Village: Iwagakure | Kirigakure | Konohagakure | Kumogakure | Kusagakure | Otogakure
Sunagakure | Yukigakure | General
Rank: Academy Student | Gennin | Chuunin | Jounin | Sennin
Type: Ninjutsu | Genjutsu | Taijutsu | Ninjutsu / Taijutsu | Taijutsu / Genjutsu | Ninjutsu / Genjutsu
Basic Element: Wind | Earth | Water | Lightning | Fire
Combo Element: Cloud | Wood | Plant | Sound | Sand
Style: Wild Beast | Momentum | Mountain Ox | Desert Aikido | Serpent | Lotus | Crane
Archetype: Elemental | Time | Carnal | Creational | Meditative
Special: Dynamic Trap | Set Trap | Clone | Weapon | Barrier | Shield | Terrain | Climate | Pet
Other: Powerful | Unacceptable | Sealing | Medical
Air Slicing Blast | Zankuuha
Type: Ninjutsu [ Sound ]
Rank: Gennin
Cost: 40 Chakra
Damage: 40
Effect: If an "Air Pressure Device" is equipped, technique does +15 Damage and costs +10 Chakra to use.
Description: A Jutsu which allows the user to freely control super sonic sound waves and air pressure. The cannons that are their arms can create blasts powerful enough to even destroy rock.
Points: 2
Angelic Ward I | Tenshi no Kekkai I
Type: Ninjutsu
Rank: Gennin [Medical]
Cost: 60 Chakra
Effect: The target gains a shield with 60 Health. This shield does not reduce damage but instead negates Status Effects. Reduce the health of this shield by 1.5xy, where x is the cost of the status effect being prevented and y is the number of turns. This shield can only negate turns of Status Effects that are equal to or less than it's remaining health. The user may choose which status effects are negated. This shield lasts for 4 turns or until destroyed.
Description: By leaving an imprint of medical chakra, the target is encased in a thin layer of chakra. This chakra does not absorb impact, but prevents the targets flesh from being burned, or cut, among many other things.
Points: 3
Beast Unleashed | Yajuu no Hanasu
Type: Taijutsu [ Wild Beast ]
Rank: Gennin
Cost: 60 Stamina
Damage: 10
Effect: User is 'Enraged' for two (2) turns.
Description: Focusing their strength, the user will rush forward with a sudden burst of speed and strike the opponent with the back side of the hand. As they strike they will let out a bestial roar, sending themselves into a rage for a short time.
Points: 3
Beat of the Angel | Mitsukai no Hyoushi
Type: Genjutsu
Rank: Gennin
Cost: 80 Chakra
Effect: +60 to the non-tank stat of your choice for 3 turns. Can only be used once per battle.
Description: A simple technique that may be able to turn the tides of a battle, Mitsukai no Hyoushi is a technique in which the user will manipulate sound waves to alter a target's body for the better.
Points: 4
Beginning | Akebono
Type: Ninjutsu [ Kumogakure | Cloud ]
Rank: Gennin
Cost: 40 Chakra
Damage: 20
Effect: +20 HP to user if this connects.
Description: A lash of vapor swipes through the opponent, drawing at their very chakra and essence and lashing back to the user, revitalizing them.
Points: 2
Blossoming Flow | Hana Ryūdō
Type: Genjutsu
Rank: Gennin
Cost: 60 Chakra
Effect: Opponent is 'Charmed' for two (2) turns.
Description: Manipulating the opponent's sense of smell the Shinobi causes them to think there are multiple flowers blooming nearby while also stimulating the portion of their brain that effects trust. The target ends up feeling affection for the ninja during their confusion, making their actions conflicted.
Points: 3
Body Replacement Technique II | Kawarimi No Jutsu II
Type: Ninjutsu
Rank: Gennin
Cost: x Chakra
Effect: This technique may be performed as a Free Action in the Response Phase following a failed dodge roll. When determining the cost of this technique 'x' is equivalent to the cost of 1 Basic Attack that the user failed to dodge. The damage and effects of that basic attack or weapon attack are negated. The user may take no action in the Setup Phase or Main Phase on the turn this technique is used. This technique has a 5% chance to fail. This technique may be performed 1 time per battle.
Description: A life-saving technique for most young shinobi, the Body Replacement Jutsu has been a staple in academy learning for many years. By utilizing their ability to manipulate chakra, with quick movement, a skillful shinobi is capable of switching their position with another object to evade damage. By creating a simple optical illusion, the user of the Kawarimi no Jutsu can make it appear as though they were damaged or even killed by the opponent's attack. Some ninja become extremely adept in the usage of this technique, and have even been known to swap places with hazardous materials to trap their enemies.
Points: ⁿ/ₐ [Evolving 2; Body Replacement Technique]
Clone Technique II | Bunshin No Jutsu II
Type: Ninjutsu
Rank: Gennin
Cost: 5x Chakra
Effect: This technique may be used in the Setup Phase or Main Phase. When determining the cost of this technique 'x' is considered to be the number of 'Clones' created by the user and may never be greater than 4. 'Clones' have 1 Health and 1% of the user's other statistics. 'Clones' are not physical and may not take any actions. The user of this technique gains +20 Evasion or +20 Accuracy for every 'Clone' of this type on the battlefield. The bonuses of 'Clones' of this type may be ignored by any character with heightened senses (i.e; Byakugan, Path of the Sensor, Inuzuka Smell Tracker, etc). This technique may be used in the Setup Phase 1 time per battle.
Description: A technique that most students are required to be proficient in before they can graduate from the academy, the Bunshin no Jutsu is the most basic of the myriad of clone techniques that exist in the world. By properly molding their chakra, the user is capable of creating near perfect replicas of themselves. Unlike most bunshin jutsu, the basic clone technique does not produce physical clones but creates something more akin to a projected image, which is a real image that has no form. The Clone Technique is considered an E-Ranked jutsu, and is not very powerful, but with practice and ingenuity many shinobi have come to use it in masterful ways. Most often stalling by hiding out among their clones, or setting themselves up for a strong offensive.
Points: ⁿ/ₐ [Evolving 2; Clone Technique]
Cloud Arc Strike | Enkei no Kumo Kōgeki
Type: Taijutsu
Rank: Gennin
Cost: 60 Stamina
Damage: 75
Description: The user will rush towards the opponent with a wide sweeping arc kick. The arc in which this attack hits is larger than normal attacks of its level, making it more accurate than most.
Points: 3
Cloud Cover | Unryō
Type: Genjutsu [ Elemental | Cloud ]
Rank: Gennin
Cost: 30 Chakra
Effect: The target is afflicted with 'Weakened' for one (1) turn.
Description: A simple jutsu where the user creates an illusion that the enemy is standing on a cloud, whenever they try to attack you, the motion of the cloud makes them lose balance a little bit, making all of his physical attacks weaker for a short amount of time.
Points: 2
Crane Style; Peck | Tsurukata; Tsuibamu
Type: Taijutsu [ Crane ]
Rank: Gennin
Cost: 40 Stamina
Damage: 25
Effect: The user has +20 Accuracy to hit with this technique.
Description: With a single swift, graceful movement, the user will strike out at a target with his or her fingers.
Points: 2
Demonic Illusion; Gaze Of The Hunter | Magen; Ryōshi No Gyōshi
Type: Genjutsu [ Kirigakure | Carnal ]
Rank: Gennin
Cost: 20 Chakra per Turn
Effect: This technique may be used in the Set Up Phase. The user of this technique is immune to Accuracy reductions caused by climate effects while this technique is active.
