kaminari No Sawaru
Type: Ninjutsu [ Kumogakure | Lightning ]
Rank: Gennin
Cost: 80 Chakra
Damage: 20
Effect: Opponent is 'Numbed' for 2 turns
Description: A simple no handsign technique where a Kumo ninja focuses chakra into his fingertips and charges it within him for about 5 seconds. Once it is charged it transforms into a small bit of lightning that does minimal damage. However, it keeps your opponent numbed for a few more seconds, which can come to your advantage in battle.
Points: 4
Under Shock Strike | Shita Shōgeki Ōda
Type: Taijutsu [ Kumogakure ]
Rank: Gennin
Cost: 45 Stamina
Damage: 5
Effect: The target is afflicted with 'Exposed' for one (1) turn.
Description: The user will perform a low sweep kick, knocking the enemy in the back of the calf and causing their muscles to feel 'shocked' for a few moments. Just enough to open them up for a more devastating attack.
Points: 3
Wish; Dream | Negai; Yume
Type: Genjutsu [ Kumogakure ]
Rank: Gennin
Cost: 48 Chakra
Effect: -60 Accuracy for one turn.
Description: The user takes on the form of an imporant individual in the opponent's life, but only in the eyes of the target. This makes it hard to strike them for obvious reasons. This genjutsu is aided through the electrical flow of the opponent's brainwaves, using signals to bring up caring emotions and individual people tied to these feelings. Because of this, the user has no idea just who it is that they look like, but only that it is someone the opponent cares for.
Points: 3
Wrath of the Century | Isseiki No Gekido
Type: Taijutsu [ Kumogakure | Momentum ]
Rank: Jounin
Cost: 38x Stamina
Damage: 76 per strike
Effect: This technique has x strikes. If three of strikes successfully hit, the user gains +3 Momentum charge. If all five strike successfully hit, the user gains +4 Momentum charges. Maximum of five (5) strikes. May only be used twice (2) per battle.
Description: A quick set of twenty five jabs sent out in a flurry of five each that are bound to leave the opponent wondering what just hit them. The strikes come in so fast that it appears as if only one had hit them. Successfully landing a majority of these techniques put the ninja into a rhythm, which is a staple of the Momentum Style.
Points: 8 [Evolving 3; Wrath of the Decade]