Village: Iwagakure | Kirigakure | Konohagakure | Kumogakure | Kusagakure | Otogakure
Sunagakure | Yukigakure | General
Rank: Academy Student | Gennin | Chuunin | Jounin | Sennin
Type: Ninjutsu | Genjutsu | Taijutsu | Ninjutsu / Taijutsu | Taijutsu / Genjutsu | Ninjutsu / Genjutsu
Basic Element: Wind | Earth | Water | Lightning | Fire
Combo Element: Cloud | Wood | Plant | Sound | Sand
Style: Wild Beast | Momentum | Mountain Ox | Desert Aikido | Serpent | Lotus | Crane
Archetype: Elemental | Time | Carnal | Creational | Meditative
Special: Dynamic Trap | Set Trap | Clone | Weapon | Barrier | Shield | Terrain | Climate | Pet
Other: Powerful | Unacceptable | Sealing | Medical
Aerial Thunder Combo | Sora Shōgeki Rendan
Type: Taijutsu
Rank: Chuunin
Cost: 150 Stamina
Damage: 90
Effect: The target is afflicted with 'Stunned' and 'Exposed' for one (1) turn.
Description: The user will drag back their hand, rushing forward and striking the enemy straight in the chest with a powerful blow. Following this the user will rush behind the user as they stagger or fly backwards and kick them directly in the back, sending them into the air.
Points: 5
Angry Boar | Ikaru Buta
Type: Taijutsu [ Wild Beast ]
Rank: Jounin
Cost: 160 Stamina, 1 Rage Charge
Damage: 280
Effect: The user is considered 'Enlarged' and 'Enraged' for this attack and in their next Response Phase.
Description: Like a true angered and hostile beast, the user's physiological stature changes as they begin to breath deeply and sharply out of their nose, possibly accompanied by a growl at the back of their throat. The predator will make every attempt to make themselves seem bigger, stronger and scarier to their prey. After which, they will charge at the target, punching them twice, one in each shoulder, signifying a boar's tusks sinking into their skin. After which, the user will grab a hold of the target's waist and lift them over their shoulder, slamming them into the ground head first, like a boar stampeding through their prey.
Points: 4
Astral Ride | Kan Raido
Type: Taijutsu [ Kumogakure ]
Rank: Chuunin
Cost: 50 Stamina
Damage: 55
Effect: May only be used if 'Float (Uki Wa no Justu)' is active. Opponent has -40 Accuracy on their next turn.
Description: A stunning combo that defys gravity, and confuses the senses. After which, the opponent is dazed.
Points: 2
Beast Unleashed | Yajuu no Hanasu
Type: Taijutsu [ Wild Beast ]
Rank: Gennin
Cost: 60 Stamina
Damage: 10
Effect: User is 'Enraged' for two (2) turns.
Description: Focusing their strength, the user will rush forward with a sudden burst of speed and strike the opponent with the back side of the hand. As they strike they will let out a bestial roar, sending themselves into a rage for a short time.
Points: 3
Bulldozer | Burudōzā
Type: Taijutsu [ Iwagakure | Mountain Ox ]
Rank: Jounin
Cost: 200 Stamina + x Ox Charges
Damage: 300
Effect: The opponent is under the effects of 'Vulnerable' for 1 turn. The user of this technique may spend Ox Charges in addition to the stamina cost. For every Ox Charge spent with this technique, the chance to land a critical blow is increased by 5%. For every Ox Charge the user has after paying the cost of this technique., they gain an additional 5% chance to hit the opponent with this technique. If the user of this technique is in 'Grazing Bull Stance', the chance to hit the opponent with this technique for every Ox Charge they have turns to 7%, and every Ox Charge they use turns to 3% instead. (For example, if this ninja has 3 Ox charges, they automatically gain a 15% chance to hit with this attack. They may also spend any amount of these charges to gain +5% to land a critical blow per charge used. Say the user decides to spend two of said charges, and keep one, that means they gain a 5% to hit, and 10% to land a critical.))
Description: The premier 'killing technique' of the Ox Style school, as well as the typical signature technique used by all those who have mastered the arts. It combines all the lessons learned previously to execute a highly lethal lunge at the opponent. By extending their arm, the user of this technique will slam their shoulder and bicep into the opponent's throat as they stampede forward, strangling and knocking the air out of the opponent as they do so. This placement of the assault makes it easy for the user to ignore the whiplash of the impact, and when used after a succession of Ox Style techniques, the user finds it far easier to concentrate on the impact, or, if they're willing to throw off their flow, cause far more damage then they would have initially. This technique has been known to decapitate.
Requirements: Grazing Bull Stance | Hōboku Osuushi No Kamae
Points: 8
Clashing Horns | Gekitotsu Tsuno
Type: Taijutsu [ Iwagakure | Mountain Ox | Barrier ]
Rank: Jounin
Cost: X Ox Charges
Effect: Must be in 'Grazing Bull Stance' to use. Used in the Response Phase. The user sacrifices their Main Phase. Creates a Barrier with 100x Health that crumbles at the end of this Response Phase. May be use twice per battle.
Description: One of the more advanced techniques of the Ox School, the user of this technique must already be crouched down within the Grazing Bull Stance to make use of this. With their body already tucked down in a defensive stance, the ninja will cross their arms in front of their torso and body, allowing them to negate any damage aimed at the vital parts of their body. A user of this technique must already be deeply entrenched within the flow of their style, or else they will be unable to protect themselves from any decent damage. This technique is given it's name due to the arms of the user appearing as crossing bull horns.
Points: 5
Cloud Arc Strike | Enkei no Kumo Kōgeki
Type: Taijutsu
Rank: Gennin
Cost: 60 Stamina
Damage: 75
Description: The user will rush towards the opponent with a wide sweeping arc kick. The arc in which this attack hits is larger than normal attacks of its level, making it more accurate than most.
Points: 3
Crane Style; Peck | Tsurukata; Tsuibamu
Type: Taijutsu [ Crane ]
Rank: Gennin
Cost: 40 Stamina
Damage: 25
Effect: The user has +20 Accuracy to hit with this technique.
Description: With a single swift, graceful movement, the user will strike out at a target with his or her fingers.
Points: 2
Crane Turn Double Wing | Tsuru Kaiten; Baizou Tsubasa
Type: Taijutsu [ Kirigakure | Crane ]
Rank: Jounin
Cost: 190 Stamina
Effect: Used in the Response Phase. The user increases their block range by 20 against a single physical melee attack of Jounin rank or lower. If the user successfully blocks this attack they may use a Main Phase action to perform the following attack. Multi hit jutsu with three (3) strikes. The first two strikes deal 100 damage each and the final strike deals 'Stunned' for one (1) turn. This technique may be used once per battle.
Description: Using both forearms, the user will attempt to block the enemy attack as it is directed towards them. Placing their dominant foot forward, the user will then slide their dominant hand towards the opponent and grab their neck. Holding the enemy's wrist with their other hand they will quickly life their knee up to the enemy's exposed ribs and strike them once. Releasing the wrist and bringing their non-dominant hand under the opponent's armpit they will life up under the arm will simultaneously pushing down on the neck with their dominant hand, throwing the opponent.
Points: 5
Crashing Slabs | Shōgeki Heiban
Type: Taijutsu [ Iwagakure ]
Rank: Chuunin
Cost: 120 Stamina
Damage: 120
Effect: Opponent is 'Exposed' on their next turn.
Description: The user delivers a double ax handled swing to the enemy's jaw, knocking them back and disorienting them for a few moments.
Points: 4
Dance of the Vines | Tsuta no Mai
Type: Taijutsu
Rank: Chuunin
Cost: 60 Stamina
Damage: 30
Effect: The target is afflicted with 'Shacked [Leg]' for 1 turn.
Description: This technique involves getting up close and personal with your enemy. The user will preform a flying attack, putting the opponent's limbs into a lock hold and attempt to dislocate their shoulders with an abrupt strike and pull.
Points: 2
Desert Head Strike | Sabaku Shomen Ate
Type: Taijutsu [ Desert Aikido ]
Rank: Gennin
Cost: 40 Stamina
Damage: 20
Effect: The target is afflicted with 'Headache' for two (2) turns. This technique has a +4% chance to hit if the user dodged a close ranged hand based Ninjutsu or Taijutsu attack this turn.