Description: Kirigakure gets its name from an ever present mist that blankets the area. Shinobi from the village train from their youths in that climate and are considered some of the most effective low-visibility combatants in the world. However, there are often situations in which even the trained eyes of a Kiri-nin cannot overcome the obstacles that obscure their foes. This technique was created by the Second Mizukage, and is a genjutsu that disperses their chakra into the surrounding area and that chakra relays information directly to the brain in a method that is inspired by techniques such as Kage Bunshin, and Daisan No Mei, both of which convey sensory information through chakra.
Points: 4
Desert Head Strike | Sabaku Shomen Ate
Type: Taijutsu [ Desert Aikido ]
Rank: Gennin
Cost: 40 Stamina
Damage: 20
Effect: The target is afflicted with 'Headache' for two (2) turns. This technique has a +4% chance to hit if the user dodged a close ranged hand based Ninjutsu or Taijutsu attack this turn.
Description: Grasping the wrist of their opponent, the user will draw the enemy past them while simultaneously stepping between their legs and using their free hand to strike the enemy under the chin with an open palm, causing them to fall away from the user.
Points: 2
Desert Leg Sweep | Sabaku Aiki Otoshi
Type: Taijutsu [ Sunagakure | Desert Aikido ]
Rank: Gennin
Cost: 40 Stamina
Damage: 20
Effect: Opponent is inflicted with 'Prone'. Opponent must have moved in their previous turn.
Description: Using the opponent's momentum against them, the user will draw the wrist of the opponent towards them while simultaneously sliding their leg in and causing an imbalance. The opponent will then be released with a swift lift of the wirst upwards, sending them to a prone position on the ground.
Points: 2
Desert Shoulder Drop | Sabaku Kata Otoshi
Type: Taijutsu [ Desert Aikido ]
Rank: Gennin
Cost: x Stamina
Effect: Negate the damage, not effects, of one close range hand based Ninjutsu or Taijutsu attack of Genin rank. The value of x is equal to the cost of the enemy technique. The user skips their next Setup and Main Phase. May only be used twice per battle.
Description: Allowing their opponent to rush towards them, users of this technique slide out of the way of the attack and apply a quick and powerful push to the back of their attackers shoulder, sending them sprawling onto the ground. This is an especially affective move to counter an enemies close range attack that focuses on upper body movement, as it essentially uses their own upper momentum against themselves.
Points: 3
Disorient | Mayowa Su
Type: Genjutsu [ Otogakure | Carnal ]
Rank: Gennin
Cost: 60 Chakra
Effect: Target is 'Impaired Eyesight' and 'Impaired Hearing' for two (2) turns.
Description: The user manipulates sound waves produced from any source to disrupt the fluid balance in the target's cochlea, disrupting the victim's balance and sense of direction. For the victim's next three (3) turns they will be off-balance, stumbling around and unable to respond properly to threats.
Points: 3
Double Ax Handle | Daburu Onototte
Type: Taijutsu [ Iwagakure ]
Rank: Gennin
Cost: 77 Stamina
Damage: 40
Effect: Opponent is under the effect of 'Headache' for 3 turns.
Description: The user will approach the opponent and elbow them hard in the stomach, followed by a double handed ax swing to the base of the neck, causing significant pain for awhile after due to the force applied to the head.
Points: 4
Double Drum | Daburu Taiko
Type: Taijutsu [ Otogakure ]
Rank: Gennin
Cost: 40 Stamina
Damage: 25 per strike
Effect: Multi-strike attack, two (2) total strikes.
Description: The user will slide in sideways towards the opponent and snap their forearm back twice towards the target's chest. The name of the technique comes from the hollow sound the fist makes as it strikes the rib cage of the enemy.
Points: 2
Earth Release; Avalanche | Doton; Nadare
Type: Ninjutsu [ Iwagakure | Earth ]
Rank: Gennin
Cost: 30 Chakra
Damage: 10
Effect: Area of Effect
Description: The user puts their hands within the ground and pulls out two chunks of rock. By using their chakra they control the rocks to hurl them at the ground. They break into many pieces, which are propelled by the users chakra, within a 20 foot radius of the user. The technique is used for hitting multiple opponents.
Points: 2
Earth Release; Earth Gods Will | Doton; Tsuchi Kame Mune
Type: Ninjutsu [ Iwagakure | Earth | Barrier ]
Rank: Gennin
Cost: 80 Chakra
Effect: Creates a barrier that has 80 health points. The person inside the barrier is unable to attack. This jutsu can be deactivated by the user by sacrificing their Main Phase. Lasts for four turns. Can only be used once per battle.
Description: A massive dome of earth much like the Sphere of Sand rises and surrounds the ninja. Unlike it's Sand cousin this sphere will not attack back though, but has an absurdly strong amount of defense.
Points: 4
Earth Release; Inner Decapitation Skill | Doton; Shinjuu Zanshu no Jutsu
Type: Ninjutsu [ Iwagakure | Earth ]
Rank: Gennin
Cost: 50 Chakra
Effect: Opponent is 'Vulnerable' next turn.
Description: The user puts himself/herself underground using his/her chakra. They then can pull the opponent under and attack them.
Points: 3
Earth Release; Jaws of the Mother | Doton; Wareme No Haha
Type: Ninjutsu [ Iwagakure | Earth ]
Rank: Gennin
Cost: 40 Chakra
Damage: 10
Effect: Opponent gains the 'Numb' status effect for one turn. If this technique is used on a target that has been affected by the 'Prone' status in the last two of their turns or currently has the 'Prone' status, then the 'Numb' effect of this technique lasts one more turn.
Description: Traditionally used on an exposed target, the user places both hands on the ground and imbues the earth with a small pool of chakra. Upon doing this, the user quickly stands up and gestures upwards with their hands; palms showing to the sky. This is followed by a signature grinding noise as the earth sinks downwards and then rises quickly while closing around the target. Leaving one, very pained target to deal with the numbness spreading through their body.
Points: 3
Earth Release; Minor Tremor | Doton; Bimyōna Shinsen
Type: Ninjutsu [ Earth ]
Rank: Gennin
Cost: 35 Chakra
Damage: 5
Effect: Opponent gains the 'Prone' status effect for one turn. If this technique is followed with another Earth element technique that causes damage, they take 10% more damage from it.
Description: By focusing the correct amount of chakra, the user stomps on the ground. By doing this in synch with the release of some chakra to the feet, the ground begins to ripple and sends out a single wave of earth towards the target. Once knocked over, the target is further exposed to more earth techniques. This makes a decent combo technique when used correctly.
Points: 3
Earth Release; Stalwart Brigade | Doton; Mosa Ryodan
Type: Ninjutsu [ Earth ]
Rank: Gennin
Cost: 20x Chakra
Effect:
The user creates x Barriers with 20 Health each. Maximum of 4 Barriers may be created.
Description: The ninja creates a number of walls in front of themeselves which can be used to absorb attacks and jutsus that come directly from the front. Unfortunately because of their small size and strength they do not stand up to much.
Points: 3
Earth's Embrace | Ji no Hōyō
Type: Taijutsu [ Iwagakure | Mountain Ox ]
Rank: Gennin
Cost: 60 Stamina
Damage: 15
Effect: Opponent is under the effect of 'Prone' and 'Distracted' .
