Village: Iwagakure | Kirigakure | Konohagakure | Kumogakure | Kusagakure | Otogakure
Sunagakure | Yukigakure | General
Rank: Academy Student | Gennin | Chuunin | Jounin | Sennin
Type: Ninjutsu | Genjutsu | Taijutsu | Ninjutsu / Taijutsu | Taijutsu / Genjutsu | Ninjutsu / Genjutsu
Basic Element: Wind | Earth | Water | Lightning | Fire
Combo Element: Cloud | Wood | Plant | Sound | Sand
Style: Wild Beast | Momentum | Mountain Ox | Desert Aikido | Serpent | Lotus | Crane
Archetype: Elemental | Time | Carnal | Creational | Meditative
Special: Dynamic Trap | Set Trap | Clone | Weapon | Barrier | Shield | Terrain | Climate | Pet
Other: Powerful | Unacceptable | Sealing | Medical
Dehydrate | Gansuikagoubutsu
Type: Ninjutsu [ Kirigakure | Water ]
Rank: Jounin
Cost: 170 Chakra
Damage: 255
Description: The user manipulates the water in the cells of the target, causing it to be used at an increased rate. The target's body is starved for water, several impairing their ability to function and causing great internal mayhem. This condition must be treated very quickly, or else the chance of fatality is high.
Points: 4
Hidden Mist Skill | Kirigakure no Jutsu
Type: Ninjutsu [ Kirigakure | Water | Climate ]
Rank: Chuunin
Cost: 100 Chakra
Effect: Adds the climate 'Mist' to the battlefield for three (3) turns. The user is immune to the effects of 'Mist' and the effects of 'Mist' are doubled for those with an active Doujutsu as long as the climate was applied by this technique.
Description: A technique that uses moisture in the air to engulf the opponent in mist. This mist makes it harder for your opponent to see, which gives you more of a chance for a successful strike.
Points: 4
Liquid Thorns | Sui Ibara
Type: Ninjutsu [ Water ]
Rank: Gennin
Cost: 5x Chakra
Damage: 5 per strike
Effect: Multiple strike jutsu, four strikes maximum.
Description: An extremely simple technique, a shinobi will be able to manipulate water in the air into small spikes that are shot at the target.
Points: 1
Revolution | Kakumei
Type: Ninjutsu [ Kirigakure | Water ]
Rank: Gennin
Cost: 75 Chakra
Damage: 15
Effect: The target is afflicted with 'Opening [Retribution | Houfuku]' for one (1) turn.
Description: An eddy of water moves up behind the opponent and slams into them, forcing them forward.
Points: 4
Scylla | Akuma no Uzumaki
Type: Ninjutsu [ Water ]
Rank: Chuunin
Cost: 115 Chakra
Damage: 80
Effect: The target is afflicted with 'Shackled [Paired Legs]' for one (1) turn.
Description: The user concentrates a great deal of water into the ground under the opponent, with natural liquids to dissolve the ground in it as well. This is then spun at an incredible rate, enough to visibly wear away the ground where this attack was used. The target is sucked down, struck against the sides of the pit containing the whirlpool and eventually crushed into the bottom of the pit.
Points: 4
Secret Might | Kyuusho Chikara
Type: Genjutsu [ Elemental | Water ]
Rank: Gennin
Cost: 80 Chakra
Damage: 30 Ghost Damage
Effect: The target is inflicted with 'Vulnerable' for one (1) turn.
Description: The user summons a massive amount of water from the surrounding environment, swirling it around them and forming it into shape. The user can create any water jutsu or form that they wish, even those far exceeding their own ability. The massive power of this attack overwhelms the opponent, placing them in a vulnerable position.
Points: 4
Spin Cycle | Jiten Shuuha
Type: Ninjutsu [ Kirigakure | Water ]
Rank: Gennin
Cost: 60 Chakra
Damage: 20
Effect: The target is afflicted with 'Exposed' for one (1) turn.
Description: A small whirlpool of water is created under the target and stabs up with great force, causing damage and disorientation.
Points: 3
Stalker Charge | Tsui Geki
Type: Taijutsu / Genjutsu [ Kirigakure | Water ]
Rank: Gennin
Cost: 70 Stamina
Damage: 25
Effect: The target is afflicted with 'Impaired Hearing' and 'Afraid; 1' for one (1) turn. The user gains +20 Accuracy for one (1) turn.
Description: By creating or enhancing a mist specifically around the target through Genjutsu, this nin strikes from an unseen angle by performing an elbow strike while charging. As soon as the attack ends, this nin attempts to pull away without a trace, leaving the opponent bewildered.
Points: 4
Water Clone Technique | Mizu Bunshin no Jutsu
Type: Ninjutsu [ Clone | Kirigakure | Water ]
Rank: Chuunin
Cost: 50 Chakra
Effect: Each Water Clone has 50 Health, 10% of the user's Chakra & Stamina, and 10% of the user's remaining stats. When Water Clones use Water element techniques, they are considered to meet the requirements for being near a large body of water. The user may sacrifice one (1) clone during their turn as a free action in order to meet the requirements for being near a large body of water for the remainder of that turn. Maximum of five (5) clones may be created.