Description: Grasping the wrist of their opponent, the user will draw the enemy past them while simultaneously stepping between their legs and using their free hand to strike the enemy under the chin with an open palm, causing them to fall away from the user.
Points: 2
Desert Heaven and Earth Thrown | Sabaku Tenchinage
Type: Taijutsu [ Desert Aikido ]
Rank: Chuunin
Cost: 90 Stamina
Damage: 90
Effect: The target is afflicted with 'Confused' for one (1) turn.
Description: Grabbing the opponent's wrists and holding them together in front of them, the user will raise their dominant hand up and their other hand down with the opponent's wrists firmly grasped. Taking a step towards their lowered hand, the user will move forward throwing the enemy off balance and using a cooping motion to take them off their feet and throw them into the ground. The shift in momentum and sudden throw causes opponent's to become confused briefly.
Points: 3
Desert Leg Sweep | Sabaku Aiki Otoshi
Type: Taijutsu [ Sunagakure | Desert Aikido ]
Rank: Gennin
Cost: 40 Stamina
Damage: 20
Effect: Opponent is inflicted with 'Prone'. Opponent must have moved in their previous turn.
Description: Using the opponent's momentum against them, the user will draw the wrist of the opponent towards them while simultaneously sliding their leg in and causing an imbalance. The opponent will then be released with a swift lift of the wirst upwards, sending them to a prone position on the ground.
Points: 2
Desert Piercing Punch | Sabaku Ketatamashii Wantsū
Type: Taijutsu [ Desert Aikido ]
Rank: Chuunin
Cost: 70 Stamina, x Counter Charges
Damage: 100
Effect: The user may spend x Counter Charges when they use this technique to increase the fail chance of a Response Phase Jutsu used in the next turn by 20x%, whereas x is equal to the number of charges spent to a maximum of four (4).
Description: With their expert training in the way of defense, the user of this technique will identify the opponent's defensive stance and style to some degree of accuracy. Utilizing this knowledge, the user will quickly slide within the reaches of the opponent's defenses and deliver a close proximity double burst punch, knocking them a few feet back and recovering their own defensive distance.
Points: 3
Desert Reverse Wrist Throw | Sabaku Kote Gaeshi
Type: Taijutsu [ Desert Aikido ]
Rank: Chuunin
Cost: 15 Stamina + x Stamina
Damage: [See Effect]
Effect: Negates one Taijutsu or Ninjutsu attack of Chuunin rank or lower from an opponent. The value of x is equal to the cost of the enemy jutsu. Opponent rolls a 1d10 in their Response Phase, on a roll of a 6 or less they are inflicted with 'Fazed' on their next turn. The user skips their next Setup and Main Phase. May only be used twice per battle.
Description: As the opponent attacks, the user will either approach them at rapid speed or use their momentum as the attacker comes towards them to their advantage. Grabbing the wrist of the opponent, the user will turn it first off the line (away from themselves) and then move the wrist so that it is palm up. Continuing to pressure the wrist, the user will turn their body, moving the opponent over and flipping them with the pressure on the wrist. This is often used to counter close range techniques or to approach the user and stop them before they can finish their long range attack.
Points: 4
Desert Shoulder Drop | Sabaku Kata Otoshi
Type: Taijutsu [ Desert Aikido ]
Rank: Gennin
Cost: x Stamina
Effect: Negate the damage, not effects, of one close range hand based Ninjutsu or Taijutsu attack of Genin rank. The value of x is equal to the cost of the enemy technique. The user skips their next Setup and Main Phase. May only be used twice per battle.
Description: Allowing their opponent to rush towards them, users of this technique slide out of the way of the attack and apply a quick and powerful push to the back of their attackers shoulder, sending them sprawling onto the ground. This is an especially affective move to counter an enemies close range attack that focuses on upper body movement, as it essentially uses their own upper momentum against themselves.
Points: 3
Desert Spinning Head Throw | Sabaku Aki Nage
Type: Taijutsu [ Desert Aikido ]
Rank: Jounin
Cost: 130 Stamina
Damage: 100
Effect: The target is afflicted with 'Migraine' for two (2) turns.
Description: Taking the opponent's head, the user will draw it towards them, grasping them by the neck and turning them in a semi circle. As the opponent staggers to regain their balance the user will pull them the opposite direction. This will cause them to lose balance once again and lift them off their feet and into the air, in which the user will then use their strength to slam them into the ground head first.
Points: 3
Desert Turning Wrist Lock | Sabuka Tenkai Kote Hineri
Type: Taijutsu [ Sunagakure | Desert Aikido ]
Rank: Jounin
Cost: 220 Stamina
Damage: 180
Effect: Opponent is inflicted with 'Bound [Arm]' for three turns. This technique has a +5% chance to hit if the user has dodged a melee range Taijutsu or Ninjutsu attack this turn from the target.
Description: The user will grasp the opponent's wrist and move it outward at a 90 degree angle from the direction of attack. They will then swing their arm back around in a 180 degree angle, stepping underneath it and turning, ending with the opponent face down with their wrist and elbow locked by the user. The ninja will then draw the hand holding the elbow up and deliver a swift blow, rendering the arm unusable.
Points: 5
Disgrace | Chijoku
Type: Taijutsu [ Otogakure ]
Rank: Jounin
Cost: 100 Stamina
Damage: 100
Effect: Response Phase jutsu used against this technique have a +50% Chance to Fail. This technique is only modified by base Taijutsu. No skills or other abilities may modify this attack at all. Damage from this technique may not reduce a character's Health below 1. May be used once per battle.
Description: The ninja makes a feinting motion and quickly knocks the opponent in the solar plexus with a small snap of their wrist. The impact is subtle and quick, often used as a way to show a lack of respect in spars.
Points: 3
Double Ax Handle | Daburu Onototte
Type: Taijutsu [ Iwagakure ]
Rank: Gennin
Cost: 77 Stamina
Damage: 40
Effect: Opponent is under the effect of 'Headache' for 3 turns.
Description: The user will approach the opponent and elbow them hard in the stomach, followed by a double handed ax swing to the base of the neck, causing significant pain for awhile after due to the force applied to the head.
Points: 4
Double Crane Peck | Baitsuruhashi
Type: Taijutsu [ Crane ]
Rank: Chuunin
Cost: 80 Stamina
Damage: 45 per strike
Effect: Multi-strike attack, two (2) total strikes. The target is afflicted with 'Fazed' if either strike hits. Must have three (3) Balance Charges to use this technique; Does not spend these Charges.
Description: The user will approach the opponent from behind, chopping down on either side of their neck with each hand before pushing away and landing a few meters away. This is an excellent example of a hit and go technique.
Points: 3
Double Drum | Daburu Taiko
Type: Taijutsu [ Otogakure ]
Rank: Gennin
Cost: 40 Stamina
Damage: 25 per strike
Effect: Multi-strike attack, two (2) total strikes.
Description: The user will slide in sideways towards the opponent and snap their forearm back twice towards the target's chest. The name of the technique comes from the hollow sound the fist makes as it strikes the rib cage of the enemy.
Points: 2
Drunken Monkey Stance | Suien No Kamae
Type: Taijutsu [ Kumogakure | Momentum ]
Rank: Chuunin
Cost: 120 Stamina
Effect: While in this stance, the user gains a +15% chance to dodge any Ninjutsu and Taijutsu attacks, but the user also loses -15% to hit with all attacks while in this stance. Each successful attack dodged while in this stance generates 1 additional Momentum Charge. Maximum of 3 turns.
Description: The Momentum Style practitioner begins imitating gestures of an intoxicated monkey, rather than a human fighter. Drunken Monkey does not begin with drunken-like gestures, but rather the drunken aspect enters the forms in the middle section when the practitioner plays the movements of a monkey drinking stolen wine. Once these movements come into play, the ability to hit the user becomes increasingly more difficult- though the ability to successfully attack on the practitioners side also seemingly becomes more unorthodox as time goes on. While the user dances around it's opponent's attacks gracefully, they gain speed and power, all leading up to a finishing move, typically.
Points: 4
Earth's Embrace | Ji no Hōyō
Type: Taijutsu [ Iwagakure | Mountain Ox ]
Rank: Gennin
Cost: 60 Stamina
Damage: 15
Effect: Opponent is under the effect of 'Prone' and 'Distracted' .
