Village: Iwagakure | Kirigakure | Konohagakure | Kumogakure | Kusagakure | Otogakure
Sunagakure | Yukigakure | General
Rank: Academy Student | Gennin | Chuunin | Jounin | Sennin
Type: Ninjutsu | Genjutsu | Taijutsu | Ninjutsu / Taijutsu | Taijutsu / Genjutsu | Ninjutsu / Genjutsu
Basic Element: Wind | Earth | Water | Lightning | Fire
Combo Element: Cloud | Wood | Plant | Sound | Sand
Style: Wild Beast | Momentum | Mountain Ox | Desert Aikido | Serpent | Lotus | Crane
Archetype: Elemental | Time | Carnal | Creational | Meditative
Special: Dynamic Trap | Set Trap | Clone | Weapon | Barrier | Shield | Terrain | Climate | Pet
Other: Powerful | Unacceptable | Sealing | Medical
Crane Turn Double Wing | Tsuru Kaiten; Baizou Tsubasa
Type: Taijutsu [ Kirigakure | Crane ]
Rank: Jounin
Cost: 190 Stamina
Effect: Used in the Response Phase. The user increases their block range by 20 against a single physical melee attack of Jounin rank or lower. If the user successfully blocks this attack they may use a Main Phase action to perform the following attack. Multi hit jutsu with three (3) strikes. The first two strikes deal 100 damage each and the final strike deals 'Stunned' for one (1) turn. This technique may be used once per battle.
Description: Using both forearms, the user will attempt to block the enemy attack as it is directed towards them. Placing their dominant foot forward, the user will then slide their dominant hand towards the opponent and grab their neck. Holding the enemy's wrist with their other hand they will quickly life their knee up to the enemy's exposed ribs and strike them once. Releasing the wrist and bringing their non-dominant hand under the opponent's armpit they will life up under the arm will simultaneously pushing down on the neck with their dominant hand, throwing the opponent.
Points: 5
Dehydrate | Gansuikagoubutsu
Type: Ninjutsu [ Kirigakure | Water ]
Rank: Jounin
Cost: 170 Chakra
Damage: 255
Description: The user manipulates the water in the cells of the target, causing it to be used at an increased rate. The target's body is starved for water, several impairing their ability to function and causing great internal mayhem. This condition must be treated very quickly, or else the chance of fatality is high.
Points: 4
Demonic Illusion; Gaze Of The Hunter | Magen; Ryōshi No Gyōshi
Type: Genjutsu [ Kirigakure | Carnal ]
Rank: Gennin
Cost: 20 Chakra per Turn
Effect: This technique may be used in the Set Up Phase. The user of this technique is immune to Accuracy reductions caused by climate effects while this technique is active.
Description: Kirigakure gets its name from an ever present mist that blankets the area. Shinobi from the village train from their youths in that climate and are considered some of the most effective low-visibility combatants in the world. However, there are often situations in which even the trained eyes of a Kiri-nin cannot overcome the obstacles that obscure their foes. This technique was created by the Second Mizukage, and is a genjutsu that disperses their chakra into the surrounding area and that chakra relays information directly to the brain in a method that is inspired by techniques such as Kage Bunshin, and Daisan No Mei, both of which convey sensory information through chakra.
Points: 4
Hidden Mist Skill | Kirigakure no Jutsu
Type: Ninjutsu [ Kirigakure | Water | Climate ]
Rank: Chuunin
Cost: 100 Chakra
Effect: Adds the climate 'Mist' to the battlefield for three (3) turns. The user is immune to the effects of 'Mist' and the effects of 'Mist' are doubled for those with an active Doujutsu as long as the climate was applied by this technique.
Description: A technique that uses moisture in the air to engulf the opponent in mist. This mist makes it harder for your opponent to see, which gives you more of a chance for a successful strike.