Description: Using surrounding water from the environment, the user creates a series of clones that take on the appearance of the user with a shimmer of transparency due to the water. A proficient user can solidify the water fully to make a perfect replica, but many disregard to in the heat of combat as it takes extra concentration they doesn't honestly help the clones do their job. When destroyed the clones simply turn back to water.
Points: 7
Water Prison Skill | Suirou no Jutsu
Type: Ninjutsu [ Water ]
Rank: Jounin
Cost: 100 Chakra, 50 Chakra Upkeep
Effect: You and your opponent cannot move as long as this is active. You recover 5 HP every post as long as the Water prison is kept up. May only be used in areas with large bodies of water.
Description: When fighting in areas with large bodies of water, the users puts chakra into the water which is used to put the opponent in a water-like prison. This incapacitates the opponent as long as the prison is up, allowing the user time to recover.
Points: 3
Water Release; Arctic Wind | Suiton; Hoppōfū
Type: Ninjutsu [ Kirigakure | Water ]
Rank: Chuunin
Cost: 120 Chakra
Effect: The target is afflicted with 'Numb' for four (4) turns.
Description: Manipulating the element of water or ice in the air the Shinobi can send a chilling blast of wind at the opponent that quickly numbs the opponent. Highly useful for fighting opponents reliant on weapons.
Points: 4
Water Release; Explosion Skill | Suiton Daibakufu no Jutsu
Type: Ninjutsu [ Kirigakure | Water ]
Rank: Jounin
Cost: 280 Chakra
Damage: 300
Effect: The target is afflicted with 'Shackled [Paired Legs]' for two (2) turns.
Description: User gathers water in the surroundings with chakra and creates a sort of "bomb" made out of the water. The "explosion" is actually the water bursting and shooting at the opponent at an incredibly high speed. The impact gives the opponent an after-effect that makes them lose their sense of balance.
Points: 7
Water Release; Great Water Drill | Suiton; Daisuisen
Type: Ninjutsu [ Kirigakure | Water ]
Rank: Chuunin
Cost: 50 Chakra
Damage: 120
Effect: This technique has a -10% Chance to Hit. If the user of this technique's Ninjutsu is greater than the target's Defense statistic then this technique inflicts the target with the status effect 'Clobbered' for 1 turn. If the target's Defense is greater than the user's Ninjutsu statistic then the user is inflicted with the status effect 'Stunned' for 1 turn.
Description: The Great Water Drill is used by funneling chakra down the dominant arm. The chakra draws water out of the air and rotates it to form a powerful spinning drill of water powered entirely by the force of the user's chakra, though the weight of the water tends to make the attack unwieldy. The technique is known for its penetrative power, but an exceptionally strong defense can break the power of the drill, and leave the user exposed.
Points: 5
Water Release; Tidal Burst | Suiton; Shioha
Type: Ninjutsu [ Kirigakure | Water ]
Rank: Chuunin
Cost: 90 Chakra
Damage: 50
Effect: The target is afflicted with 'Stunned' for one (1) turn.
Description: Gathering water into a sphere and exploding it in an instant not only does damage to an opponent but also causes them to be stunned from the shockwave the explosion causes. An effective technique if used at the right time.
Points: 3
Water Release; Water Barrier Wall | Suiton; Suijinheki
Type: Ninjutsu [ Water | Barrier ]
Rank: Jounin
Cost: x Chakra
Effect: Used in the Response Phase. Negates damage and effects from all Ninjutsu string of attacks (of equal or less rank to the user) aimed at the user of this jutsu, where x is the total damage. Negates the effects but only half the damage from all Taijutsu string of attacks (of equal or less rank to this technique) aimed at the user of this justu. May not act in their main phase the turn that this is used. May only use two times per battle. If the technique does not deal damage or is a lightning technique this jutsu does not work.
Description: A barrier made out of water from the surrounding area. This barrier is effective with blocking incoming Ninjutsu techniques and stops them from reaching the user. Unfortunately, it cannot fully stop Taijutsu techniques.
Points: 7
Water Release; Water Dragon Blast Skill | Suiton; Suiryuudan no Jutsu
Type: Ninjutsu [ Kirigakure | Water ]
Rank: Chuunin
Cost: 96 Chakra
Damage: 100
Effect: The user's Accuracy is considered +20 to hit with this technique.
Description: After performing a series of hand seals, the user gathers water around them self with his/her chakra. In an instant the water takes the form of a dragon and hurls itself at the opponent. The impact causes an immense amount of damage.
Points: 4
Water Release; Whirlpool of Despair | Suiton; Zetsubō No Uzu
Type: Ninjutsu [ Kirigakure | Water ]
Rank: Chuunin
Cost: 80 Chakra
Effect: The target is afflicted with 'Choking' for three (3) turns. On following turns, if an opponent is under the effects of 'Choking' from this technique the user may spend 50 Chakra and use a Main Phase action to give that opponent a +20% Fail Chance to all actions they perform on their next turn.
Description: A team based Ninjutsu used primarily to capture a target in a whirlpool and remove them from the fight for a short duration. Often used by forcing the enemy into a body of water and manipulating it to take form around them, it is not uncommon for the ninja to form water around an opponent even in dry areas.
Points: 5