Description: Whilst taking a couple quickened steps towards the opponent's side, the ninja will slip their leg across the earth in an attempt to hook their opponent's ankles. In addition, the user's torso will extend past the opponent, allowing them to deliver a solid blow to the back of their head. In combination, this leaves the opponent face down against the ground, wondering what just happened.
Points: 4
Feral Claw | Yasei no Koutsume
Type: Taijutsu [ Kusagakure | Wild Beast ]
Rank: Gennin
Cost: 40 Stamina
Damage: 25
Effect: Deals 16 'Bleed' damage per turn for 2 turns. Requires one kunai.
Description: Drawing out two kunai, the user will rush the opponent with a flash of speed. Slashing with both kunai as they pass the opponent, the user will leave large gashes that will bleed profusely. This technique resembles the rush and attack of a feral cat, hence its name.
Points: 2
Flight of the Crane | Tsuru no Haisou
Type: Taijutsu [ Crane ]
Rank: Jounin
Cost: 140 Stamina
Damage: 90
Effect: The target is afflicted with 'Stunned', 'Receptive', and 'Prone' for one (1) turn.
Description: A seemingly simple technique of the crane style, the user throws their momentum forward; sending their body from tiptoeing on the ground skyward, hurtling towards their enemy. Their body is sent into the sky for only a second, and they swing out with their foot. If performed correctly, this technique is spoken as 'reminiscent of a crane or heron swooping for a fish', thus the origin of it's name. As such, it is an often used technique by Kirigakurans whom know the Crane Style, but it is a taxing movement to one's stamina and balance.
Points: 4
Flying Crane Kick | Tsurumaishuu
Type: Taijutsu [ Crane ]
Rank: Gennin
Cost: 48 Stamina
Damage: 60
Effect: The user may sacrifice their Setup Phase preceding this attack and pay an additional 20 Chakra in order to give this technique an additional 10 Damage and inflict the target with 'Fazed' for one (1) turn.
Description: The user will raise both hands into the air, balancing on one foot. With a quick jump and snap of their leg they will bring their planted foot upwards to connect with the opponent's head. Given a moment of focus this attack can be devastating.
Points: 4
Front Lotus | Omote Renge
Type: Taijutsu [ Lotus ]
Rank: Chuunin
Cost: 100 Stamina, 1 Lotus Charge
Damage: 100
Effect: The Initial Gate (1st Gate) must be open to perform. +100 Accuracy for this attack. If this attack is 'blocked' it deals normal damage.
Description: This jutsu requires opening the first chakra gate, giving the user up to five times their normal strength. Having prepared for the jutsu by unwrapping the bandages on his arms, the user kicks his opponent into the air, and then performs Shadow of the Dancing Leaf. Once he is behind his opponent, he then wraps the arm bandages around them, and grabs them in a bear hug, then pile drives them into the ground while spinning rapidly. The resulting impact will likely kill his opponent, though this has yet to happen due to extenuating circumstances. Because it uses one of the chakra gates, the user is left extremely fatigued, making this jutsu a "double-edged sword."
Points: 4
Grazing Bull Stance | Hōboku Osuushi No Kamae
Type: Taijutsu [ Iwagakure | Mountain Ox ]
Rank: Chuunin
Cost: 120 Stamina
Effect: While in this stance, the user cannot be dealt critical damage by any technique. Whenever the user preforms an Ox Style technique while this stance is active they roll a d8. On a result of 7 or 8 they gain one (1) additional Ox Charge. All attacks the user makes while this stance is active have their total damage reduced by 20%, but also have a +x% chance to hit, where x is equal to 1/4 the user's level rounded up to a maximum of +20%.
Description: The most basic stance an adept of the Ox Style has in their arsenal. It generally consists of keeping one's body steady and firmly dug into the ground. It thrives on revealing no openings, and the adept's arms are kept close to the body at all times in order to reduce the chance of taking extra damage. The ninja remains tucked down, much like a bull attempt to eat grass, hence how the technique was named.
Points: 4
Hidden Mist Style; Predator Disabling Technique | Kirigakure-Ryū; Hoshokusha Shibari No Jutsu
Type: Taijutsu [ Kirigakure | Crane | Weapon ]
Rank: Chuunin
Cost: 150 Stamina
Damage: 90
Effect: Opponent is 'Shackled [Paired Legs]' for two (2) turns and 'Bleeding' 20 for one (1) turn. Must have four (4) Balance Charges to use this technique; Does not spend these Charges. Requires an edged Medium or Large Weapon.
Description: Often possessed by Kiri hunter-nin in the past as a first strike against any missing-nin before attempting any form of capture. Usually this is done by darting around and behind the enemy nin and slashing the back of their legs. If they do not die outright, they are unable to move. However, missing-nin use this equally often as a way to disable their captors and create and opening to either kill their captors or escape from them.
Points: 4
High Rise Tidal | Michishio
Type: Taijutsu [ Crane ]
Rank: Gennin
Cost: 56 Stamina
Damage: 20
Effect: The target is afflicted with 'Clobbered' for one (1) turn.
Description: This technique is initiated by first kneeling on one knee in front of the opponent and then flipping backwards; nailing them beneath the chin with the user's heel. While the opponent has momentarily left their abdomen exposed, the user dashes forward again. During the final step of the dash, the user begins to rotate and finishes the combo with a full roundhouse kick. This leaves the heel crushing into the opponent's belly. So called, because not only does it resembles the rising and falling of a tidal wave, but it also leaves the opponent shivering; unable to rest. This is due to minor internal damage that removes the ability to rest momentarily, but soon wears off.
Points: 3
Hiss of Fear | Unari no Osore
Type: Taijutsu [ Serpent ]
Rank: Gennin
Cost: 60 Stamina
Effect: The target is afflicted with 'Afraid; 1' for two (2) turns.
Description: The snake's first tactic to seize its prey is to scare it into a state of prolonged fear until it simply just surrenders its body to its ultimate demise. As its tongue slithers in and out and the serpent hisses, its prey's defense against the snake is lessened and so is its accuracy. In the same fashion, the Venom Snake style makes use of comments and even near feral expression to create a situation of fear against their target.
Points: 3
Hunter's Domain | Hanta no Ryouiki
Type: Taijutsu [ Wild Beast ]
Rank: Chuunin
Cost: 120 Stamina
Damage: 120
Effect: The target is afflicted with 'Exposed' for one (1) turn.
Description: The user will use the environment to their advantage, sneaking around the opponent and silently gathering information on the proper ways of disposing of them. The user will then jump forward, throwing an easy jab to the target, which they can expect to be blocked. With their opposite hand they will grab the blocking arm and twist it, freeing up their attacking arm and socking the target in the face, leaving them staggering for another forward advance.
Points: 4
Imitation Beast Ninja Art; Four Legs Technique | Gijū Ninpō; Shikyaku no Jutsu
Type: Taijutsu [ Pet ]
Rank: Chuunin
Cost: 145 Stamina
Damage: 60
Effect: The user is granted 'Haste' for three (3) turns.
Pet Combination: The user is granted 'Enlarged' for one (1) turn.
Description: This technique grants animal-like accelerated fighting instinct and reflexes to the user. By enveloping their entire body in chakra and moving on all fours, they can obtain high speed movement and reflexes like that of a wild animal. This technique enhances the user's feral-like appearances; their canine teeth, their finger and toenails grow to claw-like length, their eyes also become more wild with their pupils becoming slits.
When under the effects of this technique, a user will display great feats of physical strength, speed, agility and endurance. The form is best suited for using and supporting the ferocious "hit-and-run" tactics that those who tame beasts are well known for, leaving the enemy barely any time to launch a counter attack. In addition, if the pet charges with the user they form a ferocious combination attack that sets the user up for a devastating followup.
Points: 7
Invisible Lightning | Mei Raiko
Type: Taijutsu [ Momentum ]
Rank: Gennin
Cost: 60 Stamina
Damage: 10
Effect: The target is afflicted with 'Blind' for one (1) turn.
Description: The ninja of the Momentum Style quickly charges their opponent, before thrusting their index and middle finger directly into the eye sockets of their opponents. This happens to quickly that the opponent has no idea what blinded them, and leaves them open to a dizzying strike.