Points: 4
Hidden Mist Style; Predator Disabling Technique | Kirigakure-Ryū; Hoshokusha Shibari No Jutsu
Type: Taijutsu [ Kirigakure | Crane | Weapon ]
Rank: Chuunin
Cost: 150 Stamina
Damage: 90
Effect: Opponent is 'Shackled [Paired Legs]' for two (2) turns and 'Bleeding' 20 for one (1) turn. Must have four (4) Balance Charges to use this technique; Does not spend these Charges. Requires an edged Medium or Large Weapon.
Description: Often possessed by Kiri hunter-nin in the past as a first strike against any missing-nin before attempting any form of capture. Usually this is done by darting around and behind the enemy nin and slashing the back of their legs. If they do not die outright, they are unable to move. However, missing-nin use this equally often as a way to disable their captors and create and opening to either kill their captors or escape from them.
Points: 4
Leaping Crane Dance | Chou Tsuruyou
Type: Taijutsu [ Kirigakure | Crane ]
Rank: Chuunin
Cost: 120 Stamina
Damage: 30 per strike
Effect: This attack has 3 strikes. If opponent is hit by at least two strikes they are 'Bruised' for two (2) turns. If the opponent is hit by three strikes they are 'Stunned' for one (1) turn.
Description: The user will slide past the opponent, striking them once along the lower rib cage with a glancing blow. As they come behind they will raise up on one leg and kick downward towards the back of their kneecap, knocking them to the ground. Raising their dominant hand, the user will strike a powerful blow to the back of the enemy as they are downed, rendering them incapacitated if they do.
Points: 4
Retribution | Houfuku
Type: Taijutsu [ Kirigakure ]
Rank: Gennin
Cost: 50 Stamina
Damage: 65
Description: The user thrusts forward, minuscule traces of water forming around their hand into razor blades of force that slice the opponent's body for far more damage than a standard punch would.
Points: 3
Revolution | Kakumei
Type: Ninjutsu [ Kirigakure | Water ]
Rank: Gennin
Cost: 75 Chakra
Damage: 15
Effect: The target is afflicted with 'Opening [Retribution | Houfuku]' for one (1) turn.
Description: An eddy of water moves up behind the opponent and slams into them, forcing them forward.
Points: 4
Sea Sickness | Fune-Yoi
Type: Genjutsu [ Kirigakure ]
Rank: Chuunin
Cost: 90 Chakra
Effect: The target is afflicted with 'Sickened' for three (3) turns.
Description: Using Genjutsu the Shinobi causes the opponent to feel the simulated effects that Sea Sickness gives people. Particularly useful against those weak of the mind and can cripple the strongest Taijutsu fighters.
Points: 3
Spin Cycle | Jiten Shuuha
Type: Ninjutsu [ Kirigakure | Water ]
Rank: Gennin
Cost: 60 Chakra
Damage: 20
Effect: The target is afflicted with 'Exposed' for one (1) turn.
Description: A small whirlpool of water is created under the target and stabs up with great force, causing damage and disorientation.
Points: 3
Stalker Charge | Tsui Geki
Type: Taijutsu / Genjutsu [ Kirigakure | Water ]
Rank: Gennin
Cost: 70 Stamina
Damage: 25
Effect: The target is afflicted with 'Impaired Hearing' and 'Afraid; 1' for one (1) turn. The user gains +20 Accuracy for one (1) turn.
Description: By creating or enhancing a mist specifically around the target through Genjutsu, this nin strikes from an unseen angle by performing an elbow strike while charging. As soon as the attack ends, this nin attempts to pull away without a trace, leaving the opponent bewildered.
Points: 4
Water Clone Technique | Mizu Bunshin no Jutsu
Type: Ninjutsu [ Clone | Kirigakure | Water ]
Rank: Chuunin
Cost: 50 Chakra
Effect: Each Water Clone has 50 Health, 10% of the user's Chakra & Stamina, and 10% of the user's remaining stats. When Water Clones use Water element techniques, they are considered to meet the requirements for being near a large body of water. The user may sacrifice one (1) clone during their turn as a free action in order to meet the requirements for being near a large body of water for the remainder of that turn. Maximum of five (5) clones may be created.