Description: Whilst taking a couple quickened steps towards the opponent's side, the ninja will slip their leg across the earth in an attempt to hook their opponent's ankles. In addition, the user's torso will extend past the opponent, allowing them to deliver a solid blow to the back of their head. In combination, this leaves the opponent face down against the ground, wondering what just happened.
Points: 4
Ending | Musubi
Type: Ninjutsu [ Kumogakure | Cloud ]
Rank: Gennin
Cost: 30 Chakra
Damage: 50
Effect: User takes 15 damage when they use this technique.
Description: A similar lash as Akebono, this one draws on the energy of the user to inflict more damage though.
Points: 2
Fairy Ward I | Yousei no Kekkai I
Type: Ninjutsu
Rank: Gennin [Medical]
Cost: 40 Chakra
Effect: Heal the target for 20 health. The next technique of Gennin rank or less used against the target of this technique is considered to have a fail chance of 10%. If that technique already has a fail chance, it is increased by 10%. Usable twice per battle.
Description: The user heals their target a little bit, and leaves an imprint of curative chakra which may protect them in the future.
Points: 3
Feast of Famine | Chisou Futei
Type: Ninjutsu [ Kumogakure | Cloud ]
Rank: Gennin
Cost: 50 Chakra
Damage: 10
Effect: If this technique hits then roll 1d100. Roll 35 or lower and you may destroy one random piece of armor the opponent is wearing. Useable three times per battle. This effect may only apply against an opponent of equal or lesser rank to the user.
Description: An oddly thick cloud engulfs the foe, strangling them and cutting off their breath. While the enemy is distracted, the cloud will begin to dissolve the opponent's more material belongings, possibly damaging them beyond use.
Points: 3
Feral Claw | Yasei no Koutsume
Type: Taijutsu [ Kusagakure | Wild Beast ]
Rank: Gennin
Cost: 40 Stamina
Damage: 25
Effect: Deals 16 'Bleed' damage per turn for 2 turns. Requires one kunai.
Description: Drawing out two kunai, the user will rush the opponent with a flash of speed. Slashing with both kunai as they pass the opponent, the user will leave large gashes that will bleed profusely. This technique resembles the rush and attack of a feral cat, hence its name.
Points: 2
Feral Howl | Yaban Hōkō
Type: Ninjutsu [ Pet ]
Rank: Gennin
Cost: 60 Chakra
Damage: 25
Effect: The target of this technique is afflicted with 'Afraid;1' and 'Impaired Hearing' for one (1) turn.
Pet Combination: Increase the base damage of this technique by 10.
Description: The user releases a blast of chakra that had been built up in their throat as a primal howl. The sheer unnatural sound is enough to make even the most stalwart of shinobi a little afraid. When used by a Tamer and their beast in conjunction, the force of the blast is even more powerful.
Points: 5
Fire Release: Great Fireball Technique | Katon; Gōkakyū no Jutsu
Type: Ninjutsu [ Fire ]
Rank: Gennin
Cost: 20 + 8x Chakra
Damage: 20
Effect: The value of X is a number between 0 and 3, chosen when this technique is utilized. This technique afflicts one (1) turn of 'Burning: 10x'.
Description: Originally crafted as a signature technique of the Uchiha clan of Konohagakure, Gōkakyū no Jutsu has found its way into the hands of both common Konoha shinobi and further into the world at large. Though most powerful when handled by a member of its origin clan, Gōkakyū no Jutsu is a formidable and relatively easy to use technique wherein the user kneads chakra inside their body, converts it to fire, then expels flames rapidly from their mouth. Though the technique gains its namesake from a large orb shape, it is easily used as a continuous flame-thrower whose volume can be controlled through raw chakra output. The impact of this technique is not the most potent, but it easily burns away its targets and often leaves a scorched crater in its wake.
Points: 3
Fire Release; Burst End | Katon; Basuto Endo
Type: Ninjutsu [ Konohagakure | Fire ]
Rank: Gennin
Cost: 40 Chakra
Damage: 20
Effect: The target of this technique is afflicted with 'Burning: 10' for two (2) turns.
Description: Takes many months to learn a gennin is simply able to create an orb of fire by using the chakra from the nodes on their fingers. The Orb is a bright red color and it has fire rotating around it. Even though it looks like a basic fireball the Orb actually creates a powerful explosion on impact of the opponent.
Points: 2
Fire Release; Firecracker Fist | Katon; Bakuchikuken
Type: Ninjutsu / Taijutsu [ Fire ]
Rank: Gennin
Cost: 30 Stamina, 30 Chakra
Damage: 20
Effect: The target is afflicted with 'Distracted' for two (2) turns.
Description: The user generates a large amount of chakra on their back as they approach. As they near for the punch, the chakra explodes off their back, emitting a spray of fire in all directions that distracts the opponent with the flashing light and bright colors.
Points: 3
Fire Release; Phoenix Sage Fire Technique | Katon; Hōsenka no Jutsu
Type: Ninjutsu [ Konohagakure | Fire ]
Rank: Gennin
Cost: 20x Chakra
Damage: 20 per strike
Effect: This technique possesses a number of strikes equal to x, with a maximum of three (3). Each strike of this technique has -10% chance to hit. Once per battle, if three (3) strikes were made with this technique and at least two (2) fail to hit their target, the user may treat a non-Genjutsu, Genin ranked technique used in their following turn against the same target as if it were a Dynamic Trap with its conditions fulfilled.
Description: Another technique gifted to Konoha by its Uchiha forebears, Katon: Hōsenka no Jutsu is as much of a flash strategy as it is a standalone technique. The user will knead Fire-natured chakra within their torso, then spit out a small flurry of fireballs that are rather inaccurate. The intensity of the flame combined with its very predictable attack pattern tends to trap their targets into committing a dodge whose trajectory is pre-determined by the user. The user usually follows this with a secondary attack to take advantage of the target's brief exposure.
Points: 3
Firefly | Hotaru
Type: Ninjutsu [ Konohagakure | Fire ]
Rank: Gennin
Cost: 5 Chakra
Effect: This technique creates a number of Fireflies equal to x, maximum of 15. These Fireflies illuminate dark areas but do nothing on their own.
Description: Creates one to fifteen small phantom fireflies. These are beautiful to look at and light up an area very well. Excellent jutsu for use on a date, really impress the girls (or boys).
Points: 1
Flashbang | Furashobangu
Type: Ninjutsu [ Konohagakure | Fire | Dynamic Trap ]
Rank: Gennin
Cost: 35 Chakra
Damage: 20
Condition: There must be at least 10 Fireflies active on the field.
Effect: The target of this technique is afflicted with 'Fazed' for one (1) turn.
Description: After summoning forth the phantom fireflies, the user 'drains' the fireflies of their light and pools it with Chakra, then hurls it at the target's face, where it explodes. The fireflies will return to their lit state after this technique.
Points: 2
Flying Crane Kick | Tsurumaishuu
Type: Taijutsu [ Crane ]
Rank: Gennin
Cost: 48 Stamina
Damage: 60
Effect: The user may sacrifice their Setup Phase preceding this attack and pay an additional 20 Chakra in order to give this technique an additional 10 Damage and inflict the target with 'Fazed' for one (1) turn.
Description: The user will raise both hands into the air, balancing on one foot. With a quick jump and snap of their leg they will bring their planted foot upwards to connect with the opponent's head. Given a moment of focus this attack can be devastating.