Points: 3
Jungle Fury | Janguru Fuyuri
Type: Taijutsu [ Kusagakure ]
Rank: Jounin
Cost: 100 Stamina
Damage: 100
Effect: Target is 'Bruised' for three (3) turns.
Description: By spiking their adrenaline and rushing into battle, the ninja tears into their opponent in a frenzy of attacks. Each strike is savage and crazied, relying on brute strength from the adrenaline rush rather than tight form or technique.
Points: 2
Kusa Release; Fighter of Nature | Kusaton; Shizen no Toushi
Type: Taijutsu [ Kusagakure ]
Rank: Chuunin
Cost: 80 Stamina
Damage: 110
Effect: Whenever in 'High Grass' or 'Dense Woodland and Jungle' increase the damage of this attack by 20.
Description: Using a Taijutsu attack designed for fighting in woody or grassy areas this attack takes full advantage of the terrain. A strategic Jutsu, if used right can do massive damage.
Points: 3
Leaf Great Whirlwind | Konoha Daisenpū
Type: Taijutsu [ Konohagakure | Lotus ]
Rank: Chuunin
Cost: 20x + 35 Stamina
Damage: 30 per strike
Effect: This technique may not possess more than 5 Strikes; x is equal to the number of strikes made minus one (1). The final strike of this technique deals an additional 5 base damage per previous strike made.
Description: Another signature Taijutsu technique used by Konohagakure's Lotus Style wherein the user launches a rapid series of rotating kicks. Unlike its precursor, the Konoha Senpū, this technique possesses no feints and begins with a low kick. After the initial kick, the user will continue to spin and elevate their kicks, with each subsequent kick increasing in speed and lifting the target off of the ground. The final strike in Konoha Daisenpū is a heel drop that slams the opponent into the ground from high above; because of its reliance upon the target's buoyancy, the final strike of Konoha Daisenpū can deal significantly more damage than its predecessors with the aid of gravity.
Points: 5
Leaf Hot Wind | Konoha Neppu
Type: Taijutsu [ Konohagakure | Lotus ]
Rank: Jounin
Cost: 170 Stamina
Damage: 200
Effect: The Gate of Viewing (5th Gate) must be open to use this technique. Inflicts two turns of 'Burning' 50 upon its target. Up to two Lotus Charges may be spent on this technique to increase the 'Burning' damage by 40 per turn per charge.
Description: The Konoha Neppū is an advanced variation of the Lotus Style's famous Konoha Senpū that incorporates the extreme speed and strength granted by the higher tiered Celestial Gates. In the Konoha Neppū, the user will reappear beneath an opponent and kick them into the air; there, they will lift themselves in a second, spiraling, kick that occurs with such speed that it ignites the air about them and causes a large, flaming, vortex.
Points: 5
Leaf Strong Whirlwind | Konoha Gōriki Senpū
Type: Taijutsu [ Konohagakure | Lotus ]
Rank: Jounin
Cost: 230 + 10x Stamina
Damage: 300
Effect: Inflicts 2 turns of Clobbered. This technique ignores 5x% of the target's Defense statistic, where X is equal to the number of Lotus Charges spent on this technique.
Description: Considered to be one of the pinnacles of the Lotus Style, Konoha Gōriki Senpū is a mighty Lotus Style technique that often leaves an opponent reeling and unable to properly respond. Konoha Gōriki Senpū is a single spinning back kick with the entirety of the user's might focused into their single strike. It is said to have such speed that nobody can follow its movement and overwhelming strength, making it very difficult to guard against.
Points: 7
Leaf Whirlwind | Konoha Senpū
Type: Taijutsu [ Konohagakure | Lotus ]
Rank: Gennin
Cost: 15x Stamina
Damage: 20 per strike
Effect: This technique may not possess more than 3 strikes; x in the cost of this technique is equal to the number of strikes made. This technique has a -8% chance to hit and generates an additional Lotus Charge whether or not it successfully strikes its target.Coalescence [2; Konoha Senpū]: If used as a Coalescence technique, increase the base damage per strike to 40. This technique has a -10% chance to hit and generates an additional Lotus Charge whether or not it successfully strikes its target.
Description: A signature Taijutsu technique within Konohagakure's Lotus Style wherein the user launches a succession of rotating kicks. The first strike of this combo is always a high kick that serves as a feint and is deliberately easy to dodge, allowing the user to take advantage of the opponent's reaction and follow up with a series of low kicks. Though the technique is not dramatically powerful by itself, it tends to knock an opponent off guard and leave the user in a stance that allows for a very effective Lotus style follow-up. Konoha Senpū's elegantly simple design allows it be used easily individually or as a part of a combination attack.
Points: 5
Leaping Crane Dance | Chou Tsuruyou
Type: Taijutsu [ Kirigakure | Crane ]
Rank: Chuunin
Cost: 120 Stamina
Damage: 30 per strike
Effect: This attack has 3 strikes. If opponent is hit by at least two strikes they are 'Bruised' for two (2) turns. If the opponent is hit by three strikes they are 'Stunned' for one (1) turn.
Description: The user will slide past the opponent, striking them once along the lower rib cage with a glancing blow. As they come behind they will raise up on one leg and kick downward towards the back of their kneecap, knocking them to the ground. Raising their dominant hand, the user will strike a powerful blow to the back of the enemy as they are downed, rendering them incapacitated if they do.
Points: 4
Lightning Style; Flash Strikes | Raikōjutsu; Rakurai
Type: Taijutsu
Rank: Jounin
Cost: 165 Stamina
Damage: 150
Effect: The target is afflicted with 'Numb' for two (2) turns and 'Impaired Touch' for three (3) turns.
Description: Also called the "Lightning and Thunder Combo", this Taijutusu relies on the ninja unleashing a rapid series of strikes into the opponent where if the target is able to evade the first strike the combo is done for, but if not they are severely damaged. The intensity of these blows leaves the opponent unable to feel, and thus the 'thunder' of the technique.
Points: 4
Lion Combo | Shishi Rendan
Type: Taijutsu
Rank: Gennin
Cost: 45 Stamina
Damage: 60
Effect: If not used after 'Shadow Leaf Dance (Kage Buyou)', then the user's Accuracy is reduced by 40 for this attack.
Description: An aerial combinations of punches and kicks which typically follows Shadow Leaf Dance.
Points: 3
Manipulated Shuriken Technique | Sōshuriken No Jutsu
Type: Taijutsu
Rank: Gennin
Cost: 30 Stamina
Effect: This technique may be performed in the Main Phase as a Free Action after making a ranged Small Weapon Attack. If the target of the user's Small Weapon Attack dodges any strikes made by the attack they must dodge that strike a second time. When dodging a strike for the second time that strike is treated as if the user had +50x Accuracy. The user of this technique must consume a 'Wire String; Rank x' when performing this technique.
Description: By affixing nearly translucent and flexible string to their weapons, a skilled shurikenjutsu practitioner is able to guide their shuriken even after the weapon has left their hand. Attacking with this method allows even a missed shuriken to be guided back toward the target for a second attempt at dealing damage.
Points: 2
Might of Ages | Jurei Isei
Type: Taijutsu [ Kusagakure ]
Rank: Jounin
Cost: 80 Stamina
Damage: 150
Effect: Deals an additional 30 damage if done while in a forest.
Description: An extremley fierce combination of punches and kicks, ending with a kick to the throat of your opponent. The forest empoweres you with its might. With this power, you can protect the forest, that has already given you so much strength.
Points: 2
Might of Oaks | Kashiwa Isei
Type: Taijutsu [ Kusagakure ]
Rank: Gennin
Cost: 40 Stamina
Damage: 40
Effect: If the performer is surrounded by trees the base damage is increased to 60.(Forest, grove, etc. Need MULTIPLE trees).
Description: The forest empoweres you with its might as you preform a combination of punches and kicks that echo for miles. With this power you can protect the forest that has given you so much strength.
Points: 2
Night of the Poison Moon | Yabun no Doku Tsuki
Type: Taijutsu [ Serpent ]
Rank: Chuunin
Cost: 140 Stamina
Damage: 10x
Effect: The target of this is afflicted with one (1) turn of 'Bleeding; 25' for every successful strike. The target of this technique is also afflicted with one (1) turn of 'Slow' for every two (2) strikes that successfully hit.