Description: Using surrounding water from the environment, the user creates a series of clones that take on the appearance of the user with a shimmer of transparency due to the water. A proficient user can solidify the water fully to make a perfect replica, but many disregard to in the heat of combat as it takes extra concentration they doesn't honestly help the clones do their job. When destroyed the clones simply turn back to water.
Points: 7
Water Release; Arctic Wind | Suiton; Hoppōfū
Type: Ninjutsu [ Kirigakure | Water ]
Rank: Chuunin
Cost: 120 Chakra
Effect: The target is afflicted with 'Numb' for four (4) turns.
Description: Manipulating the element of water or ice in the air the Shinobi can send a chilling blast of wind at the opponent that quickly numbs the opponent. Highly useful for fighting opponents reliant on weapons.
Points: 4
Water Release; Explosion Skill | Suiton Daibakufu no Jutsu
Type: Ninjutsu [ Kirigakure | Water ]
Rank: Jounin
Cost: 280 Chakra
Damage: 300
Effect: The target is afflicted with 'Shackled [Paired Legs]' for two (2) turns.
Description: User gathers water in the surroundings with chakra and creates a sort of "bomb" made out of the water. The "explosion" is actually the water bursting and shooting at the opponent at an incredibly high speed. The impact gives the opponent an after-effect that makes them lose their sense of balance.
Points: 7
Water Release; Great Water Drill | Suiton; Daisuisen
Type: Ninjutsu [ Kirigakure | Water ]
Rank: Chuunin
Cost: 50 Chakra
Damage: 120
Effect: This technique has a -10% Chance to Hit. If the user of this technique's Ninjutsu is greater than the target's Defense statistic then this technique inflicts the target with the status effect 'Clobbered' for 1 turn. If the target's Defense is greater than the user's Ninjutsu statistic then the user is inflicted with the status effect 'Stunned' for 1 turn.
Description: The Great Water Drill is used by funneling chakra down the dominant arm. The chakra draws water out of the air and rotates it to form a powerful spinning drill of water powered entirely by the force of the user's chakra, though the weight of the water tends to make the attack unwieldy. The technique is known for its penetrative power, but an exceptionally strong defense can break the power of the drill, and leave the user exposed.
Points: 5
Water Release; Tidal Burst | Suiton; Shioha
Type: Ninjutsu [ Kirigakure | Water ]
Rank: Chuunin
Cost: 90 Chakra
Damage: 50
Effect: The target is afflicted with 'Stunned' for one (1) turn.
Description: Gathering water into a sphere and exploding it in an instant not only does damage to an opponent but also causes them to be stunned from the shockwave the explosion causes. An effective technique if used at the right time.
Points: 3
Water Release; Water Dragon Blast Skill | Suiton; Suiryuudan no Jutsu
Type: Ninjutsu [ Kirigakure | Water ]
Rank: Chuunin
Cost: 96 Chakra
Damage: 100
Effect: The user's Accuracy is considered +20 to hit with this technique.
Description: After performing a series of hand seals, the user gathers water around them self with his/her chakra. In an instant the water takes the form of a dragon and hurls itself at the opponent. The impact causes an immense amount of damage.
Points: 4
Water Release; Whirlpool of Despair | Suiton; Zetsubō No Uzu
Type: Ninjutsu [ Kirigakure | Water ]
Rank: Chuunin
Cost: 80 Chakra
Effect: The target is afflicted with 'Choking' for three (3) turns. On following turns, if an opponent is under the effects of 'Choking' from this technique the user may spend 50 Chakra and use a Main Phase action to give that opponent a +20% Fail Chance to all actions they perform on their next turn.
Description: A team based Ninjutsu used primarily to capture a target in a whirlpool and remove them from the fight for a short duration. Often used by forcing the enemy into a body of water and manipulating it to take form around them, it is not uncommon for the ninja to form water around an opponent even in dry areas.
Points: 5