Points: 4
Gift of the Spirits | Atae wa Suppiritsu
Type: Ninjutsu
Rank: Gennin [Medical]
Cost: 60 Chakra
Effect: The target gains 60 chakra. This technique may only target a character once per battle and cannot target the user.
Description: A faint white beam strikes from the medical ninja's palm and hits the target, infusing it with energy.
Points: 3
Gift of the Tengu | Atae wa Tengu
Type: Ninjutsu
Rank: Gennin [Medical]
Cost: 60 Chakra
Effect: The target gains 60 stamina. This technique may only target a character once per battle and cannot target the user.
Description: A faint white beam strikes from the medical ninja's palm and hits the target, infusing it with energy.
Points: 3
Grass Prison | Kusarou no Jutsu
Type: Ninjutsu [ Plant ]
Rank: Gennin
Cost: 80 chakra
Effect: The target is afflicted with 'Shackled [Leg]' for two (2) turns.
Description: This causes blades of grass to grow at an alarming rate and wrap around the target, holding him in place.
Points: 4
Haze of Leaves | Moya Happa
Type: Genjutsu [ Kusagakure ]
Rank: Gennin
Cost: 30 Chakra + 2x Chakra (Maximum of 20)
Effect: Lowers opponent's Defense and Accuracy by 20. For every additional 2x paid the opponent's Defense and Accuracy is lowered by an additional 1.
Description: Clouding your opponents judgement by making him think he is surrounded by leaves.
Points: 3
High Rise Tidal | Michishio
Type: Taijutsu [ Crane ]
Rank: Gennin
Cost: 56 Stamina
Damage: 20
Effect: The target is afflicted with 'Clobbered' for one (1) turn.
Description: This technique is initiated by first kneeling on one knee in front of the opponent and then flipping backwards; nailing them beneath the chin with the user's heel. While the opponent has momentarily left their abdomen exposed, the user dashes forward again. During the final step of the dash, the user begins to rotate and finishes the combo with a full roundhouse kick. This leaves the heel crushing into the opponent's belly. So called, because not only does it resembles the rising and falling of a tidal wave, but it also leaves the opponent shivering; unable to rest. This is due to minor internal damage that removes the ability to rest momentarily, but soon wears off.
Points: 3
Hiss of Fear | Unari no Osore
Type: Taijutsu [ Serpent ]
Rank: Gennin
Cost: 60 Stamina
Effect: The target is afflicted with 'Afraid; 1' for two (2) turns.
Description: The snake's first tactic to seize its prey is to scare it into a state of prolonged fear until it simply just surrenders its body to its ultimate demise. As its tongue slithers in and out and the serpent hisses, its prey's defense against the snake is lessened and so is its accuracy. In the same fashion, the Venom Snake style makes use of comments and even near feral expression to create a situation of fear against their target.
Points: 3
Hurricane | Shippuu
Type: Ninjutsu [ Wind ]
Rank: Gennin
Cost: 20 Chakra
Damage: 10
Effect: The target's Ninjutsu and Taijutsu are reduced by 20 when using any ranged attack one (1) turn.
Description: A flurry of wind surrounds the target, spinning them wildly and lifting them a bit off the ground before slamming them back down. It does little damage, but leaves their perception highly skewered and makes ranged attack difficult.
Points: 1
Invisible Lightning | Mei Raiko
Type: Taijutsu [ Momentum ]
Rank: Gennin
Cost: 60 Stamina
Damage: 10
Effect: The target is afflicted with 'Blind' for one (1) turn.
Description: The ninja of the Momentum Style quickly charges their opponent, before thrusting their index and middle finger directly into the eye sockets of their opponents. This happens to quickly that the opponent has no idea what blinded them, and leaves them open to a dizzying strike.
Points: 3
Leaf Whirlwind | Konoha Senpū
Type: Taijutsu [ Konohagakure | Lotus ]
Rank: Gennin
Cost: 15x Stamina
Damage: 20 per strike
Effect: This technique may not possess more than 3 strikes; x in the cost of this technique is equal to the number of strikes made. This technique has a -8% chance to hit and generates an additional Lotus Charge whether or not it successfully strikes its target.Coalescence [2; Konoha Senpū]: If used as a Coalescence technique, increase the base damage per strike to 40. This technique has a -10% chance to hit and generates an additional Lotus Charge whether or not it successfully strikes its target.
Description: A signature Taijutsu technique within Konohagakure's Lotus Style wherein the user launches a succession of rotating kicks. The first strike of this combo is always a high kick that serves as a feint and is deliberately easy to dodge, allowing the user to take advantage of the opponent's reaction and follow up with a series of low kicks. Though the technique is not dramatically powerful by itself, it tends to knock an opponent off guard and leave the user in a stance that allows for a very effective Lotus style follow-up. Konoha Senpū's elegantly simple design allows it be used easily individually or as a part of a combination attack.
Points: 5
Lion Combo | Shishi Rendan
Type: Taijutsu
Rank: Gennin
Cost: 45 Stamina
Damage: 60
Effect: If not used after 'Shadow Leaf Dance (Kage Buyou)', then the user's Accuracy is reduced by 40 for this attack.
Description: An aerial combinations of punches and kicks which typically follows Shadow Leaf Dance.
Points: 3
Liquid Thorns | Sui Ibara
Type: Ninjutsu [ Water ]
Rank: Gennin
Cost: 5x Chakra
Damage: 5 per strike
Effect: Multiple strike jutsu, four strikes maximum.
Description: An extremely simple technique, a shinobi will be able to manipulate water in the air into small spikes that are shot at the target.
Points: 1
Lurking Beasts | Tōkamono
Type: Genjutsu
Rank: Gennin
Cost: 60 Chakra
Effect: The target is afflicted with 'Afraid; 2' for one (1) turn and 'Afraid; 1' for one (1) turn on the following turn.
Description: The user of this jutsu creates the illusion using sound that there are several monstrous creatures near him/her ready to attack. This is emanated mainly by loud growls and snarls, the sound of heavy plodding footfalls, and noises of the environment being disturbed (if in a rocky area, it sounds like pebbles are being kicked, in high grass there is shuffling, etc.)
Points: 3
Manipulated Shuriken Technique | Sōshuriken No Jutsu
Type: Taijutsu
Rank: Gennin
Cost: 30 Stamina
Effect: This technique may be performed in the Main Phase as a Free Action after making a ranged Small Weapon Attack. If the target of the user's Small Weapon Attack dodges any strikes made by the attack they must dodge that strike a second time. When dodging a strike for the second time that strike is treated as if the user had +50x Accuracy. The user of this technique must consume a 'Wire String; Rank x' when performing this technique.
Description: By affixing nearly translucent and flexible string to their weapons, a skilled shurikenjutsu practitioner is able to guide their shuriken even after the weapon has left their hand. Attacking with this method allows even a missed shuriken to be guided back toward the target for a second attempt at dealing damage.
Points: 2
Might of Oaks | Kashiwa Isei
Type: Taijutsu [ Kusagakure ]
Rank: Gennin
Cost: 40 Stamina
Damage: 40
Effect: If the performer is surrounded by trees the base damage is increased to 60.(Forest, grove, etc. Need MULTIPLE trees).
Description: The forest empoweres you with its might as you preform a combination of punches and kicks that echo for miles. With this power you can protect the forest that has given you so much strength.
Points: 2
Mystical Palm Technique | Shōsen Jutsu
Type: Ninjutsu
Rank: Gennin [Medical]
Cost: 30 Chakra
Effect: Heals the target for 30 Health. The user may choose to pay an additional 30 chakra to increase the base amount of health healed by 30 points.