Description: A deceptive technique that appears to be relatively weak upon its use. It's as if someone spent the night in a pit with hungry small snakes, periodically making tiny bites at the target, eventually letting their venom sink and as time rolls on, the target's life is in danger. The user makes several passed at their opponent, each time slicing with only their nails and nothing more. Just simple skin abrasions on the right spots, locking up their joints and eventually letting their blood spill.
Points: 5
One Thousand Years of Pain | Sennen Goroshi
Type: Taijutsu [ Konohagakure | Dynamic Trap ]
Rank: Gennin
Cost: 30 Stamina
Damage: 5
Condition: The target of this technique must be afflicted with the status effect 'Exposed', 'Vulnerable', or 'Distracted'.
Effect: The target of this technique is afflicted with the status effect 'Bruised' for 1 turn if they were 'Distracted' when this technique was used, 2 turns if they were 'Exposed' when this technique was used, and 3 turns if they were 'Vulnerable' when this technique was used.
Description: Also known by the name Konohagakure Hiden Taijutsu Ōugi: Sennen Goroshi, One Thousand Years Of Death is easily one of the most infamous techniques in the history of the ninja world, but not because of its power. This heinous attack was devised by the famous ninja Hatake Sakumo during his youth, as a prank on his teammates, and it has only grown more inappropriate with the passing of time. The user of this technique must catch their target unaware, and forego attacking the opponent in favor of forming the tiger handseal, and ramming four fingers up their opponent's butt. To be successfully hit with this technique is usually considered a sign that you are a dunce, and comes with no small amount of shame. Sennen Goroshi has been branded a form of sexual harassment in most villages.
Points: 3
Ore Combo | Jigane Rendan
Type: Taijutsu [ Mountain Ox ]
Rank: Chuunin
Cost: 100 Stamina
Damage: 50 per strike
Effect: This attack has a total of three (3) strikes.
Description: The user will grab the opponent by the back and slam their knee into their stomach three times, causing significant damage to the user's abdomen.
Points: 4
Ox's Spear | Ushiyari
Type: Taijutsu [ Mountain Ox ]
Rank: Gennin
Cost: 40 Stamina
Damage: 50
Description: The user will charge forward in a low stance, stepping forward and thrusting their shoulder into the opponent's abdomen in a powerful spear attack.
Points: 2
Plague Fang | Ekibyou Kiba
Type: Taijutsu [ Serpent ]
Rank: Gennin
Cost: 46 Stamina
Damage: 20
Effect: The target is afflicted with 'Sickened' for one (1) turn.
Description: With this rudimentary Serpent style technique, the user charges forward, and ducking downward, strikes with their fingers into their opponent's stomach, aiming for the jujunum. If this strike hits, the opponents are typically sickened enough to throw up a little.
Points: 3
Pothole on the Road | Anadōro
Type: Taijutsu [ Mountain Ox ]
Rank: Gennin
Cost: 65 Stamina
Damage: 40
Effect: The target is afflicted with 'Slow' for one (1) turn.
Description: While diverting all of their strength to their legs, the practitioner of the Ox Arts will slip in closer towards their opponent, before slamming the heel of their foot against the area between the flat of the opponent's foot and their ankle. This will cause the opponent to stumble forward, and hinder their maneuverability for a short time. Obviously, the technique is aptly named.
Points: 4
Pouncing Tiger | Chōyakutora
Type: Taijutsu
Rank: Chuunin
Cost: 120 Stamina
Damage: 90
Effect: The target is afflicted with 'Bruised' for three (3) turns.
Description: The user will jump into the air, coming down towards the enemy with both feet as if to crush their collar bones. If successful the enemy will suffer from bruising on the shoulders from where the user landed. Immediately afterward they will jump off and move away.
Points: 4
Primal Instinct | Kira Jinsei
Type: Taijutsu [ Kusagakure | Wild Beast ]
Rank: Chuunin
Cost: 60 Stamina + 1 'Rage' Charge
Damage: 40
Effect: The user of this technique is 'Enraged' for three (3) turns.
Description: The tribal hunters have long since adapted into their chosen animal's mindset. Thinking as the beast would, the ninja unseals their primal rage; their thoughts are flooded with only the angered and hot images of their prey being ripped to shreds by their own hands. The ninja will come to ignore any sense of doubt or fear and give completely into their task. Then, as if bating their target, they deliver a low kick and twist around bearing ready for the next pounce.
Points: 3
Raging Thunder | Gekidoruraimei
Type: Taijutsu [ Momentum ]
Rank: Chuunin
Cost: 80 Stamina + x Momentum Charges
Damage: 120
Effect: For every 2 Momentum Charges paid for this technique, the user may afflict the status effect 'Destroy Item'.
Description: A rather powerful assault that requires a great deal of flexibility and speed on the Momentum practitioner's side. The user of this technique will typically charge an opponent with all of their haste, before quickly doing a short front flip in front of the opponent. Mid-way through the flip, the ninja will bring both of their heels down upon the opponent, resulting in utter devastation. If used with enough speed, the Momentum adept has the ability to crush the opponent's armor, weapons, and roughly anything else on their body if they aim successfully enough on their way down. This technique is named after the blunt echo that bursts off of the opponent when used.
Points: 4
Raikou's Rush | Totsugeki No Raikou
Type: Taijutsu [ Kumogakure | Momentum ]
Rank: Jounin
Cost: 150 Stamina + x Momentum Charges
Damage: 200
Effect: If used while in 'Drunken Monkey Stance', this attack gains +20% to hit, but immediately ends the upkeep for the technique. If the user is currently under the effects of 'Haste', this attack gains an additional 10% to be a critical hit. For every Momentum Charge paid for this technique, the user may consider the opponent's 'defense' to be reduced by 100 per charge. If this would put them below 0, this technique gains +50 damage for every remaining charge spent.
Description: The most basic finishing move in the Momentum master's arsenal- named after the late Inabikari Raikou himself. The technique combines the lessons learned in previous moves to create a shattering attack that can bring down even the most durable fighters. The attack is practically faster than the eye can see; though when seen among the less skilled members of the Momentum school, it's intent is obvious. The user quickly throws their weaker arm forward in the shape of a fist to act as a feint, which ends up grasping the opponent's wrist with ease. With that, the user's dominant arm flexes it's fingers inward, before swiping upward at the opponent's jaw like a claw with all their speed and might. The grip on their wrist makes it nearly impossible for them to avoid the assault, which inevitably ends in the Momentum practitioner shattering the opponent's jaw. This attack happens so fast, with so much build can be felled with the right amount of force.
Points: 7
Repressed Rage of the Anima | Seichuu Gekido no Ikimono
Type: Taijutsu [ Kusagakure | Wild Beast ]
Rank: Jounin
Cost: 225 Stamina
Effect: The user is 'Enraged' for three (3) turns. Whenever the user is hit by an attack while 'Enraged' by the effects of this technique, they generate one 'Rage' charge; charges generated through this technique do not prevent the user from generating charges through other sources.
Description: The fiercest animals in the jungle are not the ones who succumb to their bestial instincts to eviscerate everything in sight. Based off of this observation, the tribesmen of Hara no Kuni learned to hone their anger to be a controlled tool to use at their advantage. With a precise control, the tribesmen can enter a meditative state that allows them to release their fury to increase their own dexterity and even use their opponent's strength against them. With controlled chaos the user mimics the most dangerous beasts of the jungle, down to the killing intent in their eyes and the powerful blows of their strikes. All while turning the opponent's abilities on them self.
Points: 6
Resonance | Kyoumei
Type: Taijutsu [ Otogakure ]
Rank: Jounin
Cost: 60x Stamina
Damage: 120 per strike
Effect: Maximum of three strikes.
Description: The user has been trained in a rare fighting art, attacking violently in a way that rattles the entire skeleton of the target with every blow. This savage style greatly increases the user's chance of breaking bones and knocking a target unconscious.
Points: 5
Retribution | Houfuku
Type: Taijutsu [ Kirigakure ]
Rank: Gennin
Cost: 50 Stamina
Damage: 65
Description: The user thrusts forward, minuscule traces of water forming around their hand into razor blades of force that slice the opponent's body for far more damage than a standard punch would.
Points: 3
Reverse Lotus | Ura Renge
Type: Taijutsu [ Lotus ]
Rank: Chuunin
Cost: 90 Stamina, 2 Lotus Charges
Damage: 150
Effect: The Life Gate (3rd Gate) must be open to perform. If this attack is 'blocked' it deals normal damage. If the target is hit, it deals critical damage. If the user misses, they are left 'Vulnerable' and 'Stunned' for one turn. This technique may only be used once per battle.
Description: This jutsu is an advanced and more destructive version of the Front Lotus, which requires that at least three chakra gates be opened. Once enough gates are open, the user launches the target into the air and hits them with one arm and one foot, sending the target crashing into the ground. This is usually fatal due to the speed and power behind the attack. Because so many chakra gates are opened at once, it can only be used once, since the user will likely be unable to stand afterward.
Points: 4
Rib Splitter | Abara Bunretsu
Type: Taijutsu [ Mountain Ox ]
Rank: Gennin
Cost: 60 Stamina
Effect: Opponent is under the effect of 'Bruised' for 3 turns on their chest and stomach.
Description: By cupping one's hands above the other, the user of this technique will step forward with a powerful thrust, and slam their palms against the opponent's chest cavity and stomach. While the impact inflicts no instantaneous pain, it causes the ninja's lungs to slightly pierce their stomach and chest, and as a result, force them to bleed internally.
Points: 3
Rising Force | Shōriki
Type: Taijutsu
Rank: Chuunin
Cost: 130 Stamina
Damage: 75
Effect: Opponent is 'Clobbered' for two turns.
Description: Sliding across the ground towards the opponent, the user will push off the ground at the last moment and rise up with their foot, aiming to launch the opponent into the air. The quick shot to the jaw leaves an opponent disoriented for a few moments.
Points: 5
Roaring Stalagmite | Todoroki Sekijun
Type: Taijutsu [ Mountain Ox ]
Rank: Chuunin
Cost: 113 Stamina + x Ox Charges
Damage: 50
Effect: The opponent is 'Clobbered' for two turns. If this technique is used right after the user has been hit by a technique that was used by the targeted opponent, they user may spend x Ox Charges to lower the opponent's defense by 50x for one turn.
Description: The most powerful technique an adept of the Ox has in their arsenal, and is a requirement to move onto the next tier of Ox techniques. Very simply, the user will divert the strength in the solidness of their stance to grapple the opponent's arm and bend it backwards, before thrusting their torso downwards by pressing down on their joints. Then, with all of their might, the Ox adept will shoot their knee up at the opponent's face, causing an impact great enough to shatter the foe's nose, as well as causing them to become clobbered. If this technique is used directly after taking a shit, the sheer stunning potential of the movements will cause the opponent's defenses to collapse for a brief moment as they shield their face.
Points: 5
Sandstorm Volley | Sunaarashi-dan
Type: Taijutsu [ Sunagakure ]
Rank: Jounin
Cost: 120 Stamina
Damage: 60 per strike
Effect: Multi-strike attack, three (3) total strikes. The opponent takes 20x 'Bleeding' damage for 1 turn, where x is the number of strikes that hit.
Description: The ninja using this throws a series of ranged projectiles at the enemy with the explicit purpose of shaving off their flesh, like a sandstorm would erode at flesh and muscle.
Points: 3
Seismic Toss | Jishindōho
Type: Taijutsu [ Iwagakure ]
Rank: Chuunin
Cost: 100 Stamina
Damage: 90
Effect: Opponent is inflicted with Bruised for 2 turns.
Description: A technique stemming from an ancient method to move heavy stone from quarries and into carts. Utilizing quick footwork, an individual works their way into close range with an opponent. Within close proximity, the user grasps the opponent face-to-face and around the waist, squeezing them tight to their own body with a hook grip behind the opponent's back, effectively gaining control of their center of gravity. From this position by exercising raw strength, the user then half turns twice in either a clockwise or counter-clockwise motion, breaking the balance of an opponent with quick steps and an explosive upward thrust. Having lifted their opponent, the user then makes a half twist at the waist, driving their opponent into the ground, full force, with one final quarter step. The impact of not only driving but allowing their full bodyweight to slam into the opponent on the descent to the ground causes acute physical damage to the flesh and bone structure of the torso. Most notably, crushing the ground in which the opponent was driven into as well. Although stemming from ancient miners, this maneuver is mostly seen, in modern times, in Iwagakure 'strong man' competitions but has been modified for combative usage.
Points: 4
Serpent Sting | Hebi Ken
Type: Taijutsu [ Otogakure | Serpent ]
Rank: Chuunin
Cost: 140 Stamina
Damage: 90
Effect: The target of this technique is afflicted with 'Exposed' and 'Shackled [Leg]' for one turn.
Description: The venom of a snake is designed to catch their prey off guard and to slow them down enough so the snake can take its sweet time devouring its next meal. With the Venom style intent on using tactics rather than brute strength, the user slips around the back of their target and snares them with their one arm while diving their thumb and middle fingers deep into the pressure points of the neck. The resulting attack will freeze their opponent, hindering their speed and providing an opening for the next blow.
Points: 5
Shadow Leaf Dance | Kage Buyou
Type: Taijutsu [ Konohagakure | Lotus ]
Rank: Gennin
Cost: 50 Stamina
Effect: The opponent is 'Vulnerable'.
Description: A technique used to attach the user to their opponents shadow. Once done, the victim is in a vulnerable position to a more damaging attack. Such as Initial Lotus or less advanced attacks, like the Lion Combo.
Points: 3
Shadow Shuriken Technique | Kage Shuriken No Jutsu
Type: Taijutsu
Rank: Gennin
Cost: 20 Stamina
Damage: 2x
Effect: When calculating the Damage of this technique 'x' is equivalent to the damage dealt by 1 Small Weapon. This technique deals 2 strikes and both strikes must target the same target. The second strike of this attack is considered a Dynamic Trap with its conditions already met. 2 Small Weapons of the same type must be used to perform this technique. This technique may be used 1 time per battle.
Description: The Kage Shuriken Jutsu has been taught to young ninja for years, both as a practice to enhance one's timing when attacking and as a method for attacking with subterfuge. To perform this attack, the user must throw two fuma shuriken shuriken, the first toss being overt and obvious, and the second being almost imperceptible. To perform this attack successfully, the user hides their second shuriken within the shadow of the first, leaving the target open to the attack, even if the first shuriken is deflected.
Points: 3
Shooting Star | Ryuusei
Type: Taijutsu
Rank: Gennin
Cost: 35 Stamina
Damage: 10 per strike
Effect: Multi-strike attack, three (3) total strikes. If all three strikes hit, opponent can only perform attacks that are long range during their next phase. Usable twice per battle.
Description: An attack where the user delivers a swift punch to the stomach followed by kick to the rib, finally following up with a powerful kick to the opponent's jaw sending them flying.
Points: 2
Shuriken Collision Technique | Shuriken Kanshō no Jutsu
Type: Taijutsu [ Dynamic Trap ]
Rank: Chuunin
Cost: 20 Stamina
Condition: The user must have failed to hit a target with a Thrown Small Weapon attack utilized during their previous turn.
Effect: This technique may be used in one of two ways during the Main Phase, declared at the time of use. Single Target: Select one Small Weapon in the user's inventory. This technique 'uses' that Small Weapon and deals its damage plus half of the base damage of the Small Weapon Attack that missed the opponent during their previous turn. Multi-Target: Select one Small Weapon in the user's inventory (this technique 'uses' that weapon) and one Thrown Small Weapon that failed to strike its target during the user's previous turn. This technique has two strikes that each must possess a unique target. The first strike deals damage equal to that of the used Small Weapon; the second strike deals damage equal to that of the previously missed technique.
Description: Shuriken Kanshō no Jutsu is an advanced technique that is typically self-taught by shinobi seeking advanced ninja tool proficiency. This technique's principle is a basic one that is difficult to properly exercise; after failing to successfully strike a target with a single thrown weapon(sometimes intentionally), the user will throw a second weapon and use the first to rebound from and catch an opponent off-guard. Sometimes, two weapons are made to collide such that they would then individually strike two differing targets.