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury.
Points: 4
One Thousand Years of Pain | Sennen Goroshi
Type: Taijutsu [ Konohagakure | Dynamic Trap ]
Rank: Gennin
Cost: 30 Stamina
Damage: 5
Condition: The target of this technique must be afflicted with the status effect 'Exposed', 'Vulnerable', or 'Distracted'.
Effect: The target of this technique is afflicted with the status effect 'Bruised' for 1 turn if they were 'Distracted' when this technique was used, 2 turns if they were 'Exposed' when this technique was used, and 3 turns if they were 'Vulnerable' when this technique was used.
Description: Also known by the name Konohagakure Hiden Taijutsu Ōugi: Sennen Goroshi, One Thousand Years Of Death is easily one of the most infamous techniques in the history of the ninja world, but not because of its power. This heinous attack was devised by the famous ninja Hatake Sakumo during his youth, as a prank on his teammates, and it has only grown more inappropriate with the passing of time. The user of this technique must catch their target unaware, and forego attacking the opponent in favor of forming the tiger handseal, and ramming four fingers up their opponent's butt. To be successfully hit with this technique is usually considered a sign that you are a dunce, and comes with no small amount of shame. Sennen Goroshi has been branded a form of sexual harassment in most villages.
Points: 3
Ox's Spear | Ushiyari
Type: Taijutsu [ Mountain Ox ]
Rank: Gennin
Cost: 40 Stamina
Damage: 50
Description: The user will charge forward in a low stance, stepping forward and thrusting their shoulder into the opponent's abdomen in a powerful spear attack.
Points: 2
Plague Fang | Ekibyou Kiba
Type: Taijutsu [ Serpent ]
Rank: Gennin
Cost: 46 Stamina
Damage: 20
Effect: The target is afflicted with 'Sickened' for one (1) turn.
Description: With this rudimentary Serpent style technique, the user charges forward, and ducking downward, strikes with their fingers into their opponent's stomach, aiming for the jujunum. If this strike hits, the opponents are typically sickened enough to throw up a little.
Points: 3
Plant Release; Acidic Hawk | Shokuton; Santaka
Type: Ninjutsu [ Kusagakure | Plant ]
Rank: Gennin
Cost: 50 Chakra
Damage: 20
Effect: Opponent is 'Sickened' for one turn.
Description: This jutsu calls a hawk-shaped construct of acid into being, which swoops down at the target, causing them damage as well as making them sick due to the smell of their own burning flesh.
Points: 2
Plant Release; Sweet Nectar | Shokuton; Amai Kanro
Type: Ninjutsu [ Plant ]
Rank: Gennin [Medical]
Cost: 65 Chakra
Effect: Heals the target for 30 Health. The target is granted 'Haste' for one (1) turn.
Description: A medical technique that creates a sweet scent when used. By placing a glowing hand on their target, the shinobi passes along healing chakra. This chakra interacts with the target's body causing a slight rush of adrenaline which increases movement speed, reaction time, and awareness.
Points: 4
Pothole on the Road | Anadōro
Type: Taijutsu [ Mountain Ox ]
Rank: Gennin
Cost: 65 Stamina
Damage: 40
Effect: The target is afflicted with 'Slow' for one (1) turn.
Description: While diverting all of their strength to their legs, the practitioner of the Ox Arts will slip in closer towards their opponent, before slamming the heel of their foot against the area between the flat of the opponent's foot and their ankle. This will cause the opponent to stumble forward, and hinder their maneuverability for a short time. Obviously, the technique is aptly named.
Points: 4
Prism | Sanryoukyou
Type: Genjutsu [ Iwagakure ]
Rank: Gennin
Cost: 40 Chakra
Effect: -60 accuracy. Double effects on Uchiha, Hyuuga, or other "mystic eye" bloodline types regardless of if the effects of the eyes are activated or not. Lasts 2 posts.
Description: A brilliant crystalline piece of rock juts from the earth and shatters in a blinding explosion of light, blinding the opponent. Ninjas used to relying on enhanced forms of eyesight suffer especially badly from this technique.
Points: 2
Protective Cross I | Kago Kouso I
Type: Ninjutsu
Rank: Gennin [Medical]
Cost: 40 Chakra
Effect: The next time the target of this technique takes damage, they are healed for 40 health.
Description: Using their chakra, the medic leaves a protective mark that will dissipate once damage is taken, healing its host a small amount.
Points: 2
Regeneration | Kousei
Type: Ninjutsu
Rank: Gennin [Medical]
Cost: 75 Chakra
Effect: Target gains the status effect 'Induced Regeneration: 30' for 3 turns.
Description: The skin of the target takes on a very light green tinge as healing chakra fuses through their body, slowly healing their wounds over time.
Points: 3
Retribution | Houfuku
Type: Taijutsu [ Kirigakure ]
Rank: Gennin
Cost: 50 Stamina
Damage: 65
Description: The user thrusts forward, minuscule traces of water forming around their hand into razor blades of force that slice the opponent's body for far more damage than a standard punch would.
Points: 3
Revolution | Kakumei
Type: Ninjutsu [ Kirigakure | Water ]
Rank: Gennin
Cost: 75 Chakra
Damage: 15
Effect: The target is afflicted with 'Opening [Retribution | Houfuku]' for one (1) turn.
Description: An eddy of water moves up behind the opponent and slams into them, forcing them forward.
Points: 4
Rib Splitter | Abara Bunretsu
Type: Taijutsu [ Mountain Ox ]
Rank: Gennin
Cost: 60 Stamina
Effect: Opponent is under the effect of 'Bruised' for 3 turns on their chest and stomach.
Description: By cupping one's hands above the other, the user of this technique will step forward with a powerful thrust, and slam their palms against the opponent's chest cavity and stomach. While the impact inflicts no instantaneous pain, it causes the ninja's lungs to slightly pierce their stomach and chest, and as a result, force them to bleed internally.
Points: 3
Sacred Arrow of the Phantom | Genzou Hamaya
Type: Genjutsu
Rank: Gennin
Cost: 55 Chakra
Damage: 20 Ghost Damage
Effect: The target of this technique is afflicted with 'Weakened' for one (1) turn.
Description: A surprisingly quick attack, the user of this technique only needs to perform one quick hand seal to release Chakra into the air; this Chakra will affect a target's mind and cause him/her/it to imagine an arrow being shot at him/her/it.
Points: 3
Sand Release; Sand Eruption | Santon; Suna Funka
Type: Ninjutsu [ Sunagakure | Sand ]
Rank: Gennin
Cost: 45 Chakra
Damage: 30
Effect: Causes 'Impaired Eyesight' for one turn.
Description: Causing the sand hidden into the ground to erupt dealing minor damage along with sand getting into the eyes of the opponent slightly causing them to have reduced eyesight.
Points: 3
Sand Release; Sand Slide | Santon; Sabaku Shōhen
Type: Ninjutsu [ Sunagakure | Sand ]
Rank: Gennin
Cost: 40 Chakra
Damage: 15
Effect: Opponent is 'Prone' for one turn
Description: By quickly manipulating sand to get under the opponent and not stop moving, the user of this jutsu attempts to make them lose balance and fall over. In addition to the difficulty to gain footing, the opponent must contend with constantly moving sand.