Points: 2
Shuriken Curving Technique | Shuriken Kyokusen no Jutsu
Type: Taijutsu
Rank: Chuunin
Cost: 30 Stamina
Damage: x
Effect: When calculating the damage of this technique, x is equivalent to the total damage of 3 Small Weapons in this character's inventory. Those weapons are 'used' by this technique. The target does not respond to this technique until the turn after their next. Response Phase techniques used against this technique have an additional 10% chance to fail.
Description: Though somewhat advanced among Genin Shuriken Techniques, the Shuriken Curving Technique is a staple of any small weapon user's arsenal. Its application is as simple as its name and is simply a methods in which the user will throw a trio of small weapons(typically shuriken) in such a way that their trajectories will curve and allow them to easily bypass most defenses, including cover.
Points: 1
Smite | Shou
Type: Taijutsu [ Kusagakure ]
Rank: Gennin
Cost: 40 Stamina
Effect: Used in the main phase. If the user is struck in their next response phase, they roll a d10. On a 1-5 nothing happens, on a 6-10 your opponent takes 1.5x the damage they just dealt you. You still take the damage none the less. This damage cannot stack with a critical hit. Genjutsu is excluded. May only be used three times per battle.
Description: Seeming to give your opponent the advantage, you turn their own attack against them in an unexpected way. This specific technique is a lesser known tactic which radiates the lessons taught in many dojos throughout the country of grass.
Points: 2
Snake Fatal Wound | Hebi Chimei Kizu
Type: Taijutsu [ Serpent ]
Rank: Gennin
Cost: 80 Stamina
Damage: 25
Effect: The opponent will suffer from 30 bleed damage for three (3) turns. The user must have a bladed weapon.
Description: The user of the Venom Style will use their bladed weapons as vicious combo to open deep wounds upon their opponent. With the weapons in hand, the user cuts into the target's left arm, followed by spinning around and cutting across their right arm and then finally twisting around to cut a dip just below their neck. At first, the damage seems small, but in a short amount of time, the wounds open and the full force of the attack is felt. When the wounds heal, the scratches will look like a snake's body curling around its prey.
Points: 4
Snake's Last Will | Hebi no Saishuu Mune
Type: Taijutsu [ Serpent ]
Rank: Jounin
Cost: 240 Stamina
Damage: 260
Effect: The target is afflicted with 'Confused' for three (3) turns. Any jutsu that will inflict 'Afraid' will last one turn longer if this jutsu is successful. If the user used the jutsu 'Night of the Poison Moon (Yabun no Doku Tsuki)' or 'Fatal Wound (Chimei Kizu)' the previous turn, then on the turn following this attack, the opponent will be dealt 20 unmodified damage.
Description: A snake will make its most deadly attack only after its venom has taken effect and it's opponent is right within it's merciless sights. However, a snake's bite isn't the last of its attacks, it slyly makes a backlash just in case its prey is still alive. Masters of the Venom Style understand this principle and only use this attack skillfully after they have drained their target. The user will begin with a low kick to trip their opponent, followed back with a mid section kick to knock them in the direction they choose. They will then slide up behind their opponent, making several jabs at the spinal cord before finally slapping two pressure points at the cradle of the skull with their index and ring fingers. Should a target survive, they would know they did not avoid the venom.
Points: 6
Snare of the Cobra | Wana no Kobora
Type: Taijutsu [ Otogakure | Serpent | Weapon ]
Rank: Jounin
Cost: 150 Stamina
Damage: 280
Effect: Requires a bladed Medium or Large weapon. If the user preformed the jutsu 'Serpent Sting | Hebi Ken' the following turn, then this attack has a +5% Chance to Hit.
Description: The cobra is known as one of the deadliest snakes in the world due to the venom seeping out of its fangs. The user of this deadly attack will strike as quick as a cobra, hiding poisons in their "fangs". By using their edged weapon as a conduit, the user applies poison to the blade and precedes to throw a high kick to their neck and quickly slicing open the opponent and injecting their poison. Some techniques can set this jutsu up very well.
Points: 4
Spinning Fang | Kaiten Kiba
Type: Taijutsu
Rank: Gennin
Cost: 40 Stamina
Damage: 30
Effect: The target is afflicted with 'Bleeding; 10' for three (3) turns. The user of this technique must possess at least 2 Kunai when performing this technique.
Description: Using a pair of kunai, the user proceeds to spin around the opponent, shifting their footwork to roll their body around and past them. Using the kunai to slice and puncture the enemy, leaving gashes that will bleed profusely.
Points: 2
Spiral Throw | Rasennejiru
Type: Taijutsu
Rank: Gennin
Cost: 50 Stamina
Damage: 30
Effect: roll a d10, if below 5 then the opponent is dizzy for 1 turn.
Description: The user does many false movements then speeds up and punches them in the face. As they move to uppercut though they spin rapidly, sometimes causing dizziness in the opponent.
Points: 3
Spire Pinnacle | Atemi no Sentō
Type: Taijutsu [ Serpent ]
Rank: Gennin
Cost: 25 Stamina
Damage: 15
Effect: On the target's response phase after their upcoming one, if this technique connected, they suffer another 10 unmodified damage. This attack is considered an attack from behind.
Description: Beginning by doing a swift juke to the back of the target, the user does a small backwards flip and upon rising, throws a stiff kick to the base of the target's neck. After the briefest of pauses, the user once again throws the same type of kick, but with the other leg. Slightly damaging the nerves of the spine, this causes a peculiar shocking sensation a while after has been executed. Particularly discomforting, it is a difficult technique to dodge if the target has impaired hearing for one reason or another. It gets its name from striking the pinnacle point of the nervous system; the weakest point of the spinal cord.
Points: 2
Stalking Shadow | Shuuyou Kage
Type: Taijutsu [ Konohagakure | Lotus ]
Rank: Chuunin
Cost: 55 Stamina, 1 Lotus Charge
Damage: 75
Effect: The user will deal 60% of the total damage this turn to the opponent and then an additional 60% of the total damage of this technique the following turn. The user takes 20% of the total damage of this technique.
Description: With a technique nearly too powerful for a Chuunin to fully utilize, the user slips around behind their target and grabs both their arms and twists them while driving their foot into the square of their back. Lifting off, the user tosses the target over their head and slams them into the ground, while often injuring themselves in the process. When the target moves again they will suffer a backlash from their muscles being torn.
Points: 2
Static Charge | Seiteki Denka
Type: Taijutsu [ Momentum ]
Rank: Gennin
Cost: 35 Stamina + x Momentum Charges
Effect: The user is granted 'Haste' for 1 + x turns. The value of x may not be greater than two.
Description: The ninja of the Momentum Style begins to shift their legs quickly back and forth, in a fashion that is similar to one gathering static by rubbing their feet against a carpet. This keeps them on their toes at all times, and prepares their whole body for the alacrity that is to come.
Points: 4
Stinger and Single Claw | Sasu Oyobi Tsume
Type: Taijutsu [ Sunagakure ]
Rank: Jounin
Cost: 120 Stamina
Damage: 110
Effect: Opponent is afflicted with 'Slow' and 'Numb' one turn.
Description: A simultaneous double strike where the user strikes with a chop to the collar bone and a low roundhouse to the knee in the attempt to disable the target.
Points: 3
Thors Cry | Nakigoe Thor
Type: Taijutsu [ Kumogakure ]
Rank: Jounin
Cost: 380 Stamina
Damage: 40 per strike
Effect: This attack has a total of five (5) strikes. The user gains +100 Speed for four (4) turns.
Description: Becoming one with Lightning, you increase your speed, and unleash a highly destructive combo.
Points: 8
Touch and Go | Tachi Kyou Go
Type: Taijutsu [ Kumogakure ]
Rank: Gennin
Cost: 64 Stamina
Damage: 30
Effect: The opponent is under the effects of 'Quarantine; Ninjutsu' for their next turn. This effect only occurs the first two times Tachi Kyou Go is used, whether it connects or not.
Description: A swift pass followed by a blow to the back of the head which leaves the opponent dazed from the impact. Due to the nature of the second attack, the opponent will be unable to concentrate temporarily.
Points: 4
Trap Release; Shield Breaker Pinning Wire | Wanaton; Tate no Koware Kōsoku Harigane
Type: Taijutsu [ Set Trap ]
Rank: Jounin
Cost: 200 Stamina
Effect: The target is afflicted with 'Destroy Item' and 'Shackled [Paired Legs]' for one (1) turn.