Points: 2
Sandman's Feather | Sunajin no Hane
Type: Ninjutsu [ Sunagakure | Sand ]
Rank: Gennin
Cost: 80 Chakra
Damage: 10
Effect: Tired' for 2 turns, and then 'Asleep' for 1 turn.
Description: The user of this technique will conjure up a cloud of sand that will swirld around the target in the shape of feathers; the Chakra emanating from the feathers causes the target to slowly become more and more tired...
Points: 4
Sapling Armor | Naegi Gusoku
Type: Ninjutsu [ Kusagakure | Wood ]
Rank: Gennin
Cost: 60 Chakra
Effect: The user gains a shield with 75 Health.
Description: Becoming one with nature, you integrate your skin with the bark of a young tree. Because of its relatively young age, it is easier to integrate with but not as strong as trees of older generations.
Points: 3
Secret Might | Kyuusho Chikara
Type: Genjutsu [ Elemental | Water ]
Rank: Gennin
Cost: 80 Chakra
Damage: 30 Ghost Damage
Effect: The target is inflicted with 'Vulnerable' for one (1) turn.
Description: The user summons a massive amount of water from the surrounding environment, swirling it around them and forming it into shape. The user can create any water jutsu or form that they wish, even those far exceeding their own ability. The massive power of this attack overwhelms the opponent, placing them in a vulnerable position.
Points: 4
Sexy Technique | Oiroke No Jutsu
Type: Genjutsu
Rank: Gennin
Cost: 25 Chakra
Effect: The target of this technique is inflicted with 1 turn of the status effect 'Distracted'. If the target of this technique possesses the hindering skill 'Pervert; Female' they are instead inflicted with 1 turn of the status effects 'Charmed' and 'Bleeding; 1'. Bleeding damage caused by this technique is not dealt in Ghost Damage.
Description: A technique designed to titillate and entice an opponent, the Sexy Technique was the first technique ever designed by the Hokage, Uzumaki Naruto. It has been greatly disparaged by any respectable ninja who has ever witnessed it, but has also been praised as a devious and cunning technique by great ninja who don't take themselves so seriously. The technique itself is a simple Transformation Technique where the user intentionally alters their form into the likeness of a beautiful and nude woman in an alluring pose. While lecherous people are the most affected by this tactic, it has the power to distract even the most prudish person.
Points: 2
Shadow Leaf Dance | Kage Buyou
Type: Taijutsu [ Konohagakure | Lotus ]
Rank: Gennin
Cost: 50 Stamina
Effect: The opponent is 'Vulnerable'.
Description: A technique used to attach the user to their opponents shadow. Once done, the victim is in a vulnerable position to a more damaging attack. Such as Initial Lotus or less advanced attacks, like the Lion Combo.
Points: 3
Shadow Shuriken Technique | Kage Shuriken No Jutsu
Type: Taijutsu
Rank: Gennin
Cost: 20 Stamina
Damage: 2x
Effect: When calculating the Damage of this technique 'x' is equivalent to the damage dealt by 1 Small Weapon. This technique deals 2 strikes and both strikes must target the same target. The second strike of this attack is considered a Dynamic Trap with its conditions already met. 2 Small Weapons of the same type must be used to perform this technique. This technique may be used 1 time per battle.
Description: The Kage Shuriken Jutsu has been taught to young ninja for years, both as a practice to enhance one's timing when attacking and as a method for attacking with subterfuge. To perform this attack, the user must throw two fuma shuriken shuriken, the first toss being overt and obvious, and the second being almost imperceptible. To perform this attack successfully, the user hides their second shuriken within the shadow of the first, leaving the target open to the attack, even if the first shuriken is deflected.
Points: 3
Shield of Sand | Suna no Tate
Type: Ninjutsu [ Sunagakure | Sand | Shield ]
Rank: Gennin
Cost: [See Effect]
Effect: Activated in the Main Phase and may be de-activated in any phase. While active the user receives no dodge roll, though they may still use jutsu, skills or weapons to defend against the incoming attack. If deactivated during the Response Phase, the user does not receive a dodge roll. If the opponent's speed stat is more than or equal to 1.25x the user's Ninjutsu, then the shield is bypassed and the attack cannot be blocked. If the opponent's speed stat is higher than the user's Ninjutsu stat and less than 1.25x the user's ninjutsu, the user must pay 1.5x the cost to block the damage. Suna no Tate does not apply to Genjutsu and the user may roll to dodge against it. Lasts for four (4) turns.Instead of taking damage, the user spends chakra for each point of damage prevented based on the chart below.--Void-type Jutsu = 2 chakra for every 1 damage--Fire-type Jutsu = 1 chakra for every 1 damage--Water-type Jutsu = 3 chakra for every 1 damage--Lightning-type Jutsu = 1 chakra for every 2 damage--Earth-type Jutsu= 2 chakra for every 3 damage--Wind-type Jutsu = 4 chakra for every 1 damage--Sand-type Jutsu = 1 chakra for every 4 damage--Other = (Amount of combinations) chakra for every 1 damage--Weapons = 1 chakra every 2 damage--Taijustu = 4 chakra for every 5 damage
Description: After the passing of the Fifth Kazekage many of the ninja within the village who looked up to him decided to try and preserve his specialty jutsu to be used by all Suna ninja. Since many of his most basic attacks and defenses relied on the Shukaku demon, they had to alter the workings of many of them. The only successful jutsu to come out of this plan was the Suna no Tate. It is a modified version of the technique that instead of running off of the abilities of the Shukaku demon instead are based upon the actual reaction time of the ninja himself. This jutsu is known through the village as the 'Gift of the Fifth' which shows his determination to protect all the villagers even after his death.
Points: 5
Shockwave | Shōgekiha
Type: Ninjutsu [ Kumogakure | Lightning ]
Rank: Gennin
Cost: 60 Chakra
Damage: 60
Description: You do 3 handseals and you begin to hear an echo-like noise that sounds like it's rumbling horribly. The area around you then turns pure white for half of a second from the lightning rushing toward your opponent. It's a powerful jutsu that is normally taught to new genin of Kumo.
Points: 3
Shooting Star | Ryuusei
Type: Taijutsu
Rank: Gennin
Cost: 35 Stamina
Damage: 10 per strike
Effect: Multi-strike attack, three (3) total strikes. If all three strikes hit, opponent can only perform attacks that are long range during their next phase. Usable twice per battle.
Description: An attack where the user delivers a swift punch to the stomach followed by kick to the rib, finally following up with a powerful kick to the opponent's jaw sending them flying.
Points: 2
Smite | Shou
Type: Taijutsu [ Kusagakure ]
Rank: Gennin
Cost: 40 Stamina
Effect: Used in the main phase. If the user is struck in their next response phase, they roll a d10. On a 1-5 nothing happens, on a 6-10 your opponent takes 1.5x the damage they just dealt you. You still take the damage none the less. This damage cannot stack with a critical hit. Genjutsu is excluded. May only be used three times per battle.
Description: Seeming to give your opponent the advantage, you turn their own attack against them in an unexpected way. This specific technique is a lesser known tactic which radiates the lessons taught in many dojos throughout the country of grass.
Points: 2
Snake Fatal Wound | Hebi Chimei Kizu
Type: Taijutsu [ Serpent ]
Rank: Gennin
Cost: 80 Stamina
Damage: 25
Effect: The opponent will suffer from 30 bleed damage for three (3) turns. The user must have a bladed weapon.
Description: The user of the Venom Style will use their bladed weapons as vicious combo to open deep wounds upon their opponent. With the weapons in hand, the user cuts into the target's left arm, followed by spinning around and cutting across their right arm and then finally twisting around to cut a dip just below their neck. At first, the damage seems small, but in a short amount of time, the wounds open and the full force of the attack is felt. When the wounds heal, the scratches will look like a snake's body curling around its prey.
Points: 4
Soul Prison | Kontan Kongoku
Type: Ninjutsu [ Iwagakure | Earth ]
Rank: Gennin
Cost: 50 Chakra
Effect: The user gains a shield with 100 Health. The user may not use Ninjutsu while this shield is active.
Description: A wall of pure, intense chakra is formed in a field around the ninja. The chakra distorts any attempts to force a jutsus through it from inside or out. The ninja must remain stationary to maintain the effects of the Kontan Kongoku.
Points: 4
Sound Release; Brown Note | Onton; Daiben Onpu
Type: Genjutsu [ Otogakure | Elemental | Sound ]
Rank: Gennin
Cost: 30 Chakra
Effect: Opponent rolls a d10 when hit. [1] No effect. [2-4] 'Sickened' for one (1) turn. [5-6] Dizzy for one (1) turn. [7-8] 'Distracted' for one (1) turn. [9-10] 'Confused' for one (1) turn.
Description: The legendary brown note, saying to reside on the 9 Hz wavelength. It is rumored to cause nausea, confusion, anxiety and even forced bowel movements.
Requirements: Air Pressure Device.
Points: 2
Sound Release; Shadow Sound | Onton; Kage Oto
Type: Genjutsu [ Otogakure | Elemental | Sound ]
Rank: Gennin
Cost: 60 Chakra
Damage: 15 Ghost Damage
Effect: The target is afflicted with 'Impaired Hearing' for three (3) turns.
Description: The user targets the opponent with a wave of sound ninjutsu, causing the enemy to hear all noises they make a ten times the volume of normal. Every motion and action is deafening to them, even shuffling of feet or motion of clothing makes hearing anything else near impossible.
Points: 3
Sound Release; Sound Cannon | Ototon: Oto Taihou
Type: Ninjutsu [ Otogakure | Sound ]
Rank: Gennin
Cost: 60 Chakra
Damage: 70
Effect: If done in melee range this technique deals 35 damage instead of 70.
Description: This attack can be performed two ways, wither with the hand or the mouth (less common). If by hand, the user places their left hand on their right wrist, charging Chakra in both, then fires it is a massive blast that takes the form of sound visible to the human eye. If by mouth, the user draws air into their body and holds their breath for one minute, then fires it is a massive blast that takes the form of sound visible to the human eye.
Requirements: Air Pressure Device
Points: 2
Spin Cycle | Jiten Shuuha
Type: Ninjutsu [ Kirigakure | Water ]
Rank: Gennin
Cost: 60 Chakra
Damage: 20
Effect: The target is afflicted with 'Exposed' for one (1) turn.
Description: A small whirlpool of water is created under the target and stabs up with great force, causing damage and disorientation.
Points: 3
Spinning Fang | Kaiten Kiba
Type: Taijutsu
Rank: Gennin
Cost: 40 Stamina
Damage: 30
Effect: The target is afflicted with 'Bleeding; 10' for three (3) turns. The user of this technique must possess at least 2 Kunai when performing this technique.
Description: Using a pair of kunai, the user proceeds to spin around the opponent, shifting their footwork to roll their body around and past them. Using the kunai to slice and puncture the enemy, leaving gashes that will bleed profusely.
Points: 2
Spiral Throw | Rasennejiru
Type: Taijutsu
Rank: Gennin
Cost: 50 Stamina
Damage: 30
Effect: roll a d10, if below 5 then the opponent is dizzy for 1 turn.
Description: The user does many false movements then speeds up and punches them in the face. As they move to uppercut though they spin rapidly, sometimes causing dizziness in the opponent.
Points: 3
Spire Pinnacle | Atemi no Sentō
Type: Taijutsu [ Serpent ]
Rank: Gennin
Cost: 25 Stamina
Damage: 15
Effect: On the target's response phase after their upcoming one, if this technique connected, they suffer another 10 unmodified damage. This attack is considered an attack from behind.
Description: Beginning by doing a swift juke to the back of the target, the user does a small backwards flip and upon rising, throws a stiff kick to the base of the target's neck. After the briefest of pauses, the user once again throws the same type of kick, but with the other leg. Slightly damaging the nerves of the spine, this causes a peculiar shocking sensation a while after has been executed. Particularly discomforting, it is a difficult technique to dodge if the target has impaired hearing for one reason or another. It gets its name from striking the pinnacle point of the nervous system; the weakest point of the spinal cord.
Points: 2
Sprout | Sutaba no Jutsu
Type: Ninjutsu [ Kusagakure | Plant ]
Rank: Gennin
Cost: 30 chakra. Must be done on the FIRST TURN.
Effect: 4 main phases from now, you may use a setup phase to eat this bean. It will replenish your health by 70.
Description: In preparation for battle, the ninja will store chakra inside of a small bean. Placing the bean in the ground, they will later return to it and be able to ingest it to grain strength.
Points: 3
Stalker Charge | Tsui Geki
Type: Taijutsu / Genjutsu [ Kirigakure | Water ]
Rank: Gennin
Cost: 70 Stamina
Damage: 25
Effect: The target is afflicted with 'Impaired Hearing' and 'Afraid; 1' for one (1) turn. The user gains +20 Accuracy for one (1) turn.
Description: By creating or enhancing a mist specifically around the target through Genjutsu, this nin strikes from an unseen angle by performing an elbow strike while charging. As soon as the attack ends, this nin attempts to pull away without a trace, leaving the opponent bewildered.
Points: 4
Static Charge | Seiteki Denka
Type: Taijutsu [ Momentum ]
Rank: Gennin
Cost: 35 Stamina + x Momentum Charges
Effect: The user is granted 'Haste' for 1 + x turns. The value of x may not be greater than two.
Description: The ninja of the Momentum Style begins to shift their legs quickly back and forth, in a fashion that is similar to one gathering static by rubbing their feet against a carpet. This keeps them on their toes at all times, and prepares their whole body for the alacrity that is to come.
Points: 4
Summer's Heat | Natsu No netsu
Type: Genjutsu [ Konohagakure ]
Rank: Gennin
Cost: 50 Chakra
Effect: The target of this technique is afflicted with 'Blind' for one (1) turn.
Description: The user causes the opponent's vision to blur and waver as if they were in extreme heat. This resembles as if the opponent was surrounded by jets of warm air that are constantly blowing out waves of heat. This blurs the movement and actions of the user and also makes it much harder to find and hit them.
Points: 3
Third Eye | Daisan no Me
Type: Ninjutsu [ Sunagakure | Sand ]
Rank: Gennin
Cost: 80 Chakra
Effect: Used in the Setup Phase. Creates an eye of sand for three (3) turns. While active the user is immune to the effects of 'Blind'. The eye, while active, also adds +40 Accuracy to the user. The eye has one (1) Health Point and all other stats are considered to be zero. May only be used once per battle.
Description: This jutsu creates a floating eyeball out of sand that is connected to the user's optic nerves. Its main purpose is spying, since it can form and disperse in any location on command.