Description: By creating a complex series of crossed wires, this trap is capable of entangling the opponent completely. With a single gentle tug, he user is capable of tightening every wire within the trap. With a flick of the wrist they are capable of destroying armor and making their foe vulnerable to even more damage.
Points: 5
Trap Release; Sword Breaker Pinning Wire | Wanaton; Ken no Koware Kōsoku Harigane
Type: Taijutsu [ Set Trap ]
Rank: Jounin
Cost: 250 Stamina
Effect: The target of this technique is afflicted with the status effect 'Destroy Weapon' and 'Bound; Paired Arms' for 1 turn.
Description: By creating a complex series of crossed wires, this trap is capable of entangling the opponent completely. With a single gentle tug, he user is capable of tightening every wire within the trap. With a flick of the wrist they are capable of destroying an opponent's weaponry and entangling their arms.
Points: 6
True Reverse Lotus | Shin Ura Renge
Type: Taijutsu [ Konohagakure | Lotus ]
Rank: Jounin
Cost: 200 Stamina, 3 Lotus Charges
Damage: 380
Effect: The View Gate (6th Gate) must be open to perform. If this technique hits or is blocked it will deal critical damage. For the next two turns all techniques used by the target will have half the base cost additionally paid in Stamina even if it did not have a Stamina cost, i.e. if they use a technique costing 100, they will also additionally pay 50 Stamina. If the user misses, they are left 'Vulnerable' and 'Stunned' for one turn. This technique may only be used once per battle.
Description: This jutsu is an enhanced version of the Reverse Lotus, and requires the user to open the sixth chakra gate. It begins with the user kicking the opponent into the air, followed with the opening of the sixth gate. Once the sixth gate is open, the user launches themselves into the stunned opponent, constantly attacking them with speed so fast that the naked eye will only see light beams passing through the opponent.
Points: 6
Turn the Blade | Ha o Mawasu
Type: Taijutsu [ Mountain Ox ]
Rank: Chuunin
Cost: 2x Stamina
Effect: If an opponent is wielding a weapon, they are immediately disarmed, and cannot regain the weapon for another two turns. Cannot be used on Opponent's of a higher rank than the user. The value of x is equal to the weapon's level.
Description: Bringing a knife to a fistfight is always considered to be a rather rude gesture. In order to combat this, the Ox adept will step forward and pin the opponent's foot with their own, before quickly grasping the opponent's arm, and twisting it backwards. The suddenness of this movement will cause the ninja to loosen their grip on their weapon. When the weapon finally drops to the floor, the Ox adept will kick the weapon away with the side of their foot, giving it some distance, as well as giving them time until the opponent scavenges it again.
Points: 3
Turnabout Skull Split Combo | Tenkan Atamawaru Rendan
Type: Taijutsu [ Konohagakure | Lotus ]
Rank: Jounin
Cost: 160 Stamina
Damage: 380
Effect: Must be used after 'Shadow Leaf Dance'.
Description: The user will grab the opponent in mid air, keeping their face in the palm of their hand and slamming it into the ground as they approach. On the way down the user will also 'ride' on the back of the opponent, crushing their spin as they land as well and keeping them from harm.
Points: 4
Twisting Lotus | Nenten Hasu
Type: Taijutsu [ Lotus ]
Rank: Gennin
Cost: 40 Stamina
Damage: 80
Effect: This technique has -10% chance to hit unless the opponent is 'Shackled'.
Description: Through her deliberate movements and style, the user can get the most effective amount of force from her strikes. Jumping into the air, the user will twist their body to get the full force of their momentum into their kick, but because they are exerting themselves so much while twisting in the air, a person tends to loose their balance on the landing making it harder to strike their opponent.
Points: 2
Under Shock Strike | Shita Shōgeki Ōda
Type: Taijutsu [ Kumogakure ]
Rank: Gennin
Cost: 45 Stamina
Damage: 5
Effect: The target is afflicted with 'Exposed' for one (1) turn.
Description: The user will perform a low sweep kick, knocking the enemy in the back of the calf and causing their muscles to feel 'shocked' for a few moments. Just enough to open them up for a more devastating attack.
Points: 3
Untamed Beast Combo | Kemono Rendan
Type: Taijutsu [ Pet ]
Rank: Gennin
Cost: 80 Stamina
Damage: 25 per strike
Effect: This technique has three strikes that must all target the same opponent. The final strike afflicts the opponent with 'Bruised' for one (1) turn.
Pet Combination: The final strike of this technique also afflicts the opponent with 'Fazed'.
Description: Some shinobi battle like feral creatures. Their ferocity comes from years of training and a certain degree of inhibition. Like the a wild animal, the shinobi rushes the opponent with two swings of of their arms, followed by an unexpected upward kick. Alone this technique is effective, but Tamers and their beast partners use it to a more effective extent. On the final strike, the tamer and beast attack from both sides of the target, leaving them reeling.
Points: 6
Wild Beast Style; Plainswalker | Yajuu-kata; Heiya no Koujin
Type: Taijutsu [ Wild Beast ]
Rank: Chuunin
Cost: 80 Stamina
Damage: 110
Effect: Whenever in 'High Grass' or 'Dense Woodland and Jungle' increase the damage of this attack by 20.
Description: Crouching close to the ground, the user of this technique will approach their opponent at rapid speeds, bursting from the grass or treeline and attacking with a vicious combo. The user will strike first with a rising upper cut, followed closely by a second kick to the stomach that will raise the enemy into the air. Jumping into the air themselves, the user will two a full one hundred and eighty degree turn and strike the enemy with a roundhouse kick, sending them flying back.
Points: 3
Wild Rising Paw | Yajuu no Joushou Ashi
Type: Taijutsu [ Wild Beast ]
Rank: Gennin
Cost: 60 Stamina
Damage: 25
Effect: Opponent is 'Clobbered' for one turn.
Description: Rushing forward, the user will grasp the shoulders of the opponent and deliver a swift yet effective blow to their stomach and chest. This attack will often throw the enemy back with the attack.
Points: 3
Wrath of the Century | Isseiki No Gekido
Type: Taijutsu [ Kumogakure | Momentum ]
Rank: Jounin
Cost: 38x Stamina
Damage: 76 per strike
Effect: This technique has x strikes. If three of strikes successfully hit, the user gains +3 Momentum charge. If all five strike successfully hit, the user gains +4 Momentum charges. Maximum of five (5) strikes. May only be used twice (2) per battle.
Description: A quick set of twenty five jabs sent out in a flurry of five each that are bound to leave the opponent wondering what just hit them. The strikes come in so fast that it appears as if only one had hit them. Successfully landing a majority of these techniques put the ninja into a rhythm, which is a staple of the Momentum Style.
Points: 8 [Evolving 3; Wrath of the Decade]
Wrath of the Decade | Ichishun no Gekido
Type: Taijutsu [ Momentum ]
Rank: Chuunin
Cost: 20x Stamina
Damage: 30 per strike
Effect: This technique has x strikes. If three of strikes successfully hit, the user gains +2 Momentum charge. If all five strike successfully hit, the user gains +3 Momentum charges. Maximum of five (5) strikes. May only be used twice (2) per battle.
Description: A quick series of ten jabs sent out in a flurry of two each that are bound to leave the opponent wondering what just hit them. The strikes come in so fast that it appears as if only one had hit them. Successfully landing a majority of these techniques put the ninja into a rhythm, which is a staple of the Momentum Style.
Points: 5 [Evolving 1; Wrath of the Year]
Wrath of the Year | Ichinen no Gekido
Type: Taijutsu [ Momentum ]
Rank: Gennin
Cost: 12x Stamina
Damage: 15 per strike
Effect: This technique has x strikes. If three of strikes successfully hit, the user gains +1 Momentum charge. If all five strike successfully hit, the user gains +2 Momentum charges. Maximum of five (5) strikes. May only be used twice per battle.
Description: A quick series of five jabs that are bound to leave the opponent wondering what just hit them. The strikes come in so fast that it appears as if only one had hit them. Successfully landing a majority of these techniques put the ninja into a rhythm, which is a staple of the Momentum Style.
Points: 4