Points: 4
Touch and Go | Tachi Kyou Go
Type: Taijutsu [ Kumogakure ]
Rank: Gennin
Cost: 64 Stamina
Damage: 30
Effect: The opponent is under the effects of 'Quarantine; Ninjutsu' for their next turn. This effect only occurs the first two times Tachi Kyou Go is used, whether it connects or not.
Description: A swift pass followed by a blow to the back of the head which leaves the opponent dazed from the impact. Due to the nature of the second attack, the opponent will be unable to concentrate temporarily.
Points: 4
Touch of Lightning | Kaminari No Sawaru
Type: Ninjutsu [ Kumogakure | Lightning ]
Rank: Gennin
Cost: 80 Chakra
Damage: 20
Effect: Opponent is 'Numbed' for 2 turns
Description: A simple no handsign technique where a Kumo ninja focuses chakra into his fingertips and charges it within him for about 5 seconds. Once it is charged it transforms into a small bit of lightning that does minimal damage. However, it keeps your opponent numbed for a few more seconds, which can come to your advantage in battle.
Points: 4
Transformation Technique II | Henge No Jutsu II
Type: Ninjutsu
Rank: Gennin
Cost: 20 Chakra
Effect: During any situation in which a character with this technique would need to calculate their 'Visibility Score', they may use this technique to reduce their 'Visibility Score' by -20%. 'Visibility Score' reduction caused by this technique may be ignored by any character with heightened senses (i.e; Byakugan, Path of the Sensor, Inuzuka Smell Tracker, etc).
Description: The Transformation Technique is a time-honored staple of nearly every shinobi academy the world over. Its concept and execution are both extremely basic, making it a perfect training technique for young students. By molding chakra around their body, the user of the Transformation Jutsu is able to temporarily take on the physical characteristics of another person. Though the Henge no Jutsu rarely offers a perfect disguise, clever ninja have been using it for hundreds of years to confound their foes.
Points: ⁿ/ₐ [Evolving 1; Transformation Technique]
Twisting Lotus | Nenten Hasu
Type: Taijutsu [ Lotus ]
Rank: Gennin
Cost: 40 Stamina
Damage: 80
Effect: This technique has -10% chance to hit unless the opponent is 'Shackled'.
Description: Through her deliberate movements and style, the user can get the most effective amount of force from her strikes. Jumping into the air, the user will twist their body to get the full force of their momentum into their kick, but because they are exerting themselves so much while twisting in the air, a person tends to loose their balance on the landing making it harder to strike their opponent.
Points: 2
Under Shock Strike | Shita Shōgeki Ōda
Type: Taijutsu [ Kumogakure ]
Rank: Gennin
Cost: 45 Stamina
Damage: 5
Effect: The target is afflicted with 'Exposed' for one (1) turn.
Description: The user will perform a low sweep kick, knocking the enemy in the back of the calf and causing their muscles to feel 'shocked' for a few moments. Just enough to open them up for a more devastating attack.
Points: 3
Untamed Beast Combo | Kemono Rendan
Type: Taijutsu [ Pet ]
Rank: Gennin
Cost: 80 Stamina
Damage: 25 per strike
Effect: This technique has three strikes that must all target the same opponent. The final strike afflicts the opponent with 'Bruised' for one (1) turn.
Pet Combination: The final strike of this technique also afflicts the opponent with 'Fazed'.
Description: Some shinobi battle like feral creatures. Their ferocity comes from years of training and a certain degree of inhibition. Like the a wild animal, the shinobi rushes the opponent with two swings of of their arms, followed by an unexpected upward kick. Alone this technique is effective, but Tamers and their beast partners use it to a more effective extent. On the final strike, the tamer and beast attack from both sides of the target, leaving them reeling.
Points: 6
Wild Fear | Mikon Osore
Type: Ninjutsu
Rank: Gennin
Cost: 50 Chakra
Effect: Increase a chosen non-tank stat of target summon by 40. May only target level 0, 1 or 2 summons and may not be used by a summom. Lasts for two (2) turns.
Description: The ninja instills a feeling of fear into the chosen summon, causing it to fight more violently as if it's very existence was at stake.
Points: 3
Wild Rising Paw | Yajuu no Joushou Ashi
Type: Taijutsu [ Wild Beast ]
Rank: Gennin
Cost: 60 Stamina
Damage: 25
Effect: Opponent is 'Clobbered' for one turn.
Description: Rushing forward, the user will grasp the shoulders of the opponent and deliver a swift yet effective blow to their stomach and chest. This attack will often throw the enemy back with the attack.
Points: 3
Wind Blade | Kaze no Yaiba
Type: Ninjutsu [ Sunagakure | Wind ]
Rank: Gennin
Cost: 60 Chakra
Damage: 20
Effect: Opponent is 'Exposed' for one turn.
Description: A sword of wind that forces compressed air to cut through the target. Since it is so fast and hard to see it is hard to avoid, and the wind goes right through all defenses. Due to the tempermental nature of wind the blow only maintains enough force to be dangerous with ten feet though.
Points: 3
Wind God | Kaze Kami
Type: Ninjutsu [ Wind ]
Rank: Gennin
Cost: 30 Chakra
Damage: 30
Description: This is a straightforward attack for the most part, sending incredibly strong buffets of wind at the opponent and knocking them flying a good ways. It's beauty is against members of the opposite element, earth, where the wind, guided by some malignant force senses the chakra in them and buffets them for additional damage as they fly.
Points: 2
Wind Release; Gale | Fūton; Reppū
Type: Ninjutsu [ Wind ]
Rank: Gennin
Cost: 20 Chakra
Damage: 5
Effect: Opponent has 'Impaired Hearing' for one turn
Description: A weaker version of Shippuu, Gale relies on rushing winds to interfere with the enemy's ability to hear. Most of the damage is caused by debris caught in the gale.
Points: 1
Wish; Dream | Negai; Yume
Type: Genjutsu [ Kumogakure ]
Rank: Gennin
Cost: 48 Chakra
Effect: -60 Accuracy for one turn.
Description: The user takes on the form of an imporant individual in the opponent's life, but only in the eyes of the target. This makes it hard to strike them for obvious reasons. This genjutsu is aided through the electrical flow of the opponent's brainwaves, using signals to bring up caring emotions and individual people tied to these feelings. Because of this, the user has no idea just who it is that they look like, but only that it is someone the opponent cares for.
Points: 3
Wood Release; Wooden Arrow | Mokuton; Mokusei Ya no Jutsu
Type: Ninjutsu [ Kusagakure | Wood ]
Rank: Gennin
Cost: 30 Chakra + 10x Chakra
Damage: 30 + 10x
Effect: May have up to two (2) smaller strikes added. The value of x are these smaller strikes.
Description: This causes the roots of plants in the ground to shoot up out of the ground in the direction of the target. A large root is the one usually used, but sometimes a smaller root is used as a secondary projectile as well.
Points: 2
Wrath of the Year | Ichinen no Gekido
Type: Taijutsu [ Momentum ]
Rank: Gennin
Cost: 12x Stamina
Damage: 15 per strike
Effect: This technique has x strikes. If three of strikes successfully hit, the user gains +1 Momentum charge. If all five strike successfully hit, the user gains +2 Momentum charges. Maximum of five (5) strikes. May only be used twice per battle.
Description: A quick series of five jabs that are bound to leave the opponent wondering what just hit them. The strikes come in so fast that it appears as if only one had hit them. Successfully landing a majority of these techniques put the ninja into a rhythm, which is a staple of the Momentum Style.
Points